January 1999
- From DevMud: Database module Greg Connor
- From DevMud: Database module Mik Clarke
- From DevMud: Database module Greg Connor
- From DevMud: Database module J C Lawrence
- From DevMud: Database module Greg Connor
- ADMIN: Resends and possible duplicates J C Lawrence
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Ben Greear
- Info about different skill systems Emil Eifrem
- Info about different skill systems Nathan F Yospe
- Info about different skill systems Travis S. Casey
- Info about different skill systems Mik Clarke
- New features for ScryMUD (Player-run Shops) Ben Greear
- [OT Humor] Mudder's Rhapsody Jon A. Lambert
- [OT Humor] Mudder's Rhapsody Caliban Tiresias Darklock
- [OT Humor] Mudder's Rhapsody The Wildman
- Guild/skill/spell relation (or "webs") Petri Virkkula
- Guild/skill/spell relation (or "webs") David Bennett
- mobile movement Matthew Mihaly
- mobile movement Adam Wiggins
- mobile movement Koster, Raph
- mobile movement Caliban Tiresias Darklock
- mobile movement David Bennett
- mobile movement Kylotan
- mobile movement quzah [softhome]
- mobile movement Ling
- mobile movement J C Lawrence
- mobile movement Oliver Jowett
- mobile movement Oliver Jowett
- mobile movement Caliban Tiresias Darklock
- mobile movement Richard Woolcock
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Marc Hernandez
- mobile movement J C Lawrence
- mobile movement Ling
- mobile movement Holly Sommer
- mobile movement Caliban Tiresias Darklock
- mobile movement Koster, Raph
- mobile movement Chris Gray
- Intelligent WebGlimpse archive searching at Kanga.Nu (was J C Lawrence
- [RRE]MediaMOO annual birthday symposia: 1/20 Bruce Mitchener, Jr.
- [RRE]MediaMOO annual birthday symposia: 1/20 Koster, Raph
- OT: Mike Sellers needs some help load testing J C Lawrence
- Keegan's MUD Tree J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- Intelligent WebGlimpse archive searching at Kanga.Nu Caliban Tiresias Darklock
- Intelligent WebGlimpse archive searching at Kanga.Nu Dominic J. Eidson
- Intelligent WebGlimpse archive searching at Kanga.Nu J C Lawrence
- Intelligent WebGlimpse archive searching at Kanga.Nu Marian Griffith
- GRASS GIS Web Site Elis Pomales
- Thoughts Caliban Tiresias Darklock
- mobile movement (the fault of tracking) quzah [softhome]
- ADMIN Name server problems and upes J C Lawrence
- Adjective Server Christopher Allen
- Reputations, More Mazes Eli Stevens {KiZurich}
- Reputations, More Mazes J C Lawrence
- Reputations, More Mazes Eli Stevens {KiZurich}
- Mules (was something different) Marian Griffith
- Mules (was something different) J C Lawrence
- Mules (was something different) Hans-Henrik Staerfeldt
- Levels versus Skills Marian Griffith
- Levels versus Skills Caliban Tiresias Darklock
- Levels versus Skills J C Lawrence
- Levels versus Skills quzah [softhome]
- Levels versus Skills Vladimir Prelovac
- Levels versus Skills quzah [softhome]
- Levels versus Skills J C Lawrence
- Levels versus Skills Petri Virkkula
- Levels versus Skills J C Lawrence
- Levels versus Skills Caliban Tiresias Darklock
- From Devmud: Database module, draft 3 Greg Connor
- Matrix Game Ling
- Graphic design doc Thinus Barnard
- Graphic design doc Chris Gray
- ADMIN: List server and Kanga.Nu host changes J C Lawrence
- ADMIN: List server and Kanga.Nu host changes Koster, Raph
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Caliban Tiresias Darklock
- Sockets and fibers J C Lawrence
- Sockets and fibers Jon A. Lambert
- Sockets and fibers Adam J. Thornton
- Sockets and fibers Dr. Cat
- Sockets and fibers Jo Dillon
- [DevMUD] From Devmud: Database module, draft 3 Greg Connor
- META: list "peerage" Koster, Raph
- META: list "peerage" John Bertoglio
- META: list "peerage" diablo@best.com
- META: list "peerage" Andy Cink
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Michael.Willey@abnamro.com
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Holly Sommer
- META: list "peerage" Travis S. Casey
- META: list "peerage" Andy Cink
- META: list "peerage" Quzah [softhome]
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Laurel Fan
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" David Bennett
- META: list "peerage" Bruce Mitchener, Jr.
- META: list "peerage" diablo@best.com
- META: list "peerage" Matthew D. Fuller
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Brandon A Downey
- META: list "peerage" Travis Casey
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Dominic J. Eidson
- META: List "peerage" Marian Griffith
- META: List "peerage" Caliban Tiresias Darklock
- META: list "peerage" Ola Fosheim Grøstad
- META: list "peerage" Sayeed
- Mugu Chris Gray
- META: List peerage and behaviour J C Lawrence
- META: list "peerage" Chris Gray
- ADMIN: We're working again. J C Lawrence
- Java I/O and threads. Elis Pomales
- Java I/O and threads. Jo Dillon
- Java I/O and threads. cynbe@muq.org
- Java I/O and threads. Jo Dillon
- Java I/O and threads. Elis Pomales
- Reset Death Wes Connell
- Reset Death Quzah [softhome]
- Reset Death Wes Connell
- Reset Death Mik Clarke
- Reset Death Andrew C.M. McClintock
- Reset Death Mik Clarke
- PvP and mob capacities (was "List Peerage") Caliban Tiresias Darklock
- combat diablo@best.com
- combat Andy Cink
At 02:19 PM 1/25/99 -0800, Matt(diablo@best.com) wrote:
>I've renamed this thread as it no longer has anything to do with peerage.
