April 1998
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Chris Gray
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. J C Lawrence
- OT: This is a test of a system config change. coder@ibm.net
- MUD Development Digest Dr. Cat
- MUD Development Digest Justin McKinnerney
- MUD Development Digest Nathan F Yospe
- MUD Development Digest Justin McKinnerney
- MUD Development Digest J C Lawrence
- MUD Development Digest J C Lawrence
- MUD Development Digest Jon A. Lambert
- MUD Development Digest Chris Gray
- MUD Development Digest J C Lawrence
- MUD Development Digest J C Lawrence
- MUD Development Digest J C Lawrence
- MUD Development Digest Ben Greear
- MUD Development Digest Jon A. Lambert
- MUD Development Digest Chris Gray
- MUD Development Digest Ben Greear
- MUD Development Digest Dr. Cat
- MUD Development Digest Ben Greear
- MUD Development Digest Justin McKinnerney
- MUD Development Digest Dr. Cat
- MUD Development Digest Justin McKinnerney
- MUD Development Digest Dr. Cat
- MUD Development Digest J C Lawrence
- MUD Development Digest Matt Chatterley
- MUD Development Digest J C Lawrence
- GRUMPS maddog@best.com
- caved in: Algorithms for for storing free space. Ben Greear
- internet connections Chris Gray
- GRUPMS? Vadim Tkachenko
- [Fwd: MUD-Dev] Richard Woolcock
- [Fwd: MUD-Dev] Nathan F Yospe
- [Fwd: MUD-Dev] coder@ibm.net
- [Fwd: MUD-Dev] Katrina McClelan
- [Fwd: MUD-Dev] Richard Woolcock
- [Fwd: MUD-Dev] J C Lawrence
- [Fwd: MUD-Dev] Travis S. Casey
- [Fwd: MUD-Dev] maddog@best.com
- [Fwd: MUD-Dev] J C Lawrence
- [Fwd: MUD-Dev] J C Lawrence
- [Fwd: MUD-Dev] Jon A. Lambert
- [Fwd: MUD-Dev] Richard Woolcock
- Meta: who dat guy, wot dat web? coder@ibm.net
- Meta: who dat guy, wot dat web? Katrina McClelan
- Meta: who dat guy, wot dat web? s001gmu@nova.wright.edu
- Meta: who dat guy, wot dat web? J C Lawrence
- Meta: who dat guy, wot dat web? Jon A. Lambert
- Meta: who dat guy, wot dat web? J C Lawrence
- [META] Mailing lists Katrina McClelan
- [META] Mailing lists Travis S. Casey
- META: The web presence and wot it ain't gonna be J C Lawrence
- META: The web presence and wot it ain't gonna be Shawn Halpenny
- META: The web presence and wot it ain't gonna be J C Lawrence
- META: The web presence and wot it ain't gonna be J C Lawrence
- (fwd) code for teleport coder@ibm.net
- (fwd) code for teleport Ben Greear
- (fwd) code for teleport s001gmu@nova.wright.edu
- (fwd) code for teleport J C Lawrence
- META: Archive of Megami/Wout's list's traffic? Archive of the CC: list? J C Lawrence
- Resisting Charm or you're cute and nice, but not to die for. Jon A. Lambert
- Resisting Charm or you're cute and nice, but not to die for. s001gmu@nova.wright.edu
- Resisting Charm or you're cute and nice, but not to die for. Katrina McClelan
- Resisting Charm or you're cute and nice, but not to die for. J C Lawrence
- Genetic Algorithms Jon A. Lambert
- MUD Development Digest J C Lawrence
- MUD Development Digest Alex Oren
- MUD Development Digest Chris Gray
- MUD Development Digest Jon Leonard
- MUD Development Digest Jon A. Lambert
- Resisting Charm or you're cute and nice, but not Jon A. Lambert
- Unreal J C Lawrence
- META: The web archives are up for review (alpha 1) J C Lawrence
- META: Archive of Megami/Wout's list's traffic? Archive of Alex Oren
- RGMA Alex Oren
- META: That bloke Yaltec. Khan one
- META: That bloke Yaltec. J C Lawrence
- a fruitful exchange on classlessness in r.g.m.admin Cimri
- MAGE 2 MAGE v. 0.88 J C Lawrence
- META: membership (was a fruitful exchange on classlessness in r.g.m.admin) coder@ibm.net
- META: Archive of Megami/Wout's list's traffic? Archive of Wout Mertens
- (fwd) Development of new code base coder@ibm.net
- Seductions of Sim: Policy as a Simulation Jon A. Lambert
- Seductions of Sim: Policy as a Simulation J C Lawrence
- META: membership (was a fruitful exchange on clas Jon A. Lambert
- Resisting Charm or you're cute and nice, but not t Jon A. Lambert
- META: Web futures and the demise of MUD civilisation as we know it. coder@ibm.net
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! Caliban Tiresias Darklock
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
On Sat, 11 Apr 1998 18:26:30 PST8PDT
Matt Chatterley<matt@mpc.dyn.ml.org> wrote:
> A PK-only game set in an arena which is randomly built each time a
> 'game' starts. The only form of persistance in your character are
> the name (basically the fact that the character exists), and your
> score (number of kills, number of deaths, login time).
