June 1999
- Languages (slightly offtopic, was Text Parsing) Mark Gritter
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Travis S. Casey
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Travis Casey
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Travis S. Casey
- Languages (slightly offtopic, was Text Parsing) Jp Calderone
- Languages (slightly offtopic, was Text Parsing) Travis Casey
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Cynbe ru Taren
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Ben Greear
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Greg Munt
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Darren Henderson
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Greg Munt
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Ola Fosheim Grøstad
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Miroslav Silovic
- Languages (slightly offtopic, was Text Parsing) Alex Oren
- Languages (slightly offtopic, was Text Parsing) Darren Henderson
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) David Bennett
- Languages (slightly offtopic, was Text Parsing) Darren Henderson
- Languages (slightly offtopic, was Text Parsing) Ross Nicoll
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Ross Nicoll
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Ola Fosheim Grøstad
- Languages (slightly offtopic, was Text Parsing) Ben Greear
- Languages (slightly offtopic, was Text Parsing) Chris Gray
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- IndustrialMUD J C Lawrence
- IndustrialMUD Greg Miller
- Combat (very long) Matthew Mihaly
- Combat (very long) Caliban Tiresias Darklock
- Combat (very long) Matthew Mihaly
- Combat (very long) Marian Griffith
- What about goal oriented interfaces? (was Text Parsing) Ola Fosheim Grøstad
- What about goal oriented interfaces? (was Text Parsing) Chris Gray
- What about goal oriented interfaces? (was Text Parsing) Ola Fosheim Grøstad
- What about goal oriented interfaces? (was Text Parsing) Matthew Mihaly
- What about goal oriented interfaces? (was Text Parsing) Chris Gray
- What about goal oriented interfaces? (was Text Parsing) Ola Fosheim Grøstad
- What about goal oriented interfaces? (was Text Parsing) Adam Wiggins
- thoughts Matthew Mihaly
- Game Economies Timothy O'Neill Dang
- Game Economies Matthew Mihaly
- Game Economies Caliban Tiresias Darklock
- Game Economies Caliban Tiresias Darklock
- Game Economies Ola Fosheim Grøstad
- Game Economies Marian Griffith
- Game Economies Ola Fosheim Grøstad
- Game Economies Marian Griffith
- Game Economies Ola Fosheim Grøstad
- Game Economies Caliban Tiresias Darklock
- Game Economies Ola Fosheim Grøstad
- Game Economies Matthew Mihaly
- Game Economies J C Lawrence
- Game Economies Timothy O'Neill Dang
- Game Economies Koster, Raph
- Game Economies J C Lawrence
- Game Economies Adam Wiggins
- Game Economies Caliban Tiresias Darklock
- Game Economies Greg Miller
- Game Economies Ross Nicoll
- Game Economies Koster, Raph
- Game Economies Ola Fosheim Grøstad
- Game Economies Jo Dillon
- Game Economies Ross Nicoll
- Game Economies Marian Griffith
- Game Economies Jo Dillon
- Game Economies Hans-Henrik Staerfeldt
- Game Economies Koster, Raph
- Game Economies Timothy O'Neill Dang
- Game Economies Marian Griffith
- Game Economies J C Lawrence
- Game Economies Timothy O'Neill Dang
- Game Economies Ola Fosheim Grøstad
- Game Economies Timothy O'Neill Dang
- Game Economies Timothy O'Neill Dang
- Game Economies Timothy O'Neill Dang
- Game Economies Caliban Tiresias Darklock
- Game Economies Jo Dillon
- Game Economies Timothy O'Neill Dang
- Game Economies Jo Dillon
- Game Economies Matthew Mihaly
- Game Economies Koster, Raph
- Game Economies J C Lawrence
- Game Economies Greg Munt
- Game Economies Matthew Mihaly
- Game Economies Jon A. Lambert
- Game Economies Shawn Halpenny
- Game Economies Brandon J. Rickman
