June 1998
- Playerkilling website Koster, Raph
- Playerkilling website John Bertoglio
- Playerkilling website Koster, Raph
- Playerkilling website J C Lawrence
- Playerkilling website J C Lawrence
- (fwd) Multiple currencies J C Lawrence
- (fwd) Multiple currencies Matt Chatterley
- Exploring the guild phenomena J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies Mike Sellers
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies Michael.Willey@abnamro.com
- Re:(fwd) Multiple currencies Richard Woolcock
- Re:(fwd) Multiple currencies J C Lawrence
- Re:(fwd) Multiple currencies T. Alexander Popiel
- Re:(fwd) Multiple currencies J C Lawrence
- Administrative Meddling Jon A. Lambert
- Administrative Meddling Mike Sellers
- Administrative Meddling Matthew R. Sheahan
- Administrative Meddling Mike Sellers
- Administrative Meddling Jon A. Lambert
- Administrative Meddling Mike Sellers
- Administrative Meddling Jon A. Lambert
- Administrative Meddling J C Lawrence
- Administrative Meddling J C Lawrence
- OT: ICQ hacks and exploits J C Lawrence
- OT: ICQ hacks and exploits Mike Sellers
- OT: ICQ hacks and exploits J C Lawrence
- META: membership list J C Lawrence
- META: Archives. Ling
- META: Archives. Koster, Raph
- Levelless MUDs Holly Sommer
- Levelless MUDs Jon Leonard
- Levelless MUDs Adam Wiggins
- Levelless MUDs John Bertoglio
- Levelless MUDs Koster, Raph
- Levelless MUDs J C Lawrence
- Levelless MUDs Adam Wiggins
- Levelless MUDs Matt Chatterley
- Levelless MUDs J C Lawrence
- Levelless MUDs Holly Sommer
- Levelless MUDs J C Lawrence
- Levelless MUDs Ben Greear
- Levelless MUDs Travis S. Casey
- Levelless MUDs Ling
- Levelless MUDs Adam Wiggins
- Levelless MUDs Travis S. Casey
- Levelless MUDs Adam Wiggins
- Levelless MUDs Matt Chatterley
- Levelless MUDs Holly Sommer
- Levelless MUDs Adam Wiggins
- Levelless MUDs Benjamin D. Wiechel
- Levelless MUDs Jon A. Lambert
- Levelless MUDs Matt Chatterley
- Levelless MUDs jacob langthorn
- Levelless MUDs Holly Sommer
- Levelless MUDs Nathan F Yospe
- Levelless MUDs Koster, Raph
- Levelless MUDs Richard Woolcock
- Levelless MUDs Katrina McClelan
- Levelless MUDs Adam Wiggins
- Levelless MUDs Adam Wiggins
- Levelless MUDs D. B. Brown
- Levelless MUDs Matt Chatterley
- Levelless MUDs Larry Homer
- Levelless MUDs Richard Woolcock
- META: Erroneous bounce messages. J C Lawrence
- The lessons of Habitat's Dr Death repeated? J C Lawrence
- The lessons of Habitat's Dr Death repeated? Jon A. Lambert
- In game bulletin boards vs. Web based. Elis Pomales
- In game bulletin boards vs. Web based. Koster, Raph
- In game bulletin boards vs. Web based. Greg Munt
- In game bulletin boards vs. Web based. Matt Chatterley
- In game bulletin boards vs. Web based. J C Lawrence
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Jon A. Lambert
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Bruce Mitchener
- In game bulletin boards vs. Web based. Robert Woods
- In game bulletin boards vs. Web based. Adam Wiggins
- In game bulletin boards vs. Web based. Holly Sommer
- In game bulletin boards vs. Web based. Richard Woolcock
- In game bulletin boards vs. Web based. Michael.Willey@abnamro.com
- In game bulletin boards vs. Web based. Jo Dillon
- In game bulletin boards vs. Web based. Matt Chatterley
- In game bulletin boards vs. Web based. J C Lawrence
- MUDZilla -- commercial server base J C Lawrence
- MUDZilla -- commercial server base John Bertoglio
- MUDZilla -- commercial server base J C Lawrence
- Analysis and specification - the dirty words of mud development? Greg Munt
- Analysis and specification - the dirty words of mud development? Mike Sellers
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Mike Sellers
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Greg Munt
- Analysis and specification - the dirty words of mud development? Holly Sommer
- Analysis and specification - the dirty words of mud development? Richard Woolcock
- Analysis and specification - the dirty words of mud development? Andrew C.M. McClintock
- Analysis and specification - the dirty words of mud development? Niklas Elmqvist
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Adam Wiggins
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? francois@toubol.com
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Chris Gray
