March 1998
- Describe Concept Stephen Zepp
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Vadim Tkachenko
- Tutorial: Let's build a Compiler! - Part XI: Lexical Scan Revisited Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XII: Miscellany Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XIII: Procedures Jon A. Lambert
- Tutorial: Let's build a Compiler! Chris Gray
- VEIL Network Protocol Brandon Gillespie
- Tutorial: Let's build a Compiler! - Part XIV: Types Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XV: Back to the Future Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XVI: Unit Construction Jon A. Lambert
- For Ling's FAQ Koster, Raph
- MUD Ratings jlsysinc.ix.netcom.com@ix.netcom.com
- Random Generation Tools Ling
- ANNOUNCE: DB Robin Carey
- THE DARKWHOLE TESTS J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor Jon A. Lambert
- Magic as Metaphor J C Lawrence
- CT - A Hypothetical Session (mid 1995) J C Lawrence
- 2Cyberconf: An article J C Lawrence
- (long) AnarchyMOO Primary Log J C Lawrence
- (short) AnarchyMOO parting salute J C Lawrence
- AnarchyMOO purpose J C Lawrence
- (fwd) CODE RELEASE: [client] Spod! (Java mud client) J C Lawrence
- (fwd) CODE RELEASE: [client]: lyntin (hacker's client) 1.1b Released J C Lawrence
- DarkWhole Test #1 J C Lawrence
- DarkWhole Test #2 J C Lawrence
http://www.actlab.utexas.edu/~smack/darkwhole/two.html
DARKWHOLE RUN #2
A featureless obsidian door materializes in thin air, and opens to allow Asherah to step out.
bleary teleports in.
bleary [to you]: i dont know anything about this, right?
From the outside, Sedate knocks politely and wonders if it may @join you?
You say, " type listen darkwhole"
palefist swoops down upon you!
palefist takes a seat at the table.
bleary leans close to the DarkWhole for a listen.
Sedate leans close to the DarkWhole for a listen.
palefist leans close to the DarkWhole for a listen.
You [to bleary]: no bleary, you're cool with me.
Asherah leans close to the DarkWhole for a listen.
Smack pushes the entire bowl onto the floor.
!!CRASH!!
Pieces of identity and virtual glass form a liquidous mesh over the floor.
bleary says, "I SEE NOTHING"
Large black scampering rats bolt from the piles of burnt debris, become entangled in the web and leap
down the DarkWhole of holes.
DarkWhole emits { I don't understand that.
23:18
DarkWhole emits { I don't understand that.
*our bug arrives*
I don't understand that.
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { Soft_One is giggling at Fido.
>Soft_One is giggling at Fido.
DarkWhole emits { Sasha [to Phydeaux]: oh, I see.
>Sasha [to Phydeaux]: oh, I see.
bleary says, "OH NO!!!"
DarkWhole emits { bleary says, "OH NO!!!"
>bleary says, "OH NO!!!"
*oops tripled*
Sedate [to palefist]: I mean that would work...I think.....
DarkWhole emits { Sedate [to palefist]: I mean that would work...I think.....
>Sedate [to palefist]: I mean that would work...I think.....
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { I don't understand that.
>I don't understand that.
Asherah says, "fucking' a"
DarkWhole emits { Asherah says, "fucking' a"
>Asherah says, "fucking' a"
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { fishboy [MacPhisto]: THAT'S not in the rules
>fishboy [MacPhisto]: THAT'S not in the rules
Burnt-Out Bunker(#1484) contains:
DarkWhole(#3772) Smack(#3987) Asherah(#7872) bleary(#686)
Sedate(#6473) palefist(#10613) (#5013)
DarkWhole emits { MOOnbeam departs in one minute. All aboard!
>MOOnbeam departs in one minute. All aboard!
DarkWhole emits { ku'upio meow
>ku'upio meow
DarkWhole emits { Flaneur says, "she's paging me.. havent seen her round here for a lng time.."
>Flaneur says, "she's paging me.. havent seen her round here for a lng time.."
DarkWhole emits { snuggle
>snuggle
DarkWhole emits { I don't understand that.
>I don't understand that.
DarkWhole emits { MacPhisto says, "what the hell?"
>MacPhisto says, "what the hell?"
DarkWhole emits { Phydeaux laughs!
>Phydeaux laughs!
