March 1999
- Storytelling vs simulation, Koster, Raph
- Storytelling vs simulation, Eli Stevens {KiZurich}
- Storytelling vs simulation, Mik Clarke
- Storytelling vs simulation, J C Lawrence
- Storytelling vs simulation, Matthew Mihaly
- Storytelling vs simulation, J C Lawrence
- Storytelling vs simulation, Matthew Mihaly
- Storytelling vs simulation, Caliban Tiresias Darklock
- OT: MUSH semantics (was: Influential muds) T. Alexander Popiel
- Storytelling and Gods (fairly long) Matthew Mihaly
- Storytelling and Gods (fairly long) Koster, Raph
- Storytelling and Gods (fairly long) Matthew Mihaly
- Generic event handling Adam Wiggins
- How to support 1000+ simultaneous connections, and some philosophy. Ben Greear
- How to support 1000+ simultaneous connections, and some philosophy. Matthew D. Fuller
- How to support 1000+ simultaneous connections, and some philosophy. Chris Gray
- How to support 1000+ simultaneous connections, and some philosophy. Chris Gray
- How to support 1000+ simultaneous connections, and some philosophy. Caliban Tiresias Darklock
- How to support 1000+ simultaneous connections, and some philosophy. Nathan F Yospe
- How to support 1000+ simultaneous connections, and some philosophy. Caliban Tiresias Darklock
- How to support 1000+ simultaneous connections, and some philosophy. Jason Spangler
- How to support 1000+ simultaneous connections, and some philosophy. Oliver Jowett
- How to support 1000+ simultaneous connections, and some philosophy. Oliver Jowett
- How to support 1000+ simultaneous connections, and some philosophy. Chris Gray
- How to support 1000+ simultaneous connections, and some philosophy. Caliban Tiresias Darklock
- How to support 1000+ simultaneous connections, and some philosophy. Chris Gray
- How to support 1000+ simultaneous connections, and some philosophy. Petri Virkkula
- How to support 1000+ simultaneous connections, and some philosophy. Chris Gray
- How to support 1000+ simultaneous connections, and some philosophy. Petri Virkkula
- How to support 1000+ simultaneous connections, and some philosophy. J C Lawrence
- How to support 1000+ simultaneous connections, and some philosophy. Petri Virkkula
- ADMIN: Kanga.Nu outage and other news -- please read J C Lawrence
- Elder Games Martin C Sweitzer
- Elder Games Adam Wiggins
- Elder Games Koster, Raph
- Elder Games Matthew Mihaly
- Elder Games Caliban Tiresias Darklock
- Elder Games Martin C Sweitzer
- Elder Games Matthew Mihaly
- Elder Games Kylotan
- Elder Games Caliban Tiresias Darklock
- Elder Games Kylotan
- Elder Games Koster, Raph
- Elder Games B. Scott Boding
- Elder Games Wes Connell
- Elder Games Caliban Tiresias Darklock
- Elder Games Matthew D. Fuller
- Elder Games B. Scott Boding
- Elder Games Michael Hohensee
- Elder Games Matthew Mihaly
- Elder Games Benjamin D. Wiechel
- Elder Games Chris Gray
- Elder Games Chris Gray
- Elder Games J C Lawrence
- Elder Games Nathan F Yospe
- Elder Games J C Lawrence
- Multiple clients (was How to support 1000+ simultaneous connections) Matthew D. Fuller
- Multiple clients (was How to support 1000+ simultaneous connections) Chris Gray
- Naming and Directories? Mark Gritter
- Naming and Directories? Matthew D. Fuller
- Naming and Directories? Adam Wiggins
- Naming and Directories? Hans-Henrik Staerfeldt
On Thu, 11 Mar 1999, Mark Gritter wrote:
>
> In MUDs I'm familiar with, directories seem to be done in a very ad-hoc
> fashion. Objects may have no name associated with them at all, or a
> name can be discovered only by exhaustive search.
>
> Dikus are a partiularly bad example here. Doing a "tell" may involve
> scanning the entire list of online players. Objects (I mean driver-level
> objects including mobs and items) are named only by their location in memory;
> object prototypes have essentially meaningless integer IDs.
