July 1998
- Elven Language List J C Lawrence
- Summary: "Influence Mapping" J C Lawrence
- 1997 CGDC AI Roundtable Moderator's Report J C Lawrence
- 1997 CGDC AI Roundtable Moderator's Report J C Lawrence
- Summary: Recognizing Strategic Dispositions J C Lawrence
- Back to the Future (was WIRED: Kilers have more fun) Mike Sellers
- Back to the Future (was WIRED: Kilers havemore fun) Koster, Raph
- Back to the Future (was WIRED: Kilers have more fun) J C Lawrence
- Back to the Future (was WIRED: Kilers have more fun) S. Patrick Gallaty
- Back to the Future (was WIRED: Kilers have more fun) J C Lawrence
- Help Request On Creating MUD Strahd Von ZAROVICH
- Help Request On Creating MUD Jon Leonard
- Help Request On Creating MUD J C Lawrence
- Help Request On Creating MUD J C Lawrence
- Help Request On Creating MUD J C Lawrence
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Jon A. Lambert
- [RELEASED] Update release of ScryMUD (Accepting builders) Ben Greear
- Meta (Are code release announcement appreciated?) Ben Greear
- Meta (Are code release announcement appreciated?) Nathan F Yospe
- Meta (Are code release announcement appreciated?) J C Lawrence
- Ubiquity Scope & Requirements Greg Munt
- Ubiquity Scope & Requirements Vadim Tkachenko
- Ubiquity Scope & Requirements Greg Munt
- Ubiquity Scope & Requirements Chris Gray
- Ubiquity Scope & Requirements Vadim Tkachenko
- IMatix Tools: Libero and SMT J C Lawrence
- Affordances and social method (Was: Wired Magazine...) Till Eulenspiegel
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Orion Henry
- Affordances and social method (Was: Wired Magazine...) J C Lawrence
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wired Magazine...) Adam Wiggins
- Affordances and social method (Was: Wired Magazine...) Marian Griffith
- Affordances and social method (Was: Wired Magazine...) Maddy
- Affordances and social method (Was: Wire d Magazine...) cat
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Dan Shiovitz
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wire d Magazine...) Caliban Tiresias Darklock
- Affordances and social method (Was: Wire d Magazine...) Marian Griffith
- SMAP: Small Application's Persistency, C++ Library J C Lawrence
- Development of a Smart Compiler J C Lawrence
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) J C Lawrence
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Chris Gray
- WIRED: Kilers have more fun Petri Virkkula
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction Chris Gray
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction Chris Gray
- An Introduction Jeroen Ruigrok/Asmodai
- An Introduction Ross Nicoll
- An Introduction Chris Gray
- An Introduction Chris Gray
- An Introduction Ross Nicoll
- An Introduction J C Lawrence
- An Introduction Caliban Tiresias Darklock
- An Introduction Adam J. Thornton
- An Introduction J C Lawrence
- An Introduction Adam J. Thornton
- An Introduction Koster, Raph
- An Introduction Caliban Tiresias Darklock
- An Introduction Ilya, Game Commandos
- An Introduction Matthew Mihaly
- An Introduction Koster, Raph
- An Introduction Jon A. Lambert
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Richard Bartle
- Summary: The Game Design Mailing List "Learning AI" Thread J C Lawrence
- Summary: The "Extensible Game AI" thread J C Lawrence
- (fwd) command parsers: a modest proposa Michael.Willey@abnamro.com
- (fwd) command parsers: a modest proposa Adam Wiggins
- (fwd) command parsers: a modest proposa Ross Nicoll
- OT: Computer History Archive Holly Sommer
- (fwd) command parsers: a modest proposal (with apologies to J. Swift) Chris Gray
- You think users won't number crunch and statis Jon A. Lambert
- You think users won't number crunch and statis Matt Chatterley
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Dan Shiovitz
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Shawn Halpenny
- You think users won't number crunch and statis Adam Wiggins
On Tue, 14 Jul 1998, Shawn Halpenny wrote:
> On Mon, Jul 13, 1998 at 01:13:33PM -0700, Adam Wiggins wrote:
> > This is, IMO, a larger problem of establishing a frame of reference. You
> > need to do this for ALL elements in your world, not just numerical stats -
> > although those can be the easiest. For example:
> >
> > % stats
> > You are a female ogre.
> > You are very strong compared to most ogres.
> > You are very intelligent compared to most ogres.
>
> I've been thinking of maintaining a running, weighted average across all
> (N)PCs' numerical attributes to give the frame of reference needed to
> output something like that as well. I suppose there would be a sort of
> master ogre object that simply exists to collect and average the stats
> for ogres and is compared against whenever an ogre is statted.
