July 1999
- ScryMUD release v1.9.10. Ben Greear
- In-game tailors, re-stringers, etc. Eli Stevens {KiZurich/GreySylk}
- In-game tailors, re-stringers, etc. Caliban Tiresias Darklock
- An apology J C Lawrence
- GM Touring Company Ling
- GM Touring Company Matthew Mihaly
- GM Touring Company Ling
- GM Touring Company Matthew Mihaly
- GM Touring Company Christopher Allen - GM Fangs
- GM Touring Company Marian Griffith
- GM Touring Company Alex Oren
- GM Touring Company Christopher Allen
- list of MUD platforms? Timothy O'Neill Dang
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Ross Nicoll
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Christopher Allen
- list of MUD platforms? Ben Greear
- list of MUD platforms? Caliban Tiresias Darklock
- list of MUD platforms? Jon A. Lambert
- list of MUD platforms? Ross Nicoll
- list of MUD platforms? Mik Clarke
- ScryMUD 1.9.11 is now on my page and in CVS. Ben Greear
- Technical programming question (circular buffers & logging) Ben Greear
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Ben Greear
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Christopher Allen - GM Fangs
- an idea..wondering if this has been done David Bennett
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Christopher Allen - GM Fangs
- an idea..wondering if this has been done Par Winzell
- an idea..wondering if this has been done Bruce Mitchener, Jr.
- an idea..wondering if this has been done Joey Hess
- an idea..wondering if this has been done bruce@puremagic.com
- an idea..wondering if this has been done Joey Hess
- Victim Characters (was: Critiquing Muds) Eli Stevens {KiZurich/GreySylk}
- pfiles yacketta@kodak.com
- pfiles Richard Woolcock
- bytecode results Chris Gray
- fwd: forum on game design/culture Brandon J. Rickman
- fwd: forum on game design/culture Caliban Tiresias Darklock
- Containing automation? Timothy O'Neill Dang
- Containing automation? Katrina McClelan
- Containing automation? Timothy O'Neill Dang
- Containing automation? Andru Luvisi
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Greg Miller
- Containing automation? Katrina McClelan
- Containing automation? Marc Hernandez
- Containing automation? Matthew Mihaly
- Containing automation? Marc Hernandez
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Marc Hernandez
- Containing automation? Marian Griffith
- Containing automation? Greg Miller
- Containing automation? Dan Root
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Ling
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Ling
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Jon A. Lambert
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Jon A. Lambert
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Matthew Mihaly
- Containing automation? Asmodeus
- Containing automation? Greg Miller
- Containing automation? Travis S. Casey
- Containing automation? Koster, Raph
- Containing automation? AR Schleicher
- Containing automation? Koster, Raph
- Containing automation? Ola Fosheim Grøstad
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Adam Wiggins
- Containing automation? Greg Miller
- Containing automation? Martin C Sweitzer
- Containing automation? Greg Miller
- Containing automation? Laurel Fan
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Charles Hughes
- Containing automation? Matthew Mihaly
- Containing automation? Katrina McClelan
- Containing automation? Timothy O'Neill Dang
- Containing automation? Charles Hughes
- Containing automation? Laurel Fan
- Containing automation? Charles Hughes
- Containing automation? Koster, Raph
- Containing automation? Matthew Mihaly
- Containing automation? Marian Griffith
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Ola Fosheim Grøstad
- Containing automation? Marian Griffith
- Containing automation? Wayne Pearson
- Containing automation? AR Schleicher
- Containing automation? Koster, Raph
- MUD-Dev digest, Vol 1 #121 - 2 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #121 - 2 msgs Koster, Raph
- UO currency Timothy O'Neill Dang
- Game design Adam Wiggins
- dispatching events Greg Miller
- dispatching events Mark Gritter
- dispatching events Greg Miller
- injury-based combat Greg Miller
- injury-based combat Ilya, SCC, Game Commando
- injury-based combat Brian Carter
- injury-based combat Matthew Mihaly
- injury-based combat Greg Miller
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Adam Wiggins
- mud vs. mush membership Greg Miller
- mud vs. mush membership Jay Carlson
- mud vs. mush membership Marian Griffith
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Caliban Tiresias Darklock
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Bruce Mitchener, Jr.
- mud vs. mush membership Greg Miller
- mud vs. mush membership Adam Wiggins
- mud vs. mush membership Jay Carlson
- mud vs. mush membership Adam Wiggins
- combat/injury Greg Miller
- The Virtual Ecology Tony Wilkinson
- The Virtual Ecology Adam Wiggins
- The Virtual Ecology Jp Calderone
- The Virtual Ecology Ilya, SCC, Game Commando
- The Virtual Ecology Albert
- The Virtual Ecology Schubert, Damion
- The Virtual Ecology Greg Miller
"Ilya, SCC, Game Commando" wrote:
> As a species or animal group dwindles in size, it's harder and harder to
> find, and the things that rely on it begin to suffer, and all that other
> stuff we read about in the eco books.
Indeed, life in the real world is so resilient that 1, 10, or 1000
extinctions rarely makes a noticeable difference, but if life in your
simulation is more fragile than in reality, you can get some desirable
differences from reality.
> I think it's fair to say that experience systems could profit from
> being made broader than fight/kill/grow/repeat anyway, so make sure there
> are plenty of other rewarding possibilities for things to do.
The key problem is that all mobs have a certain amount of an abstract
resource called "xp" and little else. If a species goes extinct, so
what? Differentiating species would make a world of difference.
>
> In short, I think the system can be made to be at least somewhat self
> correcting. This may mean that the self-correction includes starvation
> for the playing community! Of course this may mean the person who
Potential problem: The check in real life to the elimination of too much
prey is an elimination of some of the predators. If the predators are
paying customers (or if you just want a large player base), predator
die-offs (that is, players quitting your mud) could be problematic. :)
That limits your ability to implement any sort of player "starvation".
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. *** - The Virtual Ecology Brandon J. Rickman
- The Virtual Ecology Tony Wilkinson
- The Virtual Ecology Marian Griffith
- The Virtual Ecology Chris Gray
- The Virtual Ecology Brian Carter
- The Virtual Ecology Par Winzell
- The Virtual Ecology Felix A. Croes
- The Virtual Ecology Chris Turner
- The Virtual Ecology Ling Lo
- The Virtual Ecology Brandon J. Rickman
- [ScryMUD] Splitting development, code re-organization. Ben Greear
- OT: Raph & Kristen absent for a bit Koster, Raph
- Essays on parsing text. Ling
- Essays on parsing text. Christopher Allen
- Essays on parsing text. Travis S. Casey