July 1999
- ScryMUD release v1.9.10. Ben Greear
- In-game tailors, re-stringers, etc. Eli Stevens {KiZurich/GreySylk}
- In-game tailors, re-stringers, etc. Caliban Tiresias Darklock
- An apology J C Lawrence
- GM Touring Company Ling
- GM Touring Company Matthew Mihaly
- GM Touring Company Ling
- GM Touring Company Matthew Mihaly
- GM Touring Company Christopher Allen - GM Fangs
- GM Touring Company Marian Griffith
- GM Touring Company Alex Oren
- GM Touring Company Christopher Allen
- list of MUD platforms? Timothy O'Neill Dang
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Ross Nicoll
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Christopher Allen
- list of MUD platforms? Ben Greear
- list of MUD platforms? Caliban Tiresias Darklock
- list of MUD platforms? Jon A. Lambert
- list of MUD platforms? Ross Nicoll
- list of MUD platforms? Mik Clarke
- ScryMUD 1.9.11 is now on my page and in CVS. Ben Greear
- Technical programming question (circular buffers & logging) Ben Greear
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Ben Greear
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Christopher Allen - GM Fangs
- an idea..wondering if this has been done David Bennett
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Christopher Allen - GM Fangs
- an idea..wondering if this has been done Par Winzell
- an idea..wondering if this has been done Bruce Mitchener, Jr.
- an idea..wondering if this has been done Joey Hess
- an idea..wondering if this has been done bruce@puremagic.com
- an idea..wondering if this has been done Joey Hess
- Victim Characters (was: Critiquing Muds) Eli Stevens {KiZurich/GreySylk}
- pfiles yacketta@kodak.com
- pfiles Richard Woolcock
- bytecode results Chris Gray
- fwd: forum on game design/culture Brandon J. Rickman
- fwd: forum on game design/culture Caliban Tiresias Darklock
- Containing automation? Timothy O'Neill Dang
- Containing automation? Katrina McClelan
- Containing automation? Timothy O'Neill Dang
- Containing automation? Andru Luvisi
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Greg Miller
- Containing automation? Katrina McClelan
- Containing automation? Marc Hernandez
- Containing automation? Matthew Mihaly
- Containing automation? Marc Hernandez
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Marc Hernandez
- Containing automation? Marian Griffith
- Containing automation? Greg Miller
- Containing automation? Dan Root
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Ling
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Ling
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Jon A. Lambert
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Jon A. Lambert
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Matthew Mihaly
- Containing automation? Asmodeus
- Containing automation? Greg Miller
- Containing automation? Travis S. Casey
- Containing automation? Koster, Raph
- Containing automation? AR Schleicher
- Containing automation? Koster, Raph
- Containing automation? Ola Fosheim Grøstad
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Adam Wiggins
- Containing automation? Greg Miller
- Containing automation? Martin C Sweitzer
- Containing automation? Greg Miller
- Containing automation? Laurel Fan
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Charles Hughes
- Containing automation? Matthew Mihaly
- Containing automation? Katrina McClelan
- Containing automation? Timothy O'Neill Dang
- Containing automation? Charles Hughes
- Containing automation? Laurel Fan
- Containing automation? Charles Hughes
- Containing automation? Koster, Raph
- Containing automation? Matthew Mihaly
- Containing automation? Marian Griffith
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Ola Fosheim Grøstad
- Containing automation? Marian Griffith
- Containing automation? Wayne Pearson
- Containing automation? AR Schleicher
- Containing automation? Koster, Raph
- MUD-Dev digest, Vol 1 #121 - 2 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #121 - 2 msgs Koster, Raph
- UO currency Timothy O'Neill Dang
- Game design Adam Wiggins
- dispatching events Greg Miller
- dispatching events Mark Gritter
- dispatching events Greg Miller
- injury-based combat Greg Miller
- injury-based combat Ilya, SCC, Game Commando
- injury-based combat Brian Carter
- injury-based combat Matthew Mihaly
- injury-based combat Greg Miller
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Adam Wiggins
- mud vs. mush membership Greg Miller
- mud vs. mush membership Jay Carlson
- mud vs. mush membership Marian Griffith
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Caliban Tiresias Darklock
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Bruce Mitchener, Jr.
- mud vs. mush membership Greg Miller
- mud vs. mush membership Adam Wiggins
- mud vs. mush membership Jay Carlson
- mud vs. mush membership Adam Wiggins
- combat/injury Greg Miller
- The Virtual Ecology Tony Wilkinson
- The Virtual Ecology Adam Wiggins
- The Virtual Ecology Jp Calderone
- The Virtual Ecology Ilya, SCC, Game Commando
- The Virtual Ecology Albert
- The Virtual Ecology Schubert, Damion
- The Virtual Ecology Greg Miller
- The Virtual Ecology Brandon J. Rickman
- The Virtual Ecology Tony Wilkinson
- The Virtual Ecology Marian Griffith
- The Virtual Ecology Chris Gray
- The Virtual Ecology Brian Carter
- The Virtual Ecology Par Winzell
Dear List,
Marian Griffith writes:
> Unless you make the game so big that it can accomodate such numbers and
> still allow the population appear sparse there is simply no way the ani-
> mals are going to outbreed their predators.
It seems to me that all of this becomes really interesting when the Mud
moves to a system where much world content is represented implicity, e.g.
as scalar population density fields, instantiated into real objects only
when necessary. I believe this has been discussed on and off on the list
several times in the past. I'm not sure if anybody has experimented with
large-scale implementations of it?
With such a system in place, the game being 'big' just means there's lots
of land where lots of little critters scurry around (in the form of time-
varying population fields, driven by some ecology simulation). Even tens
of thousands of online players would have a hard time rustling up all the
wolves in a country if the critter-to-player ratio were saner than it can
ever be in a Mud where mobs all move around as individual states/objects.
Obviously, this system implies a lot of other properties about the world.
It probably can't easily be grafted onto a Mud that isn't built for it.
A human in a country is a lot smaller than a needle is in a haystack.
Players don't want to be insignificant, and they do not want to be shown
infinite amounts of boringly described landscape.
We're going to try a stab at pretty much all of this at Skotos. We'll see
how it goes. I'm cautiously optimistic.
I'd love to see a resurrection of a thread dealing with these old dreams.
It seems to me the gaming world is well aware of the allure of background
simulation in presented virtual worlds -- the idea of a world larger than
the player, cookin' away oblivious to whatever the player's fiddling with
at any given moment... this is alluded to in advertisements constantly.
It's strange to me that more isn't happening in this direction. Could it
be that it's a somewhat adult theme? Perhaps the Average Teenager is less
interested in a real world -- unless they can shoot it up?
I don't personally buy that, but it's possible.
Thoughts?
Par - The Virtual Ecology Felix A. Croes
- The Virtual Ecology Chris Turner
- The Virtual Ecology Ling Lo
- The Virtual Ecology Brandon J. Rickman
- [ScryMUD] Splitting development, code re-organization. Ben Greear
- OT: Raph & Kristen absent for a bit Koster, Raph
- Essays on parsing text. Ling
- Essays on parsing text. Christopher Allen
- Essays on parsing text. Travis S. Casey