September 1998
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- Encryption of protocols, compression and lag... Ola Fosheim Grøstad
- Encryption of protocols, compression and lag... Adam J. Thornton
- Equipment Fit Holly Sommer
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Holly Sommer
- Equipment Fit pomales
- Equipment Fit Hans-Henrik Staerfeldt
- Equipment Fit Brandon Cline
- Equipment Fit Matthew R. Sheahan
- Equipment Fit Chris Gray
- VT-100 and other terminal data J C Lawrence
- Intermud Communication...is it worth it? Ben Greear
- Intermud Communication...is it worth it? Caliban Tiresias Darklock
- Intermud Communication...is it worth it? Holly Sommer
- Intermud Communication...is it worth it? Ross Nicoll
- Intermud Communication...is it worth it? T. Alexander Popiel
- Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- Intermud Communication...is it worth it? chris@realm.zfn.uni-bremen.de
- Wild idea.. :) Ben Greear
- Wild idea.. :) Marc Hernandez
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Caliban Tiresias Darklock
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Ben Greear
- Wild idea.. :) Ben Greear
- Wild idea.. :) Adam J. Thornton
- Wild idea.. :) Ben Greear
- Wild idea.. :) quzah
- Wild idea.. :) Adam Wiggins
- Wild idea.. :) Jon A. Lambert
- Wild idea.. :) Vadim Tkachenko
- Wild idea.. :) Nathan F Yospe
- Wild idea.. :) Damion Schubert
- Wild idea.. :) Chris Gray
- Re:Intermud Communication...is it worth it? Michael.Willey@abnamro.com
- ADMIN: Unsubscription J C Lawrence
- npc memory and reactions James Wilson
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions James Wilson
- npc memory and reactions T. Alexander Popiel
- npc memory and reactions Caliban Tiresias Darklock
- npc memory and reactions Adam Wiggins
- npc memory and reactions Richard Woolcock
- npc memory and reactions Ross Nicoll
- (fwd) CODE RELEASE: [server] SlashMUD (MacOS mud server) J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Ben Greear
- [CODE QUESTION] How to encode floats into bytes? T. Alexander Popiel
- [CODE QUESTION] How to encode floats into bytes? Adam Wiggins
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Travis S. Casey
- [CODE QUESTION] How to encode floats into bytes? Ola Fosheim Grøstad
- [CODE QUESTION] How to encode floats into bytes? Richard Woolcock
- [CODE QUESTION] How to encode floats into bytes? J C Lawrence
- [CODE QUESTION] How to encode floats into bytes? Adam J. Thornton
- Equipment Fit, enlightenment Hans-Henrik Staerfeldt
- Adventure on the web J C Lawrence
- A Java front end to ECGS (finally) J C Lawrence
- PERL based MUDs J C Lawrence
- Economics: Arrow's Impossibility Theorem J C Lawrence
- Economics: Arrow's Impossibility Theorem Koster, Raph
- Windows->Linux TCP/IP stack performance problems J C Lawrence
- Windows->Linux TCP/IP stack performance problems Vadim Tkachenko
- Windows->Linux TCP/IP stack performance problems Chris Gray
- Windows->Linux TCP/IP stack performance problems Alex Stewart
- OT: Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Equipment fit revisited Andy Cink
- X, Y & Z. Scott Cade
- An accidental experiment with language Damion Schubert
- Off-topic! Windows-> Linux TCP/IP stack performance problems J C Lawrence
- Admin: Unsubscriptions J C Lawrence
- Admin: Unsubscriptions Alex Oren
- Admin: Unsubscriptions J C Lawrence
- cellular automata as universe models James Wilson
- cellular automata as universe models Joel Kelso
- cellular automata as universe models James Wilson
- [off-topic] news! Travis Casey
- [off-topic] news! J C Lawrence
- [off-topic] news! Jeroen Ruigrok/Asmodai
- Introducing the background hook Ling
- Introducing the background hook J C Lawrence
- Introducing the background hook chris@realm.zfn.uni-bremen.de
- Introducing the background hook Michael.Willey@abnamro.com
- Introducing the background hook Matt Chatterley