>
> Given that, however, I'm not sure how to justify: The world is full of
> newbie ogres (i.e. most with low stats). Bubba has already been playing
> his ogre for a while, so he's very strong compared to most other ogres.
> He doesn't login for 4 months, but the majority of the other PC ogres are
> avid players and considerably advance their characters in his absence.
> When Bubba returns he discovers instantaneously (at least, as soon as he
> first stats himself) that he is no longer very strong compared to most
> ogres.
The problem now being tackled is determining what "...compared to most X"
actually *means*. Typically, and this is what I was thinking of in the
example above, it's a hard-coded statistic of the game world that ogres
have an average strength of (say) 23 - in fact, your ogre's stats were
probably rolled based on this number. (Ie, all newbie ogres get a
strength of +- 7 from the game average, or perhaps +- 30%.)
So if you'd like to get rid of this magic constant and instead have a
fluctuating sense of what "strong" actually means, you need to store it
somewhere else. What you suggest here is simply changing that value (23,
above) from a constant to a variable (a calculated average, to be exact).
Now you ask - do newbies get their strength rolled based on that number?
(ie, +- 30% of the calculated average, or the original constant, 23?) If
so, this works as a feedback loop - working up your ogre's strength
slightly increases the strength of all newbie ogres created. If you don't
do this, then newbies will be quite confused, since they create their
characters based on that original constant; thus:
Character Creation: Buffy the Ogre
Enter your strength (23 is average for an ogre): 25
Okay, you are two points stronger than the average ogre.
Welcome to the game.
% stats
You are slightly weak for an ogre.
Another possibility, of course, is JC's method: you only compare to what
you know. Thus, the magic constant (23) is considered the weighted
average of all typical ogres whom the character "grew up" with (meaning:
had contact with before the player took control of them, in childhood or
whatever). Thus at the start they will compare themselves to this number.
As time goes on, they meet other ogres. If they hang around with the
Elite Ogre Weightlifting Club all the time, their perception of the
"average" ogre strength will rise. If they hang around with the Elite
Ogre Chess Team all the time, their perception will probably drop. Thus,
the player who had logged off for four months and then back in would still
think themselves just as strong as when they left:
Welcome to the game! It's been 4 months, 3 days, and 7 hours since you
last played.
% stats
You are a superbuff ogre.
Bubba says, "Wanna armwrestle?"
% armwrestle bubba
You and Bubba armwrestle.
He easily wrests your arm to the table.
% stats
You are very buff for an ogre.
Boffo says, "Ooo, me next"
% armwrestle boffo
You and Boffo armwrestle.
He easily wrests your arm to the table.
% stats
You are buff for an ogre.
..etc. If this keeps up, you'll eventually think you're a wimp. Of
course, is this *really* reflective of the playerbase? Who knows. Maybe
Bubba, Boffo, and their buddies are genetically enhanced ogres created by
your arch-nemesis to fool you into thinking you're really weak. Or maybe
the playerbase as a whole has just gotten stronger. Or maybe someone cast
a weakness spell on you. So while this makes more sense at a high level,
it's probably going to be pretty confusing and possibly quite frustrating
to players, especially those obsessed with their stats.
> While the situation is not technically a problem it implies the existence
> of some master stat keeper, external to characters, that I'd rather they
> not be aware of. Ideally, Bubba should be his own master stat keeper
> and the averages should only be adjusted and based on other ogres with whom
> Bubba is frequently in contact with. However, I don't want to have to
> track all that information.
If you already have character memory then it's no big deal - just a few
extra bytes. But there are a myriad of different formulas you could use
to actually come up with Buffy's perception of her strength, which can be
wildly different with the exact same numbers. (ie, is the average more
influenced by the amount of time you spend with each ogre, or by the
number that you've come in contact with at all?)
> Any opinions on how the storage requirements of the second choice would
> compare against the information overexposure of the first? I suspect a
> number of people would be bothered by the first once they realized that's
> how it works...
I'd say it's highly dependant on the rest of the mud. Dynamic perceptions
*could* fit in - for instance, I imagine such fluxuations would fit in
well on JC's server, which thrives on such things. On your average LP, I
imagine such a thing would be a lot of work and the players would hate it.
