October 1999
- DIVE Holly Sommer
- Admin: Kanga.Nu is going down for couple hours J C Lawrence
- ADMIN: We should be back up now J C Lawrence
- Admin: Archive updates J C Lawrence
- ADMIN: DevMUD is closing J C Lawrence
- ADMIN: Explanation of DevMUD vs MUD-Dev and a minor note J C Lawrence
- ADMIN: For those with an interest in patterns J C Lawrence
- ADMIN: Kanga.Nu Library -- first edition J C Lawrence
- weather Matthew Mihaly
- Alternate Character Sets (Telnet Question) Chimera
- Alternate Character Sets (Telnet Question) Travis S. Casey
- Alternate Character Sets (Telnet Question) Greg Miller
- Interesting little discussion going on at /. Nathan F Yospe
- Dan Kegel: A few notes on writing multiplayer games J C Lawrence
- Dan Kegel: A few notes on writing multiplayer games Bruce Mitchener, Jr.
- Coolmud Ilya, Game Commandos
- Affect of personalizing cannon fodder mobs Lazarus
- Affect of personalizing cannon fodder mobs Caliban Tiresias Darklock
- Affect of personalizing cannon fodder mobs Matthew Mihaly
- Affect of personalizing cannon fodder mobs Chris Turner
- Affect of personalizing cannon fodder mobs Colin Coghill
Lazarus wrote:
>
> I think I need to start off with some background perspective for this
> question. This question is posed in the context of a hack and slash mud
> where mobs repopulate every 'tick'. Players achieve advancement in this
> mud by killing large numbers of these 'mobs'. I realize that many members
> of this forum find such limitless supply of mobs unrealistic but this does
> form the background of this question.
It could also be used to populate, say, a large city - where you would
be
likely to bump into any of thousands of people.
They don't necessarily have to be killed :)
Although, I suppose the psychological aspects might be less likely to
be bad.
Perhaps a "locate missing person" type quest would be more realistic if
it was a different person getting lost each time, rather than the same
one every time someone did the quest.
I guess it's a case of giving them names adds realism, and makes the
player
aware that they're "killing" someone with an (apparent) identity. That
would
definately add to the realism, but I really couldn't even guess whether
it'd have better or worse effects psychologically.
- Colin
--
Colin Coghill ICQ#8108509 |
http://kcbbs.gen.nz/~colin | The sleeper must awaken!
C.Coghill@auckland.ac.nz |
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Campaigning for 4 line .sigs - Affect of personalizing cannon fodder mobs Greg Miller
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