May 1999
- Object server. Quzah [softhome]
- Censorship & Its Impact On World Immersion J C Lawrence
- OT: Ethics v Law Greg Munt
- Virtual v Artificial Worlds Greg Munt
- Virtual v Artificial Worlds Matthew Mihaly
 
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Wes Connell
- Custom Server Roll Call? David Bennett
- Custom Server Roll Call? Koster, Raph
 
- Custom Server Roll Call? Greg Munt
 
- Custom Server Roll Call? The Arrow
- Custom Server Roll Call? Alex Stewart
- Custom Server Roll Call? Nathan F Yospe
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Jon A. Lambert
 
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jon A. Lambert
 
 
 
 
 
 
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Marc Hernandez
 
- Custom Server Roll Call? Greg Munt
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Jon A. Lambert
 
 
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? J C Lawrence
 
- Custom Server Roll Call? Ling
 
- Custom Server Roll Call? Jon A. Lambert
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Niklas Elmqvist
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Gray
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Gray
 
 
 
 
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? J C Lawrence
- Custom Server Roll Call? Emil Eifrem
 
 
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Jo Dillon
- Custom Server Roll Call? Ola Fosheim Grøstad
 
- Custom Server Roll Call? Marc Hernandez
- Custom Server Roll Call? Ola Fosheim Grøstad
- Custom Server Roll Call? Marc Hernandez
 
 
 
 
- Custom Server Roll Call? Adam Wiggins
- Custom Server Roll Call? Matthew Mihaly
- Custom Server Roll Call? Hans-Henrik Staerfeldt
- Custom Server Roll Call? Ola Fosheim Grøstad
 
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? claw@kanga.nu
 
- Custom Server Roll Call? Emil Eifrem
- Custom Server Roll Call? Chris Turner
- Custom Server Roll Call? Ling
- Custom Server Roll Call? Caliban Tiresias Darklock
- Custom Server Roll Call? Jay Carlson
- Custom Server Roll Call? Caliban Tiresias Darklock
 
- Custom Server Roll Call? Ling
 
 
 
- Interesting dilemma Peck, Matthew x96724c1
- Interesting dilemma Caliban Tiresias Darklock
- Interesting dilemma Quzah [softhome]
- Interesting dilemma Brandon A Downey
- Interesting dilemma Shawn Halpenny
- Interesting dilemma Matthew Mihaly
 
- Interesting dilemma Benjamin D. Wiechel
- Interesting dilemma Koster, Raph
- Interesting dilemma Wes Connell
- Interesting dilemma Mattias Lönnqvist
- Interesting dilemma Mik Clarke
- Interesting dilemma Joel Kelso
- Interesting dilemma Ronan Farrell
 
- Harvey's Rules of Immship John Hopson
- Confiscating items (Interesting dilemma) Ola Fosheim Grøstad
- AW: Interesting dilemma Hofbauer Heinz
- Virtual Property J C Lawrence
- Virtual Property Koster, Raph
- Virtual Property Jon A. Lambert
 
 
- Autogenerating maps from muds using cardinal directions for exits? Ben Greear
- Discussion of large server IO handling desing J C Lawrence
- Planes of existance Quzah [softhome]
- Planes of existance Greg Munt
- Planes of existance Quzah [softhome]
- Planes of existance Caliban Tiresias Darklock
- Planes of existance Ben Greear
- Planes of existance Caliban Tiresias Darklock
 
- Planes of existance Greg Munt
- Planes of existance T. Alexander Popiel
- Planes of existance Ola Fosheim Grøstad
 
 
 
- Planes of existance Matthew Mihaly
 
 
- Dynamically changing room descriptions Ronan Farrell
- Dynamically changing room descriptions Mik Clarke
- Dynamically changing room descriptions Ben Greear
- Dynamically changing room descriptions Koster, Raph
- Dynamically changing room descriptions Richard Bartle
- Dynamically changing room descriptions Matthew Mihaly
 
 
- Dynamically changing room descriptions Travis Casey
- Dynamically changing room descriptions Travis Casey
- Dynamically changing room descriptions Ola Fosheim Grøstad
- Dynamically changing room descriptions Jon A. Lambert
- Dynamically changing room descriptions Ola Fosheim Grøstad
- Dynamically changing room descriptions Eli Stevens {KiZurich/GreySylk}
- Dynamically changing room descriptions Jon A. Lambert
 