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? J C Lawrence
- Analysis and specification - the dirty words of mud development? Nathan F Yospe
- Analysis and specification - the dirty words of mud development? Travis S. Casey
- Analysis and specification - the dirty words of mud development? T. Alexander Popiel
- Analysis and specification - the dirty words of mud development? Bruce Mitchener
- Analysis and specification - the dirty words of mud development? Chris Gray
- Mud websites Greg Munt
- Mud websites Robert Woods
- Mud websites Koster, Raph
- Mud websites Matt Chatterley
- Mud websites Koster, Raph
- Mud websites J C Lawrence
- Mud websites John Bertoglio
- Mud websites Adam Wiggins
- Mud websites Holly Sommer
- Mud websites Matt Chatterley
- Mud websites Travis S. Casey
- Mud websites Matt Chatterley
- Mud websites Travis S. Casey
- Mud websites Vadim Tkachenko
- mud websites Scatter
- mud websites Oliver Jowett
- mud websites Scatter
- mud websites Oliver Jowett
- mud websites J C Lawrence
- mud websites Scatter
- mud websites J C Lawrence
- mud websites Scatter
- Mud websites Chris Gray
- Mud websites J C Lawrence
- Mud websites Matt Chatterley
- Mud websites J C Lawrence
- Mud websites Chris Gray
- Mud websites Matt Chatterley
- Mud websites Chris Gray
- LDAP server as ... Vadim Tkachenko
- LDAP server as ... J C Lawrence
- Nested Coordinate spaces. Elis Pomales
- Nested Coordinate spaces. J C Lawrence
- Nested Coordinate spaces. Nathan F Yospe
- Nested Coordinate spaces. Elis Pomales
- Nested Coordinate spaces. Michael Hohensee
- Nested Coordinate spaces. J C Lawrence
- Telepathy Rules Lawrence W. Homer
- Off topic! But please help Marian Griffith
- Off topic! But please help John Bertoglio
- Off topic! But please help Jon A. Lambert
- Off topic! But please help John Bertoglio
- Off topic! But please help Holly Sommer
- META: Quoting, again. J C Lawrence
- Re:Telepathy Rules Michael.Willey@abnamro.com
- Re:Telepathy Rules Matt Chatterley
- Databases: was skill system jacob langthorn
- Databases: was skill system Mike Sellers
- Databases: was skill system John Bertoglio
- Databases: was skill system J C Lawrence
- Databases: was skill system T. Alexander Popiel
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system John Bertoglio
- Databases: was skill system Jon A. Lambert
- Databases: was skill system Adam J. Thornton
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system jacob langthorn
- Databases: was skill system ##Make Nylander
- Databases: was skill system Jon A. Lambert
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system J C Lawrence
- Databases: was skill system s001gmu@nova.wright.edu
- Databases: was skill system J C Lawrence
- Databases: was skill system J C Lawrence
- Databases: was skill system T. Alexander Popiel
- Mud-time vs real-time (was skill system) Mike Sellers
- Mud-time vs real-time (was skill system) T. Alexander Popiel
- Mud-time vs real-time (was skill system) Richard Woolcock
- Mud-time vs real-time (was skill system) Katrina McClelan
- darkness/visibility Oliver Jowett
- darkness/visibility Chris Gray
- darkness/visibility Michael.Willey@abnamro.com
- darkness/visibility Travis S. Casey
- darkness/visibility Dr. Cat
- darkness/visibility Benjamin D. Wiechel
- darkness/visibility Andrew C.M. McClintock
- darkness/visibility Adam Wiggins
- darkness/visibility oliver@jowett.manawatu.planet.co.nz
- darkness/visibility Richard Woolcock
- darkness/visibility T. Alexander Popiel
- darkness/visibility J C Lawrence
- darkness/visibility Chris Gray
- darkness/visibility Michael.Willey@abnamro.com
- darkness/visibility Adam Wiggins
- darkness/visibility Vadim Tkachenko
- darkness/visibility Holly Sommer
- darkness/visibility Benjamin D. Wiechel
- darkness/visibility Richard Woolcock
- darkness/visibility Chris Gray
- darkness/visibility Ben Greear
- darkness/visibility Katrina McClelan
- darkness/visibility J C Lawrence
- darkness/visibility Chris Gray
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility J C Lawrence
- darkness/visibility Travis S. Casey
- darkness/visibility Chris Gray
- Off topic! ... J C Lawrence
- Mailing List Archives Elis Pomales
- Mailing List Archives J C Lawrence
- [Fwd: Temporality and user actions in MUDs] Richard Woolcock
- PC 99 standard In game bulletin boards vs. Web based. Mike Sellers
