June 1998
- Playerkilling website Koster, Raph
- Playerkilling website John Bertoglio
- Playerkilling website Koster, Raph
- Playerkilling website J C Lawrence
- Playerkilling website J C Lawrence
- (fwd) Multiple currencies J C Lawrence
- (fwd) Multiple currencies Matt Chatterley
- Exploring the guild phenomena J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies Mike Sellers
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies Richard Woolcock
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies T. Alexander Popiel
- Re:(fwd) Multiple currencies J C Lawrence
- Administrative Meddling Jon A. Lambert
- Administrative Meddling Mike Sellers
- Administrative Meddling Matthew R. Sheahan
- Administrative Meddling Mike Sellers
- Administrative Meddling Jon A. Lambert
- Administrative Meddling Mike Sellers
- Administrative Meddling Jon A. Lambert
- Administrative Meddling J C Lawrence
- Administrative Meddling J C Lawrence
- OT: ICQ hacks and exploits J C Lawrence
- OT: ICQ hacks and exploits Mike Sellers
- OT: ICQ hacks and exploits J C Lawrence
- META: membership list J C Lawrence
- META: Archives. Ling
- META: Archives. Koster, Raph
- Levelless MUDs Holly Sommer
- Levelless MUDs Jon Leonard
- Levelless MUDs Adam Wiggins
- Levelless MUDs John Bertoglio
- Levelless MUDs Koster, Raph
- Levelless MUDs J C Lawrence
- Levelless MUDs Adam Wiggins
- Levelless MUDs Matt Chatterley
- Levelless MUDs J C Lawrence
- Levelless MUDs Holly Sommer
- Levelless MUDs J C Lawrence
- Levelless MUDs Ben Greear
- Levelless MUDs Travis S. Casey
- Levelless MUDs Ling
- Levelless MUDs Adam Wiggins
- Levelless MUDs Travis S. Casey
- Levelless MUDs Adam Wiggins
- Levelless MUDs Matt Chatterley
- Levelless MUDs Holly Sommer
- Levelless MUDs Adam Wiggins
- Levelless MUDs Benjamin D. Wiechel
- Levelless MUDs Jon A. Lambert
- Levelless MUDs Matt Chatterley
- Levelless MUDs jacob langthorn
- Levelless MUDs Holly Sommer
- Levelless MUDs Nathan F Yospe
- Levelless MUDs Koster, Raph
- Levelless MUDs Richard Woolcock
- Levelless MUDs Katrina McClelan
- Levelless MUDs Adam Wiggins
- Levelless MUDs Adam Wiggins
- Levelless MUDs D. B. Brown
- Levelless MUDs Matt Chatterley
- Levelless MUDs Larry Homer
- Levelless MUDs Richard Woolcock
- META: Erroneous bounce messages. J C Lawrence
- The lessons of Habitat's Dr Death repeated? J C Lawrence
- The lessons of Habitat's Dr Death repeated? Jon A. Lambert
- In game bulletin boards vs. Web based. Elis Pomales
- In game bulletin boards vs. Web based. Koster, Raph
- In game bulletin boards vs. Web based. Greg Munt
- In game bulletin boards vs. Web based. Matt Chatterley
- In game bulletin boards vs. Web based. J C Lawrence
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Jon A. Lambert
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Bruce Mitchener
- In game bulletin boards vs. Web based. Robert Woods
- In game bulletin boards vs. Web based. Adam Wiggins
- In game bulletin boards vs. Web based. Holly Sommer
- In game bulletin boards vs. Web based. Richard Woolcock
- In game bulletin boards vs. Web based. Michael.Willey@abnamro.com
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Matt Chatterley
- In game bulletin boards vs. Web based. J C Lawrence
- MUDZilla -- commercial server base J C Lawrence
- MUDZilla -- commercial server base John Bertoglio
- MUDZilla -- commercial server base J C Lawrence
- Analysis and specification - the dirty words of mud development? Greg Munt
- Analysis and specification - the dirty words of mud development? Mike Sellers
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Mike Sellers
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Greg Munt
- Analysis and specification - the dirty words of mud development? Holly Sommer
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Andrew C.M. McClintock
- Analysis and specification - the dirty words of mud development? Niklas Elmqvist
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Adam Wiggins
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? francois@toubol.com
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Chris Gray
