May 1998
- OT: CGDC Adam Wiggins
- OT: CGDC Mike Sellers
- There can be.. only ONE! (fwd) Ling
- There can be.. only ONE! (fwd) Matt Chatterley
- Some thoughts on languages and users - was: Ma Jon A. Lambert
- Some thoughts on languages and users - was: Ma Chris Gray
- Some thoughts on languages and users - was: Ma Adam Wiggins
- Some thoughts on languages and users - was: Ma J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfi Jon A. Lambert
- LIST: The "MUD-DEV" MUD Development mailing list J C Lawrence
- Wired, UO, Mike Sellers
- Wired, UO, John Bertoglio
- Wired, UO, and Internet Gaming (was OT: Dr. Cat
- Wired, UO, and Internet Gaming (was OT: Koster, Raph
- Wired, UO, and Internet Gaming (was OT: J C Lawrence
- Wired, UO, and Internet Gaming (was OT: John Bertoglio
- OT: Supporting articles found for UOL play style Jon A. Lambert
- PK's: A solution? J C Lawrence
- Preview of Asheron's Call J C Lawrence
- Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner. J C Lawrence
- Character maintinence - expenditure of resources Adam Wiggins
- Character maintinence - expenditure of resources Dan Shiovitz
- Character maintinence - expenditure of resources Adam Wiggins
- Character maintinence - expenditure of resources J C Lawrence
- Character maintinence - expenditure of resources Koster, Raph
- Character maintinence - expenditure of resources J C Lawrence
- Character maintinence - expenditure of resources John Bertoglio
- Character maintinence - expenditure of resources J C Lawrence
- Motivations for Creating Mud-Like Worllds and Servers | John Bertoglio
- FW: (Fwd) Bouncing mail J C Lawrence
- FW: (Fwd) Bouncing mail John Bertoglio
- FW: (Fwd) Bouncing mail Matt Chatterley
- FW: (Fwd) Bouncing mail s001gmu@nova.wright.edu
- FW: (Fwd) Bouncing mail J C Lawrence
- FW: (Fwd) Bouncing mail s001gmu@nova.wright.edu
- FW: (Fwd) Bouncing mail J C Lawrence
- Character development [was ] Koster, Raph
- Motivations for Creating Mud-Like Worlds and Servers Holly Sommer
- META -- membership Jay Sax
- META -- membership Koster, Raph
- META -- membership J C Lawrence
- Motivations (was something else...) s001gmu@nova.wright.edu
- Motivations (was something else...) Richard Woolcock
- client UI written in server's language (was Some thoughts...) Erik Ostrom
- Some thoughts on languages and users - was: Ma J C Lawrence
- Some thoughts on languages and users - was: Ma Travis S. Casey
- Some thoughts on languages and users - was: Ma J C Lawrence
- META: Character of the list's membership J C Lawrence
- quickie CGDC report Mike Sellers
- quickie CGDC report Adam Wiggins
- Some essays I've written lately Koster, Raph
- Some essays I've written lately Koster, Raph
- Some essays I've written lately Koster, Raph
- Some essays I've written lately Koster, Raph
- Some essays I've written lately Koster, Raph
- Some essays I've written lately J C Lawrence
- Some essays I've written lately Koster, Raph
- Some essays I've written lately J C Lawrence
- Some essays I've written lately J C Lawrence
- Frandel 3D (fwd) Holly Sommer
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Raph Koster
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Koster, Raph
- MURKLE: Wot it is Dr. Cat
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Shawn Halpenny
- MURKLE: Wot it is Mike Sellers
- MURKLE: Wot it is Nathan F Yospe
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Chris Gray
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Chris Gray
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Ling
- MURKLE: Wot it is Oliver Jowett
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Ling
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is Ling
- MURKLE: Wot it is J C Lawrence
- MURKLE: Wot it is jacob langthorn
- MURKLE: Wot it is Jon A. Lambert
- MURKLE: Wot it is J C Lawrence
- We're Tiny, we're Toonie, we're all a little Loonie! Ling
- META: Search features of the MUD-Dev archive J C Lawrence
- CGDC, a summary Adam Wiggins
- CGDC, a summary Koster, Raph
On Sunday, May 10, 1998 2:14 AM Adam Wiggins [SMTP:adam@angel.com]
said:
> - Indocrination. Air Warrior has a training school he cited as
being an
> obviously retrofitted tack-on, and UO has nothing at all, but
rather just
> dumps you into the big bad world. I guess he wanted a Merc mud
school :)
An issue we have wrestled with a LOT. After all, even newbies tend to
hate mud school.