- PC 99 standard In game bulletin boards vs. Web based. Jo Dillon
- PC 99 standard In game bulletin boards vs. Web based. Richard Woolcock
- Away on a trip Bryce
- META: The web is a live again! J C Lawrence
- Away on a trip Bryce
- Technical C/C++ coding question Ben Greear
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question J C Lawrence
- Technical C/C++ coding question Jon Leonard
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question Jon Leonard
- Technical C/C++ coding question Katrina McClelan
- Technical C/C++ coding question Ben Greear
- Technical C/C++ coding question Shawn Halpenny
- Technical C/C++ coding question Shawn Halpenny
- Technical C/C++ coding question J C Lawrence
- Technical C/C++ coding question Finn Arne Gangstad
- Analysis and specification - the dirty words of mu Jon A. Lambert
- stuff that makes me leave (was In game bulletin...) Dan Shiovitz
- stuff that makes me leave (was In game bulletin...) Richard Woolcock
- stuff that makes me leave (was In game bulletin...) Ben Greear
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave (was In game bulletin...) Richard Woolcock
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave (was In game bulletin...) J C Lawrence
- stuff that makes me leave (was In game bulletin...) Katrina McClelan
- stuff that makes me leave Richard Woolcock
- stuff that makes me leave Mike Sellers
- stuff that makes me leave Robert Woods
- stuff that makes me leave Matt Chatterley
- (fwd) Temporality and user actions in MUDs J C Lawrence
- Analysis and specification Shawn Halpenny
- OT: Announcement s001gmu@nova.wright.edu
- OT: Announcement Nathan F Yospe
- OT: Announcement Chris Gray
- OT: Announcement s001gmu@nova.wright.edu
- OT: Announcement Chris Gray
- OT: Announcement s001gmu@nova.wright.edu
- Analysis and specification Shawn Halpenny
- Analysis and specification Ben Greear
- The great crusade.... J C Lawrence
- The great crusade.... Koster, Raph
- The great crusade.... Jon A. Lambert
- The great crusade.... J C Lawrence
- The great crusade.... Mike Sellers
- The great crusade.... brandon
- The great crusade.... Mike Sellers
- The great crusade.... J C Lawrence
- The great crusade.... Koster, Raph
- The great crusade.... S. Patrick Gallaty
- The great crusade.... J C Lawrence
- The great crusade.... J C Lawrence
- User Input Parser, was darkness/visibility Richard Woolcock
- what's fun? Mike Sellers
- what's fun? J C Lawrence
- what's fun? Richard Bartle
- what's fun? J C Lawrence
- what's fun? Richard Bartle
- Is worse better? J C Lawrence
- Is worse better? Katrina McClelan
- Is worse better? Jon A. Lambert
- Is worse better? Ben Greear
- Is worse better? Katrina McClelan
- Is worse better? Vadim Tkachenko
- Mozilla: unity of interface J C Lawrence
- Mozilla: unity of interface John Bertoglio
- OT:Is worse better? Nathan F Yospe
- OT:Is worse better? Jon A. Lambert
- [Fwd: Warfare on retromud.org 3000] Richard Woolcock
- [Fwd: Warfare on retromud.org 3000] Chris Gray
- Analysis and specification - the dirty words o Jon A. Lambert
- Analysis and specification - the dirty words o s001gmu@nova.wright.edu
- ADMIN: OS Wars J C Lawrence
- MySQL scalability J C Lawrence
- Prescience Rules? [Previously submitted under wrong thread :( ] Larry Homer
- stuff that makes me leave (was In game bulleti Matt Chatterley
- Prescience Rules? Joel Kelso
- OT: Ack! Adam Wiggins
- Natural Language Parsing (Was: darkness/visibility) s001gmu@nova.wright.edu
- Natural Language Parsing (Was: darkness/visibility) Adam J. Thornton
- bytecode results Chris Gray
- Prescience Rules? Richard Woolcock
- Prescience Rules? Vadim Tkachenko
- Prescience Rules? Richard Woolcock
- Prescience Rules? Nathan F Yospe
- Biting the hand that feeds you J C Lawrence
- RI Adventure Contest (fwd) Holly Sommer
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Dan Shiovitz
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun John Bertoglio
From: Mike Sellers <mike@bignetwork.com>
Date: Monday, June 22, 1998 7:03 PM
At 06:11 PM 6/22/98 -0500, Koster, Raph wrote:
>>> From: Dan Shiovitz [SMTP:dbs@cs.wisc.edu]
>>> I think this is the wrong way to go about things. Saying, essentially,
>>> "the world is a chaotic and lawless place and any order must be
>>> imposed by the players" is putting a major burden on people.