 
- Dynamically changing room descriptions Ling
 
- Dynamically changing room descriptions Christopher Allen
 
- old fight system I toyed with Koster, Raph
- APE 0.2.1 J C Lawrence
- OT: robots, agents and emotions Ola Fosheim Grøstad
- OT: robots, agents and emotions Ola Fosheim Grøstad
 
- Time Discontinuous MUD Ling
- Semi-OT: International intellectual property right (was: Custom Server Roll Call?) Custom Server Roll Call?) Ola Fosheim Grøstad
- Semi-OT: International intellectual property rights Ola Fosheim Grøstad
- Marc Hernandez' Server Greg Munt
- Marc Hernandez' Server Jay Carlson
- Marc Hernandez' Server Caliban Tiresias Darklock
- Marc Hernandez' Server Travis S. Casey
- Marc Hernandez' Server Adam Wiggins
 
- Marc Hernandez' Server Marc Hernandez
- Marc Hernandez' Server qitelremel@hotmail.com
 
- Scry 1.9.1 (Feature Freeze) released. Ben Greear
- The distinction between magic spells and magic abilities Greg Munt
- The distinction between magic spells and magic abilities Matthew Mihaly
 
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Caliban Tiresias Darklock
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Jo Dillon
- Multi-threaded mud server. Travis S. Casey
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Chris Gray
 
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Jon A. Lambert
 
- Multi-threaded mud server. Mik Clarke
- Multi-threaded mud server. Chris Gray
- Multi-threaded mud server. Mik Clarke
 
 
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Ross Nicoll
 
 
 
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Ross Nicoll
 
- Multi-threaded mud server. Caliban Tiresias Darklock
- Multi-threaded mud server. Mark Gritter
- Multi-threaded mud server. Ross Nicoll
 
- Multi-threaded mud server. Travis S. Casey
- Multi-threaded mud server. Ola Fosheim Grøstad
- Multi-threaded mud server. Ross Nicoll
 
 
- Multi-threaded mud server. Ola Fosheim Grøstad
 
- Multi-threaded mud server. David Bennett
- Multi-threaded mud server. Ross Nicoll
- Multi-threaded mud server. Jon A. Lambert
- Multi-threaded mud server. Travis Casey
 
 
 
- Macro languages Caliban Tiresias Darklock
- LOTR and Mud [was: Marc Hernandez' Server] Marc Hernandez
- Noise: boys will be boys (was Multi-threaded mud server.) Ola Fosheim Grøstad
- Kanga.Nu has finally moved... claw@kanga.nu
- Java & MUD servers Laurent Bossavit
- ScryMUD 1.9.3 released. Ben Greear
- ScryMUD 1.9.3 released. Chris Gray
- ScryMUD 1.9.3 released. Ben Greear
 
- ScryMUD 1.9.3 released. Jon A. Lambert
 
- [TECHNICAL] How to generate pre-processor output (template problem). Ben Greear
- Searching the archives claw@kanga.nu
- Text Parsing Albert
- Text Parsing Greg Miller
- Text Parsing Kylotan
- Text Parsing Chris Gray
- Text Parsing Albert
 
- Text Parsing Mik Clarke
- Text Parsing Cynbe ru Taren
- Text Parsing Chris Gray
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Nathan F Yospe
- Text Parsing Ola Fosheim Grøstad
 
 
- Text Parsing Mik Clarke
- Text Parsing Marc Hernandez
 
- Text Parsing Kylotan
- Text Parsing Ross Nicoll
- Text Parsing Kylotan
- Text Parsing Travis Casey
 
- Text Parsing Chris Gray
- Text Parsing Ross Nicoll
 
 
 
 
 
- Text Parsing Travis Casey
- Text Parsing Albert
- Text Parsing Travis Casey
- Text Parsing Mik Clarke
 
 
- Text Parsing Ross Nicoll
- Text Parsing Chris Gray
- Text Parsing Katrina McClelan
- Text Parsing Travis S. Casey
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Travis Casey
 
 
- Text Parsing Greg Miller
- Text Parsing Albert
 
 
 
- Text Parsing Chris Gray
 
 
- Text Parsing Greg Miller
 
- Text Parsing Ola Fosheim Grøstad
- Text Parsing Travis Casey
- Text Parsing Caliban Tiresias Darklock
 
 
 
- Text Parsing Chris Gray
 
- Text Parsing Travis S. Casey
- Text Parsing Chris Gray
- Text Parsing Travis S. Casey
 
 
 
 
- Text Parsing Ben Greear
- Text Parsing Matthew Mihaly
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing David Bennett
- Text Parsing Travis Casey
 
 
 
- Text Parsing Cynbe ru Taren
- Text Parsing Katrina McClelan
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
 
- Text Parsing Chris Gray
- Text Parsing Martin C Sweitzer
- Text Parsing Jp Calderone
 
 
- Text Parsing Chris Gray
- Text Parsing Ben Greear
 
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
 
- Text Parsing Greg Miller
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Ben Greear
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Adam Wiggins
 
- Text Parsing Chris Gray
 
 
- Text Parsing Kylotan
- Text Parsing Koster, Raph
- Text Parsing Ben Greear
- Text Parsing Jon A. Lambert
- Text Parsing Adam Wiggins
 
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Koster, Raph
 
- Text Parsing Hans-Henrik Staerfeldt
- Text Parsing Koster, Raph
- Text Parsing Travis S. Casey
- Text Parsing Greg Miller
- Text Parsing David Bennett
 
 
 
 
 
 
 
- Text Parsing Ross Nicoll
- Text Parsing Travis S. Casey
- Text Parsing Ross Nicoll
- Text Parsing Albert
- Text Parsing Travis S. Casey
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
- Text Parsing Matthew Mihaly
- Text Parsing Chris Gray
- Text Parsing Matthew Mihaly
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Adam Wiggins
 
- Text Parsing Matthew Mihaly
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
- Text Parsing Jon A. Lambert
 
 
 
- Text Parsing J C Lawrence
 
 
- Text Parsing J C Lawrence
- Text Parsing Joey Hess
- Text Parsing J C Lawrence
 
- Text Parsing Matthew Mihaly
- Text Parsing J C Lawrence
 
- Text Parsing Koster, Raph
- Text Parsing Matthew Mihaly
- Text Parsing Koster, Raph
 
 
 
 
 
 
- Text Parsing Chris Gray
 
 
- Text Parsing Albert
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Matthew Mihaly
- Text Parsing Greg Miller
 
- Text Parsing J C Lawrence
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Jon A. Lambert
 
 
 
 
 
 
 
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Hans-Henrik Staerfeldt
 
- Text Parsing claw@kanga.nu
- Text Parsing Caliban Tiresias Darklock
- Text Parsing Greg Miller
 
 
- Text Parsing Petri Virkkula
- Text Parsing Matthew Mihaly
 
- Text Parsing Petri Virkkula
- Text Parsing Adam Wiggins
- Text Parsing Katrina McClelan
 
- Text Parsing Petri Virkkula
 
- Dylan Programming Language Ling
- Dylan Programming Language Jon A. Lambert
 
- Ultimate Universe Documentation Caliban Tiresias Darklock
- Oh yeah... Caliban Tiresias Darklock
- [TECHNICAL] [SOLVED] (template problem). Ben Greear
								bruce@puremagic.com wrote:
 > Templates with g++ 2.7.2 are so much fun.
 >
 > > So the question is, anyone know how to get the compiler to spit out the
 > > pre-processed code so I can take a look at what line it's complaining about?
 >
 > gcc -E will send the preprocessed output to stdout and not try to compile
 > it.
 
 That worked, but produced nothing that I knew how to make use of,
 however...
 
 >
 > For the mangled symbol, check out the program c++filt .. it is really
 > useful.
 
 That provided the clue I needed!!
 (It was the: ObjArray<int>& operator=(const ObjArray<int> blah); method.
 
 The problem was something like this:
 
 #include "MyTemplate.h"
 
 class foo {
 ObjArray<int> array;
 foo(const foo& src) { *this = src; }
 ...
 // The important part is that no operator=(const foo& src) is defined
 };
 
 
 It looks like when g++ 2.7.2 was creating the default operator= method, it did
 not count that as a reason to instantiate/create/whatever the ObjArray<T>
 operator= method. (Which was defined and implemented.)
 
 After I put the operator= in class foo (which just did a this->blah = src.blah
 for all members blah), it compiled and linked fine (and is now running :))
 
 Thanks for all the help folks!
 
 Ben
 
 --
 Ben Greear (greear@cyberhighway.net) http://www.primenet.com/~greear
 Author of ScryMUD: mud.primenet.com 4444 (Released under GPL)
 http://www.primenet.com/~greear/ScryMUD/scry.html
- [RELEASE] ScryMUD 1.9.4 available for download. Ben Greear