May 1999
- Object server. Quzah [softhome]
- Censorship & Its Impact On World Immersion J C Lawrence
- OT: Ethics v Law Greg Munt
- Virtual v Artificial Worlds Greg Munt
- Virtual v Artificial Worlds Matthew Mihaly
 
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Wes Connell
- Custom Server Roll Call? David Bennett
- Custom Server Roll Call? Koster, Raph
 
- Custom Server Roll Call? Greg Munt
 
- Custom Server Roll Call? The Arrow
- Custom Server Roll Call? Alex Stewart
- Custom Server Roll Call? Nathan F Yospe
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Jon A. Lambert
 
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
 
 
 
 
 
 
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Marc Hernandez
 
- Custom Server Roll Call? Greg Munt
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Jon A. Lambert
 
 
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? J C Lawrence
 
- Custom Server Roll Call? Ling
 
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Niklas Elmqvist
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Gray
 
 
 
 
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? J C Lawrence
- Custom Server Roll Call? Emil Eifrem
 
 
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jo Dillon
- Custom Server Roll Call? Ola Fosheim Grøstad
 
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Marc Hernandez
 
 
 
 
- Custom Server Roll Call? Adam Wiggins
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Hans-Henrik Staerfeldt
- Custom Server Roll Call? Ola Fosheim Grøstad
 
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? claw@kanga.nu
 
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Turner
- Custom Server Roll Call? Ling
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Jay Carlson
- Custom Server Roll Call? Caliban Tiresias Darklock
 
- Custom Server Roll Call? Ling
 
 
 
- Interesting dilemma Peck, Matthew x96724c1
- Interesting dilemma Caliban Tiresias Darklock
- Interesting dilemma Quzah [softhome]
- Interesting dilemma Brandon A Downey
- Interesting dilemma Shawn Halpenny
- Interesting dilemma Matthew Mihaly
 
- Interesting dilemma Benjamin D. Wiechel
- Interesting dilemma Koster, Raph
- Interesting dilemma Wes Connell
- Interesting dilemma Mattias Lönnqvist
- Interesting dilemma Mik Clarke
- Interesting dilemma Joel Kelso
- Interesting dilemma Ronan Farrell
 
- Harvey's Rules of Immship John Hopson
- Confiscating items (Interesting dilemma) Ola Fosheim Grøstad
- AW: Interesting dilemma Hofbauer Heinz
- Virtual Property J C Lawrence
								http://slashdot.org/article.pl?sid/05/04/1437206&mode=flat
 
 eBay launches the era of Virtual Property
 
 Posted by JonKatz on Wednesday
 May 05, @10:12AM EDT
 from the
 There-Goes-The-Neighborhood,-literally dept.
 
 On eBay, people are shelling out thousands of dollars for gaming
 characters, symbols, armor, magical potions of trinkets. The media
 has missed the real story as usual: it isn't online violence, it's
 digital property. eBay may be even more significant than Mp3's. As
 the middle-class plunges into gaming, the Net is facing real world
 problems like housing costs and congestion. The result is another
 landmark in Net evolution: the owning of virtual property, something
 that may change the nature of Net economics and knock the gaming
 world for a loop.
 
 Heads up: here comes another Net landmark: the broad-based
 mainstreaming of computing games by the hundreds of thousands of
 middle-class Americans pouring online in a continuing stream and
 preparing to pay big bucks for characters, property, tools and
 symbols.
 
 Here goes another online neighborhood, literally.
 
 For the Net, the past couple of years has already been a
 Wall-Busting time: MP3's, open source, e-trading, and now, bidding
 for virtual property.
 
 New but mushrooming trading for characters and property on games
 like Ultima Online has significance way beyond gaming. It suggests
 that space on the Net isn't infinite after all, and that people may
 have to begin paying or trading for access to the parts of it they
 want to use. Also that people with money can alter the balance of
 Net and Web culture suddenly and dramatically.
 
 As usual, our phobic media has been obsessing on the wrong story: it
 isn't online violence, but online property.
 
 The idea of virtual property is radical and new, almost completely
 unforeseen by the legions of futurists and cyber-theorists studying
 about the Internet. EBay, it turns out, will perhaps be even more
 revolutionary than the Mp3.
 
