June 1999
- Languages (slightly offtopic, was Text Parsing) Mark Gritter
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Travis S. Casey
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Travis Casey
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Travis S. Casey
- Languages (slightly offtopic, was Text Parsing) Jp Calderone
- Languages (slightly offtopic, was Text Parsing) Travis Casey
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Cynbe ru Taren
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Ben Greear
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Greg Munt
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Darren Henderson
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Greg Munt
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Ola Fosheim Grøstad
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Miroslav Silovic
- Languages (slightly offtopic, was Text Parsing) Alex Oren
- Languages (slightly offtopic, was Text Parsing) Darren Henderson
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) David Bennett
- Languages (slightly offtopic, was Text Parsing) Darren Henderson
- Languages (slightly offtopic, was Text Parsing) Ross Nicoll
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Matthew Mihaly
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Ross Nicoll
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Jon A. Lambert
- Languages (slightly offtopic, was Text Parsing) Greg Miller
- Languages (slightly offtopic, was Text Parsing) Koster, Raph
- Languages (slightly offtopic, was Text Parsing) Ola Fosheim Grøstad
- Languages (slightly offtopic, was Text Parsing) Ben Greear
- Languages (slightly offtopic, was Text Parsing) Chris Gray
- Languages (slightly offtopic, was Text Parsing) Caliban Tiresias Darklock
- IndustrialMUD J C Lawrence
- IndustrialMUD Greg Miller
- Combat (very long) Matthew Mihaly
- Combat (very long) Caliban Tiresias Darklock
- Combat (very long) Matthew Mihaly
- Combat (very long) Marian Griffith
- What about goal oriented interfaces? (was Text Parsing) Ola Fosheim Grøstad
- What about goal oriented interfaces? (was Text Parsing) Chris Gray
- What about goal oriented interfaces? (was Text Parsing) Ola Fosheim Grøstad
- What about goal oriented interfaces? (was Text Parsing) Matthew Mihaly
- What about goal oriented interfaces? (was Text Parsing) Chris Gray
- What about goal oriented interfaces? (was Text Parsing) Ola Fosheim Grøstad
- What about goal oriented interfaces? (was Text Parsing) Adam Wiggins
- thoughts Matthew Mihaly
- Game Economies Timothy O'Neill Dang
- Game Economies Matthew Mihaly
- Game Economies Caliban Tiresias Darklock
- Game Economies Caliban Tiresias Darklock
- Game Economies Ola Fosheim Grøstad
- Game Economies Marian Griffith
- Game Economies Ola Fosheim Grøstad
- Game Economies Marian Griffith
- Game Economies Ola Fosheim Grøstad
- Game Economies Caliban Tiresias Darklock
- Game Economies Ola Fosheim Grøstad
- Game Economies Matthew Mihaly
- Game Economies J C Lawrence
- Game Economies Timothy O'Neill Dang
- Game Economies Koster, Raph
- Game Economies J C Lawrence
- Game Economies Adam Wiggins
- Game Economies Caliban Tiresias Darklock
- Game Economies Greg Miller
- Game Economies Ross Nicoll
- Game Economies Koster, Raph
- Game Economies Ola Fosheim Grøstad
- Game Economies Jo Dillon
- Game Economies Ross Nicoll
- Game Economies Marian Griffith
- Game Economies Jo Dillon
- Game Economies Hans-Henrik Staerfeldt
- Game Economies Koster, Raph
- Game Economies Timothy O'Neill Dang
- Game Economies Marian Griffith
- Game Economies J C Lawrence
- Game Economies Timothy O'Neill Dang
- Game Economies Ola Fosheim Grøstad
- Game Economies Timothy O'Neill Dang
- Game Economies Timothy O'Neill Dang
- Game Economies Timothy O'Neill Dang
- Game Economies Caliban Tiresias Darklock
On 05:07 PM 6/7/99 -0600, I personally witnessed Timothy O'Neill Dang
jumping up to say:
>On Fri, 04 Jun 1999, Caliban Tiresias Darklock wrote:
>> My system uses limited supplies: each item is available in some
>> shop, but when they're gone, they're gone. In addition, when an
>> object is scarce, its price rises; when it's plentiful, the price
>> drops.