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Nathan F Yospe
- Analysis and specification - the dirty words of mud development? Travis S. Casey
- Analysis and specification - the dirty words of mud development? T. Alexander Popiel
- Analysis and specification - the dirty words of mud development? Bruce Mitchener
- Analysis and specification - the dirty words of mud development? Chris Gray
- Mud websites Greg Munt
- Mud websites Robert Woods
- Mud websites Koster, Raph
- Mud websites Matt Chatterley
- Mud websites Koster, Raph
- Mud websites J C Lawrence
- Mud websites John Bertoglio
- Mud websites Adam Wiggins
- Mud websites Holly Sommer
- Mud websites Matt Chatterley
- Mud websites Travis S. Casey
- Mud websites Matt Chatterley
- Mud websites Travis S. Casey
- Mud websites Vadim Tkachenko
- mud websites Scatter
- mud websites Oliver Jowett
- mud websites Scatter
- mud websites Oliver Jowett
- mud websites J C Lawrence
- mud websites Scatter
- mud websites J C Lawrence
- mud websites Scatter
- Mud websites Chris Gray
- Mud websites J C Lawrence
- Mud websites Matt Chatterley
- Mud websites J C Lawrence
- Mud websites Chris Gray
- Mud websites Matt Chatterley
- Mud websites Chris Gray
- LDAP server as ... Vadim Tkachenko
- LDAP server as ... J C Lawrence
- Nested Coordinate spaces. Elis Pomales
- Nested Coordinate spaces. J C Lawrence
- Nested Coordinate spaces. Nathan F Yospe
- Nested Coordinate spaces. Elis Pomales
- Nested Coordinate spaces. Michael Hohensee
- Nested Coordinate spaces. J C Lawrence
- Telepathy Rules Lawrence W. Homer
- Off topic! But please help Marian Griffith
- Off topic! But please help John Bertoglio
- Off topic! But please help Jon A. Lambert
- Off topic! But please help John Bertoglio
- Off topic! But please help Holly Sommer
- META: Quoting, again. J C Lawrence
- Re:Telepathy Rules Michael.Willey@abnamro.com
- Re:Telepathy Rules Matt Chatterley
- Databases: was skill system jacob langthorn
- Databases: was skill system Mike Sellers
- Databases: was skill system John Bertoglio
- Databases: was skill system J C Lawrence
- Databases: was skill system T. Alexander Popiel
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system John Bertoglio
- Databases: was skill system Jon A. Lambert
- Databases: was skill system Adam J. Thornton
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system jacob langthorn
- Databases: was skill system ##Make Nylander
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system J C Lawrence
- Databases: was skill system T. Alexander Popiel
- Mud-time vs real-time (was skill system) Mike Sellers
- Mud-time vs real-time (was skill system) T. Alexander Popiel
- Mud-time vs real-time (was skill system) Richard Woolcock
- Mud-time vs real-time (was skill system) Katrina McClelan
- darkness/visibility Oliver Jowett
- darkness/visibility Chris Gray
- darkness/visibility Michael.Willey@abnamro.com
- darkness/visibility Travis S. Casey
- darkness/visibility Dr. Cat
- darkness/visibility Benjamin D. Wiechel
- darkness/visibility Andrew C.M. McClintock
- darkness/visibility Adam Wiggins
- darkness/visibility oliver@jowett.manawatu.planet.co.nz
- darkness/visibility Richard Woolcock
- darkness/visibility T. Alexander Popiel
- darkness/visibility J C Lawrence
- darkness/visibility Chris Gray
- darkness/visibility Michael.Willey@abnamro.com
- darkness/visibility Adam Wiggins
- darkness/visibility Vadim Tkachenko
- darkness/visibility Holly Sommer
- darkness/visibility Benjamin D. Wiechel
- darkness/visibility Richard Woolcock
- darkness/visibility Chris Gray
- darkness/visibility Ben Greear
- darkness/visibility Katrina McClelan
- darkness/visibility J C Lawrence
- darkness/visibility Chris Gray
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility Chris Gray
- Off topic! ... J C Lawrence
- Mailing List Archives Elis Pomales
- Mailing List Archives J C Lawrence
- [Fwd: Temporality and user actions in MUDs] Richard Woolcock
- PC 99 standard In game bulletin boards vs. Web based. Mike Sellers
- PC 99 standard In game bulletin boards vs. Web based. Jo Dillon
