June 1998
- Playerkilling website Koster, Raph
- Playerkilling website John Bertoglio
- Playerkilling website Koster, Raph
- Playerkilling website J C Lawrence
- Playerkilling website J C Lawrence
- (fwd) Multiple currencies J C Lawrence
- (fwd) Multiple currencies Matt Chatterley
- Exploring the guild phenomena J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies Mike Sellers
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies Richard Woolcock
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies T. Alexander Popiel
- Re:(fwd) Multiple currencies J C Lawrence
- Administrative Meddling Jon A. Lambert
- Administrative Meddling Mike Sellers
- Administrative Meddling Matthew R. Sheahan
- Administrative Meddling Mike Sellers
- Administrative Meddling Jon A. Lambert
- Administrative Meddling Mike Sellers
- Administrative Meddling Jon A. Lambert
- Administrative Meddling J C Lawrence
- Administrative Meddling J C Lawrence
- OT: ICQ hacks and exploits J C Lawrence
- OT: ICQ hacks and exploits Mike Sellers
- OT: ICQ hacks and exploits J C Lawrence
- META: membership list J C Lawrence
- META: Archives. Ling
- META: Archives. Koster, Raph
- Levelless MUDs Holly Sommer
- Levelless MUDs Jon Leonard
- Levelless MUDs Adam Wiggins
- Levelless MUDs John Bertoglio
- Levelless MUDs Koster, Raph
- Levelless MUDs J C Lawrence
- Levelless MUDs Adam Wiggins
- Levelless MUDs Matt Chatterley
- Levelless MUDs J C Lawrence
- Levelless MUDs Holly Sommer
- Levelless MUDs J C Lawrence
- Levelless MUDs Ben Greear
- Levelless MUDs Travis S. Casey
- Levelless MUDs Ling
- Levelless MUDs Adam Wiggins
- Levelless MUDs Travis S. Casey
- Levelless MUDs Adam Wiggins
- Levelless MUDs Matt Chatterley
- Levelless MUDs Holly Sommer
- Levelless MUDs Adam Wiggins
- Levelless MUDs Benjamin D. Wiechel
- Levelless MUDs Jon A. Lambert
- Levelless MUDs Matt Chatterley
- Levelless MUDs jacob langthorn
- Levelless MUDs Holly Sommer
- Levelless MUDs Nathan F Yospe
- Levelless MUDs Koster, Raph
- Levelless MUDs Richard Woolcock
- Levelless MUDs Katrina McClelan
- Levelless MUDs Adam Wiggins
- Levelless MUDs Adam Wiggins
- Levelless MUDs D. B. Brown
- Levelless MUDs Matt Chatterley
- Levelless MUDs Larry Homer
- Levelless MUDs Richard Woolcock
- META: Erroneous bounce messages. J C Lawrence
- The lessons of Habitat's Dr Death repeated? J C Lawrence
- The lessons of Habitat's Dr Death repeated? Jon A. Lambert
- In game bulletin boards vs. Web based. Elis Pomales
- In game bulletin boards vs. Web based. Koster, Raph
- In game bulletin boards vs. Web based. Greg Munt
- In game bulletin boards vs. Web based. Matt Chatterley
- In game bulletin boards vs. Web based. J C Lawrence
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Jon A. Lambert
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Bruce Mitchener
- In game bulletin boards vs. Web based. Robert Woods
- In game bulletin boards vs. Web based. Adam Wiggins
- In game bulletin boards vs. Web based. Holly Sommer
- In game bulletin boards vs. Web based. Richard Woolcock
- In game bulletin boards vs. Web based. Michael.Willey@abnamro.com
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Matt Chatterley
- In game bulletin boards vs. Web based. J C Lawrence
- MUDZilla -- commercial server base J C Lawrence
- MUDZilla -- commercial server base John Bertoglio
- MUDZilla -- commercial server base J C Lawrence
- Analysis and specification - the dirty words of mud development? Greg Munt
- Analysis and specification - the dirty words of mud development? Mike Sellers
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Mike Sellers
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Greg Munt
- Analysis and specification - the dirty words of mud development? Holly Sommer
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Andrew C.M. McClintock
- Analysis and specification - the dirty words of mud development? Niklas Elmqvist
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Adam Wiggins
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? francois@toubol.com
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Chris Gray
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Nathan F Yospe
- Analysis and specification - the dirty words of mud development? Travis S. Casey
- Analysis and specification - the dirty words of mud development? T. Alexander Popiel
- Analysis and specification - the dirty words of mud development? Bruce Mitchener
- Analysis and specification - the dirty words of mud development? Chris Gray
- Mud websites Greg Munt
- Mud websites Robert Woods
- Mud websites Koster, Raph
- Mud websites Matt Chatterley
- Mud websites Koster, Raph
- Mud websites J C Lawrence
- Mud websites John Bertoglio
- Mud websites Adam Wiggins
- Mud websites Holly Sommer
- Mud websites Matt Chatterley
- Mud websites Travis S. Casey
- Mud websites Matt Chatterley
- Mud websites Travis S. Casey
- Mud websites Vadim Tkachenko
- mud websites Scatter