-
#1:description (this == #5013), line 1: Property not found
... called from built-in function pass()
... called from #10345:description (this == #5013), line 6
... called from #1:look_self (this == #5013), line 1
... called from #180:l*ook (this == #1484), line 14
... called from built-in function pass()
... called from #779:l*ook (this == #1484), line 4
... called from #6:l*ook (this == #3987), line 3
(End of traceback)
*I destroy the mic in the room with us...*
DarkWhole emits { Cubby says, "WHat the"
DarkWhole emits { Snoopy continues.....SUDDENLY, A SHOT RANG OUT, THE MADE
SCREAMED.....
DarkWhole emits { that (#9192) seems to have made silent entry, 6 seconds ago.
DarkWhole emits { Fido growls in pleasure... "ooo that feels good!"
DarkWhole emits { I don't understand that.
DarkWhole emits { Soft_One says, "HELP!!"
DarkWhole emits { Sasha says, "why are > on my screen?"
palefist asks, "the made?"
DarkWhole emits { fishboy says, "huh?"
DarkWhole emits { Flaneur says, "hey, what is going on?"
DarkWhole emits { ku'upio meow
DarkWhole emits { Soft_One says, "HELP ME!!"
DarkWhole emits { snuggle
DarkWhole emits { Moss says, "this is weird..."
DarkWhole emits { You see a faint shimmering force wrapping itself around Moss and hugging her
warmly...
DarkWhole emits { Blue Dragon is making rings of smoke.
DarkWhole emits { Defender says, "Don't worry about it."
DarkWhole emits { ku'upio meow
DarkWhole emits { Church_In_Hell says, "hmmm...."
23:19
You say, " tell me when to panic"
DarkWhole emits { Cubby says, "SHit what the hell!"
!!FOOM~ --- a rush of stench emits from the DarkWhole.
Sedate says, "lets see how fast I get blamed..."
Smack laughs.
Asherah grins at Sedate.
You say, " somebody paniced it"
(from Submarine-Penn-Warren) Lazarus panic?
bleary says, "me. i killed a huge number of tasks too."
palefist looked at ""
palefist laughs and laughs
You [to bleary]: ya. I do those manual
Smack winks.
palefist [to Smack]: I was all wrong, that was hilarious!
You [to bleary]: didnt like it?
23:20
Smack nods to palefist.
bleary laughs at Fido.
Smack cheers!
You [to bleary]: why did you turn it off?
Lazarus falls rapidly from the sky into the room and lands with a loud >> *SPLAT!* << sound. Ouch...
I bet that hurts!
Lazarus (#4552) seems to have made silent entry, 11 seconds ago.
palefist exclaims, "Laz!"
Lazarus says, "I was offline..."
Lazarus grins.
bleary [to you]: i thought it might have been looping -- reporting things and then reporting them
agasin.
23:21
Sedate [to palefist]: hmmm....no I think mebbe keeping the names in a database and checking for
instances of a name in a say call and then compiling the list and mailng it everymonth....and keeping
tabs on who is talked about the most, like my fOOrbes Rep ort on PtMOOt.
The whole bar at Cheers chimes in, "Laz!"
You [to bleary]: no it was clean, it dropped a bug in here
You see a faint shimmering force wrapping itself around Asherah and hugging it warmly...
You say, " I killed it right away"
Then the shimmering force dissipates slowly and silently...
Sedate [to Smack]: yeah it was reporting things twice....
You [to bleary]: you just saw the mic that was in here too
You see a faint shimmering force wrapping itself around Asherah and kicking it in the balls.
palefist [to Sedate]: well, I have to admire your work ethic
You say, " you didnt need to listen to the darkwhole really"
23:22
Sedate [to Smack]: no, we can hear everything without the listen darkwhole?
You say, " the bugs transmit the same message."
Visual_Mark You see a blinding flash of static and bolts of phosphorescent light. A small white dot
appears and grows larger until there's a large pop like an old TV tube and Visual Mark is standing
before you.
bleary says, "one of them got detected, though."
palefist [to Smack]: Do you kill *all* the bugs by looking at a single one?
You [to Sedate]: as long as there is a mic in your room
You [to palefist]: no, only by number
Visual_Mark says, "Wassup?"
You [to Visual_Mark]: you missed it
Lazarus exclaims, "Visual_Mark!"
--Sedate (#6473) @pastes:------------------------
DarkWhole emits { MacPhisto says, "what the hell?"
>MacPhisto says, "what the hell?"
--End of @paste-----------------------------
palefist [to Smack]: So what caused the panic?
Asherah nods in agreement with Visual_Mark.
Sedate [to Smack]: stuff like that....