The easy way of speeding this up is by maintaining search tries for for
the entities. You maintain search tries for both lokalized areas as well
as for the whole game, according to your needs. Looking up a name now
takes roughly O(m) where m is the size of the name. And it is easy to
make this do the 'extended names' search for objects with names of
multiple words, like "dragon","red dragon","huge dragon" "dragon with
green eyes", returning simply the longest match made.
> A potential drawback I see is increased memory usage (perhaps prohibitely
> so.) Benefits to CPU time by doing "smarter" lookups are probably not likely
> to be a big win.
Such a trie would need to be managed every time objects 'move' localities,
that is both when units move from location to location and when they are
created and deleted from the game, and here you need an equivalent
maintenance time for the trie. And yes, the tries does cost extra memory,
but not much compared to the objects in memory. It most surely will speed
up lookup if your database covers hundreds of thousands of objects in
the game, and do global lookup often (if f.inst. used in an interpreted
language, that makes heavy use of it).
Hans Henrik Stærfeldt |
email: bombman@diku.dk | voice: +45 40383492
hhs@cbs.dtu.dk | voice work: +45 45252425
phone-mail: | address:
40383492@sms.tdm.dk | Hans Henrik Stærfeldt,
WWW-home | Dybendalsvej 74 2. th,
http://www.cbs.dtu.dk/hhs/ | 2720 Vanløse, Danmark.
|
Student of Computer Science | Scientific programmer at Center for
and Information Psychology. | Biological Sequence Analysis,
at University of Copenhagen | Technical University of Denmark. - Naming and Directories? Chris Gray
- Naming and Directories? Mark Gritter
- Naming and Directories? Mik Clarke
- Naming and Directories? Mark Gritter
- Naming and Directories? Nathan F Yospe
- Naming and Directories? Ola Fosheim Grøstad
- Naming and Directories? Nathan F Yospe
- Naming and Directories? Mik Clarke
- Naming and Directories? Mark Gritter
- Naming and Directories? Jon A. Lambert
- Naming and Directories? Hans-Henrik Staerfeldt
- Naming and Directories? Ola Fosheim Grøstad
- Naming and Directories? Chris Gray
- Naming and Directories? Caliban Tiresias Darklock
- Naming and Directories? Ben Greear
- Naming and Directories? Mik Clarke
- Naming and Directories? Chris Gray
- Naming and Directories? Chris Gray
- Naming and Directories? Chris Gray
- Naming and Directories? Jo Dillon
- Naming and Directories? J C Lawrence
- Naming and Directories? Mark Gritter
- Naming and Directories? Ola Fosheim Grøstad
- Naming and Directories? Mark Gritter
- Naming and Directories? Ola Fosheim Grøstad
- Naming and Directories? Chris Gray
- Naming and Directories? J C Lawrence
- Naming and Directories? Jo Dillon
- Naming and Directories? Jay Carlson
- Naming and Directories? Jon A. Lambert
- Naming and Directories? Ola Fosheim Grøstad
- Naming and Directories? J C Lawrence
- Naming and Directories? Ola Fosheim Grøstad
- Balancing a Mud Martin C Sweitzer
- Balancing a Mud Neerenberg, AaronX
- Balancing a Mud Mik Clarke
- Balancing a Mud Martin C Sweitzer
- Multiple clients (was How to support 1000+ simultaneous connec Marc Bowden
- ADMIN: Signature length J C Lawrence
- distributed, _untrusted_ servers Oliver Jowett
- OT ADMIN: Web links to MUD-Dev J C Lawrence
- (fwd) MUD Economies J C Lawrence
- (fwd) MUD Economies J C Lawrence
- (fwd) MUD Economies J C Lawrence
- (fwd) MUD Economies J C Lawrence
- Potential New Laws Benjamin D. Wiechel
- Mud Economies (A simple idea) Wes Connell
- Self-organizing worlds (was: Elder Games) B. Scott Boding
- Self-organizing worlds (was: Elder Games) Mik Clarke
- Self-organizing worlds (was: Elder Games) Koster, Raph