- Game Economies Jon A. Lambert
- Game Economies Shane King
- Game Economies Caliban Tiresias Darklock
- Game Economies Matthew Mihaly
- Game Economies Koster, Raph
- Game Economies Nathan F Yospe
- Game Economies Ola Fosheim Grøstad
- Game Economies J C Lawrence
- Game Economies J C Lawrence
- Game Economies Caliban Tiresias Darklock
- Game Economies Matthew Mihaly
- Game Economies Caliban Tiresias Darklock
- Game Economies Koster, Raph
- Game Economies Brandon J. Rickman
- Game Economies Marian Griffith
- Game Economies Katrina McClelan
- Game Economies Adam Wiggins
- Game Economies Katrina McClelan
- Game Economies Albert
- Game Economies Jp Calderone
- Game Economies Laurel Fan
- Game Economies Albert
- Game Economies Charles Hughes
- Game Economies J C Lawrence
- Game Economies Matthew Mihaly
- Game Economies Mik Clarke
- Game Economies Ola Fosheim Grøstad
- Game Economies Ling
- Game Economies Ling
- Game Economies Mik Clarke
- Rooms Greg Munt
- Parsing Text Output Jon A. Lambert
- Parsing Text Output Chris Gray
- MUD-Dev request rejected Greg Miller
- Interface/Custom Clients Greg Miller
- Languages (slightly offtopic, was Text Parsing)y Mark Gritter
- Languages (slightly offtopic, was Text Parsing)y Caliban Tiresias Darklock
- Pay Muds & Free Muds - working together, or against each other? Greg Munt
- Pay Muds & Free Muds - working together, or against each other? Caliban Tiresias Darklock
- Pay Muds & Free Muds - working together, or against each other? Matthew Mihaly
- Pay Muds & Free Muds - working together, or against each other? Koster, Raph
- Pay Muds & Free Muds - working together, or against each other? Ross Nicoll
- Pay Muds & Free Muds - working together, or against each other? Richard Bartle
- Pay Muds & Free Muds - working together, or againsteach other? Caliban Tiresias Darklock
- Pay Muds & Free Muds - working together, or against each other? Christopher Allen
- Pay Muds & Free Muds - working together, or against each other? Richard Bartle
- CVS repository for ScryMUD is online at scry.wanfear.com Ben Greear
- Mihaly's Combat Greg Munt
- Mihaly's Combat Matthew Mihaly
- Looking for UML David95037@aol.com
- Looking for UML Greg Munt
- Looking for UML David95037@aol.com
- Slogans (Game Economies) Caliban Tiresias Darklock
- Slogans (Game Economies) Ola Fosheim Grøstad
- A couple Qs, and thanks Ben Greear
- Understanding and "should-ness" Matthew Mihaly
- Understanding and "should-ness" Caliban Tiresias Darklock
- Personalities J C Lawrence
- realism Matthew Mihaly
- Gender and Mud Development Nathan F Yospe
- Gender and Mud Development Greg Miller
- Gender and Mud Development Katrina McClelan
- Gender and Mud Development Jon A. Lambert
- Gender and Mud Development Matthew Mihaly
- Gender and Mud Development Jon A. Lambert
- Gender and Mud Development Caliban Tiresias Darklock
- Gender and Mud Development David Holz
- Gender and Mud Development Jon A. Lambert
- Gender and Mud Development Matthew Mihaly
- Gender and Mud Development Greg Miller
- Gender and Mud Development J C Lawrence
- Gender and Mud Development Koster, Raph
- Gender and Mud Development J C Lawrence
- Gender and Mud Development Ola Fosheim Grøstad
- Gender and Mud Development J C Lawrence
- Gender and Mud Development Koster, Raph
- Gender and Mud Development Greg Munt
- Gender and Mud Development Greg Miller
- Gender and Mud Development Ola Fosheim Grøstad
- Gender and Mud Development Marian Griffith
- Gender and Mud Development Matthew Mihaly
- Gender and Mud Development Caliban Tiresias Darklock
- Gender and Mud Development Ola Fosheim Grøstad
- Gender and Mud Development Adam Wiggins
- Gender and Mud Development Travis S. Casey
- Gender and Mud Development Marian Griffith
- Newbies (was Text Parsing) John Hopson
- Newbies (was Text Parsing) Caliban Tiresias Darklock
- Average play time? Timothy O'Neill Dang