>
>If it works, that's great, and please let me know. My current
>expectations are that systems like that will be a problem, because
>you're trying to make the shopkeeper act like a real shopkeeper, rather
>than a natural resource.
It works fine in games of 50 to 100 *total* players, as in full playerbase
and not just people online, but it remains to be seen how I'm going to
implement this with an open-ended playerbase.
>A crucial question is, how do you restock the shopkeepers?
I don't. :)
When there are 15 force shields in galaxy X, then when those are gone you
can't buy another one unless you either go through the delivery service
previously mentioned -- or buy it from someone else. This latter feature is
currently rather ingeniously supported by the original author. There is a
flea market, where you can place any item for any price and the market
takes a commission. (I have been debating over whether I should turn it
into an EBay-style auction house, leave it the way it is, or add an
EBay-style auction house elsewhere.)
This is probably a Bad model for an open-ended player base. I am still
examining options. One which I like a great deal is the concept of each
item having a "scarcity" point and an "abundance" point, the space between
them being "average", and each item having a rate of production based on
its current level with respect to the mean. Production would decrease
(ultimately to zero) when an item is abundant, and increase when the item
is scarce. I am still debating over whether these will be set using three
values (scarcity, abundance, production), two values (availability,
production), or one value (availability). It's also debatable what sort of
resolution I want to use on this.
I'd appreciate any input other people have on this concept. I've been
hashing over it for about a week now, and I think this is one of the better
ideas I've had. I've thought about keeping track of how many items were
sold and replenishing them over the course of several days, and about just
using a linear addition of all items until they reach a maximum, but the
above approach seems like a better process.
>I think microeconomic design can help to alleviate, but not really solve
>this underlying problem. One example how: If you have a good system for
>inter-player trading in place, you should be able to slow down the
>faucet, because wealth is effectively created with every player trade.
Well, I don't actually have a faucet in that sense. You never get a drop
out of it except as a direct result of your own efforts and actions. You're
handed your initial starting ship and equipment on loan, payable in ten
days. At that point, it begins accumulating interest (10% daily). If you
don't go out and do something to earn money, you can never pay off the
loan. It's sort of a way to kick the player in the ass and get him to do
something; he is *given* nothing except a time limit within which he is
expected to earn everything he has.
Sometimes it backfires, the player feels overwhelmed, and he bails on the
game forevermore. When you log onto a game expecting the kind of low
monetary return you would normally get from a MUD, and you see this
immediate notice saying that you owe the government 35 million in cash
within ten days... well, geez, that's like saying "welcome to the game, and
in ten days you are going to be SO SCREWED". Money is never really an issue
in UU, but people don't always catch onto the fact that if you *start* with
several million worth of equipment this is obviously a high-scoring game. ;)
>Yai. At this point I realize that attempting to reply to several
>messages with one message was stupid, so I won't continue here.
Nah... not stupid. A "learning experience". ;)
-----
| Caliban Tiresias Darklock caliban@darklock.com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -ÊBAL::3146=- - Game Economies Jo Dillon
- Game Economies Timothy O'Neill Dang
- Game Economies Jo Dillon
- Game Economies Matthew Mihaly
- Game Economies Koster, Raph
- Game Economies J C Lawrence
- Game Economies Greg Munt
- Game Economies Matthew Mihaly
- Game Economies Jon A. Lambert
- Game Economies Shawn Halpenny
- Game Economies Brandon J. Rickman
- Game Economies Jon A. Lambert
- Game Economies Shane King
- Game Economies Caliban Tiresias Darklock
- Game Economies Matthew Mihaly
- Game Economies Koster, Raph
- Game Economies Nathan F Yospe
- Game Economies Ola Fosheim Grøstad
- Game Economies J C Lawrence
- Game Economies Caliban Tiresias Darklock
- Game Economies J C Lawrence
- Game Economies Caliban Tiresias Darklock
- Game Economies Matthew Mihaly
- Game Economies Caliban Tiresias Darklock
- Game Economies Koster, Raph
- Game Economies Brandon J. Rickman
- Game Economies Marian Griffith
- Game Economies Katrina McClelan
- Game Economies Adam Wiggins
- Game Economies Katrina McClelan
- Game Economies Albert
- Game Economies Jp Calderone
- Game Economies Laurel Fan
- Game Economies Albert
- Game Economies Charles Hughes
- Game Economies J C Lawrence
- Game Economies Matthew Mihaly
- Game Economies Mik Clarke
- Game Economies Ola Fosheim Grøstad
- Game Economies Ling
- Game Economies Ling
- Game Economies Mik Clarke
- Rooms Greg Munt
- Parsing Text Output Jon A. Lambert
- Parsing Text Output Chris Gray
- MUD-Dev request rejected Greg Miller
- Interface/Custom Clients Greg Miller
- Languages (slightly offtopic, was Text Parsing)y Mark Gritter
- Languages (slightly offtopic, was Text Parsing)y Caliban Tiresias Darklock
- Pay Muds & Free Muds - working together, or against each other? Greg Munt
- Pay Muds & Free Muds - working together, or against each other? Caliban Tiresias Darklock
- Pay Muds & Free Muds - working together, or against each other? Matthew Mihaly
- Pay Muds & Free Muds - working together, or against each other? Koster, Raph
- Pay Muds & Free Muds - working together, or against each other? Ross Nicoll
- Pay Muds & Free Muds - working together, or against each other? Richard Bartle
- Pay Muds & Free Muds - working together, or againsteach other? Caliban Tiresias Darklock
- Pay Muds & Free Muds - working together, or against each other? Christopher Allen
- Pay Muds & Free Muds - working together, or against each other? Richard Bartle
- CVS repository for ScryMUD is online at scry.wanfear.com Ben Greear
- Mihaly's Combat Greg Munt
- Mihaly's Combat Matthew Mihaly
- Looking for UML David95037@aol.com
- Looking for UML Greg Munt
- Looking for UML David95037@aol.com
- Slogans (Game Economies) Caliban Tiresias Darklock
- Slogans (Game Economies) Ola Fosheim Grøstad
- A couple Qs, and thanks Ben Greear
- Understanding and "should-ness" Matthew Mihaly
- Understanding and "should-ness" Caliban Tiresias Darklock
- Personalities J C Lawrence
- realism Matthew Mihaly
- Gender and Mud Development Nathan F Yospe
- Gender and Mud Development Greg Miller
- Gender and Mud Development Katrina McClelan
- Gender and Mud Development Jon A. Lambert
- Gender and Mud Development Matthew Mihaly
- Gender and Mud Development Jon A. Lambert
- Gender and Mud Development Caliban Tiresias Darklock
- Gender and Mud Development David Holz
- Gender and Mud Development Jon A. Lambert
- Gender and Mud Development Matthew Mihaly
- Gender and Mud Development Greg Miller
- Gender and Mud Development J C Lawrence
- Gender and Mud Development Koster, Raph
- Gender and Mud Development J C Lawrence
- Gender and Mud Development Ola Fosheim Grøstad
