March 1998
- Describe Concept Stephen Zepp
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Vadim Tkachenko
- Tutorial: Let's build a Compiler! - Part XI: Lexical Scan Revisited Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XII: Miscellany Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XIII: Procedures Jon A. Lambert
- Tutorial: Let's build a Compiler! Chris Gray
- VEIL Network Protocol Brandon Gillespie
- Tutorial: Let's build a Compiler! - Part XIV: Types Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XV: Back to the Future Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XVI: Unit Construction Jon A. Lambert
- For Ling's FAQ Koster, Raph
- MUD Ratings jlsysinc.ix.netcom.com@ix.netcom.com
- Random Generation Tools Ling
- ANNOUNCE: DB Robin Carey
- THE DARKWHOLE TESTS J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor Jon A. Lambert
- Magic as Metaphor J C Lawrence
- CT - A Hypothetical Session (mid 1995) J C Lawrence
- 2Cyberconf: An article J C Lawrence
- (long) AnarchyMOO Primary Log J C Lawrence
- (short) AnarchyMOO parting salute J C Lawrence
- AnarchyMOO purpose J C Lawrence
- (fwd) CODE RELEASE: [client] Spod! (Java mud client) J C Lawrence
- (fwd) CODE RELEASE: [client]: lyntin (hacker's client) 1.1b Released J C Lawrence
- DarkWhole Test #1 J C Lawrence
- DarkWhole Test #2 J C Lawrence
- DarkWhole test #3 J C Lawrence
- DarkWhole test #4 J C Lawrence
- DarkWhole test #5 J C Lawrence
- DarkWhole test Identity Crisis J C Lawrence
- The Craft of Adventure J C Lawrence
- What in THE Hell was that? Stephen Zepp
- What in THE Hell was that? Ben Greear
- What in THE Hell was that? J C Lawrence
- What in THE Hell was that? Jon A. Lambert
- (fwd) Varying Time Commitment Levels: what's an admin to do? J C Lawrence
- Hello, and a brief intro cimri
- Hello, and a brief intro Ben Greear
- (no title) Time limits? s001gmu@nova.wright.edu
- (no title) Time limits? Justin McKinnerney
- (no title) Time limits? J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Re: Vadim Tkachenko
- META: Broken mail headers coder@ibm.net
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Chris Gray
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Caliban Tiresias Darklock
- META: Broken mail headers Chris Gray
- Turn-based MU*'s Sauron
- Balancing Addicts -> soft vs. hard enforcement cimri
- Balancing Addicts -> soft vs. hard enforcement Justin McKinnerney
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Ling
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement Adam Wiggins
- Balancing Addicts -> soft vs. hard enforcement Joel Dillon
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Jon A. Lambert
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Chris Gray
- SfD: Clientside Caching Jon A. Lambert
- (subject missing) J C Lawrence
- Balancing Addicts Ling
- Balancing Addicts Richard Woolcock
- Balancing Addicts Ling
- Balancing Addicts J C Lawrence
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Chris Gray
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon A. Lambert
- Transport layer (UDP vs TCP) Ben Greear
- Time Limits? Jon A. Lambert
- META: topic and thread culling (was Balancing Addicts -> soft vs. hard enforcement ) J C Lawrence
- (subject missing) J C Lawrence
- XShipWars J C Lawrence
- (fwd) INFO: [client] Chaco looking for new parent for Pueblo J C Lawrence
- SIMULATING FUTURE HISTORIES: THE NAU SOLAR SYSTEM SIMULATION & MARS SETTLEMENT J C Lawrence
- (fwd) Functional Security J C Lawrence
- (fwd) Functional Security Ling
- (fwd) Functional Security Chris Gray
- (fwd) Functional Security Matt Chatterley
- (fwd) Functional Security Miroslav Silovic
- (fwd) Functional Security Felix A. Croes
- (fwd) Functional Security J C Lawrence
- SIMULATING FUTURE HISTORIES s001gmu@nova.wright.edu
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis Casey
- Character development [was ] J C Lawrence
- Character development [was ] Travis S. Casey
- Character development [was ] Marian Griffith
- Character development [was ] Travis S. Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Marian Griffith
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
J C Lawrence wrote:
>
> On Thu, 9 Apr 1998 19:40:32 Travis Casey wrote:
>
> > Well, I think we all know what a traditional mud guild is --
> > basically a D&D-style class that characters may join after starting
> > the game, and has the option of leaving.
>
> > Now, what *should* a guild be... that's another question. :-)
>
> There is a more fundamental question that I raised the last time this
> area came up:
>
> What problem in the game-universe is the guild an attempted solution
> for?
>
> Turning this around:
>
> If there were no guilds, but everything else in the game was the
> same, would the players form "guilds" even without any server or
> hardcoded support? If so, why? What survival threat in the
> game-world would the players be attempting to mitigate or prevent via
> guilds?