- Average play time? Caliban Tiresias Darklock
- Average play time? Koster, Raph
- {OT} Gender and Mud Development Wendy Winkler
- AOL lawsuit (was text parsing) Koster, Raph
- Sexual archetypes claw@kanga.nu
- Systems and concepts Caliban Tiresias Darklock
- Gender and Mud Development (back on topic, some) Katrina McClelan
- Gender and Mud Development (back on topic, some) Koster, Raph
- Gender and Mud Development (back on topic, some) Greg Miller
- Gender and Mud Development (back on topic, some) J C Lawrence
- Gender and Mud Development (back on topic, some) Jon A. Lambert
- Games within Games [Was: Gender and Mud Development] Kristen Koster
- Games within Games [Was: Gender and Mud Development] Greg Miller
- Games within Games [Was: Gender and Mud Development] Kristen Koster
- Games within Games [Was: Gender and Mud Development] Jon A. Lambert
On 9 Jun 99,, Kristen Koster wrote:
> At 1:01 PM 6/9/99, Jon A. Lambert wrote:
> >Here's a list of games/activities that I'd like to see implemented on a
> >mud:
> >
> >Tag or Blind Man's bluff
>
> Whoohoo! LegendMUD has this.. of course we kinda stole the idea from
> World's of Carnage. We play recall tag. It's now in it's second
> implementation for automation and is a popular and oft requested game. I've
> also seen social tag (again.. Carnage).
Excellent. Tag was a popular ancient Greek courtship ritual, and with
children as well. I'm going to have to check out Legend I guess. :)
> We've also traditionally held "flag hunts" to encourage exploration. We've
> talked about various capture the flag variations as well, but suspect those
> would work best amongst the pkill crowd.
Mmm... Capture the flag is very popular on Quake servers and multi-player
realtime wargames. Yes, this would be a good game for the pkill crowd.
Here's another idea. Capture the flag using paintball guns. Once you've
been painted red, you're out, and will drop the flag or be unable to pick
it up.
> For April Fool's day this year we did try a "king of the hill" style game
> to stress test our dynamic clan/guild system and to give all the players
> who logged in that day a chance to experience it without having to form or
> join an established group. Each clan/guild tracks the leader by tallying up
> which members have pledged loyalty to which other members. Many complained
> this was just a popularity contest. For one day, yeah it probably would
> have been just that if I hadn't given out a small prize to every character
> that ended the day with someone else loyal to them, or loyal to another
> player. I can also think of pkill variations on this one too.
Haha. This sounds like something that happens every fall on college
campuses on fraternity and sorority row. I think Clans/guilds on social
muds end up being quite similar.
> >Team Croquet
>
> This would be interesting. *ponder*
>
"Off with her head" screamed the Red Queen.
> >Karoake
>
> We've had a couple of nights of Stand-Up Comics and StoryTelling. We used
> to run a Lecture Series that often had players as the speakers sharing
> topics that they were suitably knowlegable about. And we get lots of
> Karoake on the global channels. We occaisonally set up a conference(dynamic
> channel) just for song lyrics or jokes.
Dunno why I suggested Karoake. Performances of songs, poetry readings,
and plays would be interesting. A client that has the feature of
loading, entering and saving text files... and then presenting them in
nice timed chunks to the room would help. Sort of like textual
PowerPoint presentations. Or waiting on another actor .. mmm...
inserting sounds :))
"To be or not to be"
<dramatic pause>
"That is the question."
<rumbling thunder>
<quickly>
Whether 'tis nobler in the mind to suffer the slings and arrows....
...blah
The fair Ophelia! ...
<wait on Ophelia>
Oph.> Good my lord, ..
> Trivia is another popular past time when they're bored with hacking and
> slashing.