Adam - You think users won't number crunch and statis Travis S. Casey
- You think users won't number crunch and statis Katrina McClelan
- You think users won't number crunch and statis Adam Wiggins
- Massive brainstorm rant about an imaginary class system. (resent) Till Eulenspiegel
- PRNGs: Pseudo Random Number Generators J C Lawrence
- (fwd) command parsers: a modest proposa Richard Bartle
- (fwd) command parsers: a modest proposa Adam J. Thornton
- Affordances and social method (Was: Wi Michael.Willey@abnamro.com
- Affordances and social method (Was: Wi Todd Lair
- MapMaker S. Patrick Gallaty
- (fwd) command parsers: a modest proposa Chris Gray
- My "mud" server, A.T.O.M. and the coming design notes Mike L Kesl
- Output Classification Notes, version 061098 Mike L Kesl
- Output Classification Notes, version 061098 CJones@aagis.com
- Output Classification Notes, version 061098 J C Lawrence
- Output Classification Notes, version 061098 Vadim Tkachenko
- Output Classification Notes, version 061098 Ben Greear
- Output Classification Notes, version 061098 Chris Gray
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- Universe Design Notes, version 061098 Mike L Kesl
- Universe Design Notes, version 061098 Chris Gray
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- Universe Design Notes, version 061098 s001gmu@nova.wright.edu
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- World Creation Notes, version 061098 Chris Gray
- World Creation Notes, version 061098 Mike L Kesl
- World Creation Notes, version 061098 J C Lawrence
- (fwd) command parsers: a modest proposa Richard Bartle
- Alternate UOL's J C Lawrence
- Alternate UOL's S. Patrick Gallaty
- Alternate UOL's Felix A. Croes
- Alternate UOL's Jason Goodwin
- Alternate UOL's Ben Greear
- Alternate UOL's Felix A. Croes
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- Alternate UOL's D. B. Brown
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- Alternate UOL's Nathan F Yospe
- Alternate UOL's Damion Schubert
- Alternate UOL's Damion Schubert
- Alternate UOL's J C Lawrence
- Alternate UOL's Adam J. Thornton
- Support for remote NPCs Joel Kelso
- Support for remote NPCs Nathan F Yospe
- Affordances and social method Jon A. Lambert
- Affordances and social method Marian Griffith
- Affordances and social method Jon A. Lambert
- Affordances and social method Marian Griffith
- Affordances and social method J C Lawrence
- [Fwd: brainstormer] Richard Woolcock
- Physics Lesson John Bertoglio
- Physics Lesson Mike Sellers
- Physics Lesson Ling
- (fwd) command parsers: a modest proposa Chris Gray
- Affordances and social method (Was: Wire d Magazine...) Chris Gray
- Affordances and social method (Was: Wire d Magazine...) Adam Wiggins
- Affordances and social method (Was: Wire d Magazine...) S. Patrick Gallaty
- Affordances and social method (Was: Wire d Magazine...) Koster, Raph
- Affordances and social method (Was: Wired Magazine...) Damion Schubert
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- Affordances and social method (Was: Wire d Magazine...) J C Lawrence
- META: MUD-Dev is a NewHoo "Cool Site" J C Lawrence
- Biomass project Joel Kelso
- Affordances and social method (Was: Wi Koster, Raph
- Affordances and social method (Was: Wi Dr. Cat
- Affordances and social method (Was: Wi Koster, Raph
- Affordances and social method (Was: Wi Dr. Cat
- Affordances and social method (Was: Wi J C Lawrence
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- Affordances and social method (Was: Wi Holly Sommer
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- Affordances and social method (Was: Wi Dan Shiovitz
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- Affordances and social method (Was: Wi Jon A. Lambert
- Affordances and social method (Was: Wi Dan Shiovitz
- Affordances and social method (Was: Wi Hans-Henrik Staerfeldt
- Affordances and social method (Was: Wi s001gmu@nova.wright.edu
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- Affordances and social method (Was: Re:Wired Ma gazine...) Koster, Raph
- Affordances and social method (Was: Re:Wire Michael.Willey@abnamro.com
- Amit's Games Programming Page Ling
- You think users won't number crunch and statis Holly Sommer
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Holly Sommer
- You think users won't number crunch and statis Adam Wiggins
- You think users won't number crunch and statis Matthew R. Sheahan
- You think users won't number crunch and statis Damion Schubert
- You think users won't number crunch... Caliban Tiresias Darklock
- [OT] Private emails Richard Woolcock
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Chris Gray
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Ben Greear
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question Chris Gray
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question J C Lawrence
- [Java] multithreading: update and a question Vadim Tkachenko
- [Java] multithreading: update and a question Nathan F Yospe
- [CODE RELEASE] ScryMUD, and the Hegemon Client 1.4.3 (minor release) Ben Greear
- [DESIGN] Antagonizing players Ben Greear
- [DESIGN] Antagonizing players quzah
- [DESIGN] Antagonizing players Richard Woolcock
- Job offer for multiplayer game development J C Lawrence
- Job offer for multiplayer game development S. Patrick Gallaty
- Job offer for multiplayer game development Nathan F Yospe
- Job offer for multiplayer game development Spangler, Jason
- Job offer for multiplayer game development Dr. Cat
- Job offer for multiplayer game development J C Lawrence
- Java VM performance J C Lawrence
- UBE/high: Affordances and social method (Was: Wi Dr. Cat
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine oliver@jowett.manawatu.planet.co.nz