- mud websites Oliver Jowett
- mud websites Scatter
- mud websites Oliver Jowett
- mud websites J C Lawrence
- mud websites Scatter
- mud websites J C Lawrence
- mud websites Scatter
- Mud websites Chris Gray
- Mud websites J C Lawrence
- Mud websites Matt Chatterley
- Mud websites J C Lawrence
- Mud websites Chris Gray
- Mud websites Matt Chatterley
- Mud websites Chris Gray
- LDAP server as ... Vadim Tkachenko
- LDAP server as ... J C Lawrence
- Nested Coordinate spaces. Elis Pomales
- Nested Coordinate spaces. J C Lawrence
- Nested Coordinate spaces. Nathan F Yospe
- Nested Coordinate spaces. Elis Pomales
- Nested Coordinate spaces. Michael Hohensee
- Nested Coordinate spaces. J C Lawrence
- Telepathy Rules Lawrence W. Homer
- Off topic! But please help Marian Griffith
- Off topic! But please help John Bertoglio
- Off topic! But please help Jon A. Lambert
- Off topic! But please help John Bertoglio
- Off topic! But please help Holly Sommer
- META: Quoting, again. J C Lawrence
- Re:Telepathy Rules Michael.Willey@abnamro.com
- Re:Telepathy Rules Matt Chatterley
- Databases: was skill system jacob langthorn
- Databases: was skill system Mike Sellers
- Databases: was skill system John Bertoglio
- Databases: was skill system J C Lawrence
- Databases: was skill system T. Alexander Popiel
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system John Bertoglio
- Databases: was skill system Jon A. Lambert
- Databases: was skill system Adam J. Thornton
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system jacob langthorn
- Databases: was skill system ##Make Nylander
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system J C Lawrence
- Databases: was skill system T. Alexander Popiel
- Mud-time vs real-time (was skill system) Mike Sellers
- Mud-time vs real-time (was skill system) T. Alexander Popiel
- Mud-time vs real-time (was skill system) Richard Woolcock
- Mud-time vs real-time (was skill system) Katrina McClelan
- darkness/visibility Oliver Jowett
- darkness/visibility Chris Gray
- darkness/visibility Michael.Willey@abnamro.com
- darkness/visibility Travis S. Casey
- darkness/visibility Dr. Cat
- darkness/visibility Benjamin D. Wiechel
- darkness/visibility Andrew C.M. McClintock
- darkness/visibility Adam Wiggins
- darkness/visibility oliver@jowett.manawatu.planet.co.nz
- darkness/visibility Richard Woolcock
- darkness/visibility T. Alexander Popiel
- darkness/visibility J C Lawrence
- darkness/visibility Chris Gray
- darkness/visibility Michael.Willey@abnamro.com
- darkness/visibility Adam Wiggins
- darkness/visibility Vadim Tkachenko
- darkness/visibility Holly Sommer
- darkness/visibility Benjamin D. Wiechel
- darkness/visibility Richard Woolcock
- darkness/visibility Chris Gray
- darkness/visibility Ben Greear
- darkness/visibility Katrina McClelan
- darkness/visibility J C Lawrence
- darkness/visibility Chris Gray
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility Chris Gray
- Off topic! ... J C Lawrence
- Mailing List Archives Elis Pomales
- Mailing List Archives J C Lawrence
- [Fwd: Temporality and user actions in MUDs] Richard Woolcock
- PC 99 standard In game bulletin boards vs. Web based. Mike Sellers
- PC 99 standard In game bulletin boards vs. Web based. Jo Dillon
- PC 99 standard In game bulletin boards vs. Web based. Richard Woolcock
- Away on a trip Bryce
- META: The web is a live again! J C Lawrence
- Away on a trip Bryce
- Technical C/C++ coding question Ben Greear
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question J C Lawrence
- Technical C/C++ coding question Jon Leonard
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question Jon Leonard
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question Ben Greear
- Technical C/C++ coding question Shawn Halpenny
- Technical C/C++ coding question Shawn Halpenny
- Technical C/C++ coding question J C Lawrence
- Technical C/C++ coding question Finn Arne Gangstad
- Analysis and specification - the dirty words of mu Jon A. Lambert
- stuff that makes me leave (was In game bulletin...) Dan Shiovitz
- stuff that makes me leave (was In game bulletin...) Richard Woolcock
- stuff that makes me leave (was In game bulletin...) Ben Greear
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave (was In game bulletin...) Richard Woolcock
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave (was In game bulletin...) J C Lawrence
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave Richard Woolcock
- stuff that makes me leave Mike Sellers
- stuff that makes me leave Robert Woods
- stuff that makes me leave Matt Chatterley
- (fwd) Temporality and user actions in MUDs J C Lawrence
- Analysis and specification Shawn Halpenny
- OT: Announcement s001gmu@nova.wright.edu
- OT: Announcement Nathan F Yospe
- OT: Announcement Chris Gray
- OT: Announcement s001gmu@nova.wright.edu
- OT: Announcement Chris Gray
- OT: Announcement s001gmu@nova.wright.edu
- Analysis and specification Shawn Halpenny
- Analysis and specification Ben Greear
- The great crusade.... J C Lawrence
- The great crusade.... Koster, Raph
- The great crusade.... Jon A. Lambert
- The great crusade.... J C Lawrence
- The great crusade.... Mike Sellers
- The great crusade.... brandon
- The great crusade.... Mike Sellers
- The great crusade.... J C Lawrence
- The great crusade.... Koster, Raph
- The great crusade.... S. Patrick Gallaty
- The great crusade.... J C Lawrence
- The great crusade.... J C Lawrence
- User Input Parser, was darkness/visibility Richard Woolcock
- what's fun? Mike Sellers
- what's fun? J C Lawrence
- what's fun? Richard Bartle
- what's fun? J C Lawrence
- what's fun? Richard Bartle
- Is worse better? J C Lawrence
- Is worse better? Katrina McClelan
- Is worse better? Jon A. Lambert
- Is worse better? Ben Greear
- Is worse better? Katrina McClelan
- Is worse better? Vadim Tkachenko
- Mozilla: unity of interface J C Lawrence
- Mozilla: unity of interface John Bertoglio
- OT:Is worse better? Nathan F Yospe
- OT:Is worse better? Jon A. Lambert
- [Fwd: Warfare on retromud.org 3000] Richard Woolcock
- [Fwd: Warfare on retromud.org 3000] Chris Gray
- Analysis and specification - the dirty words o Jon A. Lambert
- Analysis and specification - the dirty words o s001gmu@nova.wright.edu
- ADMIN: OS Wars J C Lawrence
- MySQL scalability J C Lawrence
- Prescience Rules? [Previously submitted under wrong thread :( ] Larry Homer
- stuff that makes me leave (was In game bulleti Matt Chatterley
- Prescience Rules? Joel Kelso
- OT: Ack! Adam Wiggins
- Natural Language Parsing (Was: darkness/visibility) s001gmu@nova.wright.edu
- Natural Language Parsing (Was: darkness/visibility) Adam J. Thornton
- bytecode results Chris Gray
- Prescience Rules? Richard Woolcock
- Prescience Rules? Vadim Tkachenko
- Prescience Rules? Richard Woolcock
- Prescience Rules? Nathan F Yospe
- Biting the hand that feeds you J C Lawrence
- RI Adventure Contest (fwd) Holly Sommer
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Dan Shiovitz
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun John Bertoglio
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Spangler, Jason
- WIRED: Kilers have more fun Joel Kelso
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Holly Sommer
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Matthew R. Sheahan
- WIRED: Kilers have more fun Travis S. Casey
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Travis Casey
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Robert Woods
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Matthew R. Sheahan
- WIRED: Kilers have more fun CJones@aagis.com
- WIRED: Kilers have more fun Nathan F Yospe
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Till Eulenspiegel
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Nathan F Yospe
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Joel Kelso
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dan Shiovitz
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun CJones@aagis.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Scatter
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun Ling
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: One brave soul's UO diary. J C Lawrence
- Tron meets MUD meets the arcades. Detonation expected. J C Lawrence
- WWW/INN/news systems (Was: mud websites) Petri Virkkula
- Prescience Rules? Scatter
- Suggested theme, was WIRED: Kilers have more fun Richard Woolcock
- Suggested theme, was WIRED: Kilers have more fun Dan Shiovitz
- mud-related event: Dr. K... Brandon J. Rickman
- Suggested theme, was WIRED: Kilers have more fun Chris Gray
- Multi-Server games Ben Greear
- Multi-Server games Jo Dillon
- Multi-Server games MH
- Multi-Server games Jo Dillon
- Multi-Server games MH
- Multi-Server games J C Lawrence
- Multi-Server games Vadim Tkachenko
- Multi-Server games Ben Greear
- Multi-Server games Vadim Tkachenko
- Multi-Server games Koster, Raph
- ScryMUD: Source release, version 1.4 Ben Greear
- (fwd) Dantom's Universal Network Game (DUNG) Nathan Fenenga Yospe
- I/O Event Handling Under Linux by Richard Gooch J C Lawrence
- I/O Event Handling Under Linux by Richard Gooch s001gmu@nova.wright.edu
- Thread implementations... J C Lawrence
- Suggested theme Richard Woolcock
- Suggested theme Richard Woolcock
- Suggested theme Chris Gray
- Analysis and specification - the dirty words o J C Lawrence
- Analysis and specification - the dirty words o Jon A. Lambert
- Quotes from Marcus Ranum J C Lawrence
- Quotes from Marcus Ranum Nathan F Yospe
- Quotes from Marcus Ranum Chris Gray
- WIRED: Kilers have more fun Chris Gray
- the why of online worlds Mike Sellers
- the why of online worlds Ben Greear
- A variation on persistent store techniques with notes on distributed processing support J C Lawrence
- You think users won't number crunch and statistise your MUD? J C Lawrence