>
> Another popular but administratively taxing game is "Casino Night" which is
> similar to a huge scavenger hunt (we've done plain jane ones of those too)
> where everyone who wishes to participate is given a "token" one of several
> different types. People have to gather as many as possible or match a
> certain preset list in order to get a bigger prize. Often these "tokens"
> are coveted to use as "strung items".
Ah.. games of chance are eternally popular and addicting. Wait that's
redundant, mudding's already addicting. This is like adding nicotine to
cigarettes. :P
> >Multi-player card games, like Hearts, Canasta, Bridge or Euchre
>
> I recall a couple of our players mentioning they'd sat and played cards.. I
> know there's a full deck available to them in the game as individual card
> objects.
I bet this was difficult. A special deck object would be nice that
supported special commands.
>get deck from pouch
>shuffle deck
>put deck on table in front of Bubba
Bubba> cut deck <---hopefully he had unreadied his battle axe ;)
Bubba cuts the deck.
>deal 7 cards to Bubba, Biffy, Boffo, myself
..blah..
need some commands to cheat too
> We also just added a dicetoss/coinroll command to allow for simple games of
> chance as well.
Nice.
> >Baseball, Football or Cricket
>
> We have a new area coming in that will allow players to participate in a
> baseball game. The games will run with or without players, so if you just
> want to sit and watch you can do that too.
That should be interesting.
> >Ballroom dancing
>
> Sure would be more interesting than just the silly dance socials. *grin*
> We have had Halloween Costume Contests, which were interesting to say the least.
I was thinking that many of the concepts common to automated combat could
be used to implement social dancing. Performance dancing could be done
like the plays and poetry readings.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc@ix.netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *-- - Games within Games [Was: Gender and Mud Development] Kristen Koster
- Games within Games [Was: Gender and Mud Development] Marian Griffith
- Tactical Combat and Traps (was the gender thread) Katrina McClelan
- Game construction and a big mistake Caliban Tiresias Darklock
- Game construction and a big mistake Marc Bowden
- Game construction and a big mistake Greg Miller
- Game construction and a big mistake Matthew Mihaly
- Game construction and a big mistake Willowreed@aol.com
- Gender and Mud Development (back on topic, some) Caliban Tiresias Darklock
- Gender and Mud Development (back on topic, some) Koster, Raph
- Gender and Mud Development (back on topic, some) claw@kanga.nu
- Gender and Mud Development (back on topic, some) Marc Bowden
- Client-Server vs. Peer-to-Peer -- Implementing DIS on the Internet claw@kanga.nu
- Goals and directions (was the gender thing) Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #93 - 27 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #93 - 27 msgs Greg Miller
- MUD-Dev digest, Vol 1 #93 - 27 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #93 - 27 msgs Ola Fosheim Grøstad
- Gender and Mud Development (drifting off topic again) S. Patrick Gallaty
- Laws of Online World Design (was: realism) Koster, Raph
- Game construction and a big mistake Koster, Raph
- memory and speed Matthew Mihaly
- memory and speed Adam Wiggins
- memory and speed J C Lawrence
- memory and speed J C Lawrence
- memory and speed Matthew Mihaly
- memory and speed Adam Wiggins
- memory and speed Chris Gray
- memory and speed Miroslav Silovic
- memory and speed Caliban Tiresias Darklock
- memory and speed Mark Gritter
- memory and speed Ben Greear
- memory and speed Matthew Mihaly
- memory and speed S. Patrick Gallaty
- memory and speed Adam Wiggins
- memory and speed Brad Leach
- memory and speed Petri Virkkula
- Virtual worlds based on real world history Greg Munt
- Stockmarkets... Ola Fosheim Grøstad
- Games within Games Jesse Farinacci