> - Rites of Passage. He said that this was something completely
lacking in
> Air Warrior when it came online, and the ones they tried to add
later were
> poor. The players ended up coming up with their own that were
much better.
> He also complained about UO since it's entirely skill based;
there are
> few-to-no 'platos' of accomplishment one reaches.
Yep, an accurate criticism. We've discussed this here before. Amy Jo
Kim also discusses rites of passage under "events" usually, though it
sounds like her presentation got abbreviated and she wasn't able to
cover that in much depth.
While built-in rites of passage are important, one also has to
acknowledge that players will make their own ANYWAY. Common ones on UO
involve guild initiations, for example. A creating "pomp and ceremony"
in code often fails. How many of us felt the "go back to town to your
guild and gain" routine was actually a powerful ritual? Yet that is
exactly the sort of thing that rites of passage means. More commentary
on how to accomplish this would be welcomed by me on the list!
> - Player vs Player. He stated baldly that no game should allow a
player to
> 'take away' something of value from another player. This PvP is
"okay" for
> games like Air Warrior where you only loose some pride when you
get killed,
> but completely unacceptable for games like RPGs where you "ruin"
or
> otherwise damage someone's character, whom they may have invested
a lot of
> time in.
So he stated this, but then went on to say
> that conflict is
> essential, as it accelerates the bonds between those involved, and
since
> on-line communities have so much less time availible to them (since
most people
> play for a small fraction of their total real-life time), this
acceleration is
> necessary to form meaningful bonds in a reasonable amount of time.
? Interesting. I've made the same latter point myself many times, but
I would argue that to the victim, the difference between being
harassed and pkilled isn't that large, regardless of the "loss"
factor.
> The second and most interesting class I attended was a round
table, hosted
> by Amy Jo Kim, who seems to be in high regard with a few folks on
this list.
[snip]
> 6. Events. This is the one topic she hit on that I don't think
we've ever
> discussed here in any depth (or at all?). She started by asking
what
> major community that has ever existed that didn't have regular,
repeating
> events - ie, holidays. They greatly enhance the sense of
belonging to
> those in the community, as well as offering a good chance for
folks to
> socialize. I found myself realizing that this particular topic
is a lot
> more important than I've ever considered it; the things that
continuously
> drew me back to the muds that I played the most were events.
However,
> I don't think I've ever played one with mud-wide events that
repeated on a
> regular basis.
LegendMUD celebrates a number of holidays, including the annual April
Fools' "change the mud around" day, the Easter egg hunt, Christmas,
and many others, with special events. These have become very popular.
We also have hosted quarterly trivia competitions, pk tourneys, etc.
And I don't think Legend is particularly unique in this regard--many
muds have run similar programs. Renegade Outpost used to do Chaos
Nights, where the whole server was made PvP for a night and then the
DB was rolled back the next day, so nothing counted. Meridian 59
lifted this idea and did something similar involving a blood red
sky...
> she said that UO recently implemented an internal calander which
> displayed upcoming events, and allows guild leaders (?) to add
their own
> guild events to it. (I haven't seen this, but I'd like to.)
Not internal. On the web:
http://www.owo.com/calendar/curblockmonth.html is the current
calendar. Players submit events via email and we publicize them.