>
One of my long-term beefs with mudding involves just this
topic: guilds.
[side note: I've been working on putting ALL these my beefs
together in a single huge document. Illusions of grandeur
dance before my eyes as I envision this mighty tome slaying
all those beknighted mud-implementing misanthropes with its
blinding light of reason; Mud-dom would be raised to new
heights of playability, reason, etc. Then I wake up. But
to continue,--]
Okay, so guilds were some sort of institution in the
middle ages and somehow controlled or regularized the flow
of info/training or whatever, and presumably muds take
these as their inspiration.
But as Travis so wisely opines what *should* a guild be?
And as Chris/JC so pedantically (if accurately) inquires:
what problem do guilds fix? (paraphrased)
My thoughts on the matter --
Forget built-in pre-defined guilds. Throw 'em out. They
don't fix anything. They often, if not always, reinforce
the class systems I also don't like. Away with them!
Now the problem I see that needs fixing --
Formation of VAs (voluntary associations) such as factions,
organizations, clubs, corporations, political parties, etc,
grants no real benefit, and should. So create systems and
structures making VAs profitable, useful, interesting,
and then have some fun!
In RL there are plenty of advantages to forming VAs.
Influence is increased, resources are pooled, sharing
is presumably enhanced resulting in increases in
knowledge flow, and so forth. VAs gain their own
reputation. VAs own things, control things, etc.
In fact, few individuals own anything any more, at
least anything of any real significance. VAs _do_.
The fix, sorta --
I propose that muds need to simulate these
advantages in some concrete way, thus fostering the
creation of VAs of ALL kinds, not just guilds
(and clans, e.g.) Then players form their own VAs
and own property, control areas, collect taxes,
form militias, or do whatever concerted group activities
the system might support.
Scenario --
The fun I am looking for in a mud that implements a
reasonable set of incentives for VAs would look something
like this (with apologies to all concerned for not
immediately adopting the conventional BNF -- Bubba Naming
Form):
JoeBlow forms his VA which is a secret organization
inharmoniously named CAQL (Committee against the Queen
and her Lackeys, pronounced 'cackle') which is
dedicated to the downfall of the current Queen.
Queen Hermione and her pals are already a VA of sorts
(a political party) dedicated to running the country
as Queen and adherents. Their VA is called HUH
(Hermione and her Underlings and Helpers).
CAQL members are not known publicly. HUH members use
their powers to order searches ( by the palace guard,
e.g.) for CAQL operatives. Discovered evidence results
in the palace guard's 'arrest on sight' list having new
names on it. CAQL agents on the palace guard act to
plant false evidence incriminating loyal HUH members.
HUH uses the influence of the queen to bribe their way
into the hearts of many, while CAQL feeds on unrest and
makes friends in the underworld-related VAs, for example.
Rumors are spread discrediting dignitaries of both VAs,
while allegiances switch dramatically. Nobody can be
totally sure of VA membership, or the loyalty thereof.
Infiltration, backstabbing, disloyalty and collusion!
Now THAT's what I call fun. Plenty of RP chances here too.
Jay // Cimri - Character development [was ] J C Lawrence
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Vadim Tkachenko
- Character development [was ] Ben Greear
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis S. Casey
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
- Character development [was ] Koster, Raph
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] Alex Bertoglio
- Character development [was ] J C Lawrence
- Character development [was ] J C Lawrence
- Character development [was ] John Bertoglio
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs J C Lawrence
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs Ling
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Mike Sellers
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Ling
- 3D engines for MUDs s001gmu@nova.wright.edu
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Greg Munt
- Dynamic Loading of Modules J C Lawrence
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Vadim Tkachenko
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Chris Gray
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Nathan F Yospe
- Parlez vous NPC? Matt Chatterley
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Chris Gray
- Dynamic Loading of Modules Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Adam Wiggins
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Orion Henry
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Nathan F Yospe
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- Jukebox Vadim Tkachenko
- Another recruit for the list? Joel Dillon
- OT: Martin Keegan J C Lawrence
- Old code Joel Dillon
- Old code Michael Hohensee
- UML/Commercial v Free Muds Greg Munt
- UML/Commercial v Free Muds Nathan F Yospe
- UML/Commercial v Free Muds Jon A. Lambert
- Heightfield Terrain Rendering Paper Niklas Elmqvist
- (subject missing) J C Lawrence
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying s001gmu@nova.wright.edu
- (fwd) Roleplaying Katrina McClelan
- (fwd) Roleplaying Ling
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying Travis Casey
- Predicting future motion intelligently J C Lawrence
- META: New Mail server and ISP J C Lawrence
- (rec.games.mud.admin) Roleplaying (fwd) Nathan F Yospe
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Jon A. Lambert
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Chris Gray
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- UML & CORBA Greg Munt
- [MUD-Dev]: smoothing J C Lawrence
- [MUD-Dev]: smoothing J C Lawrence