Visual_Mark leans close to the DarkWhole for a listen.
You [to bleary]: may I do it again?
You [to palefist]: bleary
23:23
Visual_Mark says, "What'd I miss?"
You [to Sedate]: everyone is hearing everything!
You [to Sedate]: of course they are shocked
bleary [to you]: i didnt know you did it the first time.
Sedate [to Visual_Mark]: you missed much...
palefist [to Visual_Mark]: The shen of the century
bleary says, "gee, whatever that was, it sure would be intereesting to happen again."
Visual_Mark isn't hearing shit. Just lagging.
Lazarus [to Smack]: you should make it inverted... so that everyone here has their stuff broadcast to the
whole MOO.
Sedate [to Smack]: so it does a for x in connected_players() x:tell(blah) as well?
Lazarus smirks.
bleary steps away from the DarkWhole.
Visual_Mark smirks.
23:24
You [to bleary]: is that sarcastic?
bleary [to you]: i really dont care what you do. i think its funny.
23:25
Visual_Mark wearily eye's Sedate's dark hole.
Sedate [to Smack]: that was being uh...un_invloved...
Lazarus [to Smack]: if you rename it to Panopticon, even bookish would love it.
palefist [to Sedate]: each bug (microphone) is also a speaker, reporting what the others hear.
Sedate [to Smack]: It means make it work again...
Sedate [to Smack]: but bleary has no clue whats happening.
You [to Lazarus (may have been routed through Reston, Virgina)]: they do,
23:26
Visual_Mark slaps Visual_Mark across its face!
Congress [to bleary] Were you a part of the whole thing wizard bleary?
Visual_Mark says, "What's a shen?"
palefist highfives Smack
You say, " they hear what we hear."
bleary [to Congress] I can't remember.
Visual_Mark [to Sedate]: Good, send me a capture file.
You [to Sedate]: it doesnt tell locked rooms
You say, " ok everybody stand away from the darkwhole"
You say, " hrm though, problaby shouldnt do it in this lag"
Sedate [to Visual_Mark]: got it...
Asherah steps away from the DarkWhole.
palefist steps away from the DarkWhole.
You say, " I am laggin how about you guys?"
Lazarus [to Smack]: no - they hear what we say
Visual_Mark [to Sedate]: I'll send you mine from earlier...
Darkness descends as a flash of light appears from out of nowhere. Pance emerges from the blinding
light as the darkness subsides.
palefist lags
Visual_Mark says, "No lag any more..."
23:27
Visual_Mark hugs Pance with a warm and loving embrace.
Asherah goes home.
Sedate steps away from the DarkWhole.
You say, " lag"
You say, " ok"
palefist [mocking]: Hey, what's going on, why am I getting `>' on my screen ??
Pance hugs Visual_Mark with a warm and loving embrace.
Smack pushes the entire bowl onto the floor.
Visual_Mark puts another lag on the fire.
!!CRASH!!
Pieces of identity and virtual glass form a liquidous mesh over the floor.
Large black scampering rats bolt from the piles of burnt debris, become entangled in the web and leap
down the DarkWhole of holes.
palefist leans close to the DarkWhole for a listen.
Pance waves.
As Pance drifts away, another flash of light blinds you as she disappears into the distance.
23:28
Visual_Mark cackles unreservedly.
Sedate [to pance]: hello.
You [to palefist]: you dont need to do that
You say, " well if this is gonna lag like this I am gonna kill it"
#3772:transmit, line 10: Invalid indirection
... called from #10345:tell, line 1
... called from #3:announce (this == #1484), line 6
... called from #3:say (this == #1484), line 2
(End of traceback)
Sedate says, "hee hee, that was me..."
palefist laughs at Sedate
!!FOOM~ --- a rush of stench emits from the DarkWhole.
Sedate [to bleary]: hey can you @paste @forked?
Visual_Mark [to Sedate]: I've always loved you...
You say, " somethings wrong traceback"
You say, " try it agian"
Smack pushes the entire bowl onto the floor.
!!CRASH!!
Pieces of identity and virtual glass form a liquidous mesh over the floor.
Sedate [to Smack]: that was me, I told you..it was a long traceback called from #112:to..I know.
Large black scampering rats bolt from the piles of burnt debris, become entangled in the web and leap
down the DarkWhole of holes.
Visual_Mark scrapes his crack pipe and smokes some kill.
Sedate [to bleary]: soon would be interesting I think....