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Oliver Jowett
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Joel Kelso
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Adam Wiggins
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Todd Lair
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine s001gmu@nova.wright.edu
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine J C Lawrence
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine T. Alexander Popiel
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine Chris Gray
- [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engin Jon A. Lambert
- Scripting Design Notes Mike L Kesl
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- Scripting Design Notes Chris Gray
- Login and Accounts Mike L Kesl
- Login and Accounts quzah
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- Login and Accounts Ling
- Login and Accounts Matt Chatterley
- Login and Accounts J C Lawrence
- Design Patterns for Concurrent, Parallel, and Distributed Systems Alex Oren
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s Jeroen Ruigrok/Asmodai
- DBMS in MU*'s Adam J. Thornton
- DBMS in MU*'s quzah
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- DBMS in MU*'s J C Lawrence
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- DBMS in MU*'s The Arrow
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s Ola Fosheim Grøstad
- DBMS in MU*'s Ross Nicoll
- DBMS in MU*'s Chris Gray
- DBMS in MU*'s s001gmu@nova.wright.edu
- DBMS in MU*'s Adam Wiggins
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s Jon A. Lambert
- DBMS in MU*'s J C Lawrence
- DBMS in MU*'s s001gmu@nova.wright.edu
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- Network Connectivity Jeroen Ruigrok/Asmodai
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- Network Connectivity Matt Chatterley
- Affordances and social method Hans-Henrik Staerfeldt
- WIRED: Kilers have more fun Matthew R. Sheahan
- Overworld Maps on diku style Muds- Design notes Katrina McClelan
- Overworld Maps on diku style Muds- Design notes Richard Woolcock
- Overworld Maps on diku style Muds- Design notes Katrina McClelan
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- Informix releases free version for Linux J C Lawrence
- Objects (was DBMS in MU*'s) s001gmu@nova.wright.edu
- OT: Sid Meier s001gmu@nova.wright.edu
- More on Informix Linux release J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Nathan F Yospe
- Fun vs Realism [ Was: OT: Sid Meier ] Leach, Brad BA
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Nathan F Yospe
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- Fun vs Realism [ Was: OT: Sid Meier ] Markku Nylander
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- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
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- Fun vs Realism [ Was: OT: Sid Meier ] Caliban Tiresias Darklock
- Fun vs Realism [ Was: OT: Sid Meier ] Adam J. Thornton
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- Fun vs Realism [ Was: OT: Sid Meier ] Brandon J. Rickman
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- Fun vs Realism [ Was: OT: Sid Meier ] Damion Schubert
- Fun vs Realism [ Was: OT: Sid Meier ] Adam Wiggins
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- The Eternal City on The Big Network Mike Sellers
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Chris Gray
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
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- WIRED: Kilers have more fun quzah
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- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun quzah
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Damion Schubert
- Ansii color, needing some specs and or pointers. Ben Greear
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Scatter
- Ansii color, needing some specs and or pointers. Caliban Tiresias Darklock
- Ansii color, needing some specs and or pointers. Vadim Tkachenko
- Ansii color, needing some specs and or pointers. Jo Dillon
- Ansii color, needing some specs and or pointers. Chris Gray
- Ansii color, needing some specs and or pointers. S. Patrick Gallaty
- Ansii color, needing some specs and or pointers. Robert Woods
- Ansii color, needing some specs and or pointers. S. Patrick Gallaty
- Ansii color, needing some specs and or pointers. Katrina McClelan
- Ansii color, needing some specs and or pointers. J C Lawrence
- Ansii color, needing some specs and or pointers. karp@svconsult.com
- Ansii color, needing some specs and or pointers. Ben Greear
- Ansii color, needing some specs and or pointers. Ross Nicoll
- Ansii color, needing some specs and or pointers. Chris Gray
- WIRED: Kilers have more fun Chris Gray
- PANARD VISION -- 3D-Real-Time Portable Engine J C Lawrence
- Affordances and social method Leach, Brad BA
- Affordances and social method S. Patrick Gallaty
- Affordances and social method quzah
- Affordances and social method Leach, Brad BA
- Affordances and social method Robert Woods
- Affordances and social method Orion Henry
- Affordances and social method S. Patrick Gallaty
- Affordances and social method Mike Sellers
- Affordances and social method Joel Kelso
- Affordances and social method Caliban Tiresias Darklock
- Affordances and social method Mike Sellers
- Affordances and social method Jon A. Lambert
- Affordances and social method s001gmu@nova.wright.edu
- Affordances and social method J C Lawrence
- (subject missing) J C Lawrence
- User inventions (was:killers have more...) Ola Fosheim Grøstad
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- User inventions (was:killers have more...) Matt Chatterley
- Unix vs NT and its relation to MUD environments. J C Lawrence