December 1999
- Neural Networks as the AI system for a MUD? PartyG2816@aol.com
- Neural Networks as the AI system for a MUD? claw@kanga.nu
- Neural Networks as the AI system for a MUD? Marc Bowden
- Neural Networks as the AI system for a MUD? Lo, Kam
- Neural Networks as the AI system for a MUD? Marc Hernandez
- Neural Networks as the AI system for a MUD? Kræn Munck
- Neural Networks as the AI system for a MUD? Hans-Henrik Staerfeldt
- Neural Networks as the AI system for a MUD? PartyG2816@aol.com
- Neural Networks as the AI system for a MUD? Hans-Henrik Staerfeldt
- Neural Networks as the AI system for a MUD? Andrew Norman
- Neural Networks as the AI system for a MUD? Mik Clarke
- New member IronWolf
- Scenarios Chris Lloyd
- ColdStore J C Lawrence
- New AI Engine released Fabian
- New AI Engine released Steve Houchard
- New AI Engine released Bruce Mitchener, Jr.
- New AI Engine released Elysium
- AI's in MUDS and Online Gaming IronWolf
- AI's in MUDS and Online Gaming Matthew Mihaly
- AI's in MUDS and Online Gaming IronWolf
- AI's in MUDS and Online Gaming Ryan P.
- Garbage Collection Miroslav Silovic
- Capture of players. (was: Fair/Unfair? Scenarios) Kræn Munck
- Capture of players. (was: Fair/Unfair? Scenarios) J C Lawrence
- Capture of players. (was: Fair/Unfair? Scenarios) Chris Lloyd
- Biosystems (was Fair/Unfair? Scenarios) Richard Ross
- Biosystems (was Fair/Unfair? Scenarios) Philip Loguinov -- Draymoor
- Biosystems (was Fair/Unfair? Scenarios) Mik Clarke
- Biosystems (was Fair/Unfair? Scenarios) J C Lawrence
- Biosystems (was Fair/Unfair? Scenarios) Greg Miller
- Biosystems (was Fair/Unfair? Scenarios) Dundee
- Biosystems (was Fair/Unfair? Scenarios) Travis S. Casey
- Biosystems (was Fair/Unfair? Scenarios) Douglas Couch
- Biosystems (was Fair/Unfair? Scenarios) Marc Hernandez
- Biosystems (was Fair/Unfair? Scenarios) J C Lawrence
- Biosystems (was Fair/Unfair? Scenarios) Mik Clarke
- Ideas for dynamic worlds Nolan Darilek
- Ideas for dynamic worlds Chimera
- Ideas for dynamic worlds Ilya, Game Commandos
- Ideas for dynamic worlds J C Lawrence
- Ideas for dynamic worlds Nolan Darilek
- Ideas for dynamic worlds Joe Kingry
- Ideas for dynamic worlds David Morgan
- The GTS Library J C Lawrence
- Combat systems Neil Edwards
- Combat systems Kylotan
- Combat systems Kylotan
- Combat systems Chris Lloyd
- Combat systems J C Lawrence
- Combat systems Marc Spoorendonk
- Combat Systems Ben
- Combat Systems Raph Koster
- Metakit J C Lawrence
- Commercial Online Roleplaying Games (fwd) J C Lawrence
- Mud-Dev FAQ Marian Griffith
- Mass bannings (was The grass is always greener in the other field) AR Schleicher
- Game Balance: Statistical Analysis in MPORPGs Lovecraft
- Game Balance: Statistical Analysis in MPORPGs Koster, Raph
- Biosystems & simulation [RAMBLE] Ben Greear
- Souveniers Douglas Couch
- Souveniers Lovecraft
- Souveniers J C Lawrence
- Souveniers Raph & Kristen Koster
- Souveniers J C Lawrence
- Souveniers Raph & Kristen Koster
- Ideas for dynamically generated worlds Cynbe ru Taren
- Ideas for dynamically generated worlds J C Lawrence
- Balancing between anxiety and boredom (was Fair/Unf air? Scenarios (fwd) ) Sellers, Michael
- Online Migration and population mobility in a virtual gaming setting - Ultima Online J C Lawrence
- lockpicking Matthew Mihaly
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Sellers, Michael
- Optimized Object Storage Matthew Mihaly
- Optimized Object Storage J C Lawrence
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Sellers, Michael
- Optimized Object Storage Ian Macintosh
- The Habitat Papers are missing J C Lawrence
- Waving Hands -- Debian's Spellcast for Linux J C Lawrence
- Waving Hands -- Debian's Spellcast for Linux Dan Shiovitz
- Waving Hands -- Debian's Spellcast for Linux Travis Casey
- Waving Hands -- Debian's Spellcast for Linux J C Lawrence
- Upload to ftp.kanga.nu J C Lawrence
- Farewell again Ilya, GC
- Telnet Protocol and Winsocks method
- Telnet Protocol and Winsocks J C Lawrence
- Telnet Protocol and Winsocks cg@ami-cg.GraySage.Edmonton.AB.CA
- Telnet Protocol and Winsocks Ilya, GC
- Telnet Protocol and Winsocks J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Ben Greear
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Christopher Allen
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Christopher Allen
- MUD source licensing: beyond GPL? (fwd) J C Lawrence
- MUD source licensing: beyond GPL? (fwd) Matthew Mihaly
- Classes and Races and more (a BIG list) (fwd) J C Lawrence
- Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd)) Richard Ross
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Justin Rogers
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Justin Rogers
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Christopher Kohnert
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Matthew Mihaly
- Collecting ideas for a MUD server... (fwd) Jon A. Lambert
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Wesley W. Terpstra
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Wesley W. Terpstra
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
On Wed, 22 Dec 1999 21:45:07 -0500 (EST)
Rahul Sinha <rsinha@glue.umd.edu> wrote:
> On Wed, 22 Dec 1999, Wesley W. Terpstra wrote:
>>>> Our plans...