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - DarkWhole test #3 J C Lawrence
- DarkWhole test #4 J C Lawrence
- DarkWhole test #5 J C Lawrence
- DarkWhole test Identity Crisis J C Lawrence
- The Craft of Adventure J C Lawrence
- What in THE Hell was that? Stephen Zepp
- What in THE Hell was that? Ben Greear
- What in THE Hell was that? J C Lawrence
- What in THE Hell was that? Jon A. Lambert
- (fwd) Varying Time Commitment Levels: what's an admin to do? J C Lawrence
- Hello, and a brief intro cimri
- Hello, and a brief intro Ben Greear
- (no title) Time limits? s001gmu@nova.wright.edu
- (no title) Time limits? Justin McKinnerney
- (no title) Time limits? J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Re: Vadim Tkachenko
- META: Broken mail headers coder@ibm.net
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Chris Gray
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Caliban Tiresias Darklock
- META: Broken mail headers Chris Gray
- Turn-based MU*'s Sauron
- Balancing Addicts -> soft vs. hard enforcement cimri
- Balancing Addicts -> soft vs. hard enforcement Justin McKinnerney
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Ling
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement Adam Wiggins
- Balancing Addicts -> soft vs. hard enforcement Joel Dillon
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Jon A. Lambert
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Chris Gray
- SfD: Clientside Caching Jon A. Lambert
- (subject missing) J C Lawrence
- Balancing Addicts Ling
- Balancing Addicts Richard Woolcock
- Balancing Addicts Ling
- Balancing Addicts J C Lawrence
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Chris Gray
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon A. Lambert
- Transport layer (UDP vs TCP) Ben Greear
- Time Limits? Jon A. Lambert
- META: topic and thread culling (was Balancing Addicts -> soft vs. hard enforcement ) J C Lawrence
- (subject missing) J C Lawrence
- XShipWars J C Lawrence
- (fwd) INFO: [client] Chaco looking for new parent for Pueblo J C Lawrence
- SIMULATING FUTURE HISTORIES: THE NAU SOLAR SYSTEM SIMULATION & MARS SETTLEMENT J C Lawrence
- (fwd) Functional Security J C Lawrence
- (fwd) Functional Security Ling
- (fwd) Functional Security Chris Gray
- (fwd) Functional Security Matt Chatterley
- (fwd) Functional Security Miroslav Silovic
- (fwd) Functional Security Felix A. Croes
- (fwd) Functional Security J C Lawrence
- SIMULATING FUTURE HISTORIES s001gmu@nova.wright.edu
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis Casey
- Character development [was ] J C Lawrence
- Character development [was ] Travis S. Casey
- Character development [was ] Marian Griffith
- Character development [was ] Travis S. Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Marian Griffith
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
- Character development [was ] J C Lawrence
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Vadim Tkachenko
- Character development [was ] Ben Greear
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis S. Casey
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] Alex Bertoglio
- Character development [was ] J C Lawrence
- Character development [was ] J C Lawrence
- Character development [was ] John Bertoglio
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs J C Lawrence
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs Ling
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Mike Sellers
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Ling
- 3D engines for MUDs s001gmu@nova.wright.edu
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Greg Munt
- Dynamic Loading of Modules J C Lawrence
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Vadim Tkachenko
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Chris Gray
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Nathan F Yospe
- Parlez vous NPC? Matt Chatterley
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Chris Gray
- Dynamic Loading of Modules Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Adam Wiggins
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Orion Henry
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Nathan F Yospe
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- Jukebox Vadim Tkachenko
- Another recruit for the list? Joel Dillon
- OT: Martin Keegan J C Lawrence
- Old code Joel Dillon
- Old code Michael Hohensee
- UML/Commercial v Free Muds Greg Munt
- UML/Commercial v Free Muds Nathan F Yospe
- UML/Commercial v Free Muds Jon A. Lambert
- Heightfield Terrain Rendering Paper Niklas Elmqvist
- (subject missing) J C Lawrence
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying s001gmu@nova.wright.edu
- (fwd) Roleplaying Katrina McClelan
- (fwd) Roleplaying Ling
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying Travis Casey
- Predicting future motion intelligently J C Lawrence
- META: New Mail server and ISP J C Lawrence
- (rec.games.mud.admin) Roleplaying (fwd) Nathan F Yospe
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Jon A. Lambert
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Chris Gray
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- UML & CORBA Greg Munt
- [MUD-Dev]: smoothing J C Lawrence
- [MUD-Dev]: smoothing J C Lawrence