December 1999
- Neural Networks as the AI system for a MUD? PartyG2816@aol.com
- Neural Networks as the AI system for a MUD? claw@kanga.nu
- Neural Networks as the AI system for a MUD? Marc Bowden
- Neural Networks as the AI system for a MUD? Lo, Kam
- Neural Networks as the AI system for a MUD? Marc Hernandez
- Neural Networks as the AI system for a MUD? Kræn Munck
- Neural Networks as the AI system for a MUD? Hans-Henrik Staerfeldt
- Neural Networks as the AI system for a MUD? PartyG2816@aol.com
- Neural Networks as the AI system for a MUD? Hans-Henrik Staerfeldt
- Neural Networks as the AI system for a MUD? Andrew Norman
- Neural Networks as the AI system for a MUD? Mik Clarke
- New member IronWolf
- Scenarios Chris Lloyd
- ColdStore J C Lawrence
- New AI Engine released Fabian
- New AI Engine released Steve Houchard
- New AI Engine released Bruce Mitchener, Jr.
- New AI Engine released Elysium
- AI's in MUDS and Online Gaming IronWolf
- AI's in MUDS and Online Gaming Matthew Mihaly
- AI's in MUDS and Online Gaming IronWolf
- AI's in MUDS and Online Gaming Ryan P.
- Garbage Collection Miroslav Silovic
- Capture of players. (was: Fair/Unfair? Scenarios) Kræn Munck
- Capture of players. (was: Fair/Unfair? Scenarios) J C Lawrence
- Capture of players. (was: Fair/Unfair? Scenarios) Chris Lloyd
- Biosystems (was Fair/Unfair? Scenarios) Richard Ross
- Biosystems (was Fair/Unfair? Scenarios) Philip Loguinov -- Draymoor
- Biosystems (was Fair/Unfair? Scenarios) Mik Clarke
- Biosystems (was Fair/Unfair? Scenarios) J C Lawrence
- Biosystems (was Fair/Unfair? Scenarios) Greg Miller
- Biosystems (was Fair/Unfair? Scenarios) Dundee
- Biosystems (was Fair/Unfair? Scenarios) Travis S. Casey
- Biosystems (was Fair/Unfair? Scenarios) Douglas Couch
- Biosystems (was Fair/Unfair? Scenarios) Marc Hernandez
- Biosystems (was Fair/Unfair? Scenarios) J C Lawrence
- Biosystems (was Fair/Unfair? Scenarios) Mik Clarke
- Ideas for dynamic worlds Nolan Darilek
- Ideas for dynamic worlds Chimera
- Ideas for dynamic worlds Ilya, Game Commandos
- Ideas for dynamic worlds J C Lawrence
- Ideas for dynamic worlds Nolan Darilek
- Ideas for dynamic worlds Joe Kingry
- Ideas for dynamic worlds David Morgan
- The GTS Library J C Lawrence
- Combat systems Neil Edwards
- Combat systems Kylotan
- Combat systems Kylotan
- Combat systems Chris Lloyd
- Combat systems J C Lawrence
- Combat systems Marc Spoorendonk
- Combat Systems Ben
- Combat Systems Raph Koster
- Metakit J C Lawrence
- Commercial Online Roleplaying Games (fwd) J C Lawrence
- Mud-Dev FAQ Marian Griffith
- Mass bannings (was The grass is always greener in the other field) AR Schleicher
- Game Balance: Statistical Analysis in MPORPGs Lovecraft
- Game Balance: Statistical Analysis in MPORPGs Koster, Raph
- Biosystems & simulation [RAMBLE] Ben Greear
- Souveniers Douglas Couch
- Souveniers Lovecraft
- Souveniers J C Lawrence
- Souveniers Raph & Kristen Koster
- Souveniers J C Lawrence
- Souveniers Raph & Kristen Koster
- Ideas for dynamically generated worlds Cynbe ru Taren
- Ideas for dynamically generated worlds J C Lawrence
- Balancing between anxiety and boredom (was Fair/Unf air? Scenarios (fwd) ) Sellers, Michael
- Online Migration and population mobility in a virtual gaming setting - Ultima Online J C Lawrence
- lockpicking Matthew Mihaly
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Sellers, Michael
- Optimized Object Storage Matthew Mihaly
On Fri, 17 Dec 1999, Sellers, Michael wrote:
> Ian wrote:
> > Firstly, my opinions. Let's you know what probably influences me in
> > certain directions. I strongly dislike OOC solutions, or
> > transparently artificial solutions. Object decay fits both of those
> > to my mind, so I dislike it.