...
Writing as list owner:
Please make sure you have all levels of quotes fully attributed.
No longer writing as list owner:
> you _can_ make it cross platform, GL is cross platofrm, the only
> platform dependant part is the DirectX stuff (iow the screen
> grabber) but that is not too hard to duplicate (directx for
> windows, DRI for Xwindows, and the equivalent that I am sure
> exists for BeOS and Macs)
You might want to spend some thought on what you are losing in the
inability (comparitively) to do:
$ ./configure && make && make install
as the basic operation of porting your code to a new platform.
Autoconf is incredibly ugly, but it does work. Sorta.
> oh and the .so model is also being used for rooms; you odnt HAVE
> to have a .so per room (that woudl be heinous) but can
> transparently add them, such that you can have a house somewhere
> that does all sorts of logic outside of the mud itself. Allowing
> hooks to outside logic gives total configurability and control of
> the mud (asuming you can also reach into the mud to change any
> data value, which is what the perl module is for)
Have you considered the data and logical security implications of
this approach? What is to prevent such user-written code from being
either broken or malicious and
a) trashing your running server
b) corrupting your server's heap
c) corrupting your DB
or
d) simply crashing?
You have inherently lost any layering or sandbox protection between
your user programmers and your system code.
--
J C Lawrence Home: claw@kanga.nu
----------(*) Other: coder@kanga.nu
--=| A man is as sane as he is dangerous to his environment |=-- - Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Originality/Points of Reference Ian Klimon, Esq.
- Job Openings - Mud Engineering Christopher Allen
- PGP player certificates (was: collecting ideas...) Wesley W. Terpstra
- PGP player certificates (was: collecting ideas...) David Bennett
- Re[4]: The grass is always greener in the other field Travis Casey
- Re[4]: The grass is always greener in the other field J C Lawrence
- Re[4]: The grass is always greener in the other field Adam Wiggins
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Wesley W. Terpstra
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) J C Lawrence
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Marc Bowden
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Greg Miller
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) cg@ami-cg.GraySage.Edmonton.AB.CA
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Hans-Henrik Staerfeldt
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) cg@ami-cg.GraySage.Edmonton.AB.CA
- PGP confusions hopefully resolved (was: collecting ideas ...) Wesley W. Terpstra
- MUD-Dev digest, Vol 1 #237 - 9 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #237 - 9 msgs J C Lawrence
- MUD relevant references (was: The grass is always greener...) Ola Fosheim Grøstad
- Re[6]: The grass is always greener in the other field Travis Casey
- Embedded languages, object persistance... ack. Joe Kingry
- Embedded languages, object persistance... ack. cg@ami-cg.GraySage.Edmonton.AB.CA
- Embedded languages, object persistance... ack. Laurent Bossavit
- Embedded languages, object persistance... ack. Kevin Littlejohn
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. Jay Carlson
- Embedded languages, object persistance... ack. Jay Carlson
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. icecube@ihug.co.nz
- Embedded languages, object persistance... ack. Kevin Littlejohn
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Rahul Sinha
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Ola Fosheim Grøstad
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Kevin Littlejohn
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Phillip Lenhardt
- Storing tokens with flex & bison Dominic J. Eidson
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Chris Jones
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Ola Fosheim Grøstad
- Storing tokens with flex & bison Per Vognsen
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Chris Turner
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison Greg Miller
- Storing tokens with flex & bison J C Lawrence