March 1998
- Describe Concept Stephen Zepp
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Jon A. Lambert
- Describe Concept J C Lawrence
- Describe Concept Vadim Tkachenko
- Tutorial: Let's build a Compiler! - Part XI: Lexical Scan Revisited Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XII: Miscellany Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XIII: Procedures Jon A. Lambert
- Tutorial: Let's build a Compiler! Chris Gray
- VEIL Network Protocol Brandon Gillespie
- Tutorial: Let's build a Compiler! - Part XIV: Types Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XV: Back to the Future Jon A. Lambert
- Tutorial: Let's build a Compiler! - Part XVI: Unit Construction Jon A. Lambert
- For Ling's FAQ Koster, Raph
- MUD Ratings jlsysinc.ix.netcom.com@ix.netcom.com
I thought I'd cross this to the list. I thought Nathan's analysis
outline was rather interesting. Is there any interest here
in forming some sort of review panel?
Some ideas:
1) Perhaps some sort of rotating pool of volunteers could be established.
2) 3(?) volunteers would independently evaluate a mud and
the results would be averaged according to Nathan's categories.
3) The mud implementor would be the one submitting their mud for
review.
4) Results could be posted to some web enabled database somehwere
that would advertise it's purpose in rgma and in web search engines.
Any thoughts?
On 5 Mar 1998 20:54:38 GMT, Nathan Yospe spaketh...
>
>Richard Woolcock, is it true that on Thu, 05 Mar 1998 21:02:01 -0800, you
>posted to rec.games.mud.admin:
>
>: Holly Sommer wrote:
>
>: > This is a continuation of the "Where are all the good MUDs" thread.
>
>: > How about this:
>
>: > Let's assemble a list of proposed qualities which are measurable
>: > (tangible), and those which are not measurable (intangible) which
>: > can be used to "rate" how good a MUD is.
>
>: > Tangible
>: > =======>: > % of new areas (built on/for the MUD in question)
>
>: I'd rather call it 'originality and quality of the game world'. This
>: could take into account not only the % of new areas, but also how well
>: they fit within the theme of the mud, how well balanced they are, how
>: interesting they are to look at, how accurate (can you actually climb
>: the tree in the room description?), and how well layed out (is the
>: desert next to a snow-covered plain?).
>
>How about this:
>
>I ] Uniqueness of theme
> a. in muds (has this book/movie/idea been done elsewhere?)
> b. universally (has this idea been done as a book/movie?)
> c. analysis of theme (just an objective analysis, not a critique,
> eg: Fantasy theme with no underlying consistant design; cultures
> represented are a mix of popular fictional fantasy, including an
> offering from tolkein, three from dragonlance, and one from the
> smurfs.;
> or: Dark fantasy theme with an obviously celtic bent; incorporates
> several elements of classical celtic mythology in a world modeled
> after the real world northern ireland of the early tenth century.
> d. Adherence to theme
>II ] Uniqueness of areas/zones/regions/whatever
> a. in actuality (have these areas appeared elsewhere? What percentage?)
> b. in style (do these areas resemble other areas in layout? In
> presentation? I have seen midgaard rewritten but otherwise
> unchanged.)
> c. in theme (might not really be valid, as this is covered above, but)
> d. in challenge (can you do things in these areas that you can't do in
> some other area on some other mud, eg solve a crime or build a
> business)
>III ] Size of world
> a. How vast is the world? (time to explore by foot, given max level)
> b. How varied is the world? (do new areas feel exactly the same?)
> c. How complex is the world? (level of detail locally)
> d. How engrossing is the world? (subjective)
>IV ] Literary content
> a. Spelling
> b. Grammar
> c. Descriptiveness (A sword is here vs Silvery light draws the eyes to
> a pure and flawless blade lying upon the grass. - dynamic
> descriptions do count here, I would think.)
> d. Literary quality (semi-subjective)
>V ] Code originality
> a. Does it feel like other muds?
> b. Interface analysis
> c. Flexibility of code as demonstrated by this mud (does it do things
> that reflect a capable code base? Analysis, not rating.)
>VI ] Administrative quality
> a. Helpfulness
> b. Professionality
> c. Presence
>VII ] Player quality
> a. Numbers
> b. Communicativeness
> c. Role playing, goal oriented, and social players makeup
> d. Maturity (semi-subjective)
>VIII] Game style
> a. Role playing analysis
> b. Competition playing analysis
> c. Socialization analysis
> d. Goal playing analysis
> e. Puzzle solving analysis
> f. World crafting analysis
> g. Social crafting analysis
> e. Coding capacity analysis
> f. Persistance of world
> g. User affect on world
>IX ] Other
> a. license conformity
> b. age
> c. history
> d. lineage
> e. connectivity (reliability, speed)
> f. stability
> g. help system quality
>
>: > % of new code (built on/for the MUD in question)
>
>: % doesn't really mean that much, other than to show how much you have
>: added - in which case it might be better to list lines of code added.