- Off-topic! Off-topic! Windows-> Linux TCP/IP stack performance problems Adam Wiggins
- Lockless DB design (was Fw: lurker emerges) J C Lawrence
- PCCTS->ANTLR J C Lawrence
- MOSIX: Multi-computer Operating System for unIX J C Lawrence
- Marian's Tailor vs. Psychopaths Hal Black
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah
- Marian's Tailor vs. Psychopaths James Wilson
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Matthew R. Sheahan
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Richard Woolcock
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Jo Dillon
- Marian's Tailor vs. Psychopaths Damion Schubert
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Marc Hernandez
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths J C Lawrence
- Marian's Tailor vs. Psychopaths T. Alexander Popiel
- Marian's Tailor vs. Psychopaths J C Lawrence
- Marian's Tailor vs. Psychopaths Chris Gray
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths S. Patrick Gallaty
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ola Fosheim Grøstad
- Marian's Tailor vs. Psychopaths Adam Wiggins
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths Koster, Raph
- Marian's Tailor vs. Psychopaths Ryan Prince
- Marian's Tailor vs. Psychopaths Peck, Matthew x96724c1
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Jon A. Lambert
- Marian's Tailor vs. Psychopaths ApplePiMan@aol.com
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths Marian Griffith
- Marian's Tailor vs. Psychopaths apocalypse@pipeline.com
- Marian's Tailor vs. Psychopaths quzah [sotfhome]
- Marian's Tailor vs. Psychopaths Benjamin D. Wiechel
- Marian's Tailor vs. Psychopaths Michael.Willey@abnamro.com
- Project: ROADS database of MUD-related papers? J C Lawrence
- Admin J C Lawrence
- Admin: Unsubscriptions J C Lawrence
- AR's idea database Oliver Jowett
- AR's idea database James Wilson
- Forced story line... quzah [sotfhome]
- Forced story line... Marc Hernandez
- Forced story line... Damion Schubert
- ADMIN: Digests are now functioning J C Lawrence
- (had no title) quzah [sotfhome]
- (subject missing) Vladimir Prelovac
- (subject missing) J C Lawrence
- META: Web posting from list archives J C Lawrence
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? S. Patrick Gallaty
- META: What are you looking for in this list? Caliban Tiresias Darklock
- META: What are you looking for in this list? Adam J. Thornton
- META: What are you looking for in this list? Chris Gray
- META: What are you looking for in this list? Hal Black
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Caliban Tiresias Darklock
- META: What are you looking for in this list? J C Lawrence
On Wed, 23 Sep 1998 17:38:33 -0700
Caliban Tiresias Darklock<caliban@darklock.com> wrote:
> On 02:45 PM 9/23/98 -0700, I personally witnessed J C Lawrence
> jumping up to say:
>> MUD-Dev is not meant to be an ivory tower where only the gurus and
>> initiates discuss weighty matters in hushed tones of extreme
>> reverence.
> *blink* Um... okay. ;>
> Seriously, the requirement of "HIGH SIGNAL" makes it look like it
> is, indeed, meant to be at least *something* of an ivory tower.
<nod> Yes, this would depend on your definition of signal and the
modification which the adjective "high" makes to it (cf high yellow).
For the purpose of list moderation I define "signal" as "applicable
data content" where "data" is defined in the good old "hard data"
school. Translation: If the post actually communicates something of
value it is signal. If it doesn't, iti is noise. Now of course the
definition of value is subjective, but given a fairly inclusive and
broad definition of "MUD Development" we don't seem to have strained
that yet.
> Not necessarily as high as you depict here, but when I first showed
> up on this list I was hesitant to bring up a lot of topics because I
> thought they might be viewed as "noise".
