September 1998
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- Encryption of protocols, compression and lag... Ola Fosheim Grøstad
- Encryption of protocols, compression and lag... Adam J. Thornton
- Equipment Fit Holly Sommer
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Holly Sommer
- Equipment Fit pomales
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Brandon Cline
- Equipment Fit Matthew R. Sheahan
- Equipment Fit Chris Gray
- VT-100 and other terminal data J C Lawrence
- Intermud Communication...is it worth it? Ben Greear
- Intermud Communication...is it worth it? Caliban Tiresias Darklock
- Intermud Communication...is it worth it? Holly Sommer
- Intermud Communication...is it worth it? Ross Nicoll
- Intermud Communication...is it worth it? T. Alexander Popiel
- Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- Intermud Communication...is it worth it? chris@realm.zfn.uni-bremen.de
- Wild idea.. :) Ben Greear
- Wild idea.. :) Marc Hernandez
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Caliban Tiresias Darklock
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) quzah
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Jon A. Lambert
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Nathan F Yospe
- Wild idea.. :) Damion Schubert
- Wild idea.. :) Chris Gray
- Re:Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- ADMIN: Unsubscription J C Lawrence
- npc memory and reactions James Wilson
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions James Wilson
- npc memory and reactions T. Alexander Popiel
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions Adam Wiggins
- npc memory and reactions Richard Woolcock
- npc memory and reactions Ross Nicoll
- (fwd) CODE RELEASE: [server] SlashMUD (MacOS mud server) J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Adam Wiggins
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Travis S. Casey
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- Equipment Fit, enlightenment Hans-Henrik Staerfeldt
- Adventure on the web J C Lawrence
- A Java front end to ECGS (finally) J C Lawrence
- PERL based MUDs J C Lawrence
- Economics: Arrow's Impossibility Theorem J C Lawrence
- Economics: Arrow's Impossibility Theorem Koster, Raph
- Windows->Linux TCP/IP stack performance problems J C Lawrence
- Windows->Linux TCP/IP stack performance problems Vadim Tkachenko
- Windows->Linux TCP/IP stack performance problems Chris Gray
- Windows->Linux TCP/IP stack performance problems Alex Stewart
- OT: Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Equipment fit revisited Andy Cink
- X, Y & Z. Scott Cade
- An accidental experiment with language Damion Schubert
- Off-topic! Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Admin: Unsubscriptions J C Lawrence
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- Admin: Unsubscriptions J C Lawrence
- cellular automata as universe models James Wilson
- cellular automata as universe models Joel Kelso
- cellular automata as universe models James Wilson
- [off-topic] news! Travis Casey
- [off-topic] news! J C Lawrence
- [off-topic] news! Jeroen Ruigrok/Asmodai
- Introducing the background hook Ling
- Introducing the background hook J C Lawrence
- Introducing the background hook chris@realm.zfn.uni-bremen.de
- Introducing the background hook Michael.Willey@abnamro.com
- Introducing the background hook Matt Chatterley
- Off-topic! Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
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- PCCTS->ANTLR J C Lawrence
- MOSIX: Multi-computer Operating System for unIX J C Lawrence
- Marian's Tailor vs. Psychopaths Hal Black
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- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah
- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Matthew R. Sheahan
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Richard Woolcock
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Jo Dillon
- Marian's Tailor vs. Psychopaths Damion Schubert
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Marc Hernandez
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths J C Lawrence
- Marian's Tailor vs. Psychopaths T. Alexander Popiel
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- Marian's Tailor vs. Psychopaths Chris Gray
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
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- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
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- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths S. Patrick Gallaty
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ola Fosheim Grøstad
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths Marian Griffith
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- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ryan Prince
- Marian's Tailor vs. Psychopaths Peck, Matthew x96724c1
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Jon A. Lambert
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Project: ROADS database of MUD-related papers? J C Lawrence
- Admin J C Lawrence
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- AR's idea database Oliver Jowett
- AR's idea database James Wilson
- Forced story line... quzah [sotfhome]
- Forced story line... Marc Hernandez
- Forced story line... Damion Schubert
- ADMIN: Digests are now functioning J C Lawrence
- (had no title) quzah [sotfhome]
- (subject missing) Vladimir Prelovac
- (subject missing) J C Lawrence
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- META: What are you looking for in this list? J C Lawrence
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- META: What are you looking for in this list? ##Make Nylander
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- META: who are we? Caliban Tiresias Darklock
- META: who are we? T. Alexander Popiel
