January 1999
- From DevMud: Database module Greg Connor
- From DevMud: Database module Mik Clarke
- From DevMud: Database module Greg Connor
- From DevMud: Database module J C Lawrence
- From DevMud: Database module Greg Connor
- ADMIN: Resends and possible duplicates J C Lawrence
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Travis S. Casey
- Info about different skill systems Mik Clarke
- New features for ScryMUD (Player-run Shops) Ben Greear
- [OT Humor] Mudder's Rhapsody Jon A. Lambert
- [OT Humor] Mudder's Rhapsody Caliban Tiresias Darklock
- [OT Humor] Mudder's Rhapsody The Wildman
- Guild/skill/spell relation (or "webs") Petri Virkkula
- Guild/skill/spell relation (or "webs") David Bennett
- mobile movement Matthew Mihaly
- mobile movement Adam Wiggins
- mobile movement Koster, Raph
- mobile movement Caliban Tiresias Darklock
- mobile movement David Bennett
- mobile movement Kylotan
- mobile movement quzah [softhome]
- mobile movement Ling
- mobile movement J C Lawrence
- mobile movement Oliver Jowett
- mobile movement Oliver Jowett
- mobile movement Caliban Tiresias Darklock
- mobile movement Richard Woolcock
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Marc Hernandez
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Holly Sommer
- mobile movement Caliban Tiresias Darklock
- mobile movement Koster, Raph
- mobile movement Chris Gray
- Intelligent WebGlimpse archive searching at Kanga.Nu (was J C Lawrence
- [RRE]MediaMOO annual birthday symposia: 1/20 Bruce Mitchener, Jr.
- [RRE]MediaMOO annual birthday symposia: 1/20 Koster, Raph
- OT: Mike Sellers needs some help load testing J C Lawrence
- Keegan's MUD Tree J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- Intelligent WebGlimpse archive searching at Kanga.Nu Caliban Tiresias Darklock
- Intelligent WebGlimpse archive searching at Kanga.Nu Dominic J. Eidson
- Intelligent WebGlimpse archive searching at Kanga.Nu J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- GRASS GIS Web Site Elis Pomales
- Thoughts Caliban Tiresias Darklock
- mobile movement (the fault of tracking) quzah [softhome]
- ADMIN Name server problems and upes J C Lawrence
- Adjective Server Christopher Allen
- Reputations, More Mazes Eli Stevens {KiZurich}
- Reputations, More Mazes J C Lawrence
- Reputations, More Mazes Eli Stevens {KiZurich}
- Mules (was something different) Marian Griffith
- Mules (was something different) J C Lawrence
- Mules (was something different) Hans-Henrik Staerfeldt
- Levels versus Skills Marian Griffith
- Levels versus Skills Caliban Tiresias Darklock
- Levels versus Skills J C Lawrence
- Levels versus Skills quzah [softhome]
- Levels versus Skills Vladimir Prelovac
- Levels versus Skills quzah [softhome]
- Levels versus Skills J C Lawrence
- Levels versus Skills Petri Virkkula
- Levels versus Skills J C Lawrence
- Levels versus Skills Caliban Tiresias Darklock
- From Devmud: Database module, draft 3 Greg Connor
- Matrix Game Ling
- Graphic design doc Thinus Barnard
- Graphic design doc Chris Gray
- ADMIN: List server and Kanga.Nu host changes J C Lawrence
- ADMIN: List server and Kanga.Nu host changes Koster, Raph
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers J C Lawrence
- Sockets and fibers Jon A. Lambert
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Dr. Cat
- Sockets and fibers Jo Dillon
- [DevMUD] From Devmud: Database module, draft 3 Greg Connor
- META: list "peerage" Koster, Raph
- META: list "peerage" John Bertoglio
- META: list "peerage" diablo@best.com
- META: list "peerage" Andy Cink
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Michael.Willey@abnamro.com
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Holly Sommer
- META: list "peerage" Travis S. Casey
- META: list "peerage" Andy Cink
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Laurel Fan
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- META: list "peerage" David Bennett
- META: list "peerage" Bruce Mitchener, Jr.