ala Tron et al. The really interesting parts of these sorts of
projects (to me) are in the game-world controls.
> Weapons are strewn throughout the arena, players pick them up and
> use them as they run around maiming and generally destroying each
> other. When a player dies, his equipment held is randomly
> redistributed around the arena, and the player is placed in a 'safe'
> room until they choose to re-enter the game.
I'd be tempted to do something amusingly dynamic to help keep players
on their toes:
-- The size of the world is dynamic and proportional to the number
of players.
-- When the world resizes to fit the new/current player base size
it, the world also remaps to a *NEW* map. The choice of map is based
on the size of the player base, and is predictable (ie XXX player base
== YYY map with the mappings and the maps well documented).
-- When the remapping occurs all players are informed of the fact
(despite the fact that they see the world change about them).
-- The map then proceeds to change. I envision an abstract world
with moving walls and floors, visual landmarks which can be oriented
on over large distances, etc (very Tron-like). The key is that while
the base starting map for that is (presumably) well known, it very
quickly is no longer true. Changes to the map would be both player
created as well as in-game sourced.
-- All objects except players have a limited use-based lifespan.
Thus there is a resource management game in hoarding and using ones
resources to best effect.
-- As objects decay and are destroyed, new objects are popped
elsewhere in the world. The pop locations are very non-deterministic,
and dependant on the current map etc.
-- The game never actually resets. The map keep changing, and
objects appearing, being used, and re-popping.
> Players are given the option of joining one of several running teams
> (colours? something more interesting?), or playing solo.
Nahh, boring.
-- Make the team concept a player based and derived thing, and then
make it anonymous.
-- All new players are anonymous and de facto solo.
-- Players may be tagged by other players as members of their team.
This fact is private to the members of that team. ie if you see a
character which is a member of a team you are in, he is identified as
such. If you share no team memberships, then there is no such
identification.
-- How a new player goes about ensuring that they are recruited for
a team as vs being cannon fodder is their problem.
-- Of course a player may thus be a member of many teams and play
all against each other.
> The size of the arena alters with number of logged in players, from
> a minimum (5x5?) to a maximum (25x25?), adding approx 1x1 for every
> player, to spread the action out a little.
I think the game would work best if the world preserved a great
possibility for surprise. Large area effects, both player-created and
game-created are one idea here.
> The 'game' ends and the arena is recreated once each hour with a
> current 'winner' being named as the person with the most kills per
> death in that time.
Nahh -- just have a running tally with a public scoreboard.
> Next, the setting. Several ideas occur at this moment in time:
> 1. Highlander - various weapons available - the time-period, and
> thus style of kit, changes from game to game at random, and to
> 'kill' an opponent, you must behead them (you become slightly more
> effective at fighting for every kill until you die).
Worse: Different areas of the game have different (well posted)
equipment requirements. High tech objects won't work in some areas,
will work in others etc, and similar for other objects. Key: ensure many
mid-class weapons will work in many (but not all) areas. Also ensure
that the geographic distribution of such restrictions varies wildly as
the world remaps across population changes.
> Pondering tying this into a coordinate system, rather than standard
> 'rooms'. Unsure. Thoughts from the floor?