- You think users won't number crunch and statistise your MUD? Dr. Cat
- You think users won't number crunch and statistise your MUD? Ling
- You think users won't number crunch and statistise your MUD? Travis S. Casey
- You think users won't number crunch and statistise your MUD? J C Lawrence
- You think users won't number crunch and statistise your MUD? Travis S. Casey
- You think users won't number crunch and statistise your MUD? Vadim Tkachenko
- You think users won't number crunch and statistise your MUD? Travis Casey
On 6 July 98, Vadim Tkachenko wrote:
> Travis S. Casey wrote:
>> I think we're approaching the whole idea of hiding numbers from different
>> viewpoints. My goal is not "security" -- if someone really wants to know
>> how the game works underneath, that's fine with me. Rather, my goal in
>> hiding numbers would be to help preserve the illusion that you're playing
>> a real character in a real world, and to encourage players to make
>> decisions on the basis of "what would make sense in that situation" rather
>> than on the basis of "how do the numbers look." In short, to encourage
>> roleplaying over GoP.
> Well, there is a different solution which may please both GoPers and
> role-players - allow several directions to progress. This way, whatever
> the numbers are, it would be impossible to say 'this is cool' and 'this
> sucks'. Just because all the numbers are relative and non-comparable -
> like apples and oranges, two mages may be totally different mages - the
> illusionist and the sorcerer. This is a simplified example, but let's
> pretend, say, as someone mentioned, that the good sword fighter requires
> a good rhythm skill, and a good archer or shooter requires ... say, an
> advanced water breathing, which implies the ability to hold a breath and
> get a good shot.
> What do you think?
I've argued for the idea of allowing several directions to progress
many times before on this list -- indeed, I believe that any system
which is meant to promote roleplaying should do that.
I don't see any point to requiring a good rhythm skill to become a
good swordfighter, or a good water breathing skill to become a good
archer -- it simply doesn't make any sense. If a skill is needed to
become good at something, then you will learn that skill in the course
of becoming good at it -- that is, if you have to have a sense of
rhythm to be a good swordfighter, then learning to swordfight should
increase your sense of rhythm. Now, already have a good sense of
rhythm might help you out at first, but that's not the same thing as
requiring it.
If I were building a mud system, I'd use learning by doing and
training as the methods of becoming better at skills. In both cases,
it makes sense to assume that in the course of learning a skill,
you'll learn whatever parts of related skills are needed.
(Now, some skills might logically be prerequisites for other skills...
for example, you can't learn quantum mechanics unless you know either
matrix algebra or integral calculus. However, the only examples of
such skills that I can think of are knowledge-type skills, which are
arguably poorly represented by standard RPG skill systems. Further,
it's often possible to learn the "prerequisites" for a skill as you
learn the skill -- more difficult and slower, to be sure, but
possible.)
> And let me guess, even today UO has so much numbers, that it would be
> quite difficult to grok them.
I have no idea. From what I saw on the web site, UO is no worse than
a medium-complexity paper RPG, and there are certainly people who grok
those. All that I know about how UO works, though, is what I've seen
on that web site -- I've never played it.
>> Heck, if I were to set up such a system, I'd probably put the details of
>> how it "really works" on the web myself, for those interested in it.
>> There's nothing that stops hackers from trying to "crack" something better
>> than the fact that the info's free for anyone to download.
> As would do any developer who is proud of his work do. And besides, it's
> not the shame when someone is smarter than you (and you have a chance to
> learn), the shame is when you try to conceal your ignorance.
Yep. Since I don't expect to make any money off of any mud I develop,
there's no economic reason to hide how it works.
I came into muds from the paper RPG world, and there, the internal
workings of games *have* to be exposed in order for people to be able
to learn to run them. Thus, I'm used to creating systems with the
knowledge that players will be able to see any loopholes I leave open
-- so I create systems with that in mind. Therefore, I don't have any
interest in trying to hide any loopholes the game has -- if it still
has them, I haven't done my job well enough.
--
|\ _,,,---,,_ Travis S. Casey <efindel@io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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