- PC 99 standard In game bulletin boards vs. Web based. Richard Woolcock
- Away on a trip Bryce
- META: The web is a live again! J C Lawrence
- Away on a trip Bryce
- Technical C/C++ coding question Ben Greear
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question J C Lawrence
- Technical C/C++ coding question Jon Leonard
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question Jon Leonard
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question Ben Greear
- Technical C/C++ coding question Shawn Halpenny
- Technical C/C++ coding question Shawn Halpenny
- Technical C/C++ coding question J C Lawrence
- Technical C/C++ coding question Finn Arne Gangstad
- Analysis and specification - the dirty words of mu Jon A. Lambert
- stuff that makes me leave (was In game bulletin...) Dan Shiovitz
- stuff that makes me leave (was In game bulletin...) Richard Woolcock
- stuff that makes me leave (was In game bulletin...) Ben Greear
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave (was In game bulletin...) Richard Woolcock
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave (was In game bulletin...) J C Lawrence
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave Richard Woolcock
- stuff that makes me leave Mike Sellers
- stuff that makes me leave Robert Woods
- stuff that makes me leave Matt Chatterley
- (fwd) Temporality and user actions in MUDs J C Lawrence
- Analysis and specification Shawn Halpenny
- OT: Announcement s001gmu@nova.wright.edu
- OT: Announcement Nathan F Yospe
- OT: Announcement Chris Gray
- OT: Announcement s001gmu@nova.wright.edu
- OT: Announcement Chris Gray
- OT: Announcement s001gmu@nova.wright.edu
- Analysis and specification Shawn Halpenny
- Analysis and specification Ben Greear
- The great crusade.... J C Lawrence
- The great crusade.... Koster, Raph
- The great crusade.... Jon A. Lambert
- The great crusade.... J C Lawrence
- The great crusade.... Mike Sellers
- The great crusade.... brandon
- The great crusade.... Mike Sellers
- The great crusade.... J C Lawrence
- The great crusade.... Koster, Raph
- The great crusade.... S. Patrick Gallaty
- The great crusade.... J C Lawrence
- The great crusade.... J C Lawrence
- User Input Parser, was darkness/visibility Richard Woolcock
- what's fun? Mike Sellers
- what's fun? J C Lawrence
- what's fun? Richard Bartle
- what's fun? J C Lawrence
- what's fun? Richard Bartle
- Is worse better? J C Lawrence
- Is worse better? Katrina McClelan
- Is worse better? Jon A. Lambert
- Is worse better? Ben Greear
- Is worse better? Katrina McClelan
- Is worse better? Vadim Tkachenko
- Mozilla: unity of interface J C Lawrence
- Mozilla: unity of interface John Bertoglio
- OT:Is worse better? Nathan F Yospe
- OT:Is worse better? Jon A. Lambert
- [Fwd: Warfare on retromud.org 3000] Richard Woolcock
- [Fwd: Warfare on retromud.org 3000] Chris Gray
- Analysis and specification - the dirty words o Jon A. Lambert
- Analysis and specification - the dirty words o s001gmu@nova.wright.edu
- ADMIN: OS Wars J C Lawrence
- MySQL scalability J C Lawrence
- Prescience Rules? [Previously submitted under wrong thread :( ] Larry Homer
- stuff that makes me leave (was In game bulleti Matt Chatterley
- Prescience Rules? Joel Kelso
- OT: Ack! Adam Wiggins
- Natural Language Parsing (Was: darkness/visibility) s001gmu@nova.wright.edu
- Natural Language Parsing (Was: darkness/visibility) Adam J. Thornton
- bytecode results Chris Gray
- Prescience Rules? Richard Woolcock
- Prescience Rules? Vadim Tkachenko
- Prescience Rules? Richard Woolcock
- Prescience Rules? Nathan F Yospe
- Biting the hand that feeds you J C Lawrence
- RI Adventure Contest (fwd) Holly Sommer
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Dan Shiovitz
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun John Bertoglio
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Spangler, Jason
- WIRED: Kilers have more fun Joel Kelso
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Holly Sommer
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Dr. Cat
> Marian Griffith wrote....
>
> Actually, what I wondered was why things are so vastly different between
> reality and games. And what it is in reality that prevents the vast ma-
> jority of people to form rampaging warbands that loot and kill everybody
> and everything.
Ok, let's start out with the biggest one. In most games, when you die,
you can either get ressurected or else make a brand new character, and go
right on trying to enjoy the game in one fashion or another.
In real life, when you die, as far as we know your ability to play this
"Earth" game is ended, done, kaput, over. (While there's speculation
that you get to go play some variant of a game called "Afterlife"
instead, there's no consensus on this topic, which often provokes intense
debate.)
This is a huge difference. Strictly from a risk/reward standpoint, the
members of rampaging warbands online risk losing whatever you lose when
you get killed and ressurect or start over with a new character. Whereas
risking getting killed in real life is considered by many to mean you are
risking losing EVERYTHING.
People who think "we're just simulating reality, well a reality where
magic works and there are dragons, but other than that..." will tend to
believe you can and should get all your solutions by mirroring real world
solutions to social issues. I think they will also end up missing out in
situations where there's a totally unrealistic, weird, ludicrous, but
entirely codeable and workable solution that works better.
To really implement the "real world" solution accurately, a first step
would be to make it so that any given player can only create one
character, there's no magical ressurection, and if they die they are
banned from ever playing the game. I think most mud developers would
prefer not to do that. But it might make a very interesting experiment
for some student to do some day, maybe even write a paper on.
To go further though, you might observer that game-death doesn't cause
the player to lose anything outside the game, thus they don't have as
strong a motivation to avoid it as, say, dying in a knife fight in RL.
Their character is gone and they can't play that game any more, but they
can go play some other game much like it, instead. Not to mention they
can still eat, drink, watch movies, read books, etc. etc. They've really
only lost a tiny percentage of what they can do in life, so it's still
much more reasonable-seeming a choice for them to go and start a raiding
party, or be an assassin, or whatever.
So to get a higher degree or accuracy in your simulation, you could
conceivably announce to your players that anyone dying in the game will
be tracked down and shot dead in real life. This would likely instill a
very HIGH level of motivation amongst the player base to weigh the
potential consequences of their actions seriously. Especially after they
heard of the first few players being stalked and murdered after their
character got killed in the game. However, I think that NO mud
developers will choose this approach.
This is just a reminder that while there are some similarities in what
happens in simulations and real life, there will ALWAYS be huge
differences in the nature of the player's emotional involvement in the
situations therein and the structure of their motivations and their
actions there. Simply the fact of being a simulation is enough to
guarantee this, even if the simulation is amazingly detailed and
accurate. When you're dealing with current levels of technology, where
simulations are very rough, lacking in detail, and differ from reality in
enormous numbers of ways, that just adds one MORE reason that there are
big differences in behaviors and motivations of players. But there will
always be some difference.
Consider the Star Trek Holodeck, and the fact that some people will do
things there that they'd never do in real life. Attacking and killing
innocent people, or engaging in a romantic encounter with a near-perfect
replica of someone they're too shy to approach in real life. The virtual
paramour comes with no risk of rejection, no risk of embarassing you by
anything they might say to your real-life friends, no risk of them being
dissapointed in anything about you. And you can shut them down any time
you need or want to, and turn them back on (so to speak) later at your
convenience.
Movies started out by putting stage plays on in front of a movie camera
and recording them. TV started out by taking popular radio shows, and
pointing TV cameras at the people so you could see them. But eventually
people figured out what the new medium itself was, what its strength
were, what would "play well" there.