Seems almost necessary.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - There can be.. only ONE! Richard Woolcock
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Vadim Tkachenko
- There can be.. only ONE! Jon A. Lambert
- There can be.. only ONE! Vadim Tkachenko
- There can be.. only ONE! Jon A. Lambert
- There can be.. only ONE! Richard Woolcock
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Ling
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! Matt Chatterley
- There can be.. only ONE! J C Lawrence
- There can be.. only ONE! J C Lawrence
- OT: Caballah [was Character development] Alex Oren
- OT: Caballah [was Character development] Caliban Tiresias Darklock
- OT: Caballah [was Character development] Vadim Tkachenko
- OT: Caballah [was Character development] Vadim Tkachenko
- OT: Caballah [was Character development] Marian Griffith
- OT: Caballah [was Character development] Jon A. Lambert
- Personality modelling Oliver Jowett
- Personality modelling J C Lawrence
- Personality modelling J C Lawrence
- META: membership Holly Sommer
- META: membership Cimri
- META: membership s001gmu@nova.wright.edu
- META: membership Katrina McClelan
- META: Other mailing lists Alex Oren
- META: Other mailing lists J C Lawrence
- META: Web site backgrounds and readability J C Lawrence
- META: Web site backgrounds and readability Cimri
- META: Web site backgrounds and readability Holly Sommer
- META: Web site backgrounds and readability plateau
- META: Web site backgrounds and readability Vadim Tkachenko
- META: Web site backgrounds and readability Caliban Tiresias Darklock
- META: Web site backgrounds and readability Vadim Tkachenko
- META: Web site backgrounds and readability Greg Munt
- META: Web site backgrounds and readability J C Lawrence
- META: Web site backgrounds and readability Caliban Tiresias Darklock
- META: Web site backgrounds and readability Matt Chatterley
- META: Web site backgrounds and readability Holly Sommer
- META: Web site backgrounds and readability Jon A. Lambert
- META: Web site backgrounds and readability Caliban Tiresias Darklock
- META: Web site backgrounds and readability Jon A. Lambert
- META: Web site backgrounds and readability J C Lawrence
- META: Archive message format J C Lawrence
- (fwd) equipment J C Lawrence
- 3D evaluation? J C Lawrence
- META: Archive searching now works... J C Lawrence
- META: Archive searching now works... Bruce Mitchener
- META: Archive searching now works... J C Lawrence
- Fw: [DESIGN] Combat system Richard Woolcock
- [Fwd: Grids and curvature of a sphere] Richard Woolcock
- [Fwd: Grids and curvature of a sphere] Caliban Tiresias Darklock
- [Fwd: Grids and curvature of a sphere] J C Lawrence
- [Fwd: Grids and curvature of a sphere] J C Lawrence
- SfD: AI and muds; several approaches Nathan F Yospe
- META: We have moved. J C Lawrence
- (fwd) Mudlib Design J C Lawrence
- (fwd) SERVER: New Code Base in VB Started J C Lawrence
- (fwd) SERVER: New Code Base in VB Started Jon A. Lambert
- Graphical MUD project (Sea Of Blood) J C Lawrence
- (fwd) Sea of Blood Graphical MUD J C Lawrence
- MAPPING: Creating a bitmaped graphic from map coordinates John Bertoglio
- MAPPING: Creating a bitmaped graphic from map coordinates Nathan F Yospe
- MAPPING: Creating a bitmaped graphic from map coordinates John Bertoglio
- MAPPING: Creating a bitmaped graphic from map coordinates s001gmu@nova.wright.edu
- MAPPING: Creating a bitmaped graphic from map coordinates Jon Leonard
- MAPPING: Creating a bitmaped graphic from map coordinates Caliban Tiresias Darklock
- MAPPING: Creating a bitmaped graphic from map coordinates J C Lawrence
- MAPPING: Creating a bitmaped graphic from map coordinates Vadim Tkachenko
- Gentle Reminder J C Lawrence
- Systems you use Ling
- Systems you use Caliban Tiresias Darklock
- Systems you use J C Lawrence
- Systems you use Adam Wiggins
- Systems you use Jon A. Lambert
- Systems you use Katrina McClelan
- Systems you use J C Lawrence
- Systems you use Katrina McClelan
- (fwd) CODE RELEASE: [client] Jcrossclient - java client to "crossfire" J C Lawrence
- Teamwork Ling
- Teamwork J C Lawrence
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- MAPPING: Creating a bitmaped graphic from map J C Lawrence
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- MAPPING: Creating a bitmaped graphic from map John Bertoglio
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- MAPPING: Creating a bitmaped graphic from map Caliban Tiresias Darklock
