July 1998
- Elven Language List J C Lawrence
- Summary: "Influence Mapping" J C Lawrence
- 1997 CGDC AI Roundtable Moderator's Report J C Lawrence
- 1997 CGDC AI Roundtable Moderator's Report J C Lawrence
- Summary: Recognizing Strategic Dispositions J C Lawrence
- Back to the Future (was WIRED: Kilers have more fun) Mike Sellers
- Back to the Future (was WIRED: Kilers havemore fun) Koster, Raph
- Back to the Future (was WIRED: Kilers have more fun) J C Lawrence
- Back to the Future (was WIRED: Kilers have more fun) S. Patrick Gallaty
- Back to the Future (was WIRED: Kilers have more fun) J C Lawrence
- Help Request On Creating MUD Strahd Von ZAROVICH
- Help Request On Creating MUD Jon Leonard
- Help Request On Creating MUD J C Lawrence
- Help Request On Creating MUD J C Lawrence
- Help Request On Creating MUD J C Lawrence
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Jon A. Lambert
- [RELEASED] Update release of ScryMUD (Accepting builders) Ben Greear
- Meta (Are code release announcement appreciated?) Ben Greear
- Meta (Are code release announcement appreciated?) Nathan F Yospe
- Meta (Are code release announcement appreciated?) J C Lawrence
- Ubiquity Scope & Requirements Greg Munt
- Ubiquity Scope & Requirements Vadim Tkachenko
- Ubiquity Scope & Requirements Greg Munt
- Ubiquity Scope & Requirements Chris Gray
- Ubiquity Scope & Requirements Vadim Tkachenko
- IMatix Tools: Libero and SMT J C Lawrence
- Affordances and social method (Was: Wired Magazine...) Till Eulenspiegel
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Orion Henry
- Affordances and social method (Was: Wired Magazine...) J C Lawrence
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Maddy
- Affordances and social method (Was: Wire d Magazine...) cat
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Dan Shiovitz
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wire d Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wire d Magazine...) Marian Griffith
- SMAP: Small Application's Persistency, C++ Library J C Lawrence
- Development of a Smart Compiler J C Lawrence
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) J C Lawrence
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Chris Gray
- WIRED: Kilers have more fun Petri Virkkula
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction Chris Gray
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction Chris Gray
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction Ross Nicoll
- An Introduction Chris Gray
- An Introduction Chris Gray
- An Introduction Ross Nicoll
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction Adam J. Thornton
- An Introduction J C Lawrence
- An Introduction Adam J. Thornton
- An Introduction Koster, Raph
- An Introduction Caliban Tiresias Darklock
- An Introduction Ilya, Game Commandos
- An Introduction Matthew Mihaly
- An Introduction Koster, Raph
- An Introduction Jon A. Lambert
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Richard Bartle
- Summary: The Game Design Mailing List "Learning AI" Thread J C Lawrence
- Summary: The "Extensible Game AI" thread J C Lawrence
- (fwd) command parsers: a modest proposa Michael.Willey@abnamro.com
- (fwd) command parsers: a modest proposa Adam Wiggins
- (fwd) command parsers: a modest proposa Ross Nicoll
- OT: Computer History Archive Holly Sommer
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Chris Gray
- You think users won't number crunch and statis Jon A. Lambert
- You think users won't number crunch and statis Matt Chatterley
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Dan Shiovitz
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Shawn Halpenny
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Travis S. Casey
- You think users won't number crunch and statis Katrina McClelan
- Massive brainstorm rant about an imaginary class system. (resent) Till Eulenspiegel
- PRNGs: Pseudo Random Number Generators J C Lawrence
- (fwd) command parsers: a modest proposa Richard Bartle
- (fwd) command parsers: a modest proposa Adam J. Thornton
- Affordances and social method (Was: Wi Michael.Willey@abnamro.com
- Affordances and social method (Was: Wi Todd Lair
- MapMaker S. Patrick Gallaty
- (fwd) command parsers: a modest proposa Chris Gray
- My "mud" server, A.T.O.M. and the coming design notes Mike L Kesl
- Output Classification Notes, version 061098 Mike L Kesl
- Output Classification Notes, version 061098 CJones@aagis.com
- Output Classification Notes, version 061098 J C Lawrence
- Output Classification Notes, version 061098 Vadim Tkachenko
- Output Classification Notes, version 061098 Ben Greear