 This week on eBay, Ultima Online players are spending real $US,
 sometimes thousands of them, to acquire video-game assets.
 
 According to a story by Ariana Eunjung Cha in the San Jose Mercury
 News, players are bidding at online auctions to own imaginary
 resources that are becoming increasingly scarce as tens of thousands
 of people try and play.
 
 Since its release in l997 by Electronic Arts the number of Ultima
 players has been growing by the thousands each month. Ultima is
 bringing the formerly geeky world of MUD's to the
 middle-class. Ultima, played by more than 125,000 people globally,
 and is, increasingly, creating its own reality for people who once
 viewed computer games as obsessive behavior for weird kids.
 
 On Ultima, people are born, get married, are happy and stressed, get
 and lose jobs and die, just like they do in the real world.
 
 But so many people are coming online to play that Ultima is facing
 serious real world problems, especially over-crowding, congestion
 and runaway housing costs.
 
 So players are buying imaginary but increasingly scare resources as
 empty lots for housing, tower or castle developments sell
 out. Although Ultima's software engineers update and expand the game
 each month, they can't keep up with the population explosion, which
 means that gamers are trading with other players for virtual
 property. It's a shocker, perhaps an inevitable one, but urban and
 suburban planning problems are hitting online games. Perhaps Web
 designers, social planners and architects can do better than their
 real-world counterparts.
 
 For the past two months, reports the Mercury News, eBay has offered
 gamers the chance to bid on property, characters, gold, armor,
 magical potions and trinkets. Ultimate Online sells for $39.95,plus
 $9.95 a month for access to the servers. But on eBay, one gamer sold
 his account for $4,000, and others have gotten anywhere from $1,500
 to $3,000. This morning eBay has nearly 200 different items listed
 for sale.
 
 This trading could permanently change the culture of gaming, as well
 as Net economics. The amount of time consumed in getting established
 in games like Ultima is enormous. Some players have spent thousands
 of hours over months, even years, to develop characters so they are
 experienced enough to explore the towns and countrysides of the game
 without getting maimed or killed.
 
 Now, people with money can acquire sophisticated players and
 property with little work or time. Inexperienced players can have
 mature characters. That would change the whole nature of gaming.
 
 "I don't want to spent a year developing my character, building
 property, getting savvy and confident only to find myself up against
 some Yuppie who's buying his way past me. That alters the whole
 idea," wrote Jared from Chicago, an online friend who plays Ultima
 almost every night of his life. "I have to earn the money I collect,
 and some newbie can start twice as rich as me because he's willing
 to pay. It's wrong, and I hope they stop it."
 
 They won't. Company officials told the Mercury News that trading is
 perfectly legal, that they couldn't do anything about it even if
 they wanted to.
 
 Still, it's amazing to see that the problems, pressures and rewards
 of a virtual game are suddenly morphing to real life. People are
 trading real-world money for virtual property. That takes recreation
 to a completely different level, and alters the very idea of how
 conventional property-buying works.
 
 The Ultima trading began when a Texas firefighter decided to put his
 account up for sale when he got a second job and no longer had the
 time to play. The minimum bid was placed at $39, and it sold a week
 later for $521. Two weeks ago, a network security consultant from
 Chicago paid $1,000 on eBay for five virtual characters, three
 virtual houses and 300,000 pieces of virtual gold. An Ultimate
 Online fanatic, he bought the characters and property as a gift to a
 friend.
 
 The eBay trading is especially ironic in the weeks after the
 Littleton, Colorado school massacre, when computer games -
 particularly those like Quake and Doom -- were widely described in
 media as responsible for aggression and violence. The CBS News
 broadcast "60 Minutes" devoted a whole hour to this question: "Are
 Video Games Turning Your Kids Into Killers." As more middle-class
 Americans turn to gaming, and experience its complex, creative and
 communal nature, the notion will seem even more ludicrous than it
 already does.
 
 In the most literal sense, gaming is about to be about as
 controversial as buying a new car or fixing up a second home. In
 fact, it might soon be almost indistinguishable from it.
 
 Maybe it's time to get your characters in shape. You might soon be
 using them to buy some new hardware, or pay for your real-world
 vacation.
 
