April 1998
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Chris Gray
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. J C Lawrence
- OT: This is a test of a system config change. coder@ibm.net
- MUD Development Digest Dr. Cat
- MUD Development Digest Justin McKinnerney
- MUD Development Digest Nathan F Yospe
- MUD Development Digest Justin McKinnerney
- MUD Development Digest J C Lawrence
- MUD Development Digest J C Lawrence
- MUD Development Digest Jon A. Lambert
- MUD Development Digest Chris Gray
- MUD Development Digest J C Lawrence
- MUD Development Digest J C Lawrence
- MUD Development Digest J C Lawrence
- MUD Development Digest Ben Greear
- MUD Development Digest Jon A. Lambert
- MUD Development Digest Chris Gray
- MUD Development Digest Ben Greear
- MUD Development Digest Dr. Cat
- MUD Development Digest Ben Greear
- MUD Development Digest Justin McKinnerney
- MUD Development Digest Dr. Cat
- MUD Development Digest Justin McKinnerney
- MUD Development Digest Dr. Cat
- MUD Development Digest J C Lawrence
- MUD Development Digest Matt Chatterley
- MUD Development Digest J C Lawrence
- GRUMPS maddog@best.com
- caved in: Algorithms for for storing free space. Ben Greear
- internet connections Chris Gray
- GRUPMS? Vadim Tkachenko
- [Fwd: MUD-Dev] Richard Woolcock
- [Fwd: MUD-Dev] Nathan F Yospe
- [Fwd: MUD-Dev] coder@ibm.net
- [Fwd: MUD-Dev] Katrina McClelan
- [Fwd: MUD-Dev] Richard Woolcock
- [Fwd: MUD-Dev] J C Lawrence
- [Fwd: MUD-Dev] Travis S. Casey
- [Fwd: MUD-Dev] maddog@best.com
- [Fwd: MUD-Dev] J C Lawrence
- [Fwd: MUD-Dev] J C Lawrence
- [Fwd: MUD-Dev] Jon A. Lambert
- [Fwd: MUD-Dev] Richard Woolcock
- Meta: who dat guy, wot dat web? coder@ibm.net
- Meta: who dat guy, wot dat web? Katrina McClelan
- Meta: who dat guy, wot dat web? s001gmu@nova.wright.edu
- Meta: who dat guy, wot dat web? J C Lawrence
- Meta: who dat guy, wot dat web? Jon A. Lambert
- Meta: who dat guy, wot dat web? J C Lawrence
- [META] Mailing lists Katrina McClelan
- [META] Mailing lists Travis S. Casey
- META: The web presence and wot it ain't gonna be J C Lawrence
- META: The web presence and wot it ain't gonna be Shawn Halpenny
- META: The web presence and wot it ain't gonna be J C Lawrence
- META: The web presence and wot it ain't gonna be J C Lawrence
- (fwd) code for teleport coder@ibm.net
- (fwd) code for teleport Ben Greear
- (fwd) code for teleport s001gmu@nova.wright.edu
- (fwd) code for teleport J C Lawrence
- META: Archive of Megami/Wout's list's traffic? Archive of the CC: list? J C Lawrence
- Resisting Charm or you're cute and nice, but not to die for. Jon A. Lambert
- Resisting Charm or you're cute and nice, but not to die for. s001gmu@nova.wright.edu
- Resisting Charm or you're cute and nice, but not to die for. Katrina McClelan
- Resisting Charm or you're cute and nice, but not to die for. J C Lawrence
- Genetic Algorithms Jon A. Lambert
- MUD Development Digest J C Lawrence
- MUD Development Digest Alex Oren
- MUD Development Digest Chris Gray
- MUD Development Digest Jon Leonard
- MUD Development Digest Jon A. Lambert
- Resisting Charm or you're cute and nice, but not Jon A. Lambert
- Unreal J C Lawrence
- META: The web archives are up for review (alpha 1) J C Lawrence
- META: Archive of Megami/Wout's list's traffic? Archive of Alex Oren
- RGMA Alex Oren
- META: That bloke Yaltec. Khan one
- META: That bloke Yaltec. J C Lawrence
- a fruitful exchange on classlessness in r.g.m.admin Cimri
- MAGE 2 MAGE v. 0.88 J C Lawrence
- META: membership (was a fruitful exchange on classlessness in r.g.m.admin) coder@ibm.net
- META: Archive of Megami/Wout's list's traffic? Archive of Wout Mertens
- (fwd) Development of new code base coder@ibm.net
- Seductions of Sim: Policy as a Simulation Jon A. Lambert
- Seductions of Sim: Policy as a Simulation J C Lawrence
- META: membership (was a fruitful exchange on clas Jon A. Lambert
- Resisting Charm or you're cute and nice, but not t Jon A. Lambert