- META: who are we? Koster, Raph
- META: who are we? J C Lawrence
- META: who are we? quzah [sotfhome]
- META: who are we? Richard Woolcock
- META: who are we? J C Lawrence
- META: who are we? James Wilson
- META: who are we? Matt Chatterley
- META: who are we? Petri Virkkula
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- META: who are we? J C Lawrence
- META: who are we? Holly Sommer
- META: who are we? Marian Griffith
- META: who are we? Marc Hernandez
- META: who are we? Matt Chatterley
- META: who are we? Benjamin D. Wiechel
- META: who are we? ApplePiMan@aol.com
- META: who are we? Alex Stewart
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Marc Hernandez
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Michael.Willey@abnamro.com
- Ugh, IS Diablo a mud? Jo Dillon
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Andy Cink
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? ##Make Nylander
- Ugh, IS Diablo a mud? Richard Woolcock
- Ugh, IS Diablo a mud? Hal Black
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Raph & Kristen Koster
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Jon Leonard
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Jon Leonard
- Medievia Koster, Raph
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Jon A. Lambert
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Marc Hernandez
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft T. Alexander Popiel
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Jon Leonard
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Andy Cink
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Koster, Raph
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Oliver Jowett
- let's call it a spellcraft J C Lawrence
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- spell design systems Travis Casey
- [CUSTOM] ScryMUD Source release 1.6.0 Ben Greear
- Spellchecking Richard Woolcock
- Spellchecking Travis Casey
- Spellchecking Koster, Raph
- Spellchecking Richard Woolcock
- Spellchecking T. Alexander Popiel
- META: who are we?/What are you looking for? Michael.Willey@abnamro.com
- Legend's speech system and moods Koster, Raph
- Legend's speech system and moods Raph & Kristen Koster
- Legend's speech system and moods quzah [sotfhome]
- Putting names on things(Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- ADMIN: Unsubscriptions J C Lawrence
- let's call it a spellcraft Koster, Raph
- MUD-Dev] META: What are you looking for in this list? Scatter
- Object transitions, was Ugh, IS Diablo a mud? Vadim Tkachenko
- META: hat are you looking for in this list? J C Lawrence
- What about minimal spanning trees? was: what do we want Hans-Henrik Staerfeldt
- Summary of off-list META comments: J C Lawrence
- FYI: gamora Vadim Tkachenko
- FYI: gamora Caliban Tiresias Darklock
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. T. Alexander Popiel
- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Adam J. Thornton
- Let's talk about numbers. Adam J. Thornton
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Brandon J. Rickman
- Metroworks JIT for Linux J C Lawrence
- numbers - was spellcraft Orion Henry
- Zelda Online Orion Henry
- FPL: Another embeddable bytecoded scripting language J C Lawrence
- Game Design Issues (Was: let's call it a spel Michael.Willey@abnamro.com
____________________Reply Separator____________________
Subject: [MUD-Dev] Re: let's call it a spellcraft
Author: mud-dev@kanga.nu ("S. Patrick Gallaty" <choke@sirius.com>)
Date: 9/25/98 5:55 PM
-----Original Message-----
>From: Michael.Willey@abnamro.com <Michael.Willey@abnamro.com>
>To: mud-dev@kanga.nu <mud-dev@kanga.nu>
>Date: Friday, 25 September, 1998 09:51
>Subject: [MUD-Dev] Re: let's call it a spellcraft
>>So I'm trying to develop a game system along completely
>>different assumptions. Allowing characters to begin
>>with professional level skills, assuming that players
>
>This is a flawed precept, IMO. Taking away the newbie
>stage has two effects. One it thrusts the new player into
>a complex situation (already developed skills) and secondly
>it robs the mud of that initiation phase where new players
>have to struggle and adapt.
The newbie stage won't be eliminated, but it will become
a period of learning about the system and the worlds,
rather than just increasing numbers. Struggling and
adapting remain, but in different forms. Having the
skills and learning to use them effectively are two
separate things - see any paper RPG where characters
begin at a "professional" or equivalent level: Shadowrun,
Hero, Gurps, WoD, Amber, etc. Even AD&D holds the
concept that "adventurers" are basically more competent
than normal people.
>>may spend 8 or more hours a day for years advancing
>>these abilities, and trying to take the focus away from
>>the whole "leveling" concept, as starters.
>
>Stop!
>The 'leveling' concept amonst adventuring muds is a
>tried and true concept. You are doing what UO did, imo
>which is to confuse playability. There's a very good reason
>why levels and level concepts work, and that simply is
>because it's an unambiguous marker of accomplishment.
It's only one scale of accomplishment. XP is just a
number. There are other ways, and there are better ways.
There will still be measures of accomplishment over the
system expressed in numbers (or adjectives), and there
will be measures of accomplishment expressed more subtly,
in terms of adventures lived, stories told, bottoms kicked.
In my view, these are a better and more meaningful
measure of accomplishment than getting another experience
point. There's still a great deal of gain - even in
the system now, learning another point of Spectrum magic
causes infinitely more excitement than getting more XP.
Finding Bob the Golem for the first time is cause for
real celebration. Leveling isn't gone, but it's changed.
