September 1998
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- Encryption of protocols, compression and lag... Ola Fosheim Grøstad
- Encryption of protocols, compression and lag... Adam J. Thornton
- Equipment Fit Holly Sommer
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Holly Sommer
- Equipment Fit pomales
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Brandon Cline
- Equipment Fit Matthew R. Sheahan
- Equipment Fit Chris Gray
- VT-100 and other terminal data J C Lawrence
- Intermud Communication...is it worth it? Ben Greear
- Intermud Communication...is it worth it? Caliban Tiresias Darklock
- Intermud Communication...is it worth it? Holly Sommer
- Intermud Communication...is it worth it? Ross Nicoll
- Intermud Communication...is it worth it? T. Alexander Popiel
- Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- Intermud Communication...is it worth it? chris@realm.zfn.uni-bremen.de
- Wild idea.. :) Ben Greear
- Wild idea.. :) Marc Hernandez
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Caliban Tiresias Darklock
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) quzah
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Jon A. Lambert
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Nathan F Yospe
- Wild idea.. :) Damion Schubert
- Wild idea.. :) Chris Gray
- Re:Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- ADMIN: Unsubscription J C Lawrence
- npc memory and reactions James Wilson
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions James Wilson
- npc memory and reactions T. Alexander Popiel
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions Adam Wiggins
- npc memory and reactions Richard Woolcock
- npc memory and reactions Ross Nicoll
- (fwd) CODE RELEASE: [server] SlashMUD (MacOS mud server) J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Adam Wiggins
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Travis S. Casey
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- Equipment Fit, enlightenment Hans-Henrik Staerfeldt
- Adventure on the web J C Lawrence
- A Java front end to ECGS (finally) J C Lawrence
- PERL based MUDs J C Lawrence
- Economics: Arrow's Impossibility Theorem J C Lawrence
- Economics: Arrow's Impossibility Theorem Koster, Raph
- Windows->Linux TCP/IP stack performance problems J C Lawrence
- Windows->Linux TCP/IP stack performance problems Vadim Tkachenko
- Windows->Linux TCP/IP stack performance problems Chris Gray
- Windows->Linux TCP/IP stack performance problems Alex Stewart
- OT: Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Equipment fit revisited Andy Cink
- X, Y & Z. Scott Cade
- An accidental experiment with language Damion Schubert
- Off-topic! Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Admin: Unsubscriptions J C Lawrence
- Admin: Unsubscriptions Alex Oren
- Admin: Unsubscriptions J C Lawrence
- cellular automata as universe models James Wilson
- cellular automata as universe models Joel Kelso
- cellular automata as universe models James Wilson
- [off-topic] news! Travis Casey
- [off-topic] news! J C Lawrence
- [off-topic] news! Jeroen Ruigrok/Asmodai
- Introducing the background hook Ling
- Introducing the background hook J C Lawrence
- Introducing the background hook chris@realm.zfn.uni-bremen.de
- Introducing the background hook Michael.Willey@abnamro.com
- Introducing the background hook Matt Chatterley
- Off-topic! Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Lockless DB design (was Fw: lurker emerges) J C Lawrence
- PCCTS->ANTLR J C Lawrence
- MOSIX: Multi-computer Operating System for unIX J C Lawrence
- Marian's Tailor vs. Psychopaths Hal Black
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah
- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Matthew R. Sheahan
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Richard Woolcock
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Jo Dillon
- Marian's Tailor vs. Psychopaths Damion Schubert
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Marc Hernandez
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths J C Lawrence
- Marian's Tailor vs. Psychopaths T. Alexander Popiel
- Marian's Tailor vs. Psychopaths J C Lawrence
- Marian's Tailor vs. Psychopaths Chris Gray
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths S. Patrick Gallaty
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ola Fosheim Grøstad
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ryan Prince
- Marian's Tailor vs. Psychopaths Peck, Matthew x96724c1
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Jon A. Lambert
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Project: ROADS database of MUD-related papers? J C Lawrence
- Admin J C Lawrence
- Admin: Unsubscriptions J C Lawrence
- AR's idea database Oliver Jowett
- AR's idea database James Wilson
- Forced story line... quzah [sotfhome]
- Forced story line... Marc Hernandez
- Forced story line... Damion Schubert
- ADMIN: Digests are now functioning J C Lawrence
- (had no title) quzah [sotfhome]
- (subject missing) Vladimir Prelovac
- (subject missing) J C Lawrence
- META: Web posting from list archives J C Lawrence
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? S. Patrick Gallaty
- META: What are you looking for in this list? Caliban Tiresias Darklock
- META: What are you looking for in this list? Adam J. Thornton
- META: What are you looking for in this list? Chris Gray
- META: What are you looking for in this list? Hal Black
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Caliban Tiresias Darklock
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Caliban Tiresias Darklock
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Koster, Raph
- META: What are you looking for in this list? James Wilson
- META: What are you looking for in this list? James Wilson
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Hal Black
- META: What are you looking for in this list? Joel Kelso
- META: What are you looking for in this list? ##Make Nylander
- META: What are you looking for in this list? T. Alexander Popiel
- META: What are you looking for in this list? Ola Fosheim Grøstad
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Ola Fosheim Grøstad
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Ola Fosheim Grøstad
- META: What are you looking for in this list? Felix A. Croes
- META: What are you looking for in this list? Jon A. Lambert
- META: What are you looking for in this list? Marian Griffith
- META: What are you looking for in this list? Matt Chatterley
- META: What are you looking for in this list? Benjamin D. Wiechel
- META: What are you looking for in this list? Alex Stewart
- META: who are we? Koster, Raph
- META: who are we? Caliban Tiresias Darklock
- META: who are we? T. Alexander Popiel
- META: who are we? Koster, Raph
- META: who are we? J C Lawrence
- META: who are we? quzah [sotfhome]
- META: who are we? Richard Woolcock
- META: who are we? J C Lawrence
- META: who are we? James Wilson
- META: who are we? Matt Chatterley
- META: who are we? Petri Virkkula
- META: who are we? Scatter
- META: who are we? J C Lawrence
- META: who are we? Holly Sommer
- META: who are we? Marian Griffith
- META: who are we? Marc Hernandez
- META: who are we? Matt Chatterley
- META: who are we? Benjamin D. Wiechel
- META: who are we? ApplePiMan@aol.com
- META: who are we? Alex Stewart
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Marc Hernandez
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Michael.Willey@abnamro.com
- Ugh, IS Diablo a mud? Jo Dillon
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Andy Cink
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? ##Make Nylander
- Ugh, IS Diablo a mud? Richard Woolcock
- Ugh, IS Diablo a mud? Hal Black
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Raph & Kristen Koster
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Jon Leonard
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Jon Leonard
- Medievia Koster, Raph
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Jon A. Lambert
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Marc Hernandez
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft T. Alexander Popiel
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Jon Leonard
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Andy Cink
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Koster, Raph
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Oliver Jowett
- let's call it a spellcraft J C Lawrence
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- spell design systems Travis Casey
- [CUSTOM] ScryMUD Source release 1.6.0 Ben Greear
- Spellchecking Richard Woolcock
- Spellchecking Travis Casey
- Spellchecking Koster, Raph
- Spellchecking Richard Woolcock
- Spellchecking T. Alexander Popiel
- META: who are we?/What are you looking for? Michael.Willey@abnamro.com
- Legend's speech system and moods Koster, Raph
- Legend's speech system and moods Raph & Kristen Koster
- Legend's speech system and moods quzah [sotfhome]
- Putting names on things(Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- ADMIN: Unsubscriptions J C Lawrence
- let's call it a spellcraft Koster, Raph
- MUD-Dev] META: What are you looking for in this list? Scatter
- Object transitions, was Ugh, IS Diablo a mud? Vadim Tkachenko
- META: hat are you looking for in this list? J C Lawrence
- What about minimal spanning trees? was: what do we want Hans-Henrik Staerfeldt
- Summary of off-list META comments: J C Lawrence
- FYI: gamora Vadim Tkachenko
- FYI: gamora Caliban Tiresias Darklock
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. T. Alexander Popiel
- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Adam J. Thornton
- Let's talk about numbers. Adam J. Thornton
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Brandon J. Rickman
- Metroworks JIT for Linux J C Lawrence
- numbers - was spellcraft Orion Henry
- Zelda Online Orion Henry
- FPL: Another embeddable bytecoded scripting language J C Lawrence
- Game Design Issues (Was: let's call it a spel Michael.Willey@abnamro.com
- let's call it a spellcraft Andy Cink
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Matthew R. Sheahan
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Vadim Tkachenko
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Caliban Tiresias Darklock
- Unix is a mud (Ugh, IS Diablo a mud?) Jon A. Lambert
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
Jon A. Lambert wrote:
> Ah, but isn't this another arbitrary classification of mud, "real
> time". Mud-dev is a turn-based mud. ;)
Allow me to repeat myself (from "Putting names on things"):
--- 8< ---
When it comes to MUDs I am leaning more towards 3, 4 and 5. I have spent
quite a lot of time trying to find a simple definition that is broad enough
to cover actual usage, but still excludes systems which clearly are not
MUDs. This is my definition (or close to it):
A collaborative recreational virtual world (MUD) is a system which
enables users to interact, affiliate and project a personality
remotely through a computer system in near real time. The system allows
the users to exchange successive utterances in such a way that the users
feel they are in an user-user "here and now" interactive situation.
