December 1999
- Neural Networks as the AI system for a MUD? PartyG2816@aol.com
- Neural Networks as the AI system for a MUD? claw@kanga.nu
- Neural Networks as the AI system for a MUD? Marc Bowden
- Neural Networks as the AI system for a MUD? Lo, Kam
- Neural Networks as the AI system for a MUD? Marc Hernandez
- Neural Networks as the AI system for a MUD? Kræn Munck
- Neural Networks as the AI system for a MUD? Hans-Henrik Staerfeldt
- Neural Networks as the AI system for a MUD? PartyG2816@aol.com
- Neural Networks as the AI system for a MUD? Hans-Henrik Staerfeldt
- Neural Networks as the AI system for a MUD? Andrew Norman
- Neural Networks as the AI system for a MUD? Mik Clarke
- New member IronWolf
- Scenarios Chris Lloyd
- ColdStore J C Lawrence
- New AI Engine released Fabian
- New AI Engine released Steve Houchard
- New AI Engine released Bruce Mitchener, Jr.
- New AI Engine released Elysium
- AI's in MUDS and Online Gaming IronWolf
- AI's in MUDS and Online Gaming Matthew Mihaly
- AI's in MUDS and Online Gaming IronWolf
- AI's in MUDS and Online Gaming Ryan P.
- Garbage Collection Miroslav Silovic
- Capture of players. (was: Fair/Unfair? Scenarios) Kræn Munck
- Capture of players. (was: Fair/Unfair? Scenarios) J C Lawrence
- Capture of players. (was: Fair/Unfair? Scenarios) Chris Lloyd
- Biosystems (was Fair/Unfair? Scenarios) Richard Ross
- Biosystems (was Fair/Unfair? Scenarios) Philip Loguinov -- Draymoor
- Biosystems (was Fair/Unfair? Scenarios) Mik Clarke
- Biosystems (was Fair/Unfair? Scenarios) J C Lawrence
- Biosystems (was Fair/Unfair? Scenarios) Greg Miller
- Biosystems (was Fair/Unfair? Scenarios) Dundee
- Biosystems (was Fair/Unfair? Scenarios) Travis S. Casey
- Biosystems (was Fair/Unfair? Scenarios) Douglas Couch
- Biosystems (was Fair/Unfair? Scenarios) Marc Hernandez
- Biosystems (was Fair/Unfair? Scenarios) J C Lawrence
- Biosystems (was Fair/Unfair? Scenarios) Mik Clarke
- Ideas for dynamic worlds Nolan Darilek
- Ideas for dynamic worlds Chimera
- Ideas for dynamic worlds Ilya, Game Commandos
- Ideas for dynamic worlds J C Lawrence
- Ideas for dynamic worlds Nolan Darilek
- Ideas for dynamic worlds Joe Kingry
- Ideas for dynamic worlds David Morgan
- The GTS Library J C Lawrence
- Combat systems Neil Edwards
- Combat systems Kylotan
- Combat systems Kylotan
- Combat systems Chris Lloyd
- Combat systems J C Lawrence
- Combat systems Marc Spoorendonk
- Combat Systems Ben
- Combat Systems Raph Koster
- Metakit J C Lawrence
- Commercial Online Roleplaying Games (fwd) J C Lawrence
- Mud-Dev FAQ Marian Griffith
- Mass bannings (was The grass is always greener in the other field) AR Schleicher
- Game Balance: Statistical Analysis in MPORPGs Lovecraft
- Game Balance: Statistical Analysis in MPORPGs Koster, Raph
- Biosystems & simulation [RAMBLE] Ben Greear
- Souveniers Douglas Couch
- Souveniers Lovecraft
- Souveniers J C Lawrence
- Souveniers Raph & Kristen Koster
- Souveniers J C Lawrence
- Souveniers Raph & Kristen Koster
- Ideas for dynamically generated worlds Cynbe ru Taren
- Ideas for dynamically generated worlds J C Lawrence
- Balancing between anxiety and boredom (was Fair/Unf air? Scenarios (fwd) ) Sellers, Michael
- Online Migration and population mobility in a virtual gaming setting - Ultima Online J C Lawrence
- lockpicking Matthew Mihaly
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Sellers, Michael
- Optimized Object Storage Matthew Mihaly
- Optimized Object Storage J C Lawrence
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Sellers, Michael
- Optimized Object Storage Ian Macintosh
- The Habitat Papers are missing J C Lawrence
- Waving Hands -- Debian's Spellcast for Linux J C Lawrence
- Waving Hands -- Debian's Spellcast for Linux Dan Shiovitz
- Waving Hands -- Debian's Spellcast for Linux Travis Casey
- Waving Hands -- Debian's Spellcast for Linux J C Lawrence
- Upload to ftp.kanga.nu J C Lawrence
- Farewell again Ilya, GC
- Telnet Protocol and Winsocks method
- Telnet Protocol and Winsocks J C Lawrence
- Telnet Protocol and Winsocks cg@ami-cg.GraySage.Edmonton.AB.CA
- Telnet Protocol and Winsocks Ilya, GC
- Telnet Protocol and Winsocks J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Ben Greear
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Christopher Allen
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Christopher Allen
- MUD source licensing: beyond GPL? (fwd) J C Lawrence
- MUD source licensing: beyond GPL? (fwd) Matthew Mihaly
- Classes and Races and more (a BIG list) (fwd) J C Lawrence
- Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd)) Richard Ross
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Justin Rogers
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Justin Rogers
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Christopher Kohnert
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Matthew Mihaly
- Collecting ideas for a MUD server... (fwd) Jon A. Lambert
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Wesley W. Terpstra
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Wesley W. Terpstra
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Originality/Points of Reference Ian Klimon, Esq.
