September 1998
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- Encryption of protocols, compression and lag... Ola Fosheim Grøstad
- Encryption of protocols, compression and lag... Adam J. Thornton
- Equipment Fit Holly Sommer
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Holly Sommer
- Equipment Fit pomales
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Brandon Cline
- Equipment Fit Matthew R. Sheahan
- Equipment Fit Chris Gray
- VT-100 and other terminal data J C Lawrence
- Intermud Communication...is it worth it? Ben Greear
- Intermud Communication...is it worth it? Caliban Tiresias Darklock
- Intermud Communication...is it worth it? Holly Sommer
- Intermud Communication...is it worth it? Ross Nicoll
- Intermud Communication...is it worth it? T. Alexander Popiel
- Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- Intermud Communication...is it worth it? chris@realm.zfn.uni-bremen.de
- Wild idea.. :) Ben Greear
- Wild idea.. :) Marc Hernandez
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Caliban Tiresias Darklock
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) quzah
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Jon A. Lambert
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Nathan F Yospe
- Wild idea.. :) Damion Schubert
- Wild idea.. :) Chris Gray
- Re:Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- ADMIN: Unsubscription J C Lawrence
- npc memory and reactions James Wilson
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions James Wilson
- npc memory and reactions T. Alexander Popiel
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions Adam Wiggins
- npc memory and reactions Richard Woolcock
- npc memory and reactions Ross Nicoll
- (fwd) CODE RELEASE: [server] SlashMUD (MacOS mud server) J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Adam Wiggins
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Travis S. Casey
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- Equipment Fit, enlightenment Hans-Henrik Staerfeldt
- Adventure on the web J C Lawrence
- A Java front end to ECGS (finally) J C Lawrence
- PERL based MUDs J C Lawrence
- Economics: Arrow's Impossibility Theorem J C Lawrence
- Economics: Arrow's Impossibility Theorem Koster, Raph
- Windows->Linux TCP/IP stack performance problems J C Lawrence
- Windows->Linux TCP/IP stack performance problems Vadim Tkachenko
- Windows->Linux TCP/IP stack performance problems Chris Gray
- Windows->Linux TCP/IP stack performance problems Alex Stewart
- OT: Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Equipment fit revisited Andy Cink
- X, Y & Z. Scott Cade
- An accidental experiment with language Damion Schubert
- Off-topic! Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Admin: Unsubscriptions J C Lawrence
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- Admin: Unsubscriptions J C Lawrence
- cellular automata as universe models James Wilson
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- cellular automata as universe models James Wilson
- [off-topic] news! Travis Casey
- [off-topic] news! J C Lawrence
- [off-topic] news! Jeroen Ruigrok/Asmodai
- Introducing the background hook Ling
- Introducing the background hook J C Lawrence
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- Introducing the background hook Michael.Willey@abnamro.com
- Introducing the background hook Matt Chatterley
- Off-topic! Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Lockless DB design (was Fw: lurker emerges) J C Lawrence
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- Marian's Tailor vs. Psychopaths Hal Black
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- Marian's Tailor vs. Psychopaths quzah
- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Matthew R. Sheahan
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Richard Woolcock
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Jo Dillon
- Marian's Tailor vs. Psychopaths Damion Schubert
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Marc Hernandez
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths J C Lawrence
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- Marian's Tailor vs. Psychopaths Koster, Raph
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- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths S. Patrick Gallaty
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ola Fosheim Grøstad
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Koster, Raph
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- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ryan Prince
- Marian's Tailor vs. Psychopaths Peck, Matthew x96724c1
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Jon A. Lambert
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Project: ROADS database of MUD-related papers? J C Lawrence
- Admin J C Lawrence
- Admin: Unsubscriptions J C Lawrence
- AR's idea database Oliver Jowett
- AR's idea database James Wilson
- Forced story line... quzah [sotfhome]
- Forced story line... Marc Hernandez
- Forced story line... Damion Schubert
- ADMIN: Digests are now functioning J C Lawrence
- (had no title) quzah [sotfhome]
- (subject missing) Vladimir Prelovac
- (subject missing) J C Lawrence
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- META: What are you looking for in this list? ##Make Nylander
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- META: who are we? Koster, Raph
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- META: who are we? T. Alexander Popiel
- META: who are we? Koster, Raph