The system presents itself as a (discrete or continuous) set of
locations. Users can move between locations and are able to distinguish
between "here" and "there" (locations contain information).
--- >8 ---
I just wonder, is this an acceptable definition for the purpose of
discussing MUD affordances, usage and user perception and feelings? Of
course, this turn based thing is interesting. Turnbased systems aren't
excluded from my definition, but I think they would have to be fairly snappy
to count as a "here and now" situation. Sometimes mud-dev does in fact
appear to fullfill this criterion. :)
> Mud-dev has solved many of the perceived problems associated with
> user-scripting and cheating. One cannot "advance" on mud-dev
> through the use of scripted respones. JC has started a list Meta
> thread (OOC?) which in essence is discussing 'list advancement' and
> 'game-balance'. Do some users have a perception that certain
> posts (or posters) are too high level? Do list newbies fear posting
> in the same manner as they fear a PK?
But it hasn't done much to protect users from virtual rape. I could easily
rape you by faking my sender address. That's a shame. (I have a small
advantage here because of my exotic name with an "Ø", which your email
program doesn't handle well :) I've also seen muds like mud-dev being
attacked by spamming scripts telling all users that one particular user is
on holiday. Pretty annoying if there are no admins around. This problem
could be solved by introducing PKing to mud-dev. Of course, hacking the
system to implement PK would be easy. I am worried about newbie bashing as
well, I was personally having a hard time here as a newbie. I was
persitently attacked, people tried to kill me on mere sight, and it
eventually turned out to be a slight misunderstanding on their part and an
extraordinary eagerness to participate on my part. I think newbies should
be given some slack, maybe PK protection until they reach level 30, as in
M59. We should all try to remember that newbies need to make themselves
visible in order to find friends to explore the world with. It isn't nice to
fall down into the deepest dungeons when all you have to protect your life
with is a mace.
> Ok, maybe some of you may have strong suspicions my responses are
> scripted.
Yes I do, and I think you might as well admit it. Admin! Jon is cheating.
Look, I have it all logged:
"On 26 Sep 98, Ola Fosheim Gr°stad wrote:"
And he ruined one of my points in the process. This isn't fair. I want new
arguments to make up for all the time I lost!
> I'll admit I have strong suspicions some posters are
> cheating when they use phrases like "well X comes for free in my
> implementation". :P
It is called roleplaying! :P
Ola wrote:
> > What's the bloody point in discussing a classification system
> > without discussing the purpose?
> We are asking exactly the same question. Nobody is answering it.
I know. And I basically asked the same question indirectly in my "putting
names on things" post. No response. I figured a more tabloid and
provocative one could help.
> I also agree that it may be a "politically" motivated question.
So, if it is... What does "politics" imply? I would say that politics
implies defining a valuesystem. As most listmembers (myself included)
probably have invested quite a bit of time in MUDs they clearly would
benefit from defining MUDs as having value. If MUDs don't have value we
would have wasted a fortune. The more value MUDs have, the more meaning of
life does our own lives have. Now we get to the really tricky part: defining
out those things that could be associated with MUDs which we see as a threat
to our general valuesystems. Quake is a sure bet with it's utterly
antisocial and destructive philosophy. Diablo is a good second with an
utterly unstable world situation, humans like somewhat stable surroundings.
I don't see anything wrong with this, in fact, I even agree to a large
degree. It's important to ask oneself as a designer if one believes that
the system being created is going to be beneficial to the user's life as a
whole. I don't see how repetitive and addictive MUDs which require 8 hours
playtime per day fit the bill. I see this as being manipulative, and it is
comparable to encouraging gambling addiction. However, this is because my
meaning of life (MOL) is what it is. My MOL will (hopefully) be an integral
part of the visions I pursue, and therefore also a part of what I am
interested in MUDs and probably also how I define them.
So, if we are not able to agree on the the definition of MUD then we are
probably not going to agree on the vision either. That is good in my
opinion. However, we might be able to agree that a (temporary or local)
definition of MUD is reasonable for discussing a particular vision or issue
without that really being a threat to anything of value. Right?