>>>
>>You're quite correct.
>The unfortunate part about this being, of course, that UO (like every
other
>MUD of which I'm aware) gives players ample tools and incentive to be
>chaotic and evil,
This is correct and quite insightful but incomplete. Of course, it is
easier to take a gun into a 7-eleven and get money than to start a
multi-national corporation. The tools are easily available and little
effort or education is required.
>but virtually no incentives or tools to use to be
>orderly.
Here, I disagree strongly. The tools exist as do the incentives.
An example: Sir Barron, GrandMaster Blacksmith and merchant on the Great
Lakes server. He is an accomplished player who has built a substantial
following by undercutting the "official" shops on basic items and buying,
trading and building other gear. I do not know his story but my son speaks
of him the way a high school basketball player speaks of Michael Jordan.
This player has built a huge number of online friends and is much more
"important" in the online world, with a greater reputation (real, not game
generated) than any PK my son can name. Like in real life, it is more work
to be a sucessful good guy. But it can be done.
>Using the various tools and mechanisms designed deep into the
>game, *anyone* can be a PKer, and gain immediate social distinction.
The social distinction is quick but also modest. A few pk's have achieved
serious distinction, but most have limited fame. My son has recently
experimented with a thief character and has been quite successful. However,
his ability to prosper and interact in the online world is limited as he
quickly wears out his welcome and has to move on. It's fun for a while and
helps to build up capital, but he prefers hanging out with his very strict
guild mates and riding the world of various forms of evil.
>No real analogue or reward for being lawful or investing in a larger
community
>exists. I know some long-time UO players who finally gave up in disgust
>just recently, as all their effort to build their own small community was
>easily thwarted by a few "destroyer-players" whom they were powerless to
>stop (e.g., building a forge right in front of one of their houses,
>blocking entrance to it).
Here it gets interesting. "Perfect code" would not allow such a thing to
happen. Even if the code is perfect (that is, does not allow anything goofy
and unrealistic within a give game universe to happen), inventive players
will still find ways to spoil others fun. On the other hand, what if the
above example was caused by a player who placed his forge badly out of
ignorance and not malice? GMs nuking the offending house would be out of
line and would create another unhappy player.
>No one in UO can be a real sheriff, invested with powers similar to and
>inimical to those of a PKer's, and (just as importantly) derived from the
>will of the people, not the deigning of the designers.
The new noto system currently in place does introduce the concept of
"outlaw" in to the UO world. By outlaw, I mean the traditional definition,
where you are declared to "outside the protection of the law" and,
therefore, subject to street justice from any person or group of persons.
This limits much bad behavior and forces the remaining evil folk to be much
more careful.
>Unless things have
>changed recently (Raph?), this simply isn't part of the game. I've talked
>for years (literally) about the populace->mayor->judge/sheriff triangle
and
>have even demonstrated it on a small scale. This is the sort of _social_
>engineering (and this is just one fairly trivial example) that is
necessary
>for encouraging more than a few tireless souls to be "lawful" and
"orderly."
In the absence of "perfect" world building code, It is hard to see how an
online world can function without human intervention. The problems with
that have been discussed before. The danger of intervention is the
employees who do so will cause more problems than they solve (per the
example above).
Creating an online government is a complex step but one that may become
necessary to build the kind of world Mike is talking about. This is a big
deal but I suspect a system similar to JC's notion of granting points to
other players who gather power by various methods might be a good solution
in the long run.
>In other words, people do what we reward them for doing -- and in our
games
>today, we _clearly_ reward them for being aggressive, anti-social, and
>bloodthirsty. In the last ten years or so of mudding, we've really moved
>just about a step and a half from pure h&s gaming. That may not be our
>intent, but it is definitely what we encourage them to do. This lack of
>ability and incentive to be anything *but* anti-social, chaotic, and evil
>is, I believe, the single biggest impediment to building *real*
communities
>in online games.
At the risk of invoking orthodoxy, I suspect few will disagree with this
statement. The current (July 1998) issue of National Geographic has an
article written by Garrison Kielor (the NPR "Prarie Home Companion" fellow)
about Denmark. He describes an ordered world where custom creates a very
stable, safe society. He manages to describe the good points while showing
how the weight of social convention manages to crush people of independent
sprirt. Another good example it the Niven-Pournell novel, "Oath of Fealty"
where the customs of one culture clash with another.
