January 1999
- From DevMud: Database module Greg Connor
- From DevMud: Database module Mik Clarke
- From DevMud: Database module Greg Connor
- From DevMud: Database module J C Lawrence
- From DevMud: Database module Greg Connor
- ADMIN: Resends and possible duplicates J C Lawrence
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Travis S. Casey
- Info about different skill systems Mik Clarke
- New features for ScryMUD (Player-run Shops) Ben Greear
- [OT Humor] Mudder's Rhapsody Jon A. Lambert
- [OT Humor] Mudder's Rhapsody Caliban Tiresias Darklock
- [OT Humor] Mudder's Rhapsody The Wildman
- Guild/skill/spell relation (or "webs") Petri Virkkula
- Guild/skill/spell relation (or "webs") David Bennett
- mobile movement Matthew Mihaly
- mobile movement Adam Wiggins
- mobile movement Koster, Raph
- mobile movement Caliban Tiresias Darklock
- mobile movement David Bennett
- mobile movement Kylotan
- mobile movement quzah [softhome]
- mobile movement Ling
- mobile movement J C Lawrence
- mobile movement Oliver Jowett
- mobile movement Oliver Jowett
- mobile movement Caliban Tiresias Darklock
- mobile movement Richard Woolcock
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Marc Hernandez
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Holly Sommer
- mobile movement Caliban Tiresias Darklock
- mobile movement Koster, Raph
- mobile movement Chris Gray
- Intelligent WebGlimpse archive searching at Kanga.Nu (was J C Lawrence
- [RRE]MediaMOO annual birthday symposia: 1/20 Bruce Mitchener, Jr.
- [RRE]MediaMOO annual birthday symposia: 1/20 Koster, Raph
- OT: Mike Sellers needs some help load testing J C Lawrence
- Keegan's MUD Tree J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- Intelligent WebGlimpse archive searching at Kanga.Nu Caliban Tiresias Darklock
- Intelligent WebGlimpse archive searching at Kanga.Nu Dominic J. Eidson
- Intelligent WebGlimpse archive searching at Kanga.Nu J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- GRASS GIS Web Site Elis Pomales
- Thoughts Caliban Tiresias Darklock
- mobile movement (the fault of tracking) quzah [softhome]
- ADMIN Name server problems and upes J C Lawrence
- Adjective Server Christopher Allen
- Reputations, More Mazes Eli Stevens {KiZurich}
- Reputations, More Mazes J C Lawrence
- Reputations, More Mazes Eli Stevens {KiZurich}
- Mules (was something different) Marian Griffith
- Mules (was something different) J C Lawrence
- Mules (was something different) Hans-Henrik Staerfeldt
- Levels versus Skills Marian Griffith
- Levels versus Skills Caliban Tiresias Darklock
- Levels versus Skills J C Lawrence
- Levels versus Skills quzah [softhome]
- Levels versus Skills Vladimir Prelovac
- Levels versus Skills quzah [softhome]
- Levels versus Skills J C Lawrence
- Levels versus Skills Petri Virkkula
- Levels versus Skills J C Lawrence
- Levels versus Skills Caliban Tiresias Darklock
- From Devmud: Database module, draft 3 Greg Connor
- Matrix Game Ling
- Graphic design doc Thinus Barnard
- Graphic design doc Chris Gray
- ADMIN: List server and Kanga.Nu host changes J C Lawrence
- ADMIN: List server and Kanga.Nu host changes Koster, Raph
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers J C Lawrence
- Sockets and fibers Jon A. Lambert
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Dr. Cat
- Sockets and fibers Jo Dillon
- [DevMUD] From Devmud: Database module, draft 3 Greg Connor
- META: list "peerage" Koster, Raph
- META: list "peerage" John Bertoglio
- META: list "peerage" diablo@best.com
- META: list "peerage" Andy Cink
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Michael.Willey@abnamro.com
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Holly Sommer
- META: list "peerage" Travis S. Casey
- META: list "peerage" Andy Cink
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Laurel Fan
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" David Bennett
- META: list "peerage" Bruce Mitchener, Jr.
- META: list "peerage" diablo@best.com
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Brandon A Downey
- META: list "peerage" Travis Casey
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Dominic J. Eidson
- META: List "peerage" Marian Griffith
- META: List "peerage" Caliban Tiresias Darklock
- META: list "peerage" Ola Fosheim Grøstad
- META: list "peerage" Sayeed
- Mugu Chris Gray
- META: List peerage and behaviour J C Lawrence
- META: list "peerage" Chris Gray
- ADMIN: We're working again. J C Lawrence
- Java I/O and threads. Elis Pomales
- Java I/O and threads. Jo Dillon
- Java I/O and threads. cynbe@muq.org
- Java I/O and threads. Jo Dillon
- Java I/O and threads. Elis Pomales
- Reset Death Wes Connell
- Reset Death Quzah [softhome]
- Reset Death Wes Connell
- Reset Death Mik Clarke
- Reset Death Andrew C.M. McClintock
- Reset Death Mik Clarke
- PvP and mob capacities (was "List Peerage") Caliban Tiresias Darklock
- combat diablo@best.com
- combat Andy Cink
- combat Holly Sommer
- combat diablo@best.com
- combat J C Lawrence
- combat diablo@best.com
- combat J C Lawrence
- combat diablo@best.com
On Sat, 30 Jan 1999, J C Lawrence wrote:
> On Sat, 30 Jan 1999 18:29:20 -0800 (PST)
> diablo <diablo@best.com> wrote:
>
> > Assuming I'm playing a sadistic player, why would I not just kill
> > the person?
>
> Usually becasue actually killing another player's character is either
> difficult or involves repurcussions to your character that are
> unwelcome. Quite a bit of fun can be had on the repurcussion side:
>
> -- make the character increasiningly unlucky or difficult to
> advance/play.
This seems like the sort of thing that players term 'unfair' and is
generally accepted by them as unfair.
>
> -- make the character increasingly unable to defend against attacks
> from characters played by that player in the future.
Same as above. It doesn't make sense to say that you'd learn more from
dying to me than I would from killing you. And, if enough time passed
between the combat encounters by players A and B, then presumably (I'm
speaking in in-game terms here) their fighting styles would have shifted
enough so as to make the specific knowledge gained from fighting the other
guy not so valuable anymore.
>
> -- increment some sort of "sin" value which (dependent on threshhold
> value typically) raises some sort of feared threat (eg Island's court
> system).
This one I like.
>
> -- In M59 style, launch revenants against the killer.
I don't know what revenants are, but that sounds pretty arbitrary. I don't
think players like arbitrary. If you couch the "bad-ass, justice-dealing
NPC comes after you" in terms like a court or guards of a city, then
players are mostly willing to accept it.
<much text about combat snipped>
Your proposed combat system does sound interesting from an entirely
different angle than what I was speaking of. I can see how the rush of
trying to avoid getting killed as a several-hundred-hour character is
quite potent. Your system is different enough from mine that I don't have
any of those small doctrinal quibbles with it. In fact as you described it
the only thing I think I wouldn't like is the lack of continuity in
character (basic complaint of mine with perma-death systems I guess). I
like history and to see players play a long time, etc, even if they are
semi-rabid killers. Still, every system has its disadvantages and yours
sounds like a lot of fun.
I was not aware that MUD2 had people sinking hundreds into a character
they could permanently lose. I suppose if players started knowing they
could lose their characters it might be ok, but it's really the sort of
thing I would personally hate as a player, and so it's something I'd
rather not do. (doesn't fit in with my system of combat anyhow)
--matt - combat Richard Woolcock
- combat Trillion
- combat diablo@best.com
- combat Ben Greear
- META: list "peerage" Darrin Hyrup
- META: list "peerage" J C Lawrence
- Telmaron and Mud servers was: META: list "peerage" Elis Pomales
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Ben Greear
- Who is? (was about level vs skills) Marian Griffith
- Who is? (was about level vs skills) Caliban Tiresias Darklock
- exploration points diablo@best.com
- [MUD-Dev] Juha Lindfors
- Stock Mud Demographics ##Make Nylander
- ADMIN: Off-topic and the ever present reminders on quoting. J C Lawrence
- Mud reviewing Andy Cink
- Mud reviewing Caliban Tiresias Darklock
- Mud reviewing diablo@best.com
- Mud reviewing Andru Luvisi
- Mud reviewing diablo@best.com
- Mud reviewing J C Lawrence
- Mud reviewing Dan Shiovitz
- Mud reviewing diablo@best.com
- Mud reviewing Caliban Tiresias Darklock
- Mud reviewing diablo@best.com
- Mud reviewing Richard Woolcock
- Mud reviewing David Bennett
- Mud reviewing Caliban Tiresias Darklock
- MUD Admin skills Hal Black
- Subdue Holly Sommer
- processors diablo@best.com
- processors John Bertoglio
- processors Wes Connell
- processors Laurel Fan
- processors Mik Clarke
- processors J C Lawrence
- processors diablo@best.com
- processors Quzah [softhome]
- processors Mik Clarke
- processors J C Lawrence
- processors Marc Hernandez
- processors Adam Wiggins
- processors Greg Underwood
- processors Adam Wiggins
- processors Chris Gray
- processors gunderwood@donet.com
- processors Jon A. Lambert
- processors Greg Underwood
- processors Petri Virkkula
- quests involving players diablo@best.com
- quests involving players Darren Henderson
- quests involving players Caliban Tiresias Darklock
- quests involving players Richard Woolcock