- MAPPING: Creating a bitmaped graphic from map Jon A. Lambert
- (fwd) AD: [custom graphical] whitestar Crossfire MUD J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Dr. Cat
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Ben Greear
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Matt Chatterley
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Chris Gray
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Dr. Cat
- (fwd) AD: [custom graphical] whitestar Crossfire MUD J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Jay Sax
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Dr. Cat
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Caliban Tiresias Darklock
- (fwd) AD: [custom graphical] whitestar Crossfire MUD J C Lawrence
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Matt Chatterley
- (fwd) AD: [custom graphical] whitestar Crossfire MUD Chris Gray
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) Adam Wiggins
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- There can be.. only ONE! (fwd) Jon A. Lambert
- There can be.. only ONE! (fwd) J C Lawrence
- There can be.. only ONE! (fwd) Matt Chatterley
- How to represent a 3d object... Ben Greear
- How to represent a 3d object... Oliver Jowett
- How to represent a 3d object... Ben Greear
- How to represent a 3d object... Justin McKinnerney
- How to represent a 3d object... J C Lawrence
- fwd Room descriptions, was Roleplaying John Bertoglio
- fwd Room descriptions, was Roleplaying Chris Gray
- fwd Room descriptions, was Roleplaying Ling
- fwd Room descriptions, was Roleplaying J C Lawrence
- Room descriptions, was Roleplaying Richard Woolcock
- Room descriptions, was Roleplaying John Bertoglio
- Java for Mud Client (Crossfire MUD topic) Justin McKinnerney
- Java for Mud Client (Crossfire MUD topic) Joel Dillon
- Java for Mud Client (Crossfire MUD topic) Justin McKinnerney
- Java for Mud Client (Crossfire MUD topic) Joel Dillon
- Java for Mud Client (Crossfire MUD topic) s001gmu@nova.wright.edu
- Java for Mud Client (Crossfire MUD topic) J C Lawrence
- Java for Mud Client (Crossfire MUD topic) J C Lawrence
- Java for Mud Client (Crossfire MUD topic) Ben Greear
- Java for Mud Client (Crossfire MUD topic) J C Lawrence
- META: mud-dev@null.net is now decommissioned. J C Lawrence
- META: mud-dev@null.net is now decommissioned. John Bertoglio
- META: mud-dev@null.net is now decommissioned. J C Lawrence
- Group mechanics/Leadership [was: Room descriptions] Shawn Halpenny
- Group mechanics/Leadership [was: Room descriptions] John Bertoglio
- (fwd) [DESIGN] Macro semi-language J C Lawrence
- (fwd) [DESIGN] Macro semi-language J C Lawrence
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Dr. Cat
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Marian Griffith
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Chris Gray
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Koster, Raph
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) Adam Wiggins
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- OT: Birth announcement Koster, Raph
- OT: Birth announcement Nathan F Yospe
- OT: Birth announcement J C Lawrence
- OT: Birth announcement J C Lawrence
- OT: Birth announcement John Bertoglio
- OT: Birth announcement J C Lawrence
- OT: Birth announcement Jon A. Lambert
- OT: Birth announcement Koster, Raph
- (fwd) POLL: Games ruined by bad players (Playe Jon A. Lambert
- (fwd) POLL: Games ruined by bad players (Playe Dr. Cat
- (fwd) POLL: Games ruined by bad players (Playe J C Lawrence
- (fwd) POLL: Games ruined by bad players (Playe Dr. Cat
- (fwd) POLL: Games ruined by bad players (Playe J C Lawrence
- (fwd) POLL: Games ruined by bad players (Playe Richard Woolcock
- Some thoughts on languages and users - was: Macro semi Jon A. Lambert
- PK's: A solution? John Bertoglio
- PK's: A solution? Shawn Halpenny
- PK's: A solution? Michael Hohensee
- PK's: A solution? s001gmu@nova.wright.edu
- PK's: A solution? J C Lawrence
- PK's: A solution? Katrina McClelan
- PK's: A solution? John Bertoglio
- PK's: A solution? Holly Sommer
- PK's: A solution? J C Lawrence
- PK's: A solution? John Bertoglio
- META: Membership authentication J C Lawrence
- (fwd) MOB or player? Global Communications on Muds J C Lawrence
- (fwd) MOB or player? Global Communications on Muds John Bertoglio
- (fwd) Confusing? J C Lawrence
- (fwd) Confusing? Chris Gray
- (fwd) POLL: Games ruined by bad players (Player killers, tank rushers etc) J C Lawrence