>With all due respect, your paragraph illustrates one of my major
>complaints with combat on virtually every mud I've ever played. Why is
>just doing damage so important? I find that very boring. In Achaea, for
>example, player v. player combat is very oriented on what I call
>"give-and-take." You give something hindering to your opponent, and he
>tries to heal it. The combat system is too complicated to explain fully,
>but as an example, if I were an Occultist in Achaea, and I were attacking,
>say, someone of the monk class, the first thing I'd do is hit him with an
>Aeon tarot card (which causes a 1 second lag on all commands entered by
>the victim. If you enter a command before the 1 second was up, it would
>clear the first command and there would be a 1 second delay before the
>second one went through). Then I'd hit him with the hangedman tarot card,
>which entangles the monk in rope. All the while, my Chaos Entities would
>be doing various things to the poor monk (lightning bolts, setting him on
>fire, etc). Then I would try to shrivel up his limbs in order to a) stop
>him from walking out of the room and b) stop him from using his martial
>arts. Only after I had incapacitated my opponent would I bother with
>damage.
<major snippage about Player vs Player fights>
This all really just comes down to a difference in opinions. I take
your point well that combat should consist of a lot more than damage.
As I get into the class design phase of my mud, I will keep this in
mind. But what a lot of this boils down to, is differences of opinion.
In my case, I don't really want player vs player combat taking place
on my mud. I don't really want to start another thread on this, so
I won't list my reasons why :) I just don't like it..
In my case, I want the mud to revolve around killing monsters. I like
combat. I like charging into battle with a two handed sword and full
plate, and hacking three kobolds in half with one huge swing. I want
monsters to fight back as intelligently as possible, and have realistic
skill sets and to fight using them. In my case, I don't enjoy fighting
against other people, I enjoy hacking virtual automatons to bits,
without worrying if I hurt someone else's feelings, or if they're mad
at me now. I just prefer a virtual opponent :) But I want one who can
make me feel challenged, where I worry what to do if he happens to
cast the big bad spell of death.
Making a very detailed PVP system and a very detailed mob combat
system are different sides of the same coin. I don't know how
well you can do one, without doing some degree of neglect to the
other. With 120 class skills, various counters and such, writing
up intelligent mobs could be a nightmare. And coding in intelligent
PVP combat in a system where things are simpler to accomodate the
intelligence of mobs could be equally nightmarish. So as I said,
it comes down to a difference in ideals I think. But I enjoyed your
points and agree that combat should be a lot more than just damage.
Bravo :)
Andy
------------------------------------------------------
EARTH FIRST! We'll stripmine the other planets later.
Ranthor@earthlink.net - combat Holly Sommer
- combat Andy Cink
- META: list "peerage" Darrin Hyrup
- META: list "peerage" J C Lawrence
- Telmaron and Mud servers was: META: list "peerage" Elis Pomales
- META: list "peerage" Caliban Tiresias Darklock
- META: list "peerage" Ben Greear
- Who is? (was about level vs skills) Marian Griffith
- Who is? (was about level vs skills) Caliban Tiresias Darklock
- exploration points diablo@best.com
- [MUD-Dev] Juha Lindfors
- Stock Mud Demographics ##Make Nylander
- ADMIN: Off-topic and the ever present reminders on quoting. J C Lawrence
- Mud reviewing Andy Cink
- Mud reviewing Caliban Tiresias Darklock
- Mud reviewing diablo@best.com
- Mud reviewing Andru Luvisi
- Mud reviewing diablo@best.com
- Mud reviewing J C Lawrence
- Mud reviewing Dan Shiovitz
- Mud reviewing diablo@best.com
- Mud reviewing Caliban Tiresias Darklock
- Mud reviewing diablo@best.com
- Mud reviewing Richard Woolcock
- Mud reviewing David Bennett
- Mud reviewing Caliban Tiresias Darklock
- MUD Admin skills Hal Black
- Subdue Holly Sommer
- processors diablo@best.com
- processors John Bertoglio
- processors Wes Connell
- processors Laurel Fan
- processors Mik Clarke
- processors J C Lawrence
- processors diablo@best.com
- processors Quzah [softhome]
- processors Mik Clarke
- processors J C Lawrence
- processors Marc Hernandez
- processors Adam Wiggins
- processors Greg Underwood
- processors Adam Wiggins
- processors Chris Gray
- processors gunderwood@donet.com
- processors Jon A. Lambert
- processors Greg Underwood
- processors Petri Virkkula
- quests involving players diablo@best.com
- quests involving players Darren Henderson
- quests involving players Caliban Tiresias Darklock
- quests involving players Richard Woolcock