- META: Web futures and the demise of MUD civilisation as we know it. coder@ibm.net
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! Caliban Tiresias Darklock
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Richard Woolcock
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Vadim Tkachenko
- There can be.. only ONE! Jon A. Lambert
- There can be.. only ONE! Vadim Tkachenko
- There can be.. only ONE! Jon A. Lambert
- There can be.. only ONE! Richard Woolcock
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Ling
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! J C Lawrence
- OT: Caballah [was Character development] Alex Oren
- OT: Caballah [was Character development] Caliban Tiresias Darklock
- OT: Caballah [was Character development] Vadim Tkachenko
- OT: Caballah [was Character development] Vadim Tkachenko
- OT: Caballah [was Character development] Marian Griffith
- OT: Caballah [was Character development] Jon A. Lambert
- Personality modelling Oliver Jowett
- Personality modelling J C Lawrence
- Personality modelling J C Lawrence
- META: membership Holly Sommer
- META: membership Cimri
- META: membership s001gmu@nova.wright.edu
- META: membership Katrina McClelan
- META: Other mailing lists Alex Oren
- META: Other mailing lists J C Lawrence
- META: Web site backgrounds and readability J C Lawrence
- META: Web site backgrounds and readability Cimri
- META: Web site backgrounds and readability Holly Sommer
- META: Web site backgrounds and readability plateau
- META: Web site backgrounds and readability Vadim Tkachenko
- META: Web site backgrounds and readability Caliban Tiresias Darklock
- META: Web site backgrounds and readability Vadim Tkachenko
- META: Web site backgrounds and readability Greg Munt
- META: Web site backgrounds and readability J C Lawrence
- META: Web site backgrounds and readability Caliban Tiresias Darklock
- META: Web site backgrounds and readability Matt Chatterley
- META: Web site backgrounds and readability Holly Sommer
- META: Web site backgrounds and readability Jon A. Lambert
- META: Web site backgrounds and readability Caliban Tiresias Darklock
- META: Web site backgrounds and readability Jon A. Lambert
- META: Web site backgrounds and readability J C Lawrence
- META: Archive message format J C Lawrence
- (fwd) equipment J C Lawrence
- 3D evaluation? J C Lawrence
- META: Archive searching now works... J C Lawrence
- META: Archive searching now works... Bruce Mitchener
- META: Archive searching now works... J C Lawrence
- Fw: [DESIGN] Combat system Richard Woolcock
- [Fwd: Grids and curvature of a sphere] Richard Woolcock
- [Fwd: Grids and curvature of a sphere] Caliban Tiresias Darklock
- [Fwd: Grids and curvature of a sphere] J C Lawrence
- [Fwd: Grids and curvature of a sphere] J C Lawrence
- SfD: AI and muds; several approaches Nathan F Yospe
- META: We have moved. J C Lawrence
- (fwd) Mudlib Design J C Lawrence
- (fwd) SERVER: New Code Base in VB Started J C Lawrence
- (fwd) SERVER: New Code Base in VB Started Jon A. Lambert
- Graphical MUD project (Sea Of Blood) J C Lawrence
- (fwd) Sea of Blood Graphical MUD J C Lawrence
- MAPPING: Creating a bitmaped graphic from map coordinates John Bertoglio
- MAPPING: Creating a bitmaped graphic from map coordinates Nathan F Yospe
- MAPPING: Creating a bitmaped graphic from map coordinates John Bertoglio
- MAPPING: Creating a bitmaped graphic from map coordinates s001gmu@nova.wright.edu
- MAPPING: Creating a bitmaped graphic from map coordinates Jon Leonard
- MAPPING: Creating a bitmaped graphic from map coordinates Caliban Tiresias Darklock
- MAPPING: Creating a bitmaped graphic from map coordinates J C Lawrence
- MAPPING: Creating a bitmaped graphic from map coordinates Vadim Tkachenko
- Gentle Reminder J C Lawrence
- Systems you use Ling
- Systems you use Caliban Tiresias Darklock
- Systems you use J C Lawrence
- Systems you use Adam Wiggins
- Systems you use Jon A. Lambert