-Raph
--
MUD-Dev: Advancing an unrealised future. - CGDC, a summary Holly Sommer
- CGDC, a summary Caliban Tiresias Darklock
- CGDC, a summary J C Lawrence
- CGDC, a summary Chris Gray
- CGDC, a summary J C Lawrence
- CGDC, a summary Marian Griffith
- CGDC, a summary J C Lawrence
- CGDC, a summary Koster, Raph
- CGDC, a summary J C Lawrence
- CGDC, a summary J C Lawrence
- CGDC, a summary Mike Sellers
- CGDC, a summary J C Lawrence
- CGDC, a summary Chris Gray
- CGDC, a summary Travis S. Casey
- CGDC, a summary Koster, Raph
- CGDC, a summary Adam Wiggins
- CGDC, a summary Koster, Raph
- CGDC, a summary Chris Gray
- CGDC, a summary Koster, Raph
- CGDC, a summary John Bertoglio
- CGDC, a summary s001gmu@nova.wright.edu
- CGDC, a summary John Bertoglio
- CGDC, a summary Koster, Raph
- CGDC, a summary s001gmu@nova.wright.edu
- CGDC, a summary J C Lawrence
- CGDC, a summary John Bertoglio
- CGDC, a summary Koster, Raph
- CGDC, a summary Joel Kelso
- CGDC, a summary J C Lawrence
- CGDC, a summary Marian Griffith
- CGDC, a summary J C Lawrence
- CGDC, a summary Marian Griffith
- CGDC, a summary Jon A. Lambert
- CGDC, a summary J C Lawrence
- CGDC, a summary J C Lawrence
- CGDC, a summary J C Lawrence
- CGDC, a summary Adam Wiggins
- CGDC, a summary Jon A. Lambert
- CGDC, a summary Orion Henry
- CGDC, a summary Koster, Raph
- MUD mentation system Matthew R. Sheahan
- How to handle log-outs in a totally dynamic world. Ben Greear
- How to handle log-outs in a totally dynamic world. John Bertoglio
- How to handle log-outs in a totally dynamic world. Ben Greear
- How to handle log-outs in a totally dynamic world. Dan Shiovitz
- How to handle log-outs in a totally dynamic world. Ben Greear
- How to handle log-outs in a totally dynamic world. Adam Wiggins
- How to handle log-outs in a totally dynamic world. Vadim Tkachenko
- How to handle log-outs in a totally dynamic world. Richard Woolcock
- How to handle log-outs in a totally dynamic world. Ben Greear
- How to handle log-outs in a totally dynamic world. Dan Shiovitz
- How to handle log-outs in a totally dynamic world. J C Lawrence
- On tanks... J C Lawrence
- On tanks... Ling
- More on LetsSystems J C Lawrence
- Attributes: Sanity Holly Sommer
- Attributes: Sanity Travis S. Casey
- Attributes: Sanity Holly Sommer
- Attributes: Sanity Holly Sommer
- Attributes: Sanity Adam Wiggins
- Attributes: Sanity Travis S. Casey
- Attributes: Sanity Holly Sommer
- Attributes: Sanity Holly Sommer
- mudschools Marian Griffith
- mudschools Matt Chatterley
- Mudschool Ling
- Using HTML for a Mud character generator John Bertoglio
- Using HTML for a Mud character generator s001gmu@nova.wright.edu
- Using HTML for a Mud character generator John Bertoglio
- Using HTML for a Mud character generator Holly Sommer
- Using HTML for a Mud character generator John Bertoglio
- Using HTML for a Mud character generator s001gmu@nova.wright.edu
- Using HTML for a Mud character generator Vadim Tkachenko
- Using HTML for a Mud character generator John Bertoglio
- Using HTML for a Mud character generator J C Lawrence
- Using HTML for a Mud character generator Vadim Tkachenko
- Using HTML for a Mud character generator John Bertoglio
- Using HTML for a Mud character generator Robert Woods
- Leaving characters in play Joel Kelso
- Leaving characters in play Ben Greear
- Leaving characters in play John Bertoglio
- Leaving characters in play Adam Wiggins
- Leaving characters in play J C Lawrence
- Leaving characters in play John Bertoglio
- Leaving characters in play Travis S. Casey
- Leaving characters in play Adam Wiggins
- Leaving characters in play John Bertoglio
- Leaving characters in play J C Lawrence