- Job Openings - Mud Engineering Christopher Allen
- PGP player certificates (was: collecting ideas...) Wesley W. Terpstra
- PGP player certificates (was: collecting ideas...) David Bennett
- Re[4]: The grass is always greener in the other field Travis Casey
- Re[4]: The grass is always greener in the other field J C Lawrence
- Re[4]: The grass is always greener in the other field Adam Wiggins
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Wesley W. Terpstra
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) J C Lawrence
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Marc Bowden
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Greg Miller
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) cg@ami-cg.GraySage.Edmonton.AB.CA
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Hans-Henrik Staerfeldt
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) cg@ami-cg.GraySage.Edmonton.AB.CA
- PGP confusions hopefully resolved (was: collecting ideas ...) Wesley W. Terpstra
- MUD-Dev digest, Vol 1 #237 - 9 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #237 - 9 msgs J C Lawrence
- MUD relevant references (was: The grass is always greener...) Ola Fosheim Grøstad
- Re[6]: The grass is always greener in the other field Travis Casey
- Embedded languages, object persistance... ack. Joe Kingry
I've been trying to figure this out lately. At first glance I generally
thought I knew what it was about, but now I'm not so sure.
I mean, I know what the goals in general are. Persistance. You have a house
say in some place in the world. It get's damaged, it stays damaged until it
is repaird. So persistence is done through some kind of database, or
multiple databases broken up to distribute categories/workload.
I want a mud server on which I can change the code online of say a skill, a
spell or something else. I understand that this is the purpose of having an
embedded language that runs "on top of" the mud's driver. i.e. MUF for MUQ,
Python for AR3 etc. So in general I know this code is to be compiled since
you don't want to be executing "scripts", but is this code an object? and
then is the byte-code stored? ack.. I'm confused.
Here, I'll try to demonstrate what I little I think I know from MUSH type
enviroments. A MUSH allows you to create an object. Great. This object is
unique and persistent. Ie. it will be there when you get back if you so
desire. You can assign code to execute based upon certain defined actions on
the object, or you can create a new action for this object. Going by this
model then, does that mean every single object in these "new" muds is a
class and is inherited from a previous object? But then it's executed how?
I think I have my object/class/code/driver concepts all muddled.
All I want in a mud server is this:
-stores things in a database file(s). No more 4000 player files.
-allows me to define objects online. Ie. I can decide I need an object that
will act like a boat, and I can code and modify this online.
-doesn't have every object in memory, only when needed, otherwise on file.
-doesn't require me to learn it's "own custom embedded language", this one
really gets to me
-somehow allows for security and access levels while coding
-somehow allows for an event type system
-allows code to be contained in packages and has appropriate management
features. Ie. I can write the code offline in a file and then upload the
file to the server
-will allow for http access to the database
An added bonus would be, but hardly nessesary:
-driver ported to both Win32 platform and *nix platforms and database is
independent of platform.
Muq seems to have most of these except for MUF, I got tired of programming
backwards ;).
Then there is Momoko, it uses Java which would be great, but I'm not quite
sure how to go about things and if it insists on having everything in memory
or not and file management etc and i'm unclear if every unique object is
it's own class on a persistent system.
Joe - Embedded languages, object persistance... ack. cg@ami-cg.GraySage.Edmonton.AB.CA
- Embedded languages, object persistance... ack. Laurent Bossavit
- Embedded languages, object persistance... ack. Kevin Littlejohn
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. Jay Carlson
- Embedded languages, object persistance... ack. Jay Carlson
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. icecube@ihug.co.nz
- Embedded languages, object persistance... ack. Kevin Littlejohn
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Rahul Sinha
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Ola Fosheim Grøstad
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Kevin Littlejohn
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Phillip Lenhardt
- Storing tokens with flex & bison Dominic J. Eidson
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Chris Jones
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Ola Fosheim Grøstad
- Storing tokens with flex & bison Per Vognsen
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Chris Turner
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison Greg Miller
- Storing tokens with flex & bison J C Lawrence