- META: who are we? J C Lawrence
- META: who are we? quzah [sotfhome]
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- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Marc Hernandez
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Michael.Willey@abnamro.com
- Ugh, IS Diablo a mud? Jo Dillon
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Andy Cink
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? ##Make Nylander
- Ugh, IS Diablo a mud? Richard Woolcock
- Ugh, IS Diablo a mud? Hal Black
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Raph & Kristen Koster
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Jon Leonard
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Jon Leonard
- Medievia Koster, Raph
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Jon A. Lambert
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Marc Hernandez
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft T. Alexander Popiel
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Jon Leonard
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Andy Cink
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft James Wilson
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- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Koster, Raph
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- let's call it a spellcraft Travis Casey
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- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Oliver Jowett
- let's call it a spellcraft J C Lawrence
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- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- spell design systems Travis Casey
- [CUSTOM] ScryMUD Source release 1.6.0 Ben Greear
- Spellchecking Richard Woolcock
- Spellchecking Travis Casey
- Spellchecking Koster, Raph
- Spellchecking Richard Woolcock
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- Legend's speech system and moods Koster, Raph
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- Legend's speech system and moods quzah [sotfhome]
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- Let's talk about numbers. Jon A. Lambert
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- Let's talk about numbers. T. Alexander Popiel
- Let's talk about numbers. Caliban Tiresias Darklock
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- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Adam J. Thornton
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- Metroworks JIT for Linux J C Lawrence
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- Game Design Issues (Was: let's call it a spel Michael.Willey@abnamro.com
- let's call it a spellcraft Andy Cink
From: "Peck, Matthew x96724c1" <x96724@exmail.usma.army.mil>
>> I have a question for you, did you get rid of hit points as well? Is
>> there some method for your players to gain them as they proceed down
>> the course of the game? If not, how do you explain that a person who
>> has just started has x number of hitpoints, where a player who has
>> been there a week has 3x hitpoints? When I think about hitpoints, the
>> concept seems absurd. The ability for certain people to take more
>> damage than others simply doesn't exist (for the most part) in the
>> world. Granted, some people (boxers and the like) can take large
>> amounts of physical abuse. However, there are limits to that. And a
>> gunshot to the head will kill the boxer just as much as a "normal"
>> person. This gunshot does the same amount of damage to both, so where
>> do hit points come in?
We're straying dangerously close to a holy war here, and I know that
is not what we need on a list of this caliber, so I will be brief.
I find the level concept to be a bit weird, because it draws so
heavily from the AD&D model. That is, you start a typical mud with
25-35 hp or thereabouts. At level 10, how many do you have? Probably
80-100? And at 20th? 200? 250? How does a level 1 have 25hp when a
level 20 has 250hp? You made an extremely valid point, a body cannot
take more than a certain amount of damage before dying. If it was
a sheer matter of skills people learn to take damage, then I would
think you would still have 25hp, but you would be missed a lot more,
or a blow would be reduced in factor of damage, or some such.
I think in most people's minds, it's a willing suspension of
disbelief. We all know that people can't really slash each other
50 times with a sword before one of them dies, but it wouldn't
be fun for a lot of us if you died in a hit either. So we can
debate the necessity of hit points, as well as levels. However,
I resent being told "Stop! Don't you dare get rid of levels!"
That was my point :) I don't want a holy war, I was just trying
to point out it was a somewhat shortsighted point of view, and
was trying to point out levels aren't the end all be all of the
mudding universe.
>> Levels are the same way. A person who is level 10 will have a
>> generally more alert stance than a level 1 person, allowing him to do
>> more with the same abilities. So he might hit harder, ride a horse
>> better, etc., than the poor newbie. Going back to my example with the
>> gunshot to the head. Someone of high enough level could theoretically
>> judge that someone with a gun aimed at them is about to shoot (seeing
>> their stance, seeing the muscles tighten on their hand) and take
>> steps to evade, allowing him to survive a gunshot.
While this is certainly possible, if you're going to debate
gunshots.. I'd say even a skilled fighter is going to have
to be very VERY good to dodge a bullet.