- Output Classification Notes, version 061098 Chris Gray
- Output Classification Notes, version 061098 J C Lawrence
- Universe Design Notes, version 061098 Mike L Kesl
- Universe Design Notes, version 061098 Chris Gray
- Universe Design Notes, version 061098 Mike L Kesl
- Universe Design Notes, version 061098 J C Lawrence
- Universe Design Notes, version 061098 s001gmu@nova.wright.edu
- World Creation Notes, version 061098 Mike L Kesl
- World Creation Notes, version 061098 Chris Gray
- World Creation Notes, version 061098 Mike L Kesl
- World Creation Notes, version 061098 J C Lawrence
- (fwd) command parsers: a modest proposa Richard Bartle
- Alternate UOL's J C Lawrence
- Alternate UOL's S. Patrick Gallaty
- Alternate UOL's Felix A. Croes
- Alternate UOL's Jason Goodwin
- Alternate UOL's Ben Greear
- Alternate UOL's Felix A. Croes
- Alternate UOL's J C Lawrence
- Alternate UOL's D. B. Brown
- Alternate UOL's Adam Wiggins
- Alternate UOL's Koster, Raph
- Alternate UOL's D. B. Brown
- Alternate UOL's Koster, Raph
- Alternate UOL's Nathan F Yospe
- Alternate UOL's Damion Schubert
- Alternate UOL's Damion Schubert
- Alternate UOL's J C Lawrence
- Alternate UOL's Adam J. Thornton
- Support for remote NPCs Joel Kelso
- Support for remote NPCs Nathan F Yospe
- Affordances and social method Jon A. Lambert
- Affordances and social method Marian Griffith
- Affordances and social method Jon A. Lambert
- Affordances and social method Marian Griffith
- Affordances and social method J C Lawrence
- [Fwd: brainstormer] Richard Woolcock
- Physics Lesson John Bertoglio
- Physics Lesson Mike Sellers
- Physics Lesson Ling
- (fwd) command parsers: a modest proposa Chris Gray
- Affordances and social method (Was: Wire d Magazine...) Chris Gray
- Affordances and social method (Was: Wire d Magazine...) Adam Wiggins
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Koster, Raph
- Affordances and social method (Was: Wired Magazine...) Damion Schubert
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: MUD-Dev is a NewHoo "Cool Site" J C Lawrence
- Biomass project Joel Kelso
- Affordances and social method (Was: Wi Koster, Raph
- Affordances and social method (Was: Wi Dr. Cat
- Affordances and social method (Was: Wi Koster, Raph
- Affordances and social method (Was: Wi Dr. Cat
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Wi Holly Sommer
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
- Affordances and social method (Was: Wi quzah
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
- Affordances and social method (Was: Wi Dan Shiovitz
- Affordances and social method (Was: Wi T. Alexander Popiel
- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi Dan Shiovitz
- Affordances and social method (Was: Wi Hans-Henrik Staerfeldt
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
- Affordances and social method (Was: Wi J C Lawrence
- Affordances and social method (Was: Re:Wired Ma gazine...) Koster, Raph
- Affordances and social method (Was: Re:Wire Michael.Willey@abnamro.com
- Amit's Games Programming Page Ling
- You think users won't number crunch and statis Holly Sommer
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Holly Sommer
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Matthew R. Sheahan
- You think users won't number crunch and statis Damion Schubert
- You think users won't number crunch... Caliban Tiresias Darklock
- [OT] Private emails Richard Woolcock
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Chris Gray
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Ben Greear
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question Chris Gray
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Nathan F Yospe
- [CODE RELEASE] ScryMUD, and the Hegemon Client 1.4.3 (minor release) Ben Greear
- [DESIGN] Antagonizing players Ben Greear
- [DESIGN] Antagonizing players quzah
-----Original Message-----
From: Ben Greear <greear@cyberhighway.net>
Date: Wednesday, July 15, 1998 12:08 AM
Subject: [MUD-Dev] Re: [DESIGN] Antagonizing players
>Lars Duening wrote:
>>
>> Probably one my typical silly ideas, but here it goes.
>>
>> The recent discussion about the ethics of playerkilling made me think
>> about a possibility of setting up players against each other without
>> them noticing it.
>>
>> My idea is setting up a mud in a way that it is accessible under two
>> different addresses (different names, different IPs). Depending on the
>> address a player logs in, he is assigned the one or the other race. The
>> point now is that in the mud all members of 'the other race', meaning
>> all players logging in under the alternative address, are depicted as
>> NPCs.