<nod> Given the off-list mail I've received over the last two days I
cn confirm that you're nowhere near alone in that concern.
> So basically what I'm saying here is, while "high-signal" means
> "on-topic", different people think the topic means different
> things. I would tend to think that this list is intended for "issues
> of interest to MUD developers", which includes a lot of peripheral
> fields that aren't necessarily applicable but are certainly
> interesting -- like the posts we see on online communities and the
> psychology of internet relationships. On the other hand, it could be
> "issues of interest in MUD development", which would include *other*
> peripheral issues, like 3D rendering techniques and client/server
> API definitions. And then there is the possibility of the topic
> being "issues primarily and specifically of interest in MUD server
> construction", which would restrict the discussion to mostly
> language and network protocol concerns.
My definition of the MUD-Dev topic encludes all of the above. I
consider this very breadth of applicable topic to be one of the more
valuable and potentially critical aspects of this list as it allows
and even encourages rampant cross-pollination and outside-the-box
thinking and solutions.
> What I think we *really* need is a clearly worded topic. ;)
The current topic statement is:
--<cut>--
The MUD Development mailing list is not platform, language or game
specific, but concentrates on discussing the design and implementation
of any and all MUD servers and systems. Another large related topic is
game design. This does not mean that the details of a specific server
or game design point can't be discussed in excruciating detail, or
even that server or game source can't be bandied about and picked
over, just that the list isn't to become a religious stomping ground
for your platform, language, server, or hobby horse of choice. The
topic definition is not limited to technical areas: social
engineering, cultural considerations, applicability of technical
addresses to "soft" problems, and other less rigorous avenues of
investigation are also fair game.
The goal is high signal, low noise. The MUD Development list is NOT an
email version of the rec.games.mud.* newsgroups.
--<cut>--
It is deliberately vague in the exact scope definition. I agree that
it could be profitably beefed up.
--
J C Lawrence Internet: claw@null.net
----------(*) Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - META: What are you looking for in this list? Caliban Tiresias Darklock
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Koster, Raph
- META: What are you looking for in this list? James Wilson
- META: What are you looking for in this list? James Wilson
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Hal Black
- META: What are you looking for in this list? Joel Kelso
- META: What are you looking for in this list? ##Make Nylander
- META: What are you looking for in this list? T. Alexander Popiel
- META: What are you looking for in this list? Ola Fosheim Grøstad
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Ola Fosheim Grøstad
- META: What are you looking for in this list? J C Lawrence
- META: What are you looking for in this list? Ola Fosheim Grøstad
- META: What are you looking for in this list? Felix A. Croes
- META: What are you looking for in this list? Jon A. Lambert
- META: What are you looking for in this list? Marian Griffith
- META: What are you looking for in this list? Matt Chatterley
- META: What are you looking for in this list? Benjamin D. Wiechel
- META: What are you looking for in this list? Alex Stewart
- META: who are we? Koster, Raph
- META: who are we? Caliban Tiresias Darklock
- META: who are we? T. Alexander Popiel
- META: who are we? Koster, Raph
- META: who are we? J C Lawrence
- META: who are we? quzah [sotfhome]
- META: who are we? Richard Woolcock
- META: who are we? J C Lawrence
- META: who are we? James Wilson
- META: who are we? Matt Chatterley
- META: who are we? Petri Virkkula
- META: who are we? Scatter
- META: who are we? J C Lawrence
- META: who are we? Holly Sommer
- META: who are we? Marian Griffith
- META: who are we? Marc Hernandez
- META: who are we? Matt Chatterley
- META: who are we? Benjamin D. Wiechel