- Gender and Mud Development J C Lawrence
- Gender and Mud Development Koster, Raph
- Gender and Mud Development Greg Munt
- Gender and Mud Development Greg Miller
- Gender and Mud Development Ola Fosheim Grøstad
- Gender and Mud Development Marian Griffith
- Gender and Mud Development Matthew Mihaly
- Gender and Mud Development Caliban Tiresias Darklock
- Gender and Mud Development Ola Fosheim Grøstad
- Gender and Mud Development Adam Wiggins
- Gender and Mud Development Travis S. Casey
- Gender and Mud Development Marian Griffith
- Newbies (was Text Parsing) John Hopson
- Newbies (was Text Parsing) Caliban Tiresias Darklock
- Average play time? Timothy O'Neill Dang
- Average play time? Caliban Tiresias Darklock
- Average play time? Koster, Raph
- {OT} Gender and Mud Development Wendy Winkler
- AOL lawsuit (was text parsing) Koster, Raph
- Sexual archetypes claw@kanga.nu
- Systems and concepts Caliban Tiresias Darklock
- Gender and Mud Development (back on topic, some) Katrina McClelan
- Gender and Mud Development (back on topic, some) Koster, Raph
- Gender and Mud Development (back on topic, some) Greg Miller
- Gender and Mud Development (back on topic, some) J C Lawrence
- Gender and Mud Development (back on topic, some) Jon A. Lambert
- Games within Games [Was: Gender and Mud Development] Kristen Koster
- Games within Games [Was: Gender and Mud Development] Greg Miller
- Games within Games [Was: Gender and Mud Development] Kristen Koster
- Games within Games [Was: Gender and Mud Development] Jon A. Lambert
- Games within Games [Was: Gender and Mud Development] Kristen Koster
- Games within Games [Was: Gender and Mud Development] Marian Griffith
- Tactical Combat and Traps (was the gender thread) Katrina McClelan
- Game construction and a big mistake Caliban Tiresias Darklock
- Game construction and a big mistake Marc Bowden
- Game construction and a big mistake Greg Miller
- Game construction and a big mistake Matthew Mihaly
- Game construction and a big mistake Willowreed@aol.com
- Gender and Mud Development (back on topic, some) Caliban Tiresias Darklock
- Gender and Mud Development (back on topic, some) Koster, Raph
- Gender and Mud Development (back on topic, some) claw@kanga.nu
- Gender and Mud Development (back on topic, some) Marc Bowden
- Client-Server vs. Peer-to-Peer -- Implementing DIS on the Internet claw@kanga.nu
- Goals and directions (was the gender thing) Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #93 - 27 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #93 - 27 msgs Greg Miller
- MUD-Dev digest, Vol 1 #93 - 27 msgs Koster, Raph
- MUD-Dev digest, Vol 1 #93 - 27 msgs Ola Fosheim Grøstad
- Gender and Mud Development (drifting off topic again) S. Patrick Gallaty
- Laws of Online World Design (was: realism) Koster, Raph
- Game construction and a big mistake Koster, Raph
- memory and speed Matthew Mihaly
- memory and speed Adam Wiggins
- memory and speed J C Lawrence
- memory and speed J C Lawrence
- memory and speed Matthew Mihaly
- memory and speed Adam Wiggins
- memory and speed Chris Gray
- memory and speed Miroslav Silovic
- memory and speed Caliban Tiresias Darklock
- memory and speed Mark Gritter
- memory and speed Ben Greear
- memory and speed Matthew Mihaly
- memory and speed S. Patrick Gallaty
- memory and speed Adam Wiggins
- memory and speed Brad Leach
- memory and speed Petri Virkkula
- Virtual worlds based on real world history Greg Munt
- Stockmarkets... Ola Fosheim Grøstad
- Games within Games Jesse Farinacci
- ADMIN: Posting authority J C Lawrence
- thoughts on game economies Travis S. Casey
- thoughts on game economies Caliban Tiresias Darklock
- thoughts on game economies Travis Casey
- thoughts on game economies Koster, Raph