>
>My NPC's can gossip and all that. The only noticeable difference is
>the relative immobility of the NPC, and it's obvious lack of
>a real intelligence (Unless an immort is possessing it!)
>
>>
>> Apart from the obvious technical details (muting shouts, says, emotes;
>> probably even a check that nobody logs in on both addresses at the same
>> time) - what would the consequences be? Would it work - and if yes, how
>> long until the truth is discovered?
>> --
>> Lars Duening; lars@cableinet.co.uk
>
>Neat idea! I think you would have some ppl think you were the greatest
>coder ever for a minute or two! But, you'd probably have a pretty
>sparse
>world, player/NPC wise.
>
>Might be an interesting social experiment, but I'm not sure you could
>ever iron enough wrinkles out to make it a stable playing environment.
>
>Might give ppl a new perspective of the harsh life that is the lot of
>NPC though!
>
>Ben
I had this same idea a while ago, however I was going to do it a bit
differently. I was planning [Ah, the plans... too bad I don't have
the ability.] on doing something like this: Announce that mud A has
opened on site A. Later announce that mud B has opened on site B.
(This would work fine if you wanted to pay for your mud site on one
of those mud services xyz.mud.mudplace.com, zyx.mud.mudplace.com)
Mud A would actually be the same mud as mud B. However, if you logged
on to mud A, you would be presented with 'A' world, with 'A' races
and choices, oblivious to 'B's existance. -- My actual thoughts were
something along the lines of this: The dwellers of the underworld,
the land under the surface of the planet would log on to mud A, and
the overworld dwellers would log on to mud B. The dwellers of A would
have history and mythos telling of the evils of the burning (hells?)
light. -- IE: if they go to the surface, it hurts their eyes. And
the players on 'B' would have the same to be said for the 'demons
that dwell in the darkness'. (Why would it work? Hell, every game
has a light -vs- darkness struggle [yeah, not EVERY, but you get the
idea])
I think it would work great. It would actually give people an idea
of good vs evil depending on their preception of it. (Just like ye
ol' christian crusaders going to purge the 'holyland' of the army
that had invaded it.) It would all just depend on your perception.
Now then, the players on 'A' would not see the players on 'B' when
they typed 'who' or whatever. Randomizing descriptions would be a
snap I'd think.
('B' human knight in forest )
Ahead of you a few dozen meters the ground begins to churn!
%ready weapon
You ready your sword.
%combat stance defensive
You take a defensive stance, and wait for the ground to subside.
('A' underworld dwarf, mining. )
Your pick strikes soft earth. You scream in pain as the fabled
hellfire bursts in through the earth!
%scream Quzah! God of rest! Save me from this torment!
You scream, "Quzah! God of rest! Save me from this torment!"
Your voice echos through the mines. You hear footsteps behind you.
Your comrads approach, muttering about your discovery. Someone
runs for the high cleric.
('B' human knight ... )
The ground has stopped moving. You see a tiny hole in the
ground, leading into darkness. A strange oder wafts from the
hole, and you hear odd sounds and scuffling in the darkness.
%write note
(note editor)
%attach note to pidgeon
You attach a note to your carrier pidgeon.
%release pidgeon
You release the pidgeon, and are rewarded with seeing it fly
off towards the castle. You are certin your note will arrive.
('A' underworld )
... cleric has arrived.
... small army has arrived
... small army had decided to venture into the burning air.
('B' overworld )
... knights from the castle have arrived.
('A' world finally meets 'B' world in a clash of blood )
At any rate, I had planned on something like that, to the
members of the dark world, Quzah would be their god of rest
and slumber. The overworld would view Quzah as the god of
death and darkness. It is all a matter of perception.
It should work great if you give all of your npc's mob
programs, and implement languages. The darkworld persons
would see the overworld members as mobiles speaking random
unknown languages, and would see them as strange demons,
the same way they would be percieved by the overworld.
I would make the entire 'A' world hate or at least be
opposed to the 'B' world, so if an earth-golem from below
wandered into the forest, the wimpy stuff (deer, rabbit)
would run, while the big stuff would fight it.
Never would the two ('A' and 'B') show up on the same
'who' or 'where' listings. The mud would treat them as
two different worlds.
Alas, I have not the current ability, and so it is on
my 'to-do-"If I ever am able..."' list.
Again, forgive any formatting problems, and my spelling/
grammar. Since I don't have MS Office, Outlook Express
doesn't have a spell checker, and gods know I can't spell.