- ADMIN: Posting authority J C Lawrence
- thoughts on game economies Travis S. Casey
- thoughts on game economies Caliban Tiresias Darklock
- thoughts on game economies Travis Casey
- thoughts on game economies Koster, Raph
- thoughts on game economies Travis S. Casey
- thoughts on game economies Koster, Raph
- thoughts on game economies Hans-Henrik Staerfeldt
- thoughts on game economies Jo Dillon
- thoughts on game economies Greg Miller
- thoughts on game economies Matthew Mihaly
- thoughts on game economies Greg Miller
- thoughts on game economies Matthew Mihaly
- thoughts on game economies Jeremy Music "Sterling"
- thoughts on game economies Robert Brady
- thoughts on game economies Ling
- thoughts on game economies Caliban Tiresias Darklock
- thoughts on game economies Alex Oren
- thoughts on game economies Albert
- thoughts on game economies Adam Wiggins
- thoughts on game economies Travis S. Casey
- thoughts on game economies Travis S. Casey
- memory and speed Matthew Mihaly
- memory and speed Shawn Halpenny
- Game economics Matthew Mihaly
- Game economics Nathan F Yospe
- Playing the monsters David95037@aol.com
- Playing the monsters Katrina McClelan
- Playing the monsters Caliban Tiresias Darklock
- How to debug a method taking a variable list of arguments? Ben Greear
- Twisted Reality claw@kanga.nu
- ADMIN: Searching on MUD-Dev archives claw@kanga.nu
- Object Obsolescence [ WAS: thoughts on game economies ] Shawn Halpenny
- SAR Adam Wiggins
- speed problems update Matthew Mihaly
- speed problems update Quzah [softhome]
- ADMIN: NoMail Subscriptions -- please reconfigure J C Lawrence
- Fwd: Books on Compilers Caliban Tiresias Darklock
- UM2 Greg Munt
- 3D Anarchy Adam Wiggins
- Properties of computer languages Caliban Tiresias Darklock
- Properties of computer languages Jon Leonard
- Properties of computer languages Mark Gritter
- Properties of computer languages Cynbe ru Taren
- Properties of computer languages Travis S. Casey
- Properties of computer languages David95037@aol.com
- Properties of computer languages Travis S. Casey
- Properties of computer languages Hans-Henrik Staerfeldt
- Properties of computer languages Caliban Tiresias Darklock
- Properties of computer languages Joey Hess
- Properties of computer languages Chris Gray
- Properties of computer languages David95037@aol.com
- Properties of computer languages Adam Wiggins
- Properties of computer languages Caliban Tiresias Darklock
- Properties of computer languages Mik Clarke
- Different approaches? Dani Dumitrescu
- Different approaches? Koster, Raph
- i got's a question for yall on the best way to do something.. PartyG2816@aol.com
- i got's a question for yall on the best way to do something.. Marc Hernandez
- i got's a question for yall on the best way to do something.. Jim Clark
- i got's a question for yall on the best way to do something.. PartyG2816@aol.com
- i got's a question for yall on the best way to do something.. PartyG2816@aol.com
- Game Design [Simulation] Justin Lockshaw
- MUD-Dev digest, Vol 1 #105 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #105 - 12 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #105 - 12 msgs Chris Gray
- MUD-Dev digest, Vol 1 #105 - 12 msgs Mik Clarke
- MUD-Dev digest, Vol 1 #105 - 12 msgs Hans-Henrik Staerfeldt
- A little off topic - anyone receiving multiple copies of list mail? Charles Hughes
- Role playing and Multiple Goals John Bertoglio
- Critiquing Muds Marian Griffith
- Critiquing Muds Koster, Raph
- Critiquing Muds Travis Casey
- Critiquing Muds Marian Griffith
- Critiquing Muds Travis Casey
- Critiquing Muds Caliban Tiresias Darklock
- Critiquing Muds Marian Griffith
- Critiquing Muds Jon A. Lambert
- Critiquing Muds Koster, Raph
- Critiquing Muds Matthew Mihaly
- Critiquing Muds Koster, Raph
- Critiquing Muds Damion Schubert
- Critiquing Muds Ola Fosheim Grøstad
- Critiquing Muds Michael Willey
- Critiquing Muds Jon A. Lambert
- MUD-Dev: An apology J C Lawrence