MUDs are still in that early stage, trying to mimic real fights, real
wars, real environments. But what if we figured out what the medium is
in and of itself, where it's different than reality and offers its own
unique set of possibilities as well as limitations? What if we figured
out what a "virtual war" is really like, a virtual environment, and how
to make it the best virtual thing it could be, rather than the best
imitation of something it isn't and can't be? If we learned how to "play
to the strengths of the medium"?
I'll say it again. The key secret is that it's all made out of the human
attention. Attention is the currency of the future.
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------* - WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Matthew R. Sheahan
- WIRED: Kilers have more fun Travis S. Casey
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Travis Casey
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Robert Woods
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Matthew R. Sheahan
- WIRED: Kilers have more fun CJones@aagis.com
- WIRED: Kilers have more fun Nathan F Yospe
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Till Eulenspiegel
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Nathan F Yospe
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Joel Kelso
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dan Shiovitz
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun CJones@aagis.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Scatter
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun Ling
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: One brave soul's UO diary. J C Lawrence
- Tron meets MUD meets the arcades. Detonation expected. J C Lawrence
- WWW/INN/news systems (Was: mud websites) Petri Virkkula
- Prescience Rules? Scatter
- Suggested theme, was WIRED: Kilers have more fun Richard Woolcock
- Suggested theme, was WIRED: Kilers have more fun Dan Shiovitz
- mud-related event: Dr. K... Brandon J. Rickman
- Suggested theme, was WIRED: Kilers have more fun Chris Gray
- Multi-Server games Ben Greear
- Multi-Server games Jo Dillon
- Multi-Server games MH
- Multi-Server games Jo Dillon
- Multi-Server games MH
- Multi-Server games J C Lawrence
- Multi-Server games Vadim Tkachenko
- Multi-Server games Ben Greear
- Multi-Server games Vadim Tkachenko
- Multi-Server games Koster, Raph
- ScryMUD: Source release, version 1.4 Ben Greear
- (fwd) Dantom's Universal Network Game (DUNG) Nathan Fenenga Yospe
- I/O Event Handling Under Linux by Richard Gooch J C Lawrence
- I/O Event Handling Under Linux by Richard Gooch s001gmu@nova.wright.edu
- Thread implementations... J C Lawrence
- Suggested theme Richard Woolcock
- Suggested theme Richard Woolcock
- Suggested theme Chris Gray
- Analysis and specification - the dirty words o J C Lawrence
- Analysis and specification - the dirty words o Jon A. Lambert
- Quotes from Marcus Ranum J C Lawrence
- Quotes from Marcus Ranum Nathan F Yospe
- Quotes from Marcus Ranum Chris Gray
- WIRED: Kilers have more fun Chris Gray
- the why of online worlds Mike Sellers
- the why of online worlds Ben Greear
- A variation on persistent store techniques with notes on distributed processing support J C Lawrence
- You think users won't number crunch and statistise your MUD? J C Lawrence
- You think users won't number crunch and statistise your MUD? Dr. Cat
- You think users won't number crunch and statistise your MUD? Ling
- You think users won't number crunch and statistise your MUD? Travis S. Casey
- You think users won't number crunch and statistise your MUD? J C Lawrence
- You think users won't number crunch and statistise your MUD? Travis S. Casey
- You think users won't number crunch and statistise your MUD? Vadim Tkachenko
- You think users won't number crunch and statistise your MUD? Chris Gray
- RP definitional structure J C Lawrence
- Combat intelligence J C Lawrence
- Combat intelligence J C Lawrence
- Combat intelligence Ling
- Combat intelligence Niklas Elmqvist
- the why of online worlds. cat
- Rules of the game: How Long Till You Die J C Lawrence
- Rules of the Game: You don't always live twice Or... Take my life, Please J C Lawrence
- roleplaying farmers? Mike L Kesl
- roleplaying farmers? J C Lawrence
- Sugarscape: A-Life variation with economic interests J C Lawrence
- Embedded languages was Databases: was skill system Chris Gray
- Embedded languages was Databases: was skill system Vadim Tkachenko