- Leaving characters in play J C Lawrence
- Leaving characters in play Travis S. Casey
- Leaving characters in play J C Lawrence
- Leaving characters in play D. B. Brown
- Leaving characters in play Travis S. Casey
- Leaving characters in play Adam Wiggins
- Leaving characters in play Jon A. Lambert
- Leaving characters in play s001gmu@nova.wright.edu
- Leaving characters in play Ben Greear
- Request "unsubscribe calvin@orinconhi.com mud-dev" Petidomo Mailing List Server
- Natural Language Processing (NLP) Shawn Halpenny
- Is There a There in Cyberspace? J C Lawrence
- Is There a There in Cyberspace? Jon A. Lambert
- Is There a There in Cyberspace? J C Lawrence
- [OT] Web Pages Jon A. Lambert
- AR Mining System John Bertoglio
- AR Mining System Oliver Jowett
- AR Mining System John Bertoglio
- mudschools Mike Sellers
- Using HTML for a Mud character generator Travis S. Casey
- Character creation, was: Mudschool Richard Woolcock
- Character creation, was: Mudschool Jon A. Lambert
- Onchat -- Java based chat room. J C Lawrence
- A short introduction of a (quite) long-time lurker Per Vognsen
- [MUD-Dev]World Size and The "Hot House" Factor Was PK and my "Mobless MUD" idea John Bertoglio
- mudschools jacob langthorn
- world concept jacob langthorn
- world concept Jo Dillon
- world concept J C Lawrence
- world concept Holly Sommer
- world concept jacob langthorn
- OT: Java multithreading performance Vadim Tkachenko
- OT: Java multithreading performance Ben Greear
- OT: Java multithreading performance Vadim Tkachenko
- OT: Java multithreading performance Chris Gray
- OT: Java multithreading performance Vadim Tkachenko
- OT: Java multithreading performance Chris Gray
- OT: Java multithreading performance Vadim Tkachenko
- OT: Java multithreading performance Chris Gray
- OT: Java multithreading performance Ben Greear
- OT: Java multithreading performance Jon A. Lambert
- OT: Java multithreading performance Chris Gray
- OT: Java multithreading performance Vadim Tkachenko
- OT: Java multithreading performance J C Lawrence
- META: Lost messages J C Lawrence
- Titanic's demise (was MURKLE: Wot it is) Mike Sellers
- Titanic's demise (was MURKLE: Wot it is) Koster, Raph
- mudschools jacob langthorn
- mudschools Marian Griffith
- mudschools Mike Sellers
- mudschools Marian Griffith
- mudschools Robert Woods
- mudschools Mike Sellers
- mudschools Robert Woods
- mudschools Robert Woods
- mudschools Caliban Tiresias Darklock
- MUD Schools Adam Casbarian
- MUD Schools Chris Lloyd
- MUD Schools Jon Lambert
- Combat Was Leaving characters in play Orion Henry
- Combat Was Leaving characters in play Oliver Jowett
- Combat Was Leaving characters in play Orion Henry
- Combat Was Leaving characters in play Oliver Jowett
- Combat Was Leaving characters in play D. B. Brown
- Combat Was Leaving characters in play Orion Henry
- Combat Was Leaving characters in play Adam Wiggins
- Combat Was Leaving characters in play J C Lawrence
- Combat Was Leaving characters in play Orion Henry
- Combat Was Leaving characters in play Adam Wiggins
- Combat Was Leaving characters in play Travis S. Casey
- Combat Was Leaving characters in play Adam Wiggins
- Combat Was Leaving characters in play Travis S. Casey
- Combat Was Leaving characters in play Adam Wiggins
- Bad Game Designer, No Twinkie! -- By Ernest Adams J C Lawrence
- Bad Game Designer, No Twinkie! -- By Ernest Adams T. Alexander Popiel
- Bad Game Designer, No Twinkie! -- By Ernest Adams J C Lawrence
- Bad Game Designer, No Twinkie! -- By Ernest Adams John Bertoglio
- Bad Game Designer, No Twinkie! -- By Ernest Adams Caliban Tiresias Darklock