- META: who are we? ApplePiMan@aol.com
- META: who are we? Alex Stewart
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Marc Hernandez
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Michael.Willey@abnamro.com
- Ugh, IS Diablo a mud? Jo Dillon
- Ugh, IS Diablo a mud? Ryan Prince
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Andy Cink
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? ##Make Nylander
- Ugh, IS Diablo a mud? Richard Woolcock
- Ugh, IS Diablo a mud? Hal Black
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Caliban Tiresias Darklock
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Raph & Kristen Koster
- Ugh, IS Diablo a mud? Damion Schubert
- Ugh, IS Diablo a mud? Jon A. Lambert
- Ugh, IS Diablo a mud? J C Lawrence
- Ugh, IS Diablo a mud? Koster, Raph
- Ugh, IS Diablo a mud? Jon Leonard
- Ugh, IS Diablo a mud? Kylotan
- Ugh, IS Diablo a mud? Jon Leonard
- Medievia Koster, Raph
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Jon A. Lambert
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Marc Hernandez
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft T. Alexander Popiel
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft Jon Leonard
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Michael.Willey@abnamro.com
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Andy Cink
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Brandon J. Rickman
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Koster, Raph
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Niklas Elmqvist
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Oliver Jowett
- let's call it a spellcraft J C Lawrence
- let's call it a spellcraft Adam Wiggins
- let's call it a spellcraft S. Patrick Gallaty
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft quzah [sotfhome]
- let's call it a spellcraft Vadim Tkachenko
- spell design systems Travis Casey
- [CUSTOM] ScryMUD Source release 1.6.0 Ben Greear
- Spellchecking Richard Woolcock
- Spellchecking Travis Casey
- Spellchecking Koster, Raph
- Spellchecking Richard Woolcock
- Spellchecking T. Alexander Popiel
- META: who are we?/What are you looking for? Michael.Willey@abnamro.com
- Legend's speech system and moods Koster, Raph
- Legend's speech system and moods Raph & Kristen Koster
- Legend's speech system and moods quzah [sotfhome]
- Putting names on things(Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- ADMIN: Unsubscriptions J C Lawrence
- let's call it a spellcraft Koster, Raph
- MUD-Dev] META: What are you looking for in this list? Scatter
- Object transitions, was Ugh, IS Diablo a mud? Vadim Tkachenko
- META: hat are you looking for in this list? J C Lawrence
- What about minimal spanning trees? was: what do we want Hans-Henrik Staerfeldt
- Summary of off-list META comments: J C Lawrence
- FYI: gamora Vadim Tkachenko
- FYI: gamora Caliban Tiresias Darklock
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. T. Alexander Popiel
- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Caliban Tiresias Darklock
- Let's talk about numbers. Adam J. Thornton
- Let's talk about numbers. Adam J. Thornton
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Jon A. Lambert
- Let's talk about numbers. Brandon J. Rickman
- Metroworks JIT for Linux J C Lawrence
- numbers - was spellcraft Orion Henry
- Zelda Online Orion Henry
- FPL: Another embeddable bytecoded scripting language J C Lawrence
- Game Design Issues (Was: let's call it a spel Michael.Willey@abnamro.com
- let's call it a spellcraft Andy Cink
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Adam J. Thornton
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Vadim Tkachenko
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft James Wilson
- let's call it a spellcraft Matthew R. Sheahan
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Caliban Tiresias Darklock
- let's call it a spellcraft Travis Casey
- let's call it a spellcraft Vadim Tkachenko
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Caliban Tiresias Darklock
- Unix is a mud (Ugh, IS Diablo a mud?) Jon A. Lambert
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Kylotan
- Unix is a mud (Ugh, IS Diablo a mud?) Adam Wiggins
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Adam Wiggins