> I have no desire to see the list come to any agreement whatsoever
> on the definition. Why? Because it logically follows that if
> one successfully "nails this jelly to a tree" it will stiffen and dry
> up making discussions of IRC social interaction, graphical servers,
> game play in Zork and Diablo, pure story-telling, habitats, etc.
> off-topic and therefore low-signal.
Oh no, it doesn't! If we are allowed to discuss hardcoded vectors then we
may discuss Zork as well. (Btw, there are plenty of good reasons for using
fixed length vectors and hardcoded limits, in 2D arrays it makes for faster
execution on most processors (log2size), static vectors in structs may help
on caching, O(N^2) algorithms and I(N^2) look up tables (LUT)s may require
small vector sizes etc)
--
Ola
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Kylotan
- Unix is a mud (Ugh, IS Diablo a mud?) Adam Wiggins
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Adam Wiggins
- Unix is a mud (Ugh, IS Diablo a mud?) Adam J. Thornton
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Jon Leonard
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Nathan F Yospe
- After a long absense, a semi-return (and TFD) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Travis Casey
- After a long absense, a semi-return (and TFD) J C Lawrence
- After a long absense, a semi-return (and TFD) Caliban Tiresias Darklock
- [MUD-Dev] apocalypse@pipeline.com
- Room descriptions Koster, Raph
- Room descriptions Caliban Tiresias Darklock
- Room descriptions Koster, Raph
- Room descriptions Marian Griffith
- Room descriptions Orion Henry
- Room descriptions Raph & Kristen Koster
- Room descriptions Hal Black
- Room descriptions apocalypse@pipeline.com
- Room descriptions Travis Casey
- Room descriptions Hal Black
- Room descriptions apocalypse@pipeline.com
- Room descriptions Hal Black
- Room descriptions Caliban Tiresias Darklock
- Room descriptions J C Lawrence
- Room descriptions apocalypse@pipeline.com
- Room descriptions Hal Black
- Room descriptions J C Lawrence
- Room descriptions Nathan F Yospe
- Room descriptions Hal Black
- Room descriptions Richard Woolcock
- Room descriptions #Make Nylander
- Room descriptions quzah [sotfhome]
- Room descriptions Richard Woolcock
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions J C Lawrence
- Room descriptions Nathan F Yospe
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions S. Patrick Gallaty
- Room descriptions Koster, Raph
- Room descriptions S. Patrick Gallaty
- Room descriptions Travis S. Casey
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions ApplePiMan@aol.com
- Room descriptions Jon A. Lambert
- Room descriptions Travis S. Casey
- Room descriptions ApplePiMan@aol.com
- Room descriptions Jon A. Lambert
- Room descriptions Adam Wiggins
- Room descriptions Nathan F Yospe
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Matt Chatterley
- Room descriptions J C Lawrence
- Room descriptions Travis Casey
- Room descriptions Chris Gray
- Room descriptions Adam J. Thornton
- Room descriptions Chris Gray
- Room descriptions Chris Gray
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- MCP/2.1 client-server message protocol... Andrew Wilson
- EC Habitats Beta Program URL... Andrew Wilson
- Autogenerated room descriptions T. Alexander Popiel
- Autogenerated room descriptions J C Lawrence
- Autogenerated room descriptions Nathan F Yospe
- Autogenerated room descriptions Richard Woolcock
- Autogenerated room descriptions S. Patrick Gallaty
- [CUSTOM] ScryMUD is opening for Beta on Oct 1! Ben Greear
- A little help Dale Hoffman
- A little help Robert Woods
- A little help Ling
- A little help Marc Bowden
- A little help Ling
- A little help Richard Woolcock
- A little help Michael.Willey@abnamro.com
- A little help Hans-Henrik Staerfeldt
- A little help T. Alexander Popiel
- A little help chris@realm.zfn.uni-bremen.de
- A little help Marc Bowden
- A little help Koster, Raph
- A little help Koster, Raph
- Mud adverts, was: ScryMUD is opening for Beta on Oct 1! Richard Woolcock
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) James Wilson
- Simulation (Was Room descriptions) Hans-Henrik Staerfeldt
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- UO lawsuit (fwd) Adam Wiggins
- UO lawsuit (fwd) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener
- Telnet Echo OFF/ON commands and other thingies.. Marc Bowden
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener, Jr.
- Telnet Echo OFF/ON commands and other thingies.. Caliban Tiresias Darklock
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. James Wilson
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray