July 1998
- Elven Language List J C Lawrence
- Summary: "Influence Mapping" J C Lawrence
- 1997 CGDC AI Roundtable Moderator's Report J C Lawrence
- 1997 CGDC AI Roundtable Moderator's Report J C Lawrence
- Summary: Recognizing Strategic Dispositions J C Lawrence
- Back to the Future (was WIRED: Kilers have more fun) Mike Sellers
- Back to the Future (was WIRED: Kilers havemore fun) Koster, Raph
- Back to the Future (was WIRED: Kilers have more fun) J C Lawrence
- Back to the Future (was WIRED: Kilers have more fun) S. Patrick Gallaty
- Back to the Future (was WIRED: Kilers have more fun) J C Lawrence
- Help Request On Creating MUD Strahd Von ZAROVICH
- Help Request On Creating MUD Jon Leonard
- Help Request On Creating MUD J C Lawrence
- Help Request On Creating MUD J C Lawrence
- Help Request On Creating MUD J C Lawrence
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Jon A. Lambert
- [RELEASED] Update release of ScryMUD (Accepting builders) Ben Greear
- Meta (Are code release announcement appreciated?) Ben Greear
- Meta (Are code release announcement appreciated?) Nathan F Yospe
- Meta (Are code release announcement appreciated?) J C Lawrence
- Ubiquity Scope & Requirements Greg Munt
- Ubiquity Scope & Requirements Vadim Tkachenko
- Ubiquity Scope & Requirements Greg Munt
- Ubiquity Scope & Requirements Chris Gray
- Ubiquity Scope & Requirements Vadim Tkachenko
- IMatix Tools: Libero and SMT J C Lawrence
- Affordances and social method (Was: Wired Magazine...) Till Eulenspiegel
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Orion Henry
- Affordances and social method (Was: Wired Magazine...) J C Lawrence
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Maddy
- Affordances and social method (Was: Wire d Magazine...) cat
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Dan Shiovitz
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wire d Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wire d Magazine...) Marian Griffith
- SMAP: Small Application's Persistency, C++ Library J C Lawrence
- Development of a Smart Compiler J C Lawrence
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) J C Lawrence
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Chris Gray
- WIRED: Kilers have more fun Petri Virkkula
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction Chris Gray
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction Chris Gray
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction Ross Nicoll
- An Introduction Chris Gray
- An Introduction Chris Gray
- An Introduction Ross Nicoll
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction Adam J. Thornton
- An Introduction J C Lawrence
- An Introduction Adam J. Thornton
- An Introduction Koster, Raph
- An Introduction Caliban Tiresias Darklock
- An Introduction Ilya, Game Commandos
- An Introduction Matthew Mihaly
- An Introduction Koster, Raph
- An Introduction Jon A. Lambert
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Richard Bartle
- Summary: The Game Design Mailing List "Learning AI" Thread J C Lawrence
- Summary: The "Extensible Game AI" thread J C Lawrence
- (fwd) command parsers: a modest proposa Michael.Willey@abnamro.com
- (fwd) command parsers: a modest proposa Adam Wiggins
- (fwd) command parsers: a modest proposa Ross Nicoll
- OT: Computer History Archive Holly Sommer
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Chris Gray
- You think users won't number crunch and statis Jon A. Lambert
- You think users won't number crunch and statis Matt Chatterley
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Dan Shiovitz
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Shawn Halpenny
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Travis S. Casey
- You think users won't number crunch and statis Katrina McClelan
- Massive brainstorm rant about an imaginary class system. (resent) Till Eulenspiegel
- PRNGs: Pseudo Random Number Generators J C Lawrence
- (fwd) command parsers: a modest proposa Richard Bartle
- (fwd) command parsers: a modest proposa Adam J. Thornton
- Affordances and social method (Was: Wi Michael.Willey@abnamro.com
- Affordances and social method (Was: Wi Todd Lair
- MapMaker S. Patrick Gallaty
- (fwd) command parsers: a modest proposa Chris Gray
- My "mud" server, A.T.O.M. and the coming design notes Mike L Kesl
- Output Classification Notes, version 061098 Mike L Kesl
- Output Classification Notes, version 061098 CJones@aagis.com
- Output Classification Notes, version 061098 J C Lawrence
- Output Classification Notes, version 061098 Vadim Tkachenko
- Output Classification Notes, version 061098 Ben Greear
- Output Classification Notes, version 061098 Chris Gray
- Output Classification Notes, version 061098 J C Lawrence
- Universe Design Notes, version 061098 Mike L Kesl
- Universe Design Notes, version 061098 Chris Gray
- Universe Design Notes, version 061098 Mike L Kesl
- Universe Design Notes, version 061098 J C Lawrence
- Universe Design Notes, version 061098 s001gmu@nova.wright.edu
- World Creation Notes, version 061098 Mike L Kesl
- World Creation Notes, version 061098 Chris Gray
- World Creation Notes, version 061098 Mike L Kesl
- World Creation Notes, version 061098 J C Lawrence
- (fwd) command parsers: a modest proposa Richard Bartle
- Alternate UOL's J C Lawrence
- Alternate UOL's S. Patrick Gallaty
- Alternate UOL's Felix A. Croes
- Alternate UOL's Jason Goodwin
- Alternate UOL's Ben Greear
- Alternate UOL's Felix A. Croes
- Alternate UOL's J C Lawrence
- Alternate UOL's D. B. Brown
- Alternate UOL's Adam Wiggins
- Alternate UOL's Koster, Raph
- Alternate UOL's D. B. Brown
- Alternate UOL's Koster, Raph
- Alternate UOL's Nathan F Yospe
- Alternate UOL's Damion Schubert
- Alternate UOL's Damion Schubert
- Alternate UOL's J C Lawrence
- Alternate UOL's Adam J. Thornton
- Support for remote NPCs Joel Kelso
- Support for remote NPCs Nathan F Yospe
- Affordances and social method Jon A. Lambert
- Affordances and social method Marian Griffith
- Affordances and social method Jon A. Lambert
- Affordances and social method Marian Griffith
- Affordances and social method J C Lawrence
- [Fwd: brainstormer] Richard Woolcock
- Physics Lesson John Bertoglio
- Physics Lesson Mike Sellers
- Physics Lesson Ling
- (fwd) command parsers: a modest proposa Chris Gray
- Affordances and social method (Was: Wire d Magazine...) Chris Gray
- Affordances and social method (Was: Wire d Magazine...) Adam Wiggins
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Koster, Raph
- Affordances and social method (Was: Wired Magazine...) Damion Schubert
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: MUD-Dev is a NewHoo "Cool Site" J C Lawrence
- Biomass project Joel Kelso
- Affordances and social method (Was: Wi Koster, Raph
- Affordances and social method (Was: Wi Dr. Cat
- Affordances and social method (Was: Wi Koster, Raph
- Affordances and social method (Was: Wi Dr. Cat
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Wi Holly Sommer
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
- Affordances and social method (Was: Wi quzah
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
- Affordances and social method (Was: Wi Dan Shiovitz
- Affordances and social method (Was: Wi T. Alexander Popiel
- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi Dan Shiovitz
- Affordances and social method (Was: Wi Hans-Henrik Staerfeldt
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Re:Wired Ma gazine...) Koster, Raph
- Affordances and social method (Was: Re:Wire Michael.Willey@abnamro.com
- Amit's Games Programming Page Ling
- You think users won't number crunch and statis Holly Sommer
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Holly Sommer
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Matthew R. Sheahan
- You think users won't number crunch and statis Damion Schubert
- You think users won't number crunch... Caliban Tiresias Darklock
- [OT] Private emails Richard Woolcock
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Chris Gray
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Ben Greear
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question Chris Gray
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Nathan F Yospe
- [CODE RELEASE] ScryMUD, and the Hegemon Client 1.4.3 (minor release) Ben Greear
- [DESIGN] Antagonizing players Ben Greear
- [DESIGN] Antagonizing players quzah
- [DESIGN] Antagonizing players Richard Woolcock
- Job offer for multiplayer game development J C Lawrence
- Job offer for multiplayer game development S. Patrick Gallaty
- Job offer for multiplayer game development Nathan F Yospe
- Job offer for multiplayer game development Spangler, Jason
- Job offer for multiplayer game development Dr. Cat
- Job offer for multiplayer game development J C Lawrence
- Java VM performance J C Lawrence
- UBE/high: Affordances and social method (Was: Wi Dr. Cat
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine oliver@jowett.manawatu.planet.co.nz
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Oliver Jowett
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Joel Kelso
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Adam Wiggins
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine T. Alexander Popiel
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engin Jon A. Lambert
- Scripting Design Notes Mike L Kesl
- Scripting Design Notes Chris Gray
- Scripting Design Notes Vadim Tkachenko
- Scripting Design Notes Jo Dillon
- Scripting Design Notes Chris Gray
- Login and Accounts Mike L Kesl
- Login and Accounts quzah
- Login and Accounts Matt Chatterley
- Login and Accounts Ling
- Login and Accounts Matt Chatterley
- Login and Accounts J C Lawrence
- Design Patterns for Concurrent, Parallel, and Distributed Systems Alex Oren
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s quzah
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s quzah
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s quzah@geocities.com
- DBMS in MU*'s Chris Gray
- DBMS in MU*'s The Arrow
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s Ola Fosheim Grøstad
- DBMS in MU*'s Ross Nicoll
- DBMS in MU*'s Chris Gray
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s Adam Wiggins
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s Jon A. Lambert
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s Chris Gray
- Network Connectivity Jeroen Ruigrok/Asmodai
- Network Connectivity T. Alexander Popiel
- Network Connectivity Matt Chatterley
- Affordances and social method Hans-Henrik Staerfeldt
- WIRED: Kilers have more fun Matthew R. Sheahan
- Overworld Maps on diku style Muds- Design notes Katrina McClelan
- Overworld Maps on diku style Muds- Design notes Richard Woolcock
- Overworld Maps on diku style Muds- Design notes Katrina McClelan
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- Informix releases free version for Linux J C Lawrence
- Objects (was DBMS in MU*'s) s001gmu@nova.wright.edu
- OT: Sid Meier s001gmu@nova.wright.edu
- More on Informix Linux release J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Leach, Brad BA
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
On 11:07 PM 7/24/98 -1000, I personally witnessed Nathan F Yospe jumping up
to say:
>
>There is a difference between realism and reality. Hell... reality would be
>a nine to five programming job where I get payed a passable salery, like my
>coworkers, but never feel very inspired by what I'm doing...
Sounds disturbingly like a World of Darkness MUSH. ;)
>I think the first batch of players in Galaxy Wars will get obliterated. I'm
>resigned to it... the world is already too big, and that's just test areas.
>The enemies are getting too damned smart, and they've only been going after
>each other so far... the client isn't even remotely close to usable. But it
>will come under control as I adjust for players, seed communities...
I'm pretty resigned to the fact that the first batch of players in my
current recoding effort are going to be divided between people that have
never seen the game before, and people like me who have played it for seven
years. As a result, I expect a certain group of about twenty or thirty
players (max; it may be as few as five or six) are going to take the game
over and kick everyone else in the nads until they either toughen up or run
away. Sort of like starting a PK MUD where your first two dozen players get
artificially experienced to fifteenth level -- the rest of the players will
have a hell of a time catching up.
>That brick from the wall comes out, breaks in half, drops into your sock. A
>patented Rincewind weapon... Of course I had to make sure it was possible.
Now, honestly, how often is someone going to need a brick in a sock? I
mean, yes, there are people who like being able to simulate everything all
the way down to the atomic level, but those people are... well, let's not
even get into what those people are. There are too many of you on the list,
and you frighten me.
>Besides... I'm trying to teach them physics. Better have those
>physics work well enough to pass...
Never trust a physicist. As soon as a physicist worms his way in, all hell
breaks loose.
Proof? You want proof? YOU CAN'T HANDLE THE -- no wait, wrong line. Guess
who's a nuclear physicist? Jimmy Carter. I rest my case.