>
> I'm curious why you see that as an OOC/artificial solution. Having items
> remain around forever in perfect condition seems to me to be more
> artificial. Isn't it reasonable (not to mention an interesting game
> mechanic, requiring the player to make meaningful and informed decisions) to
> put a cost on keeping an item in good working order, and/or giving it a
> finite useful lifespan?
Yes, quite right. Wood rots, metal rusts, entropy overtakes
everything. The only thing artificial about item decay that I've found is
generally that it happens quite a bit faster in terms of game time than an
equivalent item would in real life, but not a big deal really as long as
it's internally consistent.
--matt
- Optimized Object Storage Matthew Mihaly
- Optimized Object Storage J C Lawrence
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Ian Macintosh
- Optimized Object Storage Sellers, Michael
- Optimized Object Storage Ian Macintosh
- The Habitat Papers are missing J C Lawrence
- Waving Hands -- Debian's Spellcast for Linux J C Lawrence
- Waving Hands -- Debian's Spellcast for Linux Dan Shiovitz
- Waving Hands -- Debian's Spellcast for Linux Travis Casey
- Waving Hands -- Debian's Spellcast for Linux J C Lawrence
- Upload to ftp.kanga.nu J C Lawrence
- Farewell again Ilya, GC
- Telnet Protocol and Winsocks method
- Telnet Protocol and Winsocks J C Lawrence
- Telnet Protocol and Winsocks cg@ami-cg.GraySage.Edmonton.AB.CA
- Telnet Protocol and Winsocks Ilya, GC
- Telnet Protocol and Winsocks J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Ben Greear
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Christopher Allen
- Proper liscense for MUD source? Perhaps not GPL... (fwd) J C Lawrence
- Proper liscense for MUD source? Perhaps not GPL... (fwd) Christopher Allen
- MUD source licensing: beyond GPL? (fwd) J C Lawrence
- MUD source licensing: beyond GPL? (fwd) Matthew Mihaly
- Classes and Races and more (a BIG list) (fwd) J C Lawrence
- Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd)) Richard Ross
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Justin Rogers
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Justin Rogers
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Christopher Kohnert
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Matthew Mihaly
- Collecting ideas for a MUD server... (fwd) Jon A. Lambert
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Wesley W. Terpstra
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Wesley W. Terpstra
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) Greg Miller
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Collecting ideas for a MUD server... (fwd) Rahul Sinha
- Collecting ideas for a MUD server... (fwd) J C Lawrence
- Originality/Points of Reference Ian Klimon, Esq.
- Job Openings - Mud Engineering Christopher Allen
- PGP player certificates (was: collecting ideas...) Wesley W. Terpstra
- PGP player certificates (was: collecting ideas...) David Bennett
- Re[4]: The grass is always greener in the other field Travis Casey
- Re[4]: The grass is always greener in the other field J C Lawrence
- Re[4]: The grass is always greener in the other field Adam Wiggins
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Wesley W. Terpstra
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) J C Lawrence
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Marc Bowden
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Greg Miller
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) cg@ami-cg.GraySage.Edmonton.AB.CA
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) Hans-Henrik Staerfeldt
- Two threads forced to one CPU? (was: Collecting ideas for a MUD server...) cg@ami-cg.GraySage.Edmonton.AB.CA
- PGP confusions hopefully resolved (was: collecting ideas ...) Wesley W. Terpstra
- MUD-Dev digest, Vol 1 #237 - 9 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #237 - 9 msgs J C Lawrence
- MUD relevant references (was: The grass is always greener...) Ola Fosheim Grøstad
- Re[6]: The grass is always greener in the other field Travis Casey
- Embedded languages, object persistance... ack. Joe Kingry
- Embedded languages, object persistance... ack. cg@ami-cg.GraySage.Edmonton.AB.CA
- Embedded languages, object persistance... ack. Laurent Bossavit
- Embedded languages, object persistance... ack. Kevin Littlejohn
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. Jay Carlson
- Embedded languages, object persistance... ack. Jay Carlson
- Embedded languages, object persistance... ack. J C Lawrence
- Embedded languages, object persistance... ack. icecube@ihug.co.nz
- Embedded languages, object persistance... ack. Kevin Littlejohn
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Rahul Sinha
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Ola Fosheim Grøstad
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Kevin Littlejohn
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Phillip Lenhardt
- Storing tokens with flex & bison Dominic J. Eidson
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Chris Jones
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison cg@ami-cg.GraySage.Edmonton.AB.CA
- Storing tokens with flex & bison Ola Fosheim Grøstad
- Storing tokens with flex & bison Per Vognsen
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Chris Turner
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison Christer Enfors
- Storing tokens with flex & bison Jon A. Lambert
- Storing tokens with flex & bison J C Lawrence
- Storing tokens with flex & bison Greg Miller
- Storing tokens with flex & bison J C Lawrence