- Systems you use Katrina McClelan
- Systems you use J C Lawrence
- Systems you use Katrina McClelan
- (fwd) CODE RELEASE: [client] Jcrossclient - java client to "crossfire" J C Lawrence
- Teamwork Ling
- Teamwork J C Lawrence
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- MAPPING: Creating a bitmaped graphic from map J C Lawrence
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- MAPPING: Creating a bitmaped graphic from map John Bertoglio
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- MAPPING: Creating a bitmaped graphic from map Caliban Tiresias Darklock
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- (fwd) AD: [custom graphical] whitestar Crossfire MUD J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Dr. Cat
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Ben Greear
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Matt Chatterley
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Chris Gray
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Dr. Cat
- (fwd) AD: [custom graphical] whitestar Crossfire MUD J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Jay Sax
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Dr. Cat
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Caliban Tiresias Darklock
- (fwd) AD: [custom graphical] whitestar Crossfire MUD J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Matt Chatterley
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Chris Gray
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) Adam Wiggins
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) Jon A. Lambert
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- How to represent a 3d object... Ben Greear
- How to represent a 3d object... Oliver Jowett
- How to represent a 3d object... Ben Greear
- How to represent a 3d object... Justin McKinnerney
- How to represent a 3d object... J C Lawrence
- fwd Room descriptions, was Roleplaying John Bertoglio
- fwd Room descriptions, was Roleplaying Chris Gray
- fwd Room descriptions, was Roleplaying Ling
- fwd Room descriptions, was Roleplaying J C Lawrence
- Room descriptions, was Roleplaying Richard Woolcock
- Room descriptions, was Roleplaying John Bertoglio
- Java for Mud Client (Crossfire MUD topic) Justin McKinnerney
- Java for Mud Client (Crossfire MUD topic) Joel Dillon
- Java for Mud Client (Crossfire MUD topic) Justin McKinnerney
- Java for Mud Client (Crossfire MUD topic) Joel Dillon
- Java for Mud Client (Crossfire MUD topic) s001gmu@nova.wright.edu
- Java for Mud Client (Crossfire MUD topic) J C Lawrence
- Java for Mud Client (Crossfire MUD topic) J C Lawrence
- Java for Mud Client (Crossfire MUD topic) Ben Greear
- Java for Mud Client (Crossfire MUD topic) J C Lawrence
- META: mud-dev@null.net is now decommissioned. J C Lawrence
- META: mud-dev@null.net is now decommissioned. John Bertoglio
- META: mud-dev@null.net is now decommissioned. J C Lawrence
- Group mechanics/Leadership [was: Room descriptions] Shawn Halpenny
- Group mechanics/Leadership [was: Room descriptions] John Bertoglio
- (fwd) [DESIGN] Macro semi-language J C Lawrence
- (fwd) [DESIGN] Macro semi-language J C Lawrence
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Dr. Cat
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Marian Griffith
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Chris Gray
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Koster, Raph
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Adam Wiggins
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- OT: Birth announcement Koster, Raph
- OT: Birth announcement Nathan F Yospe
- OT: Birth announcement J C Lawrence
- OT: Birth announcement J C Lawrence
- OT: Birth announcement John Bertoglio
- OT: Birth announcement J C Lawrence
- OT: Birth announcement Jon A. Lambert
- OT: Birth announcement Koster, Raph
- (fwd) POLL: Games ruined by bad players (Playe Jon A. Lambert
- (fwd) POLL: Games ruined by bad players (Playe Dr. Cat