>:People want
>:money, skills, levels, titles, points, and STUFF.
>
>People want attention, possessions are just another way of getting it.
Yes, but getting someone to look at you isn't enough. People want to have
what the other guy doesn't, because that doesn't just make the other guy
look at you, it makes him ENVY you. And that makes you feel a little more
enviable, obviously, so you must be a pretty okay person.
>Have fun... I think I'll put in an advance order for Myth II. Bungie does a
>good job... they let humans be the AI.
I don't like gaming against other humans, because they're always either too
stupid to keep up or too pathetically obsessed with games to compete with.
Especially over the internet, where you run up against vast numbers of
college students with free high-speed net access and tremendous amounts of
free time -- as opposed to those of us with jobs who live in an area where
the 56K modem is lucky to connect at 24K. I suppose I could game against
people like this on a LAN, but I really don't meet very many people I like
or want to game with.
My idea of the perfect game is one where I don't HAVE to interact with
other humans, but where I can if I *decide* to. I want a nice private space
where I can slip away and not be bothered, and where I can invite other
people if I think they're worth hanging around with. That's why I prefer
MUDs to smaller two and three and four player online games. You have other
players, and lots of them, so if you ignore someone (or everyone) they
don't feel personally slighted. You have a computer opponent, so you can go
around doing things without being forced to deal with some other player.
And generally there are some places in the online world that other people
just plain don't go, so you can wander off and hang out there without being
annoyed by people.
Attention isn't always the coin of the realm. Sometimes a LACK of attention
is important, too. Maybe I do think like a two year old, and just want what
I want when I want it, but underneath all the societal veneer that's really
what we all are underneath. We want what we want when we want it. We can't
prevent that. The definition of the sentence itself is circular and
self-referential, and as human beings we're all at least partially
convinced that while the world doesn't necessarily revolve around us... it
would be a much better place if it did.
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Markku Nylander
- Fun vs Realism [ Was: OT: Sid Meier ] Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Adam J. Thornton
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] Koster, Raph
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] J C Lawrence
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Chris Gray
- The Eternal City on The Big Network Mike Sellers
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun quzah
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun quzah
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Damion Schubert
- Ansii color, needing some specs and or pointers. Ben Greear
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Scatter
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Vadim Tkachenko
- Ansii color, needing some specs and or pointers. Jo Dillon
- Ansii color, needing some specs and or pointers. Chris Gray
- Ansii color, needing some specs and or pointers. S. Patrick Gallaty
- Ansii color, needing some specs and or pointers. Robert Woods
- Ansii color, needing some specs and or pointers. S. Patrick Gallaty
- Ansii color, needing some specs and or pointers. Katrina McClelan
- Ansii color, needing some specs and or pointers. J C Lawrence
- Ansii color, needing some specs and or pointers. karp@svconsult.com
- Ansii color, needing some specs and or pointers. Ben Greear
- Ansii color, needing some specs and or pointers. Ross Nicoll
- Ansii color, needing some specs and or pointers. Chris Gray
- WIRED: Kilers have more fun Chris Gray
- PANARD VISION -- 3D-Real-Time Portable Engine J C Lawrence
- Affordances and social method Leach, Brad BA
- Affordances and social method S. Patrick Gallaty
- Affordances and social method quzah
- Affordances and social method Leach, Brad BA
- Affordances and social method Robert Woods
- Affordances and social method Orion Henry
- Affordances and social method S. Patrick Gallaty
- Affordances and social method Mike Sellers
- Affordances and social method Joel Kelso
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Mike Sellers
- Affordances and social method Jon A. Lambert
- Affordances and social method s001gmu@nova.wright.edu
- Affordances and social method J C Lawrence
- (subject missing) J C Lawrence
- User inventions (was:killers have more...) Ola Fosheim Grøstad
- User inventions (was:killers have more...) Caliban Tiresias Darklock
- User inventions (was:killers have more...) Matt Chatterley
- Unix vs NT and its relation to MUD environments. J C Lawrence