- PK and my "Mobless MUD" idea Jay Sax
- PK and my "Mobless MUD" idea Caliban Tiresias Darklock
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Chris Gray
- PK and my "Mobless MUD" idea Ling
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Koster, Raph
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Jon A. Lambert
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Koster, Raph
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Alex Oren
- PK and my "Mobless MUD" idea Jon A. Lambert
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Dr. Cat
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea s001gmu@nova.wright.edu
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea Koster, Raph
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Caliban Tiresias Darklock
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea Caliban Tiresias Darklock
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea John Bertoglio
- PK and my "Mobless MUD" idea J C Lawrence
- PK and my "Mobless MUD" idea Adam Wiggins
- PK and my "Mobless MUD" idea Marian Griffith
- PK and my "Mobless MUD" idea John Bertoglio
- META: Mail archives and MIME attachments J C Lawrence
- META: Mail archives and MIME attachments Jon A. Lambert
- Bio of John Bertoglio J C Lawrence
- Reuters: Cheaters Never Prosper J C Lawrence
- Correction s001gmu@nova.wright.edu
- Supporting articles found for UOL play style J C Lawrence
- Supporting articles found for UOL play style John Bertoglio
- Supporting articles found for UOL play style J C Lawrence
- Supporting articles found for UOL play style John Bertoglio
- Supporting articles found for UOL play style Koster, Raph
- Supporting articles found for UOL play style J C Lawrence
- Supporting articles found for UOL play style Koster, Raph
- Mud-Client, and specifically, COOLMud and SFWhite Jay Sax
- regulating player-created objects Dan Shiovitz
- regulating player-created objects Adam Wiggins
- regulating player-created objects Dan Shiovitz
- regulating player-created objects Adam Wiggins
- regulating player-created objects s001gmu@nova.wright.edu
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Marian Griffith
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Adam Wiggins
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Adam Wiggins
- regulating player-created objects Brandon J. Rickman
- regulating player-created objects Adam Wiggins
- regulating player-created objects Nathan F Yospe
- regulating player-created objects Nathan F Yospe
- regulating player-created objects Nathan F Yospe
- regulating player-created objects Dan Shiovitz
- regulating player-created objects Shawn Halpenny
- regulating player-created objects J C Lawrence
- regulating player-created objects J C Lawrence
- regulating player-created objects John Bertoglio
- atomic functions Felix A. Croes
- atomic functions Shawn Halpenny
- atomic functions Felix A. Croes
- atomic functions Shawn Halpenny
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions J C Lawrence
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions Felix A. Croes
- atomic functions Joel Dillon
- atomic functions Jon A. Lambert
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions J C Lawrence
- atomic functions Chris Gray
- atomic functions Jon A. Lambert
- atomic functions Shawn Halpenny
- atomic functions Adam Wiggins
- atomic functions Adam Wiggins
- atomic functions Shawn Halpenny
- atomic functions J C Lawrence
- atomic functions Jon A. Lambert
- atomic functions Chris Gray
- atomic functions J C Lawrence
- atomic functions Felix A. Croes
- atomic functions Shawn Halpenny
- atomic functions Felix A. Croes
- atomic functions Jon A. Lambert
- atomic functions Shawn Halpenny
- atomic functions Jon A. Lambert
- atomic functions J C Lawrence
- Atomic functions Par Winzell
- Atomic Functions Ben
- Atomic functions Felix A. Croes
- (fwd) AD: [custom graphical] whitestar Dr. Cat
- (fwd) AD: [custom graphical] whitestar Caliban Tiresias Darklock
- (fwd) AD: [custom graphical] whitestar Dr. Cat
- (fwd) AD: [custom graphical] whitestar J C Lawrence
- DOOM Gets a Storyline? Holly Sommer
- DOOM Gets a Storyline? Koster, Raph
- META: Filtering suggestions J C Lawrence
- (fwd) AD: [custom graphical] whitestar s001gmu@nova.wright.edu
- (fwd) AD: [custom graphical] whitestar Dr. Cat
- (fwd) AD: [custom graphical] whitestar J C Lawrence
- UO in Wired, was OT: Birth announcement Koster, Raph