- (fwd) POLL: Games ruined by bad players (Playe J C Lawrence
- (fwd) POLL: Games ruined by bad players (Playe Dr. Cat
- (fwd) POLL: Games ruined by bad players (Playe J C Lawrence
- (fwd) POLL: Games ruined by bad players (Playe Richard Woolcock
- Some thoughts on languages and users - was: Macro semi Jon A. Lambert
- PK's: A solution? John Bertoglio
- PK's: A solution? Shawn Halpenny
- PK's: A solution? Michael Hohensee
- PK's: A solution? s001gmu@nova.wright.edu
- PK's: A solution? J C Lawrence
- PK's: A solution? Katrina McClelan
- PK's: A solution? John Bertoglio
- PK's: A solution? Holly Sommer
- PK's: A solution? J C Lawrence
- PK's: A solution? John Bertoglio
- META: Membership authentication J C Lawrence
- (fwd) MOB or player? Global Communications on Muds J C Lawrence
- (fwd) MOB or player? Global Communications on Muds John Bertoglio
- (fwd) Confusing? J C Lawrence
- (fwd) Confusing? Chris Gray
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- PK and my "Mobless MUD" idea Jay Sax
- PK and my "Mobless MUD" idea Caliban Tiresias Darklock
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Chris Gray
- PK and my "Mobless MUD" idea Ling
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Koster, Raph
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Jon A. Lambert
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Koster, Raph
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Alex Oren
- PK and my "Mobless MUD" idea Jon A. Lambert
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea s001gmu@nova.wright.edu
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Koster, Raph
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Caliban Tiresias Darklock
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Caliban Tiresias Darklock
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea John Bertoglio
- META: Mail archives and MIME attachments J C Lawrence
- META: Mail archives and MIME attachments Jon A. Lambert
- Bio of John Bertoglio J C Lawrence
- Reuters: Cheaters Never Prosper J C Lawrence
- Correction s001gmu@nova.wright.edu
- Supporting articles found for UOL play style J C Lawrence
- Supporting articles found for UOL play style John Bertoglio
- Supporting articles found for UOL play style J C Lawrence
- Supporting articles found for UOL play style John Bertoglio
- Supporting articles found for UOL play style Koster, Raph
- Supporting articles found for UOL play style J C Lawrence
- Supporting articles found for UOL play style Koster, Raph
- Mud-Client, and specifically, COOLMud and SFWhite Jay Sax
- regulating player-created objects Dan Shiovitz
- regulating player-created objects Adam Wiggins
- regulating player-created objects Dan Shiovitz
On Thu, 30 Apr 1998, Adam Wiggins wrote:
> On Wed, 29 Apr 1998, Dan Shiovitz wrote:
[large amounts of trimming done. might want to look at original post
for context]
[on making objects from scratch:]
> That's all I've ever seen. My first run in with it was the tanning skill
> on (I believe) the SillyMUD base, where you typed "tan corpse leggings" to
> get a pair of leggings based on the race of the critter that died.
[..]
> I would imagine the effect you describe here would be suited only for a
> graphical environment (realtime 3d to be exact). There it's very easy to
> have an object "a chunk of uncut wood" that you apply a saw to and the
> player can shape new objects of whatever shape they want. Making table
> legs is therefore you and your character's abillity to guide the saw the
> way you want it. Making boxes for legs is going to be much easier than
> making nice rounded ones. From there you attach them however you like to
> other pieces of wood. The only thing that defines it as a "table" is
> whoever owns it; the server doesn't care. The physics of the world
> (collision handling and gravity to be exact) will take care of the fact
> that a well-built table will have a level top where you can put whatever
> you like.
[..]