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- META: list "peerage" Brandon A Downey
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- META: list "peerage" Dominic J. Eidson
- META: List "peerage" Marian Griffith
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- Mugu Chris Gray
- META: List peerage and behaviour J C Lawrence
- META: list "peerage" Chris Gray
- ADMIN: We're working again. J C Lawrence
- Java I/O and threads. Elis Pomales
- Java I/O and threads. Jo Dillon
- Java I/O and threads. cynbe@muq.org
- Java I/O and threads. Jo Dillon
- Java I/O and threads. Elis Pomales
- Reset Death Wes Connell
- Reset Death Quzah [softhome]
- Reset Death Wes Connell
On Mon, 25 Jan 1999, Quzah [softhome] wrote:
[ my rambling snipped ]
> Anyway, it could look something akin to this:
>
> M (room_200 room_202 room_201)(guard_a troll_a dragon_a)(5 2 1)(???)
> O (room_200 room_202 room_201)(chair brambles hoard) (6 2 1)(???)
> O (room_200 NULL room_201)(table NULL mag_swrd)(1 0 1)(???)
>
Pretty cool format.
> Then, say it starts with #2, the next reset death goes foreward in the
> list. First, in room 202, 2 trolls load, with some brambles. Next,
> in 201 a dragon would load with a hoard of gold and a magic sword. Next
> 5 guards load in room 200 with a table and six chairs. Is something
> like that what you had in mind? True your builders would have to make
> more objects, but rather than it being troublesome, they would get a
> bit more power to set up better settings that vary from time to time.
That is much more what I had in mind. The area builders would have much
more control over the area. Perhaps even creating an almost dynamic
storyline (very basic storyline) to the area. One of the reasons I was
using RandomNameX was that perhaps the mud could insert a new name after
every life cycle of the area. Instead of fighting Evil General Bubba after
every area life cycle, the players would come up against a "different"
Evil General. It would be easy to make the aesthetics dynamic.
>
> One thing I was unclear of, would the creatures simply all vanish when
> the king RandomNameX was killed, or would the zone wait until all of
> the players were out of the zone to nuke itself?
>
The idea I had was that when the reset death was triggered the area would
simply be dead of resets for a "while" ( a while being an imp configurable
amount of time ). During that time straggling mobs and objects could be
picked off or left. After the "while" was over the next set of resets
would begin popping in.
Timeline:
EG RandomName1 Rules the land...........dead boring land.........Mean
trolls control the area.........dead boring land..........Lord RandomName2
Rules the ladn.....etc.etc
*kinda messy*
But hopefully I made my point =]. The global effect that I was shooting
for with this is to avoid the problem of players sticking to specific
areas because of neato mobs that reset in that area. With the reset death
idea player would be forced to migrate to other areas for adventuring. I
hope at least.
> Interesting idea, btw.
>
> Quzah.
>
Thanks!
Wes!
wconnell@eden.com
May a Misguided Platypus lay its Eggs in your Jockey Shorts
- Reset Death Wes Connell
- Reset Death Mik Clarke
- Reset Death Andrew C.M. McClintock
- Reset Death Mik Clarke
- PvP and mob capacities (was "List Peerage") Caliban Tiresias Darklock
- combat diablo@best.com
- META: list "peerage" Darrin Hyrup
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- Telmaron and Mud servers was: META: list "peerage" Elis Pomales
- META: list "peerage" Caliban Tiresias Darklock
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- Who is? (was about level vs skills) Marian Griffith
- Who is? (was about level vs skills) Caliban Tiresias Darklock
- exploration points diablo@best.com
- [MUD-Dev] Juha Lindfors
- Stock Mud Demographics ##Make Nylander
- ADMIN: Off-topic and the ever present reminders on quoting. J C Lawrence
- Mud reviewing Andy Cink
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- Mud reviewing diablo@best.com
- Mud reviewing Andru Luvisi
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- Mud reviewing Dan Shiovitz
- Mud reviewing diablo@best.com
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- Mud reviewing diablo@best.com
- Mud reviewing Richard Woolcock
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- MUD Admin skills Hal Black
- Subdue Holly Sommer
- processors diablo@best.com
- processors John Bertoglio
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- processors Laurel Fan
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- processors J C Lawrence
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- processors Quzah [softhome]
- processors Mik Clarke
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- quests involving players Richard Woolcock