>> I consider hit points, levels, and all those other things to be
>> abstractions. They don't exist in real life, but they make the lives
>> of many people easier. It also gives the players a sense of
>> accomplishment. People can point to certain benchmarks of their
>> character and know that they are getting somewhere. When I play a
>> mortal character, I become heavily involved in role-play, to the
>> extent where I will not step out of character to fight a mob I know
>> has something I want or can give me some experience. Yet, I still
>> find gaining levels to be strangely satisfying and rewarding.
Levels can be a useful abstraction, but there's more out there of
interest than just levels :) I'm not going to argue about it, I
was only trying to show the other side of the coin.
>> I would like to point out that I have nothing against level-less MUDs.
>> If you can come up with some kind of model that allows people who are
>> generally more wise in the ways of the world to have greater
>> abilities, then more power to you. But for me, they make my life
>> easier, so I retain them. and the end result is nearly the same. A
>> level 50 person can still kill a level 15 person (under normal
>> conditions) and someone on a level -less mud who has spent time
>> developing their character can still kill a newbie. Its just a matter
>> of what you prefer.
It doesn't seem very complex at all, to me. A level based system is
somewhat fortunate in that it has a magic number to use in computing
almost all other values on the mud. (Attack? Use level d4, d6, d8.
To hit? Use level(ch) - level(victim), etc, etc) When I took stock
code and started removing level from it, only then did I realize
how pervasively that level factors into diku type muds.
For my mud, I simply set it up to run off of skills and stats
rather than "level". Your stats and skills go up through use,
and they determine how well you do what you do. The more skill
you have at task X, the better you will do. Skills and stats
are effectively limitless, with some boundaries imposed by
race. (And they do get exponentially harder to raise, so at
some point people will either cap out or get so high it takes
an eternity to get another point) I'm still debating on what
to do about things like hit points and such, but for now they
will probably remain. But they can be based off of stats and
other abilities, rather than level. This cleans up a lot of
inconsistency, at least in my mind. To each his own.
I'm all for intelligent discussion, but let's not get into
a holy war here. Codebase vs codebase is bad enough, let's
not go into levels vs leveless, it was never my intent. I
only wanted to expand the topics at hand.
Andy
------------------------------------------------------
EARTH FIRST! We'll stripmine the other planets later.
Head Coder for Renegade Knights MUD
Ranthor@earthlink.net - let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Matthew R. Sheahan
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Caliban Tiresias Darklock
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- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Caliban Tiresias Darklock
- Unix is a mud (Ugh, IS Diablo a mud?) Jon A. Lambert
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- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
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- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Jon Leonard
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Nathan F Yospe
- After a long absense, a semi-return (and TFD) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Travis Casey
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- [MUD-Dev] apocalypse@pipeline.com
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- Room descriptions Chris Gray
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- MCP/2.1 client-server message protocol... Andrew Wilson
- EC Habitats Beta Program URL... Andrew Wilson
- Autogenerated room descriptions T. Alexander Popiel
- Autogenerated room descriptions J C Lawrence
- Autogenerated room descriptions Nathan F Yospe
- Autogenerated room descriptions Richard Woolcock
- Autogenerated room descriptions S. Patrick Gallaty
- [CUSTOM] ScryMUD is opening for Beta on Oct 1! Ben Greear
- A little help Dale Hoffman
- A little help Robert Woods
- A little help Ling
- A little help Marc Bowden
- A little help Ling
- A little help Richard Woolcock
- A little help Michael.Willey@abnamro.com
- A little help Hans-Henrik Staerfeldt
- A little help T. Alexander Popiel
- A little help chris@realm.zfn.uni-bremen.de
- A little help Marc Bowden
- A little help Koster, Raph
- A little help Koster, Raph
- Mud adverts, was: ScryMUD is opening for Beta on Oct 1! Richard Woolcock
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) James Wilson
- Simulation (Was Room descriptions) Hans-Henrik Staerfeldt
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- UO lawsuit (fwd) Adam Wiggins
- UO lawsuit (fwd) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener
- Telnet Echo OFF/ON commands and other thingies.. Marc Bowden
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener, Jr.
- Telnet Echo OFF/ON commands and other thingies.. Caliban Tiresias Darklock
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. James Wilson
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray