July 1999
- ScryMUD release v1.9.10. Ben Greear
- In-game tailors, re-stringers, etc. Eli Stevens {KiZurich/GreySylk}
- In-game tailors, re-stringers, etc. Caliban Tiresias Darklock
- An apology J C Lawrence
- GM Touring Company Ling
- GM Touring Company Matthew Mihaly
- GM Touring Company Ling
- GM Touring Company Matthew Mihaly
- GM Touring Company Christopher Allen - GM Fangs
- GM Touring Company Marian Griffith
In <URL:/archives/meow?group+local.muddev> on Thu 15 Jul, Ling wrote:
> On Tue, 13 Jul 1999, Matthew Mihaly wrote:
> > On Tue, 13 Jul 1999, Ling wrote:
> > > What would you think a group of GM's (in the P&P sense) going around to
> > > different muds running scenarios?
> > Well, speaking as a commercial admin, there's not a chance in hell we'd
> > let, much less pay, for anyone to do this. That's not a slight on you or
> > your company either. It's simply that you can't just come in for a couple
> > weeks and carry out a scenario. You've got to have an intimate
> > understanding of the subtleties of a world's political climate, its
> > history, etc. I can't speak for stockmuds, and I don't really know how
> > similar they are to each other in those terms, so maybe it work work in
> > them, though I don't see you making a profit out of stock muds.
> Having had a dalliance with commercial muds, I understand. I had in mind
> free muds with a strong rp element. There are plenty of good FtF GMs but
> the skills that make those GMs aren't really used to full effect in most
> muds. (I admit to being biased towards combat based muds)
I think that commercial games would benefit more from such a scheme than
would free games. The problem is not so much understanding the atmosphere
of a game (which would be essential for such company to be successfull),
but allowing somebody else to play in your sandbox.
Commercial games must provide a much higher standard of entertainment to
be successfull than free games, unless they accept a high degree of ero-
sion in their player base. Professional GM's and crews may become a way
to draw and bind players to a game.
> I don't see why not, later on, commercial muds won't start asking such a
> company to play on their grounds. I imagine damn good professional people
> in the company, not a bunch of kids messing around. The only contemporary
> example I can think of right now are club DJs that go around doing sets.
There is a time-honoured example already. The theatre troupe touring the
country performing a play in different theatres. It does not have to be
theatre either, any performance artist will do. There are several groups
that do a festival tour, some with very, very, elaborate acts. Some, like
e.g. the dog-troep in the netherlands, tailor their acts to the location
and can spend many months in preparation for a show that will be perfor-
med only three or four times.
> Okay, they spend five minutes, not a few weeks absorbing the atmosphere
> before they stick a record on but you get the idea. You never know, you
> might get fans that follw this company from mud to mud. This is just talk
> tho.
The critical difficulty that I see, apart from getting enough momentum to
get the show on the road, is that muds are much swifter and fleeting than
any other medium. A story-teller or campaign needs to be orchestrated for
many days but the very medium of the game makes that diffucult. Consider
the difficulty of running a life RP campaign with maybe hundreds of play-
ers most of which are dropping out at unexpected moments.
On the other hand, I can see the opportunities too. How about carefully
staging, say, Romeo and Juliet. Starting with creating the two warring
factions and gradually building up to the 'betrayal' and the dramatic fi-
nale. That would be a project that is out of scope for most all mud staff
but would be very interesting for the players. Even if they never figure
out just what play they have gotten themselves in ;)
> Now, who's willing to get it started? :)
*grin* You know the saying: It is your party ;)
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- GM Touring Company Alex Oren
- GM Touring Company Christopher Allen
- list of MUD platforms? Timothy O'Neill Dang
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Ross Nicoll
- list of MUD platforms? Ilya, SCC, Game Commando
- list of MUD platforms? Christopher Allen
- list of MUD platforms? Ben Greear
- list of MUD platforms? Caliban Tiresias Darklock
- list of MUD platforms? Jon A. Lambert
- list of MUD platforms? Ross Nicoll
- list of MUD platforms? Mik Clarke
- ScryMUD 1.9.11 is now on my page and in CVS. Ben Greear
- Technical programming question (circular buffers & logging) Ben Greear
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Ben Greear
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Christopher Allen - GM Fangs
- an idea..wondering if this has been done David Bennett
- an idea..wondering if this has been done Willowreed@aol.com
- an idea..wondering if this has been done Christopher Allen - GM Fangs
- an idea..wondering if this has been done Par Winzell
- an idea..wondering if this has been done Bruce Mitchener, Jr.
- an idea..wondering if this has been done Joey Hess
- an idea..wondering if this has been done bruce@puremagic.com
- an idea..wondering if this has been done Joey Hess
- Victim Characters (was: Critiquing Muds) Eli Stevens {KiZurich/GreySylk}
- pfiles yacketta@kodak.com
- pfiles Richard Woolcock
- bytecode results Chris Gray
- fwd: forum on game design/culture Brandon J. Rickman
- fwd: forum on game design/culture Caliban Tiresias Darklock
- Containing automation? Timothy O'Neill Dang
- Containing automation? Katrina McClelan
- Containing automation? Timothy O'Neill Dang
- Containing automation? Andru Luvisi
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Greg Miller
- Containing automation? Katrina McClelan
- Containing automation? Marc Hernandez
- Containing automation? Matthew Mihaly
- Containing automation? Marc Hernandez
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Marc Hernandez
- Containing automation? Marian Griffith
- Containing automation? Greg Miller
- Containing automation? Dan Root
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Ling
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Ling
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Jon A. Lambert
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Caliban Tiresias Darklock
- Containing automation? Jon A. Lambert
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Ilya, SCC, Game Commando
- Containing automation? Matthew Mihaly
- Containing automation? Asmodeus
- Containing automation? Greg Miller
- Containing automation? Travis S. Casey
- Containing automation? Koster, Raph
- Containing automation? AR Schleicher
- Containing automation? Koster, Raph
- Containing automation? Ola Fosheim Grøstad
- Containing automation? Timothy O'Neill Dang
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Adam Wiggins
- Containing automation? Greg Miller
- Containing automation? Martin C Sweitzer
- Containing automation? Greg Miller
- Containing automation? Laurel Fan
- Containing automation? Matthew Mihaly
- Containing automation? Greg Miller
- Containing automation? Matthew Mihaly
- Containing automation? Charles Hughes
- Containing automation? Matthew Mihaly
- Containing automation? Katrina McClelan
- Containing automation? Timothy O'Neill Dang
- Containing automation? Charles Hughes
- Containing automation? Laurel Fan
- Containing automation? Charles Hughes
- Containing automation? Koster, Raph
- Containing automation? Matthew Mihaly
- Containing automation? Marian Griffith
- Containing automation? Matthew Mihaly
- Containing automation? Koster, Raph
- Containing automation? Ola Fosheim Grøstad
- Containing automation? Marian Griffith
- Containing automation? Wayne Pearson
- Containing automation? AR Schleicher
- Containing automation? Koster, Raph
- MUD-Dev digest, Vol 1 #121 - 2 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #121 - 2 msgs Koster, Raph
- UO currency Timothy O'Neill Dang
- Game design Adam Wiggins
- dispatching events Greg Miller
- dispatching events Mark Gritter
- dispatching events Greg Miller
- injury-based combat Greg Miller
- injury-based combat Ilya, SCC, Game Commando
- injury-based combat Brian Carter
- injury-based combat Matthew Mihaly
- injury-based combat Greg Miller
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Adam Wiggins
- mud vs. mush membership Greg Miller
- mud vs. mush membership Jay Carlson
- mud vs. mush membership Marian Griffith
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Caliban Tiresias Darklock
- mud vs. mush membership Matthew Mihaly
- mud vs. mush membership Bruce Mitchener, Jr.
- mud vs. mush membership Greg Miller
- mud vs. mush membership Adam Wiggins
- mud vs. mush membership Jay Carlson
- mud vs. mush membership Adam Wiggins
- combat/injury Greg Miller
- The Virtual Ecology Tony Wilkinson
- The Virtual Ecology Adam Wiggins
- The Virtual Ecology Jp Calderone
- The Virtual Ecology Ilya, SCC, Game Commando
- The Virtual Ecology Albert
- The Virtual Ecology Schubert, Damion
- The Virtual Ecology Greg Miller
- The Virtual Ecology Brandon J. Rickman
- The Virtual Ecology Tony Wilkinson
- The Virtual Ecology Marian Griffith
- The Virtual Ecology Chris Gray
- The Virtual Ecology Brian Carter
- The Virtual Ecology Par Winzell
- The Virtual Ecology Felix A. Croes
- The Virtual Ecology Chris Turner
- The Virtual Ecology Ling Lo
- The Virtual Ecology Brandon J. Rickman
- [ScryMUD] Splitting development, code re-organization. Ben Greear
- OT: Raph & Kristen absent for a bit Koster, Raph
- Essays on parsing text. Ling
- Essays on parsing text. Christopher Allen
- Essays on parsing text. Travis S. Casey