It may even take a bit of a back seat to other elements.
>Whenever you are thinking of designing a satisfying game
>system you have to remember the three elements.
> 1) Suspension of disbelief
> 2) Progress related to effort
> 3) Goal and reward
My goal is not to eliminate #3, but to change it. In
doing so, I wouldn't mind if it lost some of it's dominance
over the other two elements as well.
[snip]
>I might make a suggestion here -
>The goal to give players after they have conquered the
>game system is to become something more than just a player -
>in the old days we made them wizards. That was the #3
>element. Now in the days of all these (grrr) Dikumuds
>players don't have this objective. This sort of attitude
>as bled over into other muds as well, where there's no
>'goal' to advancement.
>This is a failure of game design IMO. Lack of goal
>is a major problem, and screws up the player experience
>at the top end.
Remembering quite fondly the "good old days" of play-
to-wiz LP's scattered across the landscape, I can't agree
that changing that goal was a bad idea. The skills that
make a good player differ quite a bit from the skills
that make a good staff member. DS's first design decision
was to remove play-to-wiz (way back in '91, when that
was a radical concept in LP-dom), and we've never regretted
it. That was the beginning of our entire administration
philosophy, which is very businesslike in nature.
>If you don't want to let players become wizards, let
>them become something else - let them become in-game
>demigods or heroes, through quests and *cooperation
>of other players.*
[SNIP]
>My point is that this is a multi-player game. Leverage
>and maximize that multi-player aspect.. use it to your
>advantage and you have a whole new dimension to pursue.
Although becoming demigods wouldn't mesh well with our
background, I do understand and agree with your point
on goals. But I want a system where there isn't a defined
and limited set of goals to choose from. I see mastering
the system as a worthwhile goal, but I'd like that to
be more than just maximizing some numbers. I see building
a power base with which to steer the lives of other mortals
as a worthwhile goal, but I want as many methods of doing
that as you can think up. Mostly, the stated goal of the
game is "have fun".
>The solution is not throw away the basic elements of
>successful game design. That won't get you anything
>but frustrated players and more ambiguous problems.
I'm not throwing away basic elements of successful game
design. I'm letting an already successful game evolve
into the next level of it's design. Most of the concepts
I'm working on for DS2 aren't new at all, simply refinements
and continuations of what we already have. We've always
been a bit different from the pack, and there's more
than enough room out there for a few muds. I think
being different is a selling point. Our design
team's goal is to take our current system and place it
in a crucible, refine it down to the purest essence
of Dreamshadow, and build from that. - let's call it a spellcraft Andy Cink
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Matthew R. Sheahan
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Vadim Tkachenko
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Caliban Tiresias Darklock
- Unix is a mud (Ugh, IS Diablo a mud?) Jon A. Lambert
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Kylotan
- Unix is a mud (Ugh, IS Diablo a mud?) Adam Wiggins
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Adam Wiggins
- Unix is a mud (Ugh, IS Diablo a mud?) Adam J. Thornton
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Jon Leonard
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Nathan F Yospe
- After a long absense, a semi-return (and TFD) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Travis Casey
- After a long absense, a semi-return (and TFD) J C Lawrence
- After a long absense, a semi-return (and TFD) Caliban Tiresias Darklock
- [MUD-Dev] apocalypse@pipeline.com
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- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- MCP/2.1 client-server message protocol... Andrew Wilson
- EC Habitats Beta Program URL... Andrew Wilson
- Autogenerated room descriptions T. Alexander Popiel
- Autogenerated room descriptions J C Lawrence
- Autogenerated room descriptions Nathan F Yospe
- Autogenerated room descriptions Richard Woolcock
- Autogenerated room descriptions S. Patrick Gallaty
- [CUSTOM] ScryMUD is opening for Beta on Oct 1! Ben Greear
- A little help Dale Hoffman
- A little help Robert Woods
- A little help Ling
- A little help Marc Bowden
- A little help Ling
- A little help Richard Woolcock
- A little help Michael.Willey@abnamro.com
- A little help Hans-Henrik Staerfeldt
- A little help T. Alexander Popiel
- A little help chris@realm.zfn.uni-bremen.de
- A little help Marc Bowden
- A little help Koster, Raph
- A little help Koster, Raph
- Mud adverts, was: ScryMUD is opening for Beta on Oct 1! Richard Woolcock
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) James Wilson
- Simulation (Was Room descriptions) Hans-Henrik Staerfeldt
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- UO lawsuit (fwd) Adam Wiggins
- UO lawsuit (fwd) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener
- Telnet Echo OFF/ON commands and other thingies.. Marc Bowden
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener, Jr.
- Telnet Echo OFF/ON commands and other thingies.. Caliban Tiresias Darklock
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. James Wilson
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray