March 1998
- Describe Concept Stephen Zepp
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Vadim Tkachenko
- Tutorial: Let's build a Compiler! - Part XI: Lexical Scan Revisited Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XII: Miscellany Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XIII: Procedures Jon A. Lambert
- Tutorial: Let's build a Compiler! Chris Gray
- VEIL Network Protocol Brandon Gillespie
- Tutorial: Let's build a Compiler! - Part XIV: Types Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XV: Back to the Future Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XVI: Unit Construction Jon A. Lambert
- For Ling's FAQ Koster, Raph
- MUD Ratings jlsysinc.ix.netcom.com@ix.netcom.com
- Random Generation Tools Ling
- ANNOUNCE: DB Robin Carey
- THE DARKWHOLE TESTS J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor Jon A. Lambert
- Magic as Metaphor J C Lawrence
- CT - A Hypothetical Session (mid 1995) J C Lawrence
- 2Cyberconf: An article J C Lawrence
- (long) AnarchyMOO Primary Log J C Lawrence
- (short) AnarchyMOO parting salute J C Lawrence
- AnarchyMOO purpose J C Lawrence
- (fwd) CODE RELEASE: [client] Spod! (Java mud client) J C Lawrence
- (fwd) CODE RELEASE: [client]: lyntin (hacker's client) 1.1b Released J C Lawrence
- DarkWhole Test #1 J C Lawrence
- DarkWhole Test #2 J C Lawrence
- DarkWhole test #3 J C Lawrence
- DarkWhole test #4 J C Lawrence
- DarkWhole test #5 J C Lawrence
- DarkWhole test Identity Crisis J C Lawrence
- The Craft of Adventure J C Lawrence
- What in THE Hell was that? Stephen Zepp
- What in THE Hell was that? Ben Greear
- What in THE Hell was that? J C Lawrence
- What in THE Hell was that? Jon A. Lambert
- (fwd) Varying Time Commitment Levels: what's an admin to do? J C Lawrence
- Hello, and a brief intro cimri
- Hello, and a brief intro Ben Greear
- (no title) Time limits? s001gmu@nova.wright.edu
- (no title) Time limits? Justin McKinnerney
- (no title) Time limits? J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Re: Vadim Tkachenko
- META: Broken mail headers coder@ibm.net
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Chris Gray
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Caliban Tiresias Darklock
- META: Broken mail headers Chris Gray
- Turn-based MU*'s Sauron
- Balancing Addicts -> soft vs. hard enforcement cimri
- Balancing Addicts -> soft vs. hard enforcement Justin McKinnerney
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Ling
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement Adam Wiggins
- Balancing Addicts -> soft vs. hard enforcement Joel Dillon
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Jon A. Lambert
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Chris Gray
- SfD: Clientside Caching Jon A. Lambert
- (subject missing) J C Lawrence
- Balancing Addicts Ling
- Balancing Addicts Richard Woolcock
- Balancing Addicts Ling
- Balancing Addicts J C Lawrence
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Chris Gray
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon A. Lambert
- Transport layer (UDP vs TCP) Ben Greear
- Time Limits? Jon A. Lambert
- META: topic and thread culling (was Balancing Addicts -> soft vs. hard enforcement ) J C Lawrence
- (subject missing) J C Lawrence
- XShipWars J C Lawrence
- (fwd) INFO: [client] Chaco looking for new parent for Pueblo J C Lawrence
- SIMULATING FUTURE HISTORIES: THE NAU SOLAR SYSTEM SIMULATION & MARS SETTLEMENT J C Lawrence
- (fwd) Functional Security J C Lawrence
- (fwd) Functional Security Ling
- (fwd) Functional Security Chris Gray
- (fwd) Functional Security Matt Chatterley
- (fwd) Functional Security Miroslav Silovic
- (fwd) Functional Security Felix A. Croes
- (fwd) Functional Security J C Lawrence
- SIMULATING FUTURE HISTORIES s001gmu@nova.wright.edu
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis Casey
- Character development [was ] J C Lawrence
- Character development [was ] Travis S. Casey
- Character development [was ] Marian Griffith
- Character development [was ] Travis S. Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Marian Griffith
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
- Character development [was ] J C Lawrence
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Vadim Tkachenko
- Character development [was ] Ben Greear
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis S. Casey
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] Alex Bertoglio
- Character development [was ] J C Lawrence
- Character development [was ] J C Lawrence
- Character development [was ] John Bertoglio
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs J C Lawrence
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs Ling
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Mike Sellers
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Ling
- 3D engines for MUDs s001gmu@nova.wright.edu
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Greg Munt
- Dynamic Loading of Modules J C Lawrence
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Vadim Tkachenko
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Chris Gray
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Nathan F Yospe
- Parlez vous NPC? Matt Chatterley
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Chris Gray
- Dynamic Loading of Modules Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Adam Wiggins
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Orion Henry
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Nathan F Yospe
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- Jukebox Vadim Tkachenko
- Another recruit for the list? Joel Dillon
- OT: Martin Keegan J C Lawrence
- Old code Joel Dillon
- Old code Michael Hohensee
- UML/Commercial v Free Muds Greg Munt
- UML/Commercial v Free Muds Nathan F Yospe
- UML/Commercial v Free Muds Jon A. Lambert
- Heightfield Terrain Rendering Paper Niklas Elmqvist
- (subject missing) J C Lawrence
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying s001gmu@nova.wright.edu
- (fwd) Roleplaying Katrina McClelan
- (fwd) Roleplaying Ling
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying Travis Casey
- Predicting future motion intelligently J C Lawrence
- META: New Mail server and ISP J C Lawrence
- (rec.games.mud.admin) Roleplaying (fwd) Nathan F Yospe
- Persistant storage.... My current idea. Ben Greear
Well, there was a lot of good information come out of that
discussion.
First my criteria: I'm using java, and don't want to deal with
external software (read DB's) if at all possible.
I want simple transport/backup of the persistant world. (read few or one
file).
I'm going to go kinda simple, but code OO so that it should be easy
enough to swap it out later.
*********************
I'm currently planning on using one file, with certain blocks
allocated within it for objects. It will basically be a linked
list represented as a file.
I'll have headers that point the the seek position of the next and
previous element in the file. It will also keep track of the used and
total space allocated for that element.
If I need to update, and it's too big, it will be moved to the end
of the file, and the previous element will get it's space. (I'll deal
with boundary cases, sufice it to say.)
Now, this reeks of inneficiency when trying to look up an object based on
some key (object number in my case, probably 8 bytes ).
However, I'm going to create a hash table at boot time to link an object
id with the seek position of that object in the file. I believe this
should give me as quick access as I can expect.
*************************
Some other things: I'll have objects unique across the universe, even
different servers. (Each server will be assigned an ID, and each object
within that server will have a unique ID. So, given both ID's, I can
guarantee uniqueness.)
I don't see more than 100 or so servers collaborating at a time, so the
host lookup tables will be as in the early internet: You have to modify
them by hand...none of this DNS stuff :)
But imagine all the fun of figuring out currency exchanges and whatnot?
What if some admin makes his server a power server, and others go for
a minimal approach...what to do?? Whoa, need to think about this.
Maybe I won't let them....
*******************************
Now I just have to figure out how I'm going to do the grapics part :)
When I know enough to ask a decent question, I'll let you know!
PS. I hope the fact that the last message I saw was about a change
in the mailing list software isn't a bad sign!!
aka Grock
Ben Greear (greear@cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html - Persistant storage.... My current idea. Jon A. Lambert
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Chris Gray
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- UML & CORBA Greg Munt
- [MUD-Dev]: smoothing J C Lawrence
- [MUD-Dev]: smoothing J C Lawrence