March 1998
- Describe Concept Stephen Zepp
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Vadim Tkachenko
- Tutorial: Let's build a Compiler! - Part XI: Lexical Scan Revisited Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XII: Miscellany Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XIII: Procedures Jon A. Lambert
- Tutorial: Let's build a Compiler! Chris Gray
- VEIL Network Protocol Brandon Gillespie
- Tutorial: Let's build a Compiler! - Part XIV: Types Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XV: Back to the Future Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XVI: Unit Construction Jon A. Lambert
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- ANNOUNCE: DB Robin Carey
- THE DARKWHOLE TESTS J C Lawrence
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- Magic as Metaphor Jon A. Lambert
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- CT - A Hypothetical Session (mid 1995) J C Lawrence
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- (fwd) CODE RELEASE: [client] Spod! (Java mud client) J C Lawrence
- (fwd) CODE RELEASE: [client]: lyntin (hacker's client) 1.1b Released J C Lawrence
- DarkWhole Test #1 J C Lawrence
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- DarkWhole test #3 J C Lawrence
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- DarkWhole test Identity Crisis J C Lawrence
- The Craft of Adventure J C Lawrence
- What in THE Hell was that? Stephen Zepp
- What in THE Hell was that? Ben Greear
- What in THE Hell was that? J C Lawrence
- What in THE Hell was that? Jon A. Lambert
- (fwd) Varying Time Commitment Levels: what's an admin to do? J C Lawrence
<<Jay/Cimri has been invited to the list, but I haven't checked yet to
see if he's a member yet>>
Comments please:
From: cimri <cimri1@gte.net>
Newsgroups: rec.games.mud.admin
Subject: Varying Time Commitment Levels: what's an admin to do?
Date: Fri, 13 Mar 1998 15:27:33 -0800
Hey all,
What do you do, or should you do, if anything, about the people who
can play 10-15 hours every day vs those who can spend maybe 1-2 hours
a day playing your MUD?
I've been thinking about this for some time, as I would bet many of
the thoughtful post-ers have in this group. A recent posting by
"Matt" <mcowley@netutah.net> reminded me of this. He wanted to be able
to play sometimes in an environment where a full-time commitment was
not required to enjoy his mudding experience, though he had played
several places where it WAS required, and it took a lot out of him,
etc.
Anyway, I'm throwing the general questions out to the group, with my
own preliminary thoughts:
1. muds tend to reward activity of some kind with something (exp,
levels, eq, knowledge, powers, skills, whatever)
2. generally speaking, the more time you spend, the more of these
goodies you get
3. so, people who play more often, or longer get more goodies
Now this is, in and of itself, not necessarily a problem, but
4. what about the disaffection that results when one maladroit /
misanthrope plays 15+ hours a day and attains to a certain
power and influence which s/he uses maliciously to make other
players feel unpleasant, or inadequate, or whatever?
Yes, this can happen anyway, but it could be exaggerated by
the frequent-flyer mudder, especially if this is not a very
capable player who makes up for inadequate skills by huge
investments of time.
5. what about the excellent player who simply cannot put in more
than a couple of hours one to three times a week? in many
muds this would mean they would never get involved in the
mainstream of activity and could be marginalized, mistreated,
etc.
Yes, this can happen anyway, without time-related discrepancies,
but again, the frequent-flyer mudder scenario can exaggerate
the problem.
Okay, I hope that illustrates the situation, be it a real or
imagined problem. I've recently read something which brought
to mind a very simple resolution:
Why not have a couple of different muds with different time limits
on them? I mean, the 'hour a day' mud and the '20 hour a week' mud
and the 'all-out frequent-flyer get a life? mudding IS life!' mud.
Players could play in any they wished, but would be restricted to
total time spent in the first two muds. Then if you don't like the
idea of bonehead the mudder somehow 'getting ahead' of you by
playing all day and night, then you go into the hour a day or
other limited mud.
Well, that's that! Comments?
Jay // Cimri
--
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - Hello, and a brief intro cimri
- Hello, and a brief intro Ben Greear
- (no title) Time limits? s001gmu@nova.wright.edu
- (no title) Time limits? Justin McKinnerney
- (no title) Time limits? J C Lawrence
- Speaking of Avatars Jon A. Lambert
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- Speaking of Avatars J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Re: Vadim Tkachenko
- META: Broken mail headers coder@ibm.net
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- Turn-based MU*'s Sauron
- Balancing Addicts -> soft vs. hard enforcement cimri
- Balancing Addicts -> soft vs. hard enforcement Justin McKinnerney
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Ling
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement Adam Wiggins
- Balancing Addicts -> soft vs. hard enforcement Joel Dillon
- SfD: Clientside Caching Nathan F Yospe
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- (subject missing) J C Lawrence
- Balancing Addicts Ling
- Balancing Addicts Richard Woolcock
- Balancing Addicts Ling
- Balancing Addicts J C Lawrence
- Transport layer (UDP vs TCP) Ben Greear
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- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Chris Gray
- Transport layer (UDP vs TCP) Niklas Elmqvist
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- Transport layer (UDP vs TCP) Ben Greear
- Time Limits? Jon A. Lambert
- META: topic and thread culling (was Balancing Addicts -> soft vs. hard enforcement ) J C Lawrence
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- SIMULATING FUTURE HISTORIES: THE NAU SOLAR SYSTEM SIMULATION & MARS SETTLEMENT J C Lawrence
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- (fwd) Functional Security J C Lawrence
- SIMULATING FUTURE HISTORIES s001gmu@nova.wright.edu
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis Casey
- Character development [was ] J C Lawrence
- Character development [was ] Travis S. Casey
- Character development [was ] Marian Griffith
- Character development [was ] Travis S. Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Marian Griffith
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
- Character development [was ] J C Lawrence
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Vadim Tkachenko
- Character development [was ] Ben Greear
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis S. Casey
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] Alex Bertoglio
- Character development [was ] J C Lawrence
- Character development [was ] J C Lawrence
- Character development [was ] John Bertoglio
- 3D engines for MUDs Niklas Elmqvist
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- 3D engines for MUDs J C Lawrence
- 3D engines for MUDs Niklas Elmqvist
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- 3D engines for MUDs s001gmu@nova.wright.edu
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- Parlez vous NPC? Matt Chatterley
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Chris Gray
- Dynamic Loading of Modules Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Adam Wiggins
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Orion Henry
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Nathan F Yospe
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- Jukebox Vadim Tkachenko
- Another recruit for the list? Joel Dillon
- OT: Martin Keegan J C Lawrence
- Old code Joel Dillon
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- Heightfield Terrain Rendering Paper Niklas Elmqvist
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- (rec.games.mud.admin) Roleplaying (fwd) Nathan F Yospe
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- Persistant storage.... My current idea. Jon A. Lambert
- Persistant storage.... My current idea. Ben Greear
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- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Chris Gray
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- Persistant storage.... My current idea. Ben Greear
- UML & CORBA Greg Munt
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