-Q-
(God of slumber or death. How do you see it? :) - [DESIGN] Antagonizing players Richard Woolcock
- [DESIGN] Antagonizing players quzah
- Job offer for multiplayer game development J C Lawrence
- Job offer for multiplayer game development S. Patrick Gallaty
- Job offer for multiplayer game development Nathan F Yospe
- Job offer for multiplayer game development Spangler, Jason
- Job offer for multiplayer game development Dr. Cat
- Job offer for multiplayer game development J C Lawrence
- Java VM performance J C Lawrence
- UBE/high: Affordances and social method (Was: Wi Dr. Cat
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine oliver@jowett.manawatu.planet.co.nz
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Oliver Jowett
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Joel Kelso
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Adam Wiggins
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine T. Alexander Popiel
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engin Jon A. Lambert
- Scripting Design Notes Mike L Kesl
- Scripting Design Notes Chris Gray
- Scripting Design Notes Vadim Tkachenko
- Scripting Design Notes Jo Dillon
- Scripting Design Notes Chris Gray
- Login and Accounts Mike L Kesl
- Login and Accounts quzah
- Login and Accounts Matt Chatterley
- Login and Accounts Ling
- Login and Accounts Matt Chatterley
- Login and Accounts J C Lawrence
- Design Patterns for Concurrent, Parallel, and Distributed Systems Alex Oren
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s quzah
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s quzah
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s quzah@geocities.com
- DBMS in MU*'s Chris Gray
- DBMS in MU*'s The Arrow
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s Ola Fosheim Grøstad
- DBMS in MU*'s Ross Nicoll
- DBMS in MU*'s Chris Gray
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s Adam Wiggins
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s Jon A. Lambert
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s Chris Gray
- Network Connectivity Jeroen Ruigrok/Asmodai
- Network Connectivity T. Alexander Popiel
- Network Connectivity Matt Chatterley
- Affordances and social method Hans-Henrik Staerfeldt
- WIRED: Kilers have more fun Matthew R. Sheahan
- Overworld Maps on diku style Muds- Design notes Katrina McClelan
- Overworld Maps on diku style Muds- Design notes Richard Woolcock
- Overworld Maps on diku style Muds- Design notes Katrina McClelan
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- Informix releases free version for Linux J C Lawrence
- Objects (was DBMS in MU*'s) s001gmu@nova.wright.edu
- OT: Sid Meier s001gmu@nova.wright.edu
- More on Informix Linux release J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Leach, Brad BA
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Markku Nylander
- Fun vs Realism [ Was: OT: Sid Meier ] Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Adam J. Thornton
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] Koster, Raph
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] J C Lawrence
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Chris Gray
- The Eternal City on The Big Network Mike Sellers
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun quzah
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun quzah
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Damion Schubert
- Ansii color, needing some specs and or pointers. Ben Greear
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Scatter
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Vadim Tkachenko
- Ansii color, needing some specs and or pointers. Jo Dillon
- Ansii color, needing some specs and or pointers. Chris Gray
- Ansii color, needing some specs and or pointers. S. Patrick Gallaty
- Ansii color, needing some specs and or pointers. Robert Woods
- Ansii color, needing some specs and or pointers. S. Patrick Gallaty
- Ansii color, needing some specs and or pointers. Katrina McClelan
- Ansii color, needing some specs and or pointers. J C Lawrence
- Ansii color, needing some specs and or pointers. karp@svconsult.com
- Ansii color, needing some specs and or pointers. Ben Greear
- Ansii color, needing some specs and or pointers. Ross Nicoll
- Ansii color, needing some specs and or pointers. Chris Gray
- WIRED: Kilers have more fun Chris Gray
- PANARD VISION -- 3D-Real-Time Portable Engine J C Lawrence
- Affordances and social method Leach, Brad BA
- Affordances and social method S. Patrick Gallaty
- Affordances and social method quzah
- Affordances and social method Leach, Brad BA
- Affordances and social method Robert Woods
- Affordances and social method Orion Henry
- Affordances and social method S. Patrick Gallaty
- Affordances and social method Mike Sellers
- Affordances and social method Joel Kelso
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Mike Sellers
- Affordances and social method Jon A. Lambert
- Affordances and social method s001gmu@nova.wright.edu
- Affordances and social method J C Lawrence
- (subject missing) J C Lawrence
- User inventions (was:killers have more...) Ola Fosheim Grøstad
- User inventions (was:killers have more...) Caliban Tiresias Darklock
- User inventions (was:killers have more...) Matt Chatterley
- Unix vs NT and its relation to MUD environments. J C Lawrence