September 1999
- Battle Systems Philip Loguinov -- Draymoor
- Battle Systems Matthew Mihaly
- Battle Systems Richard Woolcock
- Battle Systems Matthew Mihaly
- Battle Systems Richard Woolcock
 
 
 
- Battle Systems Mik Clarke
- Battle Systems Greg Miller
 
- Battle Systems Ben Greear
- Battle Systems Matthew Mihaly
- Battle Systems Greg Miller
 
 
- Battle Systems Christopher Allen
- Battle Systems Batis
- Battle Systems Hans-Henrik Staerfeldt
- Battle Systems Richard Ross
- Battle Systems Matthew Mihaly
 
 
- semi-OT: Alan Cox is a MUD hacker Adam Wiggins
- semi-OT: Alan Cox is a MUD hacker Ben Greear
 
- Graphical Mud Design JT Herring
- Graphical Mud Design Chris Gray
- Graphical Mud Design David
 
- ScryMUD is offically open to the public. Ben Greear
- ScryMUD is offically open to the public. Chris Gray
- ScryMUD is offically open to the public. Ben Greear
 
- ScryMUD is offically open to the public. Ben Greear
 
- IMP (Interactive Mud Protocol?) Philip Loguinov -- Draymoor
- IMP (Interactive Mud Protocol?) J C Lawrence
 
- Its not a MUD...is it? J C Lawrence
- An Introduction Hess, Ian {Ian} *CTR*
- An Introduction Caliban Tiresias Darklock
- An Introduction Mik Clarke
- An Introduction Greg Miller
- An Introduction Ilya, SCC, Game Commando
- An Introduction Matthew Mihaly
 
- An Introduction Jeremy Music "Sterling"
- An Introduction Matthew Mihaly
- An Introduction Jeremy Music "Sterling"
 
- An Introduction Hess, Ian {Ian} *CTR*
- An Introduction Wes Connell
 
- An Introduction Greg Miller
 
 
 
- An Introduction Albert
 
- The Relationship between pkers and monster AI? Tony Wilkinson
- The Relationship between pkers and monster AI? Jeremy Music "Sterling"
- The Relationship between pkers and monster AI? Greg Miller
 
- The Relationship between pkers and monster AI? Marc Bowden
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Tony Wilkinson
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Ilya, SCC, Game Commando
- The Relationship between pkers and monster AI? Matthew Mihaly
 
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Travis Casey
- The Relationship between pkers and monster AI? Wes Connell
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
 
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? J C Lawrence
 
 
 
 
- The Relationship between pkers and monster AI? Chris Turner
- The Relationship between pkers and monster AI? Jon A. Lambert
 
 
 
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Asmodeus
- The Relationship between pkers and monster AI? Dundee
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers andmonster AI? Mik Clarke
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? Sellers, Michael
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? J C Lawrence
- The Relationship between pkers andmonster AI? Matthew Mihaly
- The Relationship between pkers andmonster AI? Ola Fosheim Grøstad
- The Relationship between pkers andmonster AI? Matthew Mihaly
 
 
 
 
 
 
 
 
 
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Jon A. Lambert
 
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster A I? Sellers, Michael
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Jeremy Music "Sterling"
 
- The Relationship between pkers and monster AI? Jon A. Lambert
- The Relationship between pkers and monster AI? Matthew Mihaly
 
 
- The Relationship between pkers and monster AI? Travis S. Casey
- The Relationship between pkers and monster AI? Matthew Mihaly
 
 
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Zaid Sayeed
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Greg Miller
 
 
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Laurel Fan
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Caliban Tiresias Darklock
- The Relationship between pkers and monster AI? Greg Miller
 
 
 
 
- The Relationship between pkers and monster AI? Greg Miller
 
- The Relationship between pkers and monster AI? Travis Casey
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Travis S. Casey
- The Relationship between pkers and monster AI? Greg Miller
 
 
 
 
 
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
 
 
 
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
- The Relationship between pkers and monster AI? Matthew Mihaly
 
 
 
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Sellers, Michael
- The Relationship between pkers and monster AI? Solmyr of the Azure Star
- The Relationship between pkers and monster AI? Matthew Mihaly
 
 
- The Relationship between pkers and monster AI? Matthew Mihaly
 
 
- The Relationship between pkers and monster AI? Greg Miller
 
 
 
- The Relationship between pkers and monster AI? JT Herring
- The Relationship between pkers and monster AI? Matthew Mihaly
 
 
- The Relationship between pkers and monster AI? Greg Miller
 
 
- The Relationship between pkers and monster AI? Kylotan
- The Relationship between pkers and monster AI? Greg Miller
 
- The Relationship between pkers and monster AI? Mik Clarke
 
- The Relationship between pkers and monster AI? Greg Miller
- The Relationship between pkers and monster AI? Mik Clarke
- The Relationship between pkers and monster AI? Matthew Mihaly
- The Relationship between pkers and monster AI? Adam Wiggins
 
 
 
- Skill Power vs Skill Rarity Philip Loguinov -- Draymoor
- Skill Power vs Skill Rarity Mik Clarke
 
- Consensual/PvP/PK Ilya, Game Commandos
- Announcement Locke / Mad Merv
- Announcement J C Lawrence
- Announcement Greg Miller
 
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Spin
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Travis S. Casey
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Hans-Henrik Staerfeldt
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Adam Wiggins
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Ilya, Game Commandos
- Tactical Interest Was MUD-Dev digest, Vol 1 #142 - 4 msgs Mik Clarke
 
 
- Attracting players // TMC // 'admin' type reviewing Ilya, Game Commandos
- Attracting players // TMC // 'admin' type reviewing J C Lawrence
- Attracting players // TMC // 'admin' type reviewing Emil Eifrém
 
 
- Attracting players Koster, Raph
- Attracting players Dominic J. Eidson
- Attracting players Matthew Mihaly
- Attracting players John Hopson
- Attracting players David Bennett
- Attracting players Ilya, Game Commandos
 
- Attracting players Koster, Raph
- Attracting players The MUD Connector - Administrator
 
- Attracting players Dundee
- Attracting players Adam Wiggins
- Attracting players Matthew Mihaly
- Attracting players Koster, Raph
- Attracting players Adam Wiggins
- Attracting players Ilya, Game Commandos
- Attracting players Emil Eifrém
 
 
 
- Attracting players Mik Clarke
- Attracting players The MUD Connector - Administrator
- Attracting players Petri Virkkula
- Attracting players Koster, Raph
- Attracting players Matthew Mihaly
 
- Attracting players Koster, Raph
- Attracting players Matthew Mihaly
- Attracting players David Bennett
- Attracting players Greg Miller
 
- Attracting players Laurel Fan
- Attracting players Scatter
 
- Attracting players Andrew Wilson
- Attracting players Caliban Tiresias Darklock
- Attracting players Greg Miller
- Attracting players Caliban Tiresias Darklock
- Attracting players Greg Miller
 
 
 
- Attracting players Greg Miller
 
 
- Attracting players Matthew Mihaly
- attracting players Par Winzell
- attracting players David Bennett
- attracting players Mud Imp
- attracting players Marc Bowden
- attracting players adam@treyarch.com
- attracting players Kevin Scott London
- attracting players Ben Greear
- attracting players Wes Connell
 
- attracting players Marc Bowden
- attracting players Willowreed@aol.com
 
- attracting players Mordengaard
- attracting players adam@treyarch.com
- attracting players Jon A. Lambert
 
- attracting players David Bennett
 
 
 
- attracting players Marc Bowden
 
 
- Attracting players mrkelley@one.net
- Attracting players Louis
 
- Attracting players Matt Mihaly
 
- chess Matthew Mihaly
- chess Robin Cloutman
 
- an essay on PK Adam Wiggins
- an essay on PK J C Lawrence
- an essay on PK Marian Griffith
- an essay on PK Jeremy Music "Sterling"
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
- an essay on PK Charles Hughes
- an essay on PK Adam Wiggins
- an essay on PK Chris Turner
- an essay on PK Adam Wiggins
 
 
 
 
 
 
 
 
- an essay on PK Matthew Mihaly
- an essay on PK Jon A. Lambert
- an essay on PK Matthew Mihaly
- an essay on PK Ilya, Game Commandos
- an essay on PK Marian Griffith
- an essay on PK Matthew Mihaly
- an essay on PK Rhonda Alexander
- an essay on PK Ilya, Game Commandos
- an essay on PK Caliban Tiresias Darklock
- an essay on PK Laurel Fan
- an essay on PK Miroslav Silovic
 
 
- an essay on PK Matthew Mihaly
- an essay on PK Marian Griffith
- an essay on PK Matthew Mihaly
 
 
 
- an essay on PK Adam Wiggins
- an essay on PK J C Lawrence
 
 
 
 
- an essay on PK Richard Bartle
- an essay on PK Jason Spangler
- an essay on PK Willowreed@aol.com
- an essay on PK Koster, Raph
 
 
- an essay on PK Ola Fosheim Grøstad
 
- an essay on PK Richard Bartle
 
- Might not make right... Spin
- META: MUD-Dev visibility J C Lawrence
- Seeking one or two creative C coders for MURP project. Darin De Stefano
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Algorithms for an Infinite Universe Quzah
- Algorithms for an Infinite Universe Jp Calderone
- Algorithms for an Infinite Universe Joel Kelso
 
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
- Algorithms for an Infinite Universe Ola Fosheim Grøstad
 
 
- Dynamic muds ryan
- Dynamic muds Asmodeus
								On Mon, 20 Sep 1999, ryan wrote:
 
 <snip re: Ryan's past experience etc>
 
 > Are truly dynamic
 > rooms, in your opinion, worth spending the extra
 > effort? In dynamic, I mean that the description changes with day/night,
 > seasons, etc. It obviously requires extra work, but not an
 > entire re-write. I want to make sure that, when my mud does go alpha on the
 > internet, that builders will be willing do to this and
 > not be daunted by the task. There is more than dynamic rooms too, there are
 > intelligent NPCs among other things. But what is
 > your opinion? As for administrators, if you have gone the dynamic route,
 > what was the feedback from your builders? And players,
 > what do you think of dynamic rooms and how they add to the atmosphere of a mud?
 
 I spend some of my spare time puttering around with a LPMUD of my very
 own (and which I always end up adding new low-level code for, but no areas
 :-) and IMHO, dynamic (as in day/night, weather cycles) is a must, if just
 to create more possibilities and a more realistic ("Hey, why is it always a
 bright, sunny day here?") environment for the players to run around in.
 
 I think intelligent NPCs will always be more of a goal on the horizon
 than a goal which is realized (kinda like Write Once Run Anywhere Java),
 but one which I'm also pondering about (specifically, NPC memories, common
 knowledge, gossip, and so on). I think its also a worthy goal, mainly
 because I'm sick of "dumb" NPCs :-)
 
 Making things dynamic, like day/night cycles is (IMO again) a Good
 Thing(tm) but it also puts more of a burdon on the coders, because they
 have to put more effort into their areas in order to keep the standards of
 your MUD up (ie: not having some static light levels, and some
 time-dependant, especially for interconnected rooms).
 
 To sum up, adding all these dynamic things to a MUD (IMO) makes it a
 better MUD, but your coders also have to be better, and you also need to
 have more documentation for them (how else will they ever learn how to
 _use_ all the cool coder-toys on the MUD?). That's also another point:
 If the builders/coders don't actually use your hard-implemented features,
 its a moot point. You either have to make it easy for them to use your
 MUD's features, or force them to (by QA/forced standards), or both
 (ideally).
 
 Just my $0.02 CDN... nah, make that $0.03...
 .Shawn
- Dynamic muds Robin Cloutman
- Dynamic muds ryan
- Dynamic muds Ilya, Game Commandos
- Dynamic muds Colin Coghill
- Dynamic muds J C Lawrence
- Dynamic muds Emil Eifrém
- Dynamic muds Katrina McClelan
- Dynamic muds Ilya, Game Commandos
- Dynamic muds David Bennett
- Dynamic muds Christopher Allen - GM Fangs
- Dynamic muds Spin
- Dynamic muds Ilya, Game Commandos
- Dynamic muds Spin
 
 
- Dynamic muds Chris Turner
- Dynamic muds Adam Wiggins
 
 
 
 
 
 
- Dynamic muds Mik Clarke
- Dynamic muds Arlie Stephens
 
 
- Dynamic muds Eli Stevens {KiZurich}
- Dynamic muds Greg Miller
- Dynamic muds Petri Virkkula
- Dynamic muds Ben Greear
- Dynamic muds Greg Miller
- Dynamic muds Colin Coghill
 
- Dynamic muds Katrina McClelan
- Dynamic muds Marian Griffith
- Dynamic muds Katrina McClelan
- Dynamic muds Alex Oren
 
 
 
- Dynamic muds Eli Stevens {KiZurich}
 
- Dynamic muds Chris Gray
 
- Dynamic muds Ronan Farrell
- Dynamic muds Petri Virkkula
- Dynamic muds Christopher Allen
- Dynamic muds Petri Virkkula
- Dynamic muds Justin Lockshaw
- Dynamic muds Mik Clarke
- Dynamic muds Marian Griffith
- Dynamic muds Travis S. Casey
- Dynamic muds Marian Griffith
 
 
 
 
 
- Dynamic muds Asmodeus
								
- thoughts on 'realism' Matthew Mihaly
- Tactical Interest Spin
- Tactical Interest Spin
- Tactical Interest Adam Wiggins
 
- what players want, what I want Ilya, Game Commandos
- what players want, what I want Matthew Mihaly
- what players want, what I want Ilya, Game Commandos
 
- what players want, what I want Justin Lockshaw
- what players want, what I want Caliban Tiresias Darklock
 
 
- Creating a mudlib Solmyr of the Azure Star
- Mobiles AI and automation Crystalmir
- Mobiles AI and automation Matthew Mihaly
- Mobiles AI and automation Marc Bowden
 
- Mobiles AI and automation Mik Clarke
 
- This is just... STRANGE Dundee
- Mail delivery failed: returning message to sender (fwd) Matthew Mihaly
- Ultima Online Steve Sparks
- Ultima Online Ola Fosheim Grøstad
 
- Peer pressure and cooperation Miroslav Silovic
- Effiecient interaction (was deliver failed) Spin
- ADMIN: We're moving again J C Lawrence
- "Online migration and population mobility" Koster, Raph
- "Online migration and population mobility" Koster, Raph