- Bad Game Designer, No Twinkie! -- By Ernest Adams John Bertoglio
- Bad Game Designer, No Twinkie! -- By Ernest Ada ms Koster, Raph
- Bad Game Designer, No Twinkie! -- By Ernest Adams Caliban Tiresias Darklock
- Bad Game Designer, No Twinkie! -- By ErnestAdam s Koster, Raph
- Bad Game Designer, No Twinkie! -- By Ernest Ada ms J C Lawrence
- Bad Game Designer, No Twinkie! -- By Ernest Adams J C Lawrence
- Bad Game Designer, No Twinkie! -- By Ernest Adams John Bertoglio
- Java multithreading test source Vadim Tkachenko
- Java multithreading test source J C Lawrence
- Java multithreading test source Vadim Tkachenko
- Java multithreading test source Ben Greear
- Java multithreading test source Vadim Tkachenko
- Java multithreading test source Chris Gray
- Mud Tales John Bertoglio
- Nested coorindate space model J C Lawrence
- Nested coorindate space model Ling
- Nested coorindate space model J C Lawrence
- Nested coorindate space model Ling
- Nested coorindate space model Michael Hohensee
- Nested coorindate space model J C Lawrence
- Nested coorindate space model Michael Hohensee
- Nested coorindate space model Jason Goodwin
- Nested coorindate space model J C Lawrence
- Nested coorindate space model Michael Hohensee
- Nested coorindate space model J C Lawrence
- Nested coorindate space model Benjamin D. Wiechel
- Nested coorindate space model J C Lawrence
- Nested coorindate space model Michael Hohensee
- Now For Something Completely Different: PK with style John Bertoglio
- Sex in Games -- ya gotta, um, yeah J C Lawrence
- Combat in the Abandoned Realms John Bertoglio
- A Metaphysics System s001gmu@nova.wright.edu
- META: New list features J C Lawrence
- OT: Java multithreading test source Jon A. Lambert
- OT: Java multithreading test source Mike Sellers
- OT: Java multithreading test source Ben Greear
- OT: Java multithreading test source Jon A. Lambert
- OT: Java multithreading test source Jon A. Lambert
- OT: Java multithreading test source Jon A. Lambert
- OT: Java multithreading test source Jon A. Lambert
- OT: Java multithreading test source Ben Greear
- OT: Java multithreading test source John Bertoglio
- OT: Java multithreading test source Vadim Tkachenko
- OT: Java multithreading test source Jon A. Lambert
- OT: Java multithreading test source Ben Greear
- Plug: Got my java client to work using the java-plugin. Ben Greear
- UO's rep system, was: CGDC Koster, Raph
- UO's rep system, was: CGDC J C Lawrence
- BIAP Chat/Chat Pro (fwd) Nathan F Yospe
- BIAP Chat/Chat Pro (fwd) Holly Sommer
- Tutorial for Multi-User Environments Niklas Elmqvist
- Tutorial for Multi-User Environments Niklas Elmqvist
- skill system Andrew C.M. McClintock
- skill system Jo Dillon
- skill system Andrew C.M. McClintock
- skill system Adam Wiggins
- skill system Marian Griffith
- skill system J C Lawrence
- skill system Jon A. Lambert
- skill system John Bertoglio
- skill system J C Lawrence
- skill system s001gmu@nova.wright.edu
- skill system Adam Wiggins
- skill system Katrina McClelan
- skill system Richard Woolcock
- skill system Koster, Raph
- skill system John Bertoglio
- skill system Adam Wiggins
- skill system Mike Sellers
- skill system Richard Woolcock
- skill system Adam Wiggins
- skill system Richard Woolcock
- skill system Katrina McClelan
- skill system Adam Wiggins
- skill system Richard Woolcock
- skill system Katrina McClelan
- skill system Adam Wiggins
- skill system Dan Shiovitz
- skill system Adam Wiggins
- skill system Richard Woolcock
- skill system Adam Wiggins
- skill system Richard Woolcock
- skill system J C Lawrence
- skill system s001gmu@nova.wright.edu
- skill system J C Lawrence
- skill system John Bertoglio