>: More important would be how well the mud is coded from a players point
>: of view, including help files, rebustness of the mud, originality, etc.
>
>: > Intangible
>: > =========>: > Player satisfaction
>
>: In general, yes - but you have to remember that you'll never find a mud
>: where every player is happy.
>
>True. Some people prefer to be dissatisfied.
>
>: > Theme
>
>: I'm not sure if this would be intangible, as it should affect all aspects
>: of the mud, including the characters, mobs, equipment and the world itself.
>
>VERY tangible.
>
>: > Immortal responsiveness
>
>: In most cases yes.
>
>Also often tangible
>
>: > Things like Codebase and version are, of course important, and should
>: > be part of the overall information on a MUD given, but really shouldn't
>: > have anything to do with the quality of the MUD, I don't think.
>
>: Agreed, but they WILL affect who wants to play there.
>
>And ought to be listed.
>
>: > I'm sure everyone else has things which seem meritous to rating a MUD.
>: > Let's get some feedback here, and then perhaps an ad hoc committe can
>: > form, which will assign relative values to the various qualities, and
>: > we can come up with some kind of metrics to be applied to MUDs :)
>
>: > (yeah, call me ambitious ;)
>
>: Not at all :) It shouldn't be very difficult to put together a list
>: of general features for specific muds. I can think of a number of
>: anti-stockists out there who can be counted on to give pretty unbiased
>: opinions. I won't mention names, but if this 'good mud list' becomes
>: plausable then I will start contacting some of the people whom I'm in
>: regular email contact with (you know who you are ;)
>
>We do? Oh, yeah, we do. ;)
>--
>
>Nathan F. Yospe - Aimed High, Crashed Hard, In the Hanger, Back Flying Soon
>Jr Software Engineer, Textron Systems Division (On loan to Rocketdyne Tech)
>(Temporarily on Hold) Student, University of Hawaii at Manoa, Physics Dept.
>yospe#hawaii.edu nyospe#premier.mhpcc.af.mil http://www2.hawaii.edu/~yospe/
>
--
--
--/*\ Jon A. Lambert - TychoMUD Email:jlsysinc@nospam.ix.netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\-- - Random Generation Tools Ling
- ANNOUNCE: DB Robin Carey
- THE DARKWHOLE TESTS J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor J C Lawrence
- Magic as Metaphor Jon A. Lambert
- Magic as Metaphor J C Lawrence
- CT - A Hypothetical Session (mid 1995) J C Lawrence
- 2Cyberconf: An article J C Lawrence
- (long) AnarchyMOO Primary Log J C Lawrence
- (short) AnarchyMOO parting salute J C Lawrence
- AnarchyMOO purpose J C Lawrence
- (fwd) CODE RELEASE: [client] Spod! (Java mud client) J C Lawrence
- (fwd) CODE RELEASE: [client]: lyntin (hacker's client) 1.1b Released J C Lawrence
- DarkWhole Test #1 J C Lawrence
- DarkWhole Test #2 J C Lawrence
- DarkWhole test #3 J C Lawrence
- DarkWhole test #4 J C Lawrence
- DarkWhole test #5 J C Lawrence
- DarkWhole test Identity Crisis J C Lawrence
- The Craft of Adventure J C Lawrence
- What in THE Hell was that? Stephen Zepp
- What in THE Hell was that? Ben Greear
- What in THE Hell was that? J C Lawrence
- What in THE Hell was that? Jon A. Lambert
- (fwd) Varying Time Commitment Levels: what's an admin to do? J C Lawrence
- Hello, and a brief intro cimri
- Hello, and a brief intro Ben Greear
- (no title) Time limits? s001gmu@nova.wright.edu
- (no title) Time limits? Justin McKinnerney
- (no title) Time limits? J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars Jon A. Lambert
- Speaking of Avatars J C Lawrence
- Speaking of Avatars Jon A. Lambert
- Re: Vadim Tkachenko
- META: Broken mail headers coder@ibm.net
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Alex Oren
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Chris Gray
- META: Broken mail headers J C Lawrence
- META: Broken mail headers Caliban Tiresias Darklock
- META: Broken mail headers Chris Gray
- Turn-based MU*'s Sauron
- Balancing Addicts -> soft vs. hard enforcement cimri
- Balancing Addicts -> soft vs. hard enforcement Justin McKinnerney
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Ling
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement J C Lawrence
- Balancing Addicts -> soft vs. hard enforcement Jon A. Lambert
- Balancing Addicts -> soft vs. hard enforcement Matt Chatterley
- Balancing Addicts -> soft vs. hard enforcement Adam Wiggins
- Balancing Addicts -> soft vs. hard enforcement Joel Dillon
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Jon A. Lambert
- SfD: Clientside Caching Nathan F Yospe
- SfD: Clientside Caching Chris Gray
- SfD: Clientside Caching Jon A. Lambert
- (subject missing) J C Lawrence
- Balancing Addicts Ling
- Balancing Addicts Richard Woolcock
- Balancing Addicts Ling
- Balancing Addicts J C Lawrence
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Jon Leonard
- Transport layer (UDP vs TCP) Ben Greear
- Transport layer (UDP vs TCP) Chris Gray
- Transport layer (UDP vs TCP) Niklas Elmqvist