Hmm. I've been chewing on this for a while. It's pretty clear that the
latter isn't feasible. It occurred to me, though that you could get
some sort of in-the-middle compromise by not hard-coding all the
classes of objects that can be created. I guess you might want to have
some base ones defined, but beyond that you could let the admins
create "patterns" that players can learn and create. For instance, say
someone knows the "chest of drawers" pattern. This would be something
that an admin wrote in some sort of in-game coding language. According
to the pattern, say, the chest of drawers is composed of 3 large
boards, some nails, and three drawers. "drawer" is another pattern. A
drawer consists of 4 small boards and one medium board, plus some
nails. So eventually all patterns are decomposed into sub-patterns
which get decomposed into atoms. Atoms are things that don't have to
be specified how to make: "carve large board from log" will give you a
large board if the log is large enough.
The advantage of this system is in the use of sub-patterns. For
instance, you could have the "arrow" pattern be made of up "shaft",
"arrowhead", and "fletching". Anything that fits into these categories
can be used to make an arrow; so you could make arrows with steel
heads, or flint heads, or diamond heads if you can find a way to chip
them, and so on.
This doesn't let players create anything they want. If I want to make
a cuckoo clock with a secret compartment in the bottom, there has to
be a cuckoo clock pattern already existing (and presumably made up of
a gear pattern, a carving of an animal pattern (usually animal=bird),
a bell pattern, and a small base pattern). But if there's already a
base-with-secret-compartment pattern created, I can make my cuckoo
clocks come with secret compartments even if that wasn't the intent of
the original pattern creators.
(Of course, the downside to this is every game object needs to be
deconstructible now. Oh bother.)
Anyway, am I reinventing a known wheel here?
[..]
> Adam
--
(Dan Shiovitz) (dbs@cs.wisc.edu) (look, I have a new e-mail address)
(http://www.cs.wisc.edu/~dbs) (and a new web page also)
(the content, of course, is the same)
--
MUD-Dev: Advancing an unrealised future. - regulating player-created objects Adam Wiggins
- regulating player-created objects s001gmu@nova.wright.edu
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Marian Griffith
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Adam Wiggins
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Adam Wiggins
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Adam Wiggins
- regulating player-created objects Nathan F Yospe
- regulating player-created objects Nathan F Yospe
- regulating player-created objects Dan Shiovitz
- regulating player-created objects Nathan F Yospe
- regulating player-created objects Dan Shiovitz
- regulating player-created objects Shawn Halpenny
- regulating player-created objects J C Lawrence
- regulating player-created objects J C Lawrence
- regulating player-created objects John Bertoglio
- atomic functions Felix A. Croes
- atomic functions Shawn Halpenny
- atomic functions Felix A. Croes
- atomic functions Shawn Halpenny
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Joel Dillon
- atomic functions Jon A. Lambert
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions J C Lawrence
- atomic functions Chris Gray
- atomic functions Jon A. Lambert
- atomic functions Shawn Halpenny
- atomic functions Adam Wiggins
- atomic functions Adam Wiggins
- atomic functions Shawn Halpenny
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions Shawn Halpenny
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Shawn Halpenny
- atomic functions Jon A. Lambert
- atomic functions J C Lawrence
- Atomic functions Par Winzell
- Atomic Functions Ben
- Atomic functions Felix A. Croes
- (fwd) AD: [custom graphical] whitestar Dr. Cat
- (fwd) AD: [custom graphical] whitestar Caliban Tiresias Darklock
- (fwd) AD: [custom graphical] whitestar Dr. Cat
- (fwd) AD: [custom graphical] whitestar J C Lawrence
- DOOM Gets a Storyline? Holly Sommer
- DOOM Gets a Storyline? Koster, Raph
- META: Filtering suggestions J C Lawrence
- (fwd) AD: [custom graphical] whitestar s001gmu@nova.wright.edu
- (fwd) AD: [custom graphical] whitestar Dr. Cat
- (fwd) AD: [custom graphical] whitestar J C Lawrence
- UO in Wired, was OT: Birth announcement Koster, Raph