- Unix is a mud (Ugh, IS Diablo a mud?) Adam J. Thornton
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- Unix is a mud (Ugh, IS Diablo a mud?) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) Jon Leonard
- Unix is a mud (Ugh, IS Diablo a mud?) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Nathan F Yospe
- After a long absense, a semi-return (and TFD) Ola Fosheim Grøstad
- After a long absense, a semi-return (and TFD) Travis Casey
- After a long absense, a semi-return (and TFD) J C Lawrence
- After a long absense, a semi-return (and TFD) Caliban Tiresias Darklock
- [MUD-Dev] apocalypse@pipeline.com
- Room descriptions Koster, Raph
- Room descriptions Caliban Tiresias Darklock
- Room descriptions Koster, Raph
- Room descriptions Marian Griffith
- Room descriptions Orion Henry
- Room descriptions Raph & Kristen Koster
- Room descriptions Hal Black
- Room descriptions apocalypse@pipeline.com
- Room descriptions Travis Casey
- Room descriptions Hal Black
- Room descriptions apocalypse@pipeline.com
- Room descriptions Hal Black
- Room descriptions Caliban Tiresias Darklock
- Room descriptions J C Lawrence
- Room descriptions apocalypse@pipeline.com
- Room descriptions Hal Black
- Room descriptions J C Lawrence
- Room descriptions Nathan F Yospe
- Room descriptions Hal Black
- Room descriptions Richard Woolcock
- Room descriptions #Make Nylander
- Room descriptions quzah [sotfhome]
- Room descriptions Richard Woolcock
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions J C Lawrence
- Room descriptions Nathan F Yospe
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions S. Patrick Gallaty
- Room descriptions Koster, Raph
- Room descriptions S. Patrick Gallaty
- Room descriptions Travis S. Casey
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions ApplePiMan@aol.com
- Room descriptions Jon A. Lambert
- Room descriptions Travis S. Casey
- Room descriptions ApplePiMan@aol.com
- Room descriptions Jon A. Lambert
- Room descriptions Adam Wiggins
- Room descriptions Nathan F Yospe
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- Room descriptions Koster, Raph
- Room descriptions Matt Chatterley
- Room descriptions J C Lawrence
- Room descriptions Travis Casey
- Room descriptions Chris Gray
- Room descriptions Adam J. Thornton
- Room descriptions Chris Gray
- Room descriptions Chris Gray
- Room descriptions Koster, Raph
- Room descriptions Adam Wiggins
- MCP/2.1 client-server message protocol... Andrew Wilson
- EC Habitats Beta Program URL... Andrew Wilson
- Autogenerated room descriptions T. Alexander Popiel
- Autogenerated room descriptions J C Lawrence
- Autogenerated room descriptions Nathan F Yospe
- Autogenerated room descriptions Richard Woolcock
- Autogenerated room descriptions S. Patrick Gallaty
- [CUSTOM] ScryMUD is opening for Beta on Oct 1! Ben Greear
- A little help Dale Hoffman
- A little help Robert Woods
- A little help Ling
- A little help Marc Bowden
- A little help Ling
- A little help Richard Woolcock
- A little help Michael.Willey@abnamro.com
- A little help Hans-Henrik Staerfeldt
- A little help T. Alexander Popiel
- A little help chris@realm.zfn.uni-bremen.de
- A little help Marc Bowden
- A little help Koster, Raph
- A little help Koster, Raph
- Mud adverts, was: ScryMUD is opening for Beta on Oct 1! Richard Woolcock
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) James Wilson
- Simulation (Was Room descriptions) Hans-Henrik Staerfeldt
- Simulation (Was Room descriptions) Adam Wiggins
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- Simulation (Was Room descriptions) Ola Fosheim Grøstad
- Simulation (Was Room descriptions) Koster, Raph
- UO lawsuit (fwd) Adam Wiggins
- UO lawsuit (fwd) Koster, Raph
- Unix is a mud (Ugh, IS Diablo a mud?) J C Lawrence
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener
- Telnet Echo OFF/ON commands and other thingies.. Marc Bowden
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray
- Telnet Echo OFF/ON commands and other thingies.. Bruce Mitchener, Jr.
- Telnet Echo OFF/ON commands and other thingies.. Caliban Tiresias Darklock
- Telnet Echo OFF/ON commands and other thingies.. Ben Greear
- Telnet Echo OFF/ON commands and other thingies.. James Wilson
- Telnet Echo OFF/ON commands and other thingies.. Chris Gray