- Self-organizing worlds (was: Elder Games) Nicholas Lee
- Self-organizing worlds (was: Elder Games) Koster, Raph
- Self-organizing worlds (was: Elder Games) B. Scott Boding
- Self-organizing worlds (was: Elder Games) Nicholas Lee
- Self-organizing worlds (was: Elder Games) Ola Fosheim Grøstad
- Self-organizing worlds (was: Elder Games) Martin Keegan
- Self-organizing worlds (was: Elder Games) Ola Fosheim Grøstad
- Self-organizing worlds (was: Elder Games) Nicholas Lee
- Mass Creation OLC Functions (idea from Elder Games) Wes Connell
- Mass Creation OLC Functions (idea from Elder Games) Matthew Mihaly
- Mass Creation OLC Functions (idea from Elder Games) Nathan F Yospe
- Mass Creation OLC Functions (idea from Elder Games) Matthew Mihaly
- Mass Creation OLC Functions (idea from Elder Games) Nathan F Yospe
- Mass Creation OLC Functions (idea from Elder Games) Ola Fosheim Grøstad
- Mass Creation OLC Functions (idea from Elder Games) Nathan F Yospe
- Mass Creation OLC Functions (idea from Elder Games) Ola Fosheim Grøstad
- Mass Creation OLC Functions (idea from Elder Games) Brandon A Downey
- Mass Creation OLC Functions (idea from Elder Games) Adam Wiggins
- Mass Creation OLC Functions (idea from Elder Games) Martin C Sweitzer
- Mass Creation OLC Functions (idea from Elder Games) Quzah [softhome]
- Mass Creation OLC Functions (idea from Elder Games) Richard Woolcock
- Mass Creation OLC Functions (idea from Elder Games) Chris Gray
- Mass Creation OLC Functions (idea from Elder Games) J C Lawrence
- Mass Creation OLC Functions (idea from Elder Games) Christopher Allen
- Mass Creation OLC Functions (idea from Elder Games) Matthew Mihaly
- Mass Creation OLC Functions (idea from Elder Games) Chris Gray
- Mass Creation OLC Functions (idea from Elder Games) J C Lawrence
- Mass Creation OLC Functions (idea from Elder Games) J C Lawrence
- On the topic of Mud AI Leif Hardison
- On the topic of Mud AI Nicholas Lee
- On the topic of Mud AI Andrew Norman
- Unicode, ascii and names Ola Fosheim Grøstad
- Variable-sized structures in C (was: Naming and Directories) T. Alexander Popiel
- Variable-sized structures in C (was: Naming and Directories) Ola Fosheim Grøstad
- Renaming objects. John Hopson
- Renaming objects. David Bennett
- Variable-sized structures in C (was: Naming and Directories) Petri Virkkula
- Self-organizing worlds (was: Elder Games) Koster, Raph
- Self-organizing worlds (was: Elder Games) Ola Fosheim Grøstad
- online economy behavior (was: Self-organizing worlds) Robert Green
- online economy behavior (was: Self-organizing worlds) Matthew Mihaly
- online economy behavior (was: Self-organizing worlds) Adam Wiggins
- online economy behavior (was: Self-organizing worlds) Robert Green
- online economy behavior (was: Self-organizing worlds) Matthew Mihaly
- online economy behavior (was: Self-organizing worlds) Matthew Mihaly
- online economy behavior (was: Self-organizing worlds) Christopher Allen
- Self-organizing worlds (was: Elder Games) Koster, Raph
- Self-organizing worlds (was: Elder Games) Koster, Raph
- Self-organizing worlds (was: Elder Games) Chris Gray
- Self-organizing worlds (was: Elder Games) Benjamin D. Wiechel
- Self-organizing worlds (was: Elder Games) Mik Clarke
- online economy behavior (was: Self-organizing worlds) Chris Gray
- OT: just a little something... Ola Fosheim Grøstad
- (fwd) implications J C Lawrence
- Downtime J C Lawrence
- Getting Started with Mud Server Stormblade
- Getting Started with Mud Server Ross Nicoll
- Getting Started with Mud Server Jim Clark
- Getting Started with Mud Server Ben Greear
- Getting Started with Mud Server Chris Gray
- Getting Started with Mud Server Jo Dillon
- Getting Started with Mud Server Hans-Henrik Staerfeldt
- Terms Ola Fosheim Grøstad