- thoughts on game economies Travis S. Casey
- thoughts on game economies Koster, Raph
- thoughts on game economies Hans-Henrik Staerfeldt
- thoughts on game economies Jo Dillon
- thoughts on game economies Greg Miller
- thoughts on game economies Matthew Mihaly
- thoughts on game economies Greg Miller
- thoughts on game economies Matthew Mihaly
- thoughts on game economies Jeremy Music "Sterling"
- thoughts on game economies Robert Brady
- thoughts on game economies Ling
- thoughts on game economies Caliban Tiresias Darklock
- thoughts on game economies Alex Oren
- thoughts on game economies Albert
- thoughts on game economies Adam Wiggins
- thoughts on game economies Travis S. Casey
- thoughts on game economies Travis S. Casey
- memory and speed Matthew Mihaly
- memory and speed Shawn Halpenny
- Game economics Matthew Mihaly
- Game economics Nathan F Yospe
- Playing the monsters David95037@aol.com
- Playing the monsters Katrina McClelan
- Playing the monsters Caliban Tiresias Darklock
- How to debug a method taking a variable list of arguments? Ben Greear
- Twisted Reality claw@kanga.nu
- ADMIN: Searching on MUD-Dev archives claw@kanga.nu
- Object Obsolescence [ WAS: thoughts on game economies ] Shawn Halpenny
- SAR Adam Wiggins
- speed problems update Matthew Mihaly
- speed problems update Quzah [softhome]
- ADMIN: NoMail Subscriptions -- please reconfigure J C Lawrence
- Fwd: Books on Compilers Caliban Tiresias Darklock
- UM2 Greg Munt
- 3D Anarchy Adam Wiggins
- Properties of computer languages Caliban Tiresias Darklock
- Properties of computer languages Jon Leonard
- Properties of computer languages Mark Gritter
- Properties of computer languages Cynbe ru Taren
- Properties of computer languages Travis S. Casey
- Properties of computer languages David95037@aol.com
- Properties of computer languages Travis S. Casey
- Properties of computer languages Hans-Henrik Staerfeldt
- Properties of computer languages Caliban Tiresias Darklock
- Properties of computer languages Joey Hess
- Properties of computer languages Chris Gray
- Properties of computer languages David95037@aol.com
- Properties of computer languages Adam Wiggins
- Properties of computer languages Caliban Tiresias Darklock
- Properties of computer languages Mik Clarke
- Different approaches? Dani Dumitrescu
- Different approaches? Koster, Raph
- i got's a question for yall on the best way to do something.. PartyG2816@aol.com
- i got's a question for yall on the best way to do something.. Marc Hernandez
- i got's a question for yall on the best way to do something.. Jim Clark
- i got's a question for yall on the best way to do something.. PartyG2816@aol.com
- i got's a question for yall on the best way to do something.. PartyG2816@aol.com
- Game Design [Simulation] Justin Lockshaw
- MUD-Dev digest, Vol 1 #105 - 12 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #105 - 12 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #105 - 12 msgs Chris Gray
- MUD-Dev digest, Vol 1 #105 - 12 msgs Mik Clarke
- MUD-Dev digest, Vol 1 #105 - 12 msgs Hans-Henrik Staerfeldt
- A little off topic - anyone receiving multiple copies of list mail? Charles Hughes
- Role playing and Multiple Goals John Bertoglio
- Critiquing Muds Marian Griffith
- Critiquing Muds Koster, Raph
- Critiquing Muds Travis Casey
- Critiquing Muds Marian Griffith
- Critiquing Muds Travis Casey
- Critiquing Muds Caliban Tiresias Darklock
- Critiquing Muds Marian Griffith
- Critiquing Muds Jon A. Lambert
- Critiquing Muds Koster, Raph
- Critiquing Muds Matthew Mihaly
- Critiquing Muds Koster, Raph
- Critiquing Muds Damion Schubert
- Critiquing Muds Ola Fosheim Grøstad
- Critiquing Muds Michael Willey
- Critiquing Muds Jon A. Lambert
- MUD-Dev: An apology J C Lawrence