<SNIP: City discussion>
--
>Mike Sellers Chief Creative Officer The Big Network
--
John Bertoglio
MUD-Dev: Advancing an unrealised future. - WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Spangler, Jason
- WIRED: Kilers have more fun Joel Kelso
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Holly Sommer
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Matthew R. Sheahan
- WIRED: Kilers have more fun Travis S. Casey
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun Travis Casey
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Robert Woods
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun Matthew R. Sheahan
- WIRED: Kilers have more fun CJones@aagis.com
- WIRED: Kilers have more fun Nathan F Yospe
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Till Eulenspiegel
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Nathan F Yospe
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Mike Sellers
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dr. Cat
- WIRED: Kilers have more fun Joel Kelso
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Dan Shiovitz
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Maddy
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun CJones@aagis.com
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Adam Wiggins
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Marian Griffith
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun S. Patrick Gallaty
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun Koster, Raph
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Caliban Tiresias Darklock
- WIRED: Kilers have more fun s001gmu@nova.wright.edu
- WIRED: Kilers have more fun Michael.Willey@abnamro.com
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun Scatter
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Richard Woolcock
- WIRED: Kilers have more fun Ling
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Matt Chatterley
- WIRED: Kilers have more fun Damion Schubert
- WIRED: Kilers have more fun John Bertoglio
- WIRED: Kilers have more fun J C Lawrence
- WIRED: Kilers have more fun Jon A. Lambert
- WIRED: One brave soul's UO diary. J C Lawrence
- Tron meets MUD meets the arcades. Detonation expected. J C Lawrence
- WWW/INN/news systems (Was: mud websites) Petri Virkkula
- Prescience Rules? Scatter
- Suggested theme, was WIRED: Kilers have more fun Richard Woolcock
- Suggested theme, was WIRED: Kilers have more fun Dan Shiovitz
- mud-related event: Dr. K... Brandon J. Rickman
- Suggested theme, was WIRED: Kilers have more fun Chris Gray
- Multi-Server games Ben Greear
- Multi-Server games Jo Dillon
- Multi-Server games MH
- Multi-Server games Jo Dillon
- Multi-Server games MH
- Multi-Server games J C Lawrence
- Multi-Server games Vadim Tkachenko
- Multi-Server games Ben Greear
- Multi-Server games Vadim Tkachenko
- Multi-Server games Koster, Raph
- ScryMUD: Source release, version 1.4 Ben Greear
- (fwd) Dantom's Universal Network Game (DUNG) Nathan Fenenga Yospe
- I/O Event Handling Under Linux by Richard Gooch J C Lawrence
- I/O Event Handling Under Linux by Richard Gooch s001gmu@nova.wright.edu
- Thread implementations... J C Lawrence
- Suggested theme Richard Woolcock
- Suggested theme Richard Woolcock
- Suggested theme Chris Gray
- Analysis and specification - the dirty words o J C Lawrence
- Analysis and specification - the dirty words o Jon A. Lambert
- Quotes from Marcus Ranum J C Lawrence
- Quotes from Marcus Ranum Nathan F Yospe
- Quotes from Marcus Ranum Chris Gray
- WIRED: Kilers have more fun Chris Gray
- the why of online worlds Mike Sellers
- the why of online worlds Ben Greear
- A variation on persistent store techniques with notes on distributed processing support J C Lawrence
- You think users won't number crunch and statistise your MUD? J C Lawrence
- You think users won't number crunch and statistise your MUD? Dr. Cat
- You think users won't number crunch and statistise your MUD? Ling
- You think users won't number crunch and statistise your MUD? Travis S. Casey
- You think users won't number crunch and statistise your MUD? J C Lawrence
- You think users won't number crunch and statistise your MUD? Travis S. Casey
- You think users won't number crunch and statistise your MUD? Vadim Tkachenko
- You think users won't number crunch and statistise your MUD? Chris Gray
- RP definitional structure J C Lawrence
- Combat intelligence J C Lawrence
- Combat intelligence J C Lawrence
- Combat intelligence Ling
- Combat intelligence Niklas Elmqvist
- the why of online worlds. cat
- Rules of the game: How Long Till You Die J C Lawrence
- Rules of the Game: You don't always live twice Or... Take my life, Please J C Lawrence
- roleplaying farmers? Mike L Kesl
- roleplaying farmers? J C Lawrence
- Sugarscape: A-Life variation with economic interests J C Lawrence
- Embedded languages was Databases: was skill system Chris Gray
- Embedded languages was Databases: was skill system Vadim Tkachenko