 --
 J C Lawrence Home: claw@kanga.nu
 ---------(*) Linux/IA64 - Work: claw@varesearch.com
 ... Beware of cromagnons wearing chewing gum and palm pilots ...
- Virtual Property Koster, Raph
- Virtual Property Jon A. Lambert
 
 
- Autogenerating maps from muds using cardinal directions for exits? Ben Greear
- Discussion of large server IO handling desing J C Lawrence
- Planes of existance Quzah [softhome]
- Planes of existance Greg Munt
- Planes of existance Quzah [softhome]
- Planes of existance Caliban Tiresias Darklock
- Planes of existance Ben Greear
- Planes of existance Caliban Tiresias Darklock
 
- Planes of existance Greg Munt
- Planes of existance T. Alexander Popiel
- Planes of existance Ola Fosheim Grøstad
 
 
 
- Planes of existance Matthew Mihaly
 
 
- Dynamically changing room descriptions Ronan Farrell
- Dynamically changing room descriptions Mik Clarke
- Dynamically changing room descriptions Ben Greear
- Dynamically changing room descriptions Koster, Raph
- Dynamically changing room descriptions Richard Bartle
- Dynamically changing room descriptions Matthew Mihaly
 
 
- Dynamically changing room descriptions Travis Casey
- Dynamically changing room descriptions Travis Casey
- Dynamically changing room descriptions Ola Fosheim Grøstad
- Dynamically changing room descriptions Jon A. Lambert
- Dynamically changing room descriptions Ola Fosheim Grøstad
- Dynamically changing room descriptions Eli Stevens {KiZurich/GreySylk}
- Dynamically changing room descriptions Jon A. Lambert
 
 
- Dynamically changing room descriptions Ling
 
- Dynamically changing room descriptions Christopher Allen
 
- old fight system I toyed with Koster, Raph
- APE 0.2.1 J C Lawrence
- OT: robots, agents and emotions Ola Fosheim Grøstad
- OT: robots, agents and emotions Ola Fosheim Grøstad
 
- Time Discontinuous MUD Ling
- Semi-OT: International intellectual property right (was: Custom Server Roll Call?) Custom Server Roll Call?) Ola Fosheim Grøstad
- Semi-OT: International intellectual property rights Ola Fosheim Grøstad
- Marc Hernandez' Server Greg Munt
- Marc Hernandez' Server Jay Carlson
- Marc Hernandez' Server Caliban Tiresias Darklock
- Marc Hernandez' Server Travis S. Casey
- Marc Hernandez' Server Adam Wiggins
 
- Marc Hernandez' Server Marc Hernandez
- Marc Hernandez' Server qitelremel@hotmail.com
 
- Scry 1.9.1 (Feature Freeze) released. Ben Greear
- The distinction between magic spells and magic abilities Greg Munt
- The distinction between magic spells and magic abilities Matthew Mihaly
 
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Caliban Tiresias Darklock
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Jo Dillon
- Multi-threaded mud server. Travis S. Casey
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Chris Gray
 
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Jon A. Lambert
 
- Multi-threaded mud server. Mik Clarke
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Mik Clarke
 
 
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Ross Nicoll
 
 
 
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Ross Nicoll
 
- Multi-threaded mud server. Caliban Tiresias Darklock
- Multi-threaded mud server. Mark Gritter
- Multi-threaded mud server. Ross Nicoll
 
- Multi-threaded mud server. Travis S. Casey
- Multi-threaded mud server. Ola Fosheim Grøstad
- Multi-threaded mud server. Ross Nicoll
 
 
- Multi-threaded mud server. Ola Fosheim Grøstad
 
- Multi-threaded mud server. David Bennett
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Travis Casey
 
 
 
- Macro languages Caliban Tiresias Darklock
- LOTR and Mud [was: Marc Hernandez' Server] Marc Hernandez
- Noise: boys will be boys (was Multi-threaded mud server.) Ola Fosheim Grøstad
- Kanga.Nu has finally moved... claw@kanga.nu
- Java & MUD servers Laurent Bossavit
- ScryMUD 1.9.3 released. Ben Greear
- ScryMUD 1.9.3 released. Chris Gray
- ScryMUD 1.9.3 released. Ben Greear
 
- ScryMUD 1.9.3 released. Jon A. Lambert
 
- [TECHNICAL] How to generate pre-processor output (template problem). Ben Greear
- Searching the archives claw@kanga.nu
- Text Parsing Albert
- Text Parsing Greg Miller
- Text Parsing Kylotan
- Text Parsing Chris Gray
- Text Parsing Albert
 
- Text Parsing Mik Clarke
- Text Parsing Cynbe ru Taren
- Text Parsing Chris Gray
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Nathan F Yospe
- Text Parsing Ola Fosheim Grøstad
 
 
- Text Parsing Mik Clarke
- Text Parsing Marc Hernandez
 
- Text Parsing Kylotan
- Text Parsing Ross Nicoll
- Text Parsing Kylotan
- Text Parsing Travis Casey
 
- Text Parsing Chris Gray
- Text Parsing Ross Nicoll
 
 
 
 
 
- Text Parsing Travis Casey
- Text Parsing Albert
- Text Parsing Travis Casey
- Text Parsing Mik Clarke
 
 
- Text Parsing Ross Nicoll
- Text Parsing Chris Gray
- Text Parsing Katrina McClelan
- Text Parsing Travis S. Casey
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Travis Casey
 
 
- Text Parsing Greg Miller
- Text Parsing Albert
 
 
 
- Text Parsing Chris Gray
 
 
- Text Parsing Greg Miller
 
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Travis Casey
- Text Parsing Caliban Tiresias Darklock
 
 
 
- Text Parsing Chris Gray
 
- Text Parsing Travis S. Casey
- Text Parsing Chris Gray
- Text Parsing Travis S. Casey
 
 
 
 
- Text Parsing Ben Greear
- Text Parsing Matthew Mihaly
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing David Bennett
- Text Parsing Travis Casey
 
 
 
- Text Parsing Cynbe ru Taren
- Text Parsing Katrina McClelan
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
 
- Text Parsing Chris Gray
- Text Parsing Martin C Sweitzer
- Text Parsing Jp Calderone
 
 
- Text Parsing Chris Gray
- Text Parsing Ben Greear
 
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
 
- Text Parsing Greg Miller
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Ben Greear
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Adam Wiggins
 
- Text Parsing Chris Gray
 
 
- Text Parsing Kylotan
- Text Parsing Koster, Raph
- Text Parsing Ben Greear
- Text Parsing Jon A. Lambert
- Text Parsing Adam Wiggins
 
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Koster, Raph
 
- Text Parsing Hans-Henrik Staerfeldt
- Text Parsing Koster, Raph
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing David Bennett
 
 
 
 
 
 
 
- Text Parsing Ross Nicoll
- Text Parsing Travis S. Casey
- Text Parsing Ross Nicoll
- Text Parsing Albert
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing Matthew Mihaly
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Adam Wiggins
 
- Text Parsing Matthew Mihaly
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Jon A. Lambert
 
 
 
- Text Parsing J C Lawrence
 
 
- Text Parsing J C Lawrence
- Text Parsing Joey Hess
- Text Parsing J C Lawrence
 
- Text Parsing Matthew Mihaly
- Text Parsing J C Lawrence
 
- Text Parsing Koster, Raph
- Text Parsing Matthew Mihaly
- Text Parsing Koster, Raph
 
 
 
 
 
 
- Text Parsing Chris Gray
 
 
- Text Parsing Albert
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
 
- Text Parsing J C Lawrence
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Jon A. Lambert
 
 
 
 
 
 
 
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Hans-Henrik Staerfeldt
 
- Text Parsing claw@kanga.nu
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Greg Miller
 
 
- Text Parsing Petri Virkkula
- Text Parsing Matthew Mihaly
 
- Text Parsing Petri Virkkula
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
 
- Text Parsing Petri Virkkula
 
- Dylan Programming Language Ling
- Dylan Programming Language Jon A. Lambert
 
- Ultimate Universe Documentation Caliban Tiresias Darklock
- Oh yeah... Caliban Tiresias Darklock
- [TECHNICAL] [SOLVED] (template problem). Ben Greear
- [RELEASE] ScryMUD 1.9.4 available for download. Ben Greear