January 1999
- From DevMud: Database module Greg Connor
- From DevMud: Database module Mik Clarke
- From DevMud: Database module Greg Connor
- From DevMud: Database module J C Lawrence
- From DevMud: Database module Greg Connor
- ADMIN: Resends and possible duplicates J C Lawrence
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Travis S. Casey
- Info about different skill systems Mik Clarke
- New features for ScryMUD (Player-run Shops) Ben Greear
- [OT Humor] Mudder's Rhapsody Jon A. Lambert
- [OT Humor] Mudder's Rhapsody Caliban Tiresias Darklock
- [OT Humor] Mudder's Rhapsody The Wildman
- Guild/skill/spell relation (or "webs") Petri Virkkula
- Guild/skill/spell relation (or "webs") David Bennett
- mobile movement Matthew Mihaly
- mobile movement Adam Wiggins
- mobile movement Koster, Raph
- mobile movement Caliban Tiresias Darklock
- mobile movement David Bennett
- mobile movement Kylotan
- mobile movement quzah [softhome]
- mobile movement Ling
- mobile movement J C Lawrence
- mobile movement Oliver Jowett
- mobile movement Oliver Jowett
- mobile movement Caliban Tiresias Darklock
- mobile movement Richard Woolcock
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Marc Hernandez
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Holly Sommer
- mobile movement Caliban Tiresias Darklock
- mobile movement Koster, Raph
- mobile movement Chris Gray
- Intelligent WebGlimpse archive searching at Kanga.Nu (was J C Lawrence
- [RRE]MediaMOO annual birthday symposia: 1/20 Bruce Mitchener, Jr.
- [RRE]MediaMOO annual birthday symposia: 1/20 Koster, Raph
- OT: Mike Sellers needs some help load testing J C Lawrence
- Keegan's MUD Tree J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- Intelligent WebGlimpse archive searching at Kanga.Nu Caliban Tiresias Darklock
- Intelligent WebGlimpse archive searching at Kanga.Nu Dominic J. Eidson
- Intelligent WebGlimpse archive searching at Kanga.Nu J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- GRASS GIS Web Site Elis Pomales
- Thoughts Caliban Tiresias Darklock
- mobile movement (the fault of tracking) quzah [softhome]
- ADMIN Name server problems and upes J C Lawrence
- Adjective Server Christopher Allen
- Reputations, More Mazes Eli Stevens {KiZurich}
- Reputations, More Mazes J C Lawrence
- Reputations, More Mazes Eli Stevens {KiZurich}
- Mules (was something different) Marian Griffith
- Mules (was something different) J C Lawrence
- Mules (was something different) Hans-Henrik Staerfeldt
- Levels versus Skills Marian Griffith
- Levels versus Skills Caliban Tiresias Darklock
- Levels versus Skills J C Lawrence
- Levels versus Skills quzah [softhome]
- Levels versus Skills Vladimir Prelovac
- Levels versus Skills quzah [softhome]
- Levels versus Skills J C Lawrence
- Levels versus Skills Petri Virkkula
- Levels versus Skills J C Lawrence
- Levels versus Skills Caliban Tiresias Darklock
- From Devmud: Database module, draft 3 Greg Connor
- Matrix Game Ling
- Graphic design doc Thinus Barnard
- Graphic design doc Chris Gray
- ADMIN: List server and Kanga.Nu host changes J C Lawrence
- ADMIN: List server and Kanga.Nu host changes Koster, Raph
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers J C Lawrence
- Sockets and fibers Jon A. Lambert
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Dr. Cat
- Sockets and fibers Jo Dillon
- [DevMUD] From Devmud: Database module, draft 3 Greg Connor
- META: list "peerage" Koster, Raph
- META: list "peerage" John Bertoglio
- META: list "peerage" diablo@best.com
- META: list "peerage" Andy Cink
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Michael.Willey@abnamro.com
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Holly Sommer
- META: list "peerage" Travis S. Casey
- META: list "peerage" Andy Cink
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Laurel Fan
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" David Bennett
- META: list "peerage" Bruce Mitchener, Jr.
- META: list "peerage" diablo@best.com
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Brandon A Downey
- META: list "peerage" Travis Casey
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Dominic J. Eidson
- META: List "peerage" Marian Griffith
- META: List "peerage" Caliban Tiresias Darklock
- META: list "peerage" Ola Fosheim Grøstad
- META: list "peerage" Sayeed
- Mugu Chris Gray
- META: List peerage and behaviour J C Lawrence
- META: list "peerage" Chris Gray
- ADMIN: We're working again. J C Lawrence
- Java I/O and threads. Elis Pomales
- Java I/O and threads. Jo Dillon
- Java I/O and threads. cynbe@muq.org
- Java I/O and threads. Jo Dillon
- Java I/O and threads. Elis Pomales
- Reset Death Wes Connell
- Reset Death Quzah [softhome]
- Reset Death Wes Connell
- Reset Death Mik Clarke
- Reset Death Andrew C.M. McClintock
- Reset Death Mik Clarke
- PvP and mob capacities (was "List Peerage") Caliban Tiresias Darklock
- combat diablo@best.com
- combat Andy Cink
- combat Holly Sommer
- combat diablo@best.com
- combat J C Lawrence
- combat diablo@best.com
- combat J C Lawrence
- combat diablo@best.com
- combat Richard Woolcock
- combat Trillion
On Sat, 30 Jan 1999, J C Lawrence wrote:
> Usually becasue actually killing another player's character is either
> difficult or involves repurcussions to your character that are
> unwelcome. Quite a bit of fun can be had on the repurcussion side:
>
> -- make the character increasiningly unlucky or difficult to
> advance/play.
Unlucky a la adom could be interesting. Of course if Gods are involved,
then all manners of curses could appear as an interesting side-effect of
killing a God's favoured disciple. Such as a curse that causes items of
certain types to crumble when touched - apply this to gold and watch a
player's supply of golden coins diminish. Or some curse that causes the
player to involuntarily shout things at random times - really annoying to
the assassin that's trying to sneakily kill someone. I'm sure there are
many, many curses that could be applied.
> -- make the character increasingly unable to defend against attacks
> from characters played by that player in the future.
From a roleplaying consistency point of view this isn't too hot. Why
should another character played by one person gain from something another
of their characters did. I like to see all characters that one person
plays be played as separate characters, not as extensions of the owner.
I'm not even sure why it should really apply in a non-roleplaying
environment. But that's just me. ;-)
> -- increment some sort of "sin" value which (dependent on threshhold
> value typically) raises some sort of feared threat (eg Island's court
> system).
An as ex-player of Island (albeit as a second mud) I didn't find the court
something to fear. It wasn't much of a deterrant against committing
'sin'. Rather than prevent a person from doing something it generally
seemed to annoy other players who were hauled to the court to vote. Any
pressure from that really came from the peer pressure of other players
getting fed up of going to court and TELLING you that they were fed up
with it.
I don't know if a modified system would work. Sin would need to be gained
for only the more serious of things (I.E. more serious than mispelling
'weird') and punishments given out by the court would need to be
meaningful to the extent the seasoned player doesn't say, "Oh, I just lost
some money, wow."
> -- In M59 style, launch revenants against the killer.
>
> -- Make the character more likely to be attacked or attractive to
> certain forms of NPC's.
Do you mean things like city guards, etc, who may well have heard about
the person murdering someone?
Reputations could be interesting. A player gains a reputation (either
good or bad) and various NPCs behave in certain ways towards them based on
the reputation, and how much of that reputation is known in that area. If
a person commits murder 5,000 miles away on a world with next to no real
communication between far off places, then the guards there aren't likely
to know about. Whereas if that person committed murder in the city where
the guards are, they are very likely to know about it, and to some extent
citizens may know about it if there are 'wanted' posters up, etc.
Of course, the severity of the repercusion probably really depends on how
much you want player killing to feature in your game. On Abandoned
Reality we require a roleplaying note for every attempted player kill in
an effort to reduce the number of non-roleplayed killings that happen.
We're pretty strict about the quality of these notes, and to some extent
they do appear to stop players going on totally mad rampaging killing
sprees. Those who do roleplay usually have no problem fulfilling the
requirements of the PK note given that they just describe the events as
they were roleplayed in the note.
Also, those who do a lot of player killing will find their corpses rotting
rather more quickly, until they get just fifteen minutes to retrieve it.
(Player corpses are saved for a maximum of four online hours, dependant on
number of completed PKs.)
Other possibilities include:
* Put a bounty on the player's head. Allow player and NPC bounty
hunters to hunt them down, chop off their head and collect the bounty.
* If the game supports binding and gagging players once subdued, a city
can offer a reward if the person is brought to the justice system, at
which point they can be put in prison for a period, or have limbs cut
off, or all manner of things. :)
Basically, I'd like to see the repercusions get stronger and stronger the
more kills a person does, with some way to reverse the effect (but
probably difficult and involved). I'd also personally like to see the
differentiation between players and NPCs reduced as much as possible. It
makes no sense to me that a player can go and kill an NPC without anything
happening to them, yet if they go and attack a player they can be struck
down by x, y, z, or even just get a killer flag in some games. I accept
that for games where PK is supposed to be an option (rather than a
mandatory thing to cope with) then players expect some sort of protection
and this is maybe what killer flags are supposed to do, but I find it hard
to believe that it's possible to effectively have PK and NPK people play
the same game without the fun being ruined for *someone*.
Cath
- combat Ben Greear
- META: list "peerage" Darrin Hyrup
- META: list "peerage" J C Lawrence
- Telmaron and Mud servers was: META: list "peerage" Elis Pomales
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Ben Greear
- Who is? (was about level vs skills) Marian Griffith
- Who is? (was about level vs skills) Caliban Tiresias Darklock
- exploration points diablo@best.com
- [MUD-Dev] Juha Lindfors
- Stock Mud Demographics ##Make Nylander
- ADMIN: Off-topic and the ever present reminders on quoting. J C Lawrence
- Mud reviewing Andy Cink
- Mud reviewing Caliban Tiresias Darklock
- Mud reviewing diablo@best.com
- Mud reviewing Andru Luvisi
- Mud reviewing diablo@best.com
- Mud reviewing J C Lawrence
- Mud reviewing Dan Shiovitz
- Mud reviewing diablo@best.com
- Mud reviewing Caliban Tiresias Darklock
- Mud reviewing diablo@best.com
- Mud reviewing Richard Woolcock
- Mud reviewing David Bennett
- Mud reviewing Caliban Tiresias Darklock
- MUD Admin skills Hal Black
- Subdue Holly Sommer
- processors diablo@best.com
- processors John Bertoglio
- processors Wes Connell
- processors Laurel Fan
- processors Mik Clarke
- processors J C Lawrence
- processors diablo@best.com
- processors Quzah [softhome]
- processors Mik Clarke
- processors J C Lawrence
- processors Marc Hernandez
- processors Adam Wiggins
- processors Greg Underwood
- processors Adam Wiggins
- processors Chris Gray
- processors gunderwood@donet.com
- processors Jon A. Lambert
- processors Greg Underwood
- processors Petri Virkkula
- quests involving players diablo@best.com
- quests involving players Darren Henderson
- quests involving players Caliban Tiresias Darklock
- quests involving players Richard Woolcock