May 1999
- Object server. Quzah [softhome]
- Censorship & Its Impact On World Immersion J C Lawrence
- OT: Ethics v Law Greg Munt
- Virtual v Artificial Worlds Greg Munt
- Virtual v Artificial Worlds Matthew Mihaly
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Wes Connell
- Custom Server Roll Call? David Bennett
- Custom Server Roll Call? Koster, Raph
- Custom Server Roll Call? Greg Munt
- Custom Server Roll Call? The Arrow
- Custom Server Roll Call? Alex Stewart
- Custom Server Roll Call? Nathan F Yospe
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Greg Munt
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? J C Lawrence
- Custom Server Roll Call? Ling
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Niklas Elmqvist
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? J C Lawrence
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jo Dillon
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Adam Wiggins
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Hans-Henrik Staerfeldt
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? claw@kanga.nu
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Turner
- Custom Server Roll Call? Ling
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Jay Carlson
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Ling
- Interesting dilemma Peck, Matthew x96724c1
- Interesting dilemma Caliban Tiresias Darklock
- Interesting dilemma Quzah [softhome]
- Interesting dilemma Brandon A Downey
- Interesting dilemma Shawn Halpenny
- Interesting dilemma Matthew Mihaly
- Interesting dilemma Benjamin D. Wiechel
- Interesting dilemma Koster, Raph
- Interesting dilemma Wes Connell
- Interesting dilemma Mattias Lönnqvist
- Interesting dilemma Mik Clarke
- Interesting dilemma Joel Kelso
- Interesting dilemma Ronan Farrell
- Harvey's Rules of Immship John Hopson
- Confiscating items (Interesting dilemma) Ola Fosheim Grøstad
- AW: Interesting dilemma Hofbauer Heinz
- Virtual Property J C Lawrence
- Virtual Property Koster, Raph
- Virtual Property Jon A. Lambert
- Autogenerating maps from muds using cardinal directions for exits? Ben Greear
- Discussion of large server IO handling desing J C Lawrence
- Planes of existance Quzah [softhome]
- Planes of existance Greg Munt
- Planes of existance Quzah [softhome]
- Planes of existance Caliban Tiresias Darklock
- Planes of existance Ben Greear
- Planes of existance Caliban Tiresias Darklock
- Planes of existance Greg Munt
- Planes of existance T. Alexander Popiel
- Planes of existance Ola Fosheim Grøstad
- Planes of existance Matthew Mihaly
- Dynamically changing room descriptions Ronan Farrell
- Dynamically changing room descriptions Mik Clarke
- Dynamically changing room descriptions Ben Greear
- Dynamically changing room descriptions Koster, Raph
- Dynamically changing room descriptions Richard Bartle
- Dynamically changing room descriptions Matthew Mihaly
- Dynamically changing room descriptions Travis Casey
- Dynamically changing room descriptions Travis Casey
- Dynamically changing room descriptions Ola Fosheim Grøstad
- Dynamically changing room descriptions Jon A. Lambert
- Dynamically changing room descriptions Ola Fosheim Grøstad
- Dynamically changing room descriptions Eli Stevens {KiZurich/GreySylk}
- Dynamically changing room descriptions Jon A. Lambert
- Dynamically changing room descriptions Ling
- Dynamically changing room descriptions Christopher Allen
- old fight system I toyed with Koster, Raph
- APE 0.2.1 J C Lawrence
- OT: robots, agents and emotions Ola Fosheim Grøstad
- OT: robots, agents and emotions Ola Fosheim Grøstad
- Time Discontinuous MUD Ling
- Semi-OT: International intellectual property right (was: Custom Server Roll Call?) Custom Server Roll Call?) Ola Fosheim Grøstad
- Semi-OT: International intellectual property rights Ola Fosheim Grøstad
- Marc Hernandez' Server Greg Munt
- Marc Hernandez' Server Jay Carlson
- Marc Hernandez' Server Caliban Tiresias Darklock
- Marc Hernandez' Server Travis S. Casey
- Marc Hernandez' Server Adam Wiggins
- Marc Hernandez' Server Marc Hernandez
- Marc Hernandez' Server qitelremel@hotmail.com
- Scry 1.9.1 (Feature Freeze) released. Ben Greear
- The distinction between magic spells and magic abilities Greg Munt
- The distinction between magic spells and magic abilities Matthew Mihaly
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Caliban Tiresias Darklock
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Jo Dillon
- Multi-threaded mud server. Travis S. Casey
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Mik Clarke
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Mik Clarke
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Caliban Tiresias Darklock
- Multi-threaded mud server. Mark Gritter
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Travis S. Casey
- Multi-threaded mud server. Ola Fosheim Grøstad
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Ola Fosheim Grøstad
- Multi-threaded mud server. David Bennett
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Travis Casey
- Macro languages Caliban Tiresias Darklock
- LOTR and Mud [was: Marc Hernandez' Server] Marc Hernandez
- Noise: boys will be boys (was Multi-threaded mud server.) Ola Fosheim Grøstad
- Kanga.Nu has finally moved... claw@kanga.nu
- Java & MUD servers Laurent Bossavit
- ScryMUD 1.9.3 released. Ben Greear
- ScryMUD 1.9.3 released. Chris Gray
- ScryMUD 1.9.3 released. Ben Greear
- ScryMUD 1.9.3 released. Jon A. Lambert
- [TECHNICAL] How to generate pre-processor output (template problem). Ben Greear
- Searching the archives claw@kanga.nu
- Text Parsing Albert
- Text Parsing Greg Miller
- Text Parsing Kylotan
- Text Parsing Chris Gray
- Text Parsing Albert
- Text Parsing Mik Clarke
- Text Parsing Cynbe ru Taren
- Text Parsing Chris Gray
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Nathan F Yospe
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Mik Clarke
- Text Parsing Marc Hernandez
- Text Parsing Kylotan
- Text Parsing Ross Nicoll
- Text Parsing Kylotan
- Text Parsing Travis Casey
- Text Parsing Chris Gray
- Text Parsing Ross Nicoll
- Text Parsing Travis Casey
- Text Parsing Albert
- Text Parsing Travis Casey
- Text Parsing Mik Clarke
- Text Parsing Ross Nicoll
- Text Parsing Chris Gray
- Text Parsing Katrina McClelan
- Text Parsing Travis S. Casey
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Travis Casey
- Text Parsing Greg Miller
- Text Parsing Albert
- Text Parsing Chris Gray
- Text Parsing Greg Miller
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Travis Casey
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Chris Gray
- Text Parsing Travis S. Casey
- Text Parsing Chris Gray
- Text Parsing Travis S. Casey
- Text Parsing Ben Greear
- Text Parsing Matthew Mihaly
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing David Bennett
- Text Parsing Travis Casey
- Text Parsing Cynbe ru Taren
- Text Parsing Katrina McClelan
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing Chris Gray
- Text Parsing Martin C Sweitzer
- Text Parsing Jp Calderone
- Text Parsing Chris Gray
- Text Parsing Ben Greear
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing Greg Miller
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Ben Greear
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Adam Wiggins
- Text Parsing Chris Gray
- Text Parsing Kylotan
- Text Parsing Koster, Raph
- Text Parsing Ben Greear
- Text Parsing Jon A. Lambert
- Text Parsing Adam Wiggins
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Koster, Raph
- Text Parsing Hans-Henrik Staerfeldt
- Text Parsing Koster, Raph
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing David Bennett
- Text Parsing Ross Nicoll
- Text Parsing Travis S. Casey
- Text Parsing Ross Nicoll
- Text Parsing Albert
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing Matthew Mihaly
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Adam Wiggins
- Text Parsing Matthew Mihaly
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Jon A. Lambert
- Text Parsing J C Lawrence
- Text Parsing J C Lawrence
- Text Parsing Joey Hess
- Text Parsing J C Lawrence
- Text Parsing Matthew Mihaly
- Text Parsing J C Lawrence
- Text Parsing Koster, Raph
- Text Parsing Matthew Mihaly
- Text Parsing Koster, Raph
- Text Parsing Chris Gray
- Text Parsing Albert
At 11:13 AM 6/7/99 -0500, Travis wrote:
>On Fri, 4 Jun 1999, Albert wrote:
>
>> I believe the problem of newbies being confused as to what to do can be
>> easily remedied by giving them a thorough introduction, a specialized area
>> that allows a sort of interactive help system. And until they reach level 2
>> or so, periodically give them tips, pointers, and help key words.
>
>I agree, but I see a few possible sticking points:
>
> 1 - How do you tell who's really a newbie? If you make an experienced
> player wade through several screens of introduction and then forcibly
> stick them into a newbie area, they may get annoyed or frustrated and
> decide not to come back to this mud.
Give them an option when making their char. "Are you an experienced mudder?
(Y/N): " Go from there.
> 2 - How do you make the newbies go through it? If you make it easy to
> exit the "newbie training" for the benefit of experienced players,
> some newbies will probably take that option as well. One could say,
> "Well, that's their problem" -- but if they then start annoying other
> players by asking lots of questions that would have been answered by
> the newbie materials, it becomes other people's problems as well.
>
> For this, I'd suggest making it easy to come back to the newbie
> materials at any time -- e.g., having a command that will put you
> back in them, integrating them into the regular help system, and
> having the newbie area be reenterable.
The newbie area would be different from the rest of the mud. It would
perhaps be out-of-theme, but considering how much headache it could
save, probably worth the discontinuity. Make it disconneced from all
other areas, and give everyone a command that allows them to come
here. Very out of theme, but it works.
> A parallel problem can be "helpful" players. The first time I
> mudded, someone offered to help me out. He teamed with me, led
> me around a bit (introducing me to the "follow" command along the
> way), gave me some armor and a weapon, and we went and fought some
> monsters. Unfortunately, he didn't tell me much of use, and I
> didn't learn anything about the layout of the mud or where safe
> areas for newbies who were mudding alone were. The next time I
> logged in, I found my way to the store where we'd bought my armor and
> weapon, bought the most expensive ones I could afford, wore them,
> and went out to the area we'd gone to together. Naturally, I got
> trashed there by myself.
But I'm sure that helpful player didn't go around helping every single
newbie he met. There would be an oppurtunity for him to help after the
newbie learned the basics of the mud. Then he could show the newbie
where to get good experience, equipment, etc.
> 3 - A common pitfall of newbie areas is that they're insulting. I recall
> one mud giving newbies a towel, a pot, and a spoon as starting armor
> and weapon. On another, I got to experience the "fun" of having my
> character be beaten up by squirrels, rabbits, etc.
>
> Even in D&D, in which characters are notorious for starting out weak,
> beginning characters can take on goblins, kobolds, giant rats, and
> other opponents that actually sound like they might be worth
> fighting. Who wants to get beaten up by squirrels?
Haha, good point :) Well, that's not too hard to solve. Fill the newbie area
with kobolds and variants. Besides, have you ever seen a man cornered by
a vicious, bloodlusting squirrel? It ain't pretty.
> 4 - Determining when somebody isn't a newbie any more can be difficult.
> Do you do it by earned experience? If so, what happens if a
> "helpful" player helps a newbie get a lot of XP fast, as happened to
> me, but the newbie doesn't really learn much from it? By time on
> the mud? But what happens then if someone spends a lot of time
> wandering around and talking to people before really trying to
> adventure? Some combination or modification of these?
Like I said, outright ask them if they are experienced. If they're too proud
to admit they are, then these are probably the same people who wouldn't
ask other people for help and try to rough it on their own. They may grow
to become very skilled players, or they just might quit outright. You can't
change their attitude.
>I'm not ragging on the idea -- as I said, I think it's a good idea. Just
>pointing out some possible pitfalls in implementation.
Thanks :) - Text Parsing Caliban Tiresias Darklock
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing J C Lawrence
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Jon A. Lambert
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Hans-Henrik Staerfeldt
- Text Parsing claw@kanga.nu
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Greg Miller
- Text Parsing Petri Virkkula
- Text Parsing Matthew Mihaly
- Text Parsing Petri Virkkula
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Petri Virkkula
- Dylan Programming Language Ling
- Dylan Programming Language Jon A. Lambert
- Ultimate Universe Documentation Caliban Tiresias Darklock
- Oh yeah... Caliban Tiresias Darklock
- [TECHNICAL] [SOLVED] (template problem). Ben Greear
- [RELEASE] ScryMUD 1.9.4 available for download. Ben Greear