- Transport layer (UDP vs TCP) Jon A. Lambert
- Transport layer (UDP vs TCP) Ben Greear
- Time Limits? Jon A. Lambert
- META: topic and thread culling (was Balancing Addicts -> soft vs. hard enforcement ) J C Lawrence
- (subject missing) J C Lawrence
- XShipWars J C Lawrence
- (fwd) INFO: [client] Chaco looking for new parent for Pueblo J C Lawrence
- SIMULATING FUTURE HISTORIES: THE NAU SOLAR SYSTEM SIMULATION & MARS SETTLEMENT J C Lawrence
- (fwd) Functional Security J C Lawrence
- (fwd) Functional Security Ling
- (fwd) Functional Security Chris Gray
- (fwd) Functional Security Matt Chatterley
- (fwd) Functional Security Miroslav Silovic
- (fwd) Functional Security Felix A. Croes
- (fwd) Functional Security J C Lawrence
- SIMULATING FUTURE HISTORIES s001gmu@nova.wright.edu
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis Casey
- Character development [was ] J C Lawrence
- Character development [was ] Travis S. Casey
- Character development [was ] Marian Griffith
- Character development [was ] Travis S. Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Travis Casey
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] Vadim Tkachenko
- Character development [was ] Marian Griffith
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Marian Griffith
- Character development [was ] J C Lawrence
- Character development [was ] Cimri
- Character development [was ] J C Lawrence
- Character development [was ] s001gmu@nova.wright.edu
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Caliban Tiresias Darklock
- Character development [was ] Vadim Tkachenko
- Character development [was ] Ben Greear
- Character development [was ] Matt Chatterley
- Character development [was ] J C Lawrence
- Character development [was ] Matt Chatterley
- Character development [was ] Travis S. Casey
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] J C Lawrence
- Character development [was ] Koster, Raph
- Character development [was ] Alex Bertoglio
- Character development [was ] J C Lawrence
- Character development [was ] J C Lawrence
- Character development [was ] John Bertoglio
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs J C Lawrence
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Chris Gray
- 3D engines for MUDs Ling
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Mike Sellers
- 3D engines for MUDs Niklas Elmqvist
- 3D engines for MUDs Koster, Raph
- 3D engines for MUDs Ling
- 3D engines for MUDs s001gmu@nova.wright.edu
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Greg Munt
- Dynamic Loading of Modules J C Lawrence
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Vadim Tkachenko
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Chris Gray
- Parlez vous NPC? Matt Chatterley
- Parlez vous NPC? Nathan F Yospe
- Parlez vous NPC? Matt Chatterley
- Dynamic Loading of Modules Niklas Elmqvist
- Dynamic Loading of Modules Chris Gray
- Dynamic Loading of Modules Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Ross Nicoll
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? s001gmu@nova.wright.edu
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Joel Dillon
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Matt Chatterley
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Adam Wiggins
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Orion Henry
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Nathan F Yospe
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Vadim Tkachenko
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Greg Munt
- World Persistence, flat files v/s DB v/s ?? Ben Greear
- World Persistence, flat files v/s DB v/s ?? Jon A. Lambert
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- World Persistence, flat files v/s DB v/s ?? Chris Gray
- World Persistence, flat files v/s DB v/s ?? J C Lawrence
- Jukebox Vadim Tkachenko
- Another recruit for the list? Joel Dillon
- OT: Martin Keegan J C Lawrence
- Old code Joel Dillon
- Old code Michael Hohensee
- UML/Commercial v Free Muds Greg Munt
- UML/Commercial v Free Muds Nathan F Yospe
- UML/Commercial v Free Muds Jon A. Lambert
- Heightfield Terrain Rendering Paper Niklas Elmqvist
- (subject missing) J C Lawrence
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying s001gmu@nova.wright.edu
- (fwd) Roleplaying Katrina McClelan
- (fwd) Roleplaying Ling
- (fwd) Roleplaying J C Lawrence
- (fwd) Roleplaying Travis Casey
- Predicting future motion intelligently J C Lawrence
- META: New Mail server and ISP J C Lawrence
- (rec.games.mud.admin) Roleplaying (fwd) Nathan F Yospe
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Jon A. Lambert
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. Chris Gray
- Persistant storage.... My current idea. Ben Greear
- Persistant storage.... My current idea. J C Lawrence
- Persistant storage.... My current idea. Ben Greear
- UML & CORBA Greg Munt
- [MUD-Dev]: smoothing J C Lawrence
- [MUD-Dev]: smoothing J C Lawrence