March 1998
- Describe Concept Stephen Zepp
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Vadim Tkachenko
Jon A. Lambert wrote:
>
> On 20 Mar 98 at 10:58, J C Lawrence wrote:
> > On Mon, 2 Mar 1998 22:53:29 PST8PDT
> > Jon A Lambert<Jon.A.Lambert@ix.netcom.com> wrote:
> >
> > > Should perception be based solely on the object being perceived? I
> > > think a great deal of perception code/responsibilty(?) belongs to
> > > the perceiver.
> >
> > > Perhaps the perceiver sends a message to the object:
> >
> > > Me--> Sting.look("and BTW I'm a drunken, one-eyed, deaf, heroin
> > > addict, with a fetish for bright colors and ladies clothing")
> >
> > > Object--> Me.Sting("There are a few valuable and beautiful jewels
> ^^^^^^^
> Dunno what I was thinking here! It makes little sense.
>
> > > here glued to a metal object. You'll be partying tonight!")
> >
> > > Or not...
> >
> > That is almost exactly what I do for all senses:
> >
> > viewer -> object: May I sense you?
> > object Do I want him to sense me? Yes/no.
> >
> > Of course kick back if no.
> >
> > object -> container: Would you affect a sense report from me to
> > viewer?
> > container -> other objects in container: Would you affect a sense
> > report from object to
> > viewer?
> > other objects -> container: yes/no/how
> > container -> object: yes/no/how
> >
> > This is of course recursive for multiple levels of containment. As I
> > also have multiple parallel forms of containment, this also recurses
> > down those lines.
>
> Yes the multiple-parallel aspect is interesting. What about
> combining this with more abstract and temporary containment
> mechanisms. For instance, using the Neighborhood as an assembly and
> brokering point for sensory information. :)
>
> Viewer -> Neighborhood "May I "generally" sense this place"
> Neighborhood -> "Sure hang on" or "Get lost chump you're deaf, dumb
> and blind. Go play pinball or something"
>
> If OK
>
> Neighborhood -> Buildings, Terrain, Crowd "Would you like to expose
> yourself to the viewer"
>
> Crowd -> membership "Hey anybody does this veiwer sense you"
>
> Member1 -> Crowd "I am just a nameless face"
> Member2 -> Crowd "ditto"
> Member3 -> Crowd "You bet HE does, I'm a long-legged, buxom red head"
[skipped]
And it comes together well with the concept of wrapped objects I was
talking about a few months ago - when the object's response to the
attempt to sense it will depend on the actor's properties, like:
white stone: gemstone: diamond: Diamond of Unsurpassed Wisdom: cursed so
noone can use it longer than X units of time
> --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc@ix.netcom.com /*\--
--
Still alive and smile stays on,
Vadim Tkachenko <vt@freehold.crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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- (short) AnarchyMOO parting salute J C Lawrence
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- DarkWhole test #4 J C Lawrence
- DarkWhole test #5 J C Lawrence
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- META: Broken mail headers coder@ibm.net
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- META: Broken mail headers J C Lawrence
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
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- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Ling
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement Adam Wiggins
- Balancing Addicts -> soft vs. hard enforcement Joel Dillon
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- SfD: Clientside Caching Jon A. Lambert
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Chris Gray
- SfD: Clientside Caching Jon A. Lambert
- (subject missing) J C Lawrence
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- Balancing Addicts Richard Woolcock
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- Balancing Addicts J C Lawrence
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- Transport layer (UDP vs TCP) Niklas Elmqvist
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- Transport layer (UDP vs TCP) Ben Greear
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- (fwd) Functional Security Miroslav Silovic
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- (fwd) Functional Security J C Lawrence
- SIMULATING FUTURE HISTORIES s001gmu@nova.wright.edu
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- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis Casey
- Character development [was ] J C Lawrence
- Character development [was ] Travis S. Casey
- Character development [was ] Marian Griffith
- Character development [was ] Travis S. Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Marian Griffith
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
- Character development [was ] J C Lawrence
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Vadim Tkachenko
- Character development [was ] Ben Greear
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis S. Casey
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] Alex Bertoglio
- Character development [was ] J C Lawrence
- Character development [was ] J C Lawrence
- Character development [was ] John Bertoglio
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- 3D engines for MUDs J C Lawrence
- 3D engines for MUDs Niklas Elmqvist
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- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Mike Sellers
- 3D engines for MUDs Niklas Elmqvist
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- 3D engines for MUDs s001gmu@nova.wright.edu
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- Dynamic Loading of Modules J C Lawrence
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- Dynamic Loading of Modules Chris Gray
- Dynamic Loading of Modules Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
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- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Adam Wiggins
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Orion Henry
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Nathan F Yospe
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
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- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying s001gmu@nova.wright.edu
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- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
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- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
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- [MUD-Dev]: smoothing J C Lawrence
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