December 1998
- Hex-grid mapping Matthew R. Sheahan
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Par Winzell
- Hex-grid mapping quzah [sotfhome]
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Ling
- Hex-grid mapping Jon A. Lambert
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Alberto Barsella
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) Nathan F Yospe
- Hex-grid mapping (example from PSL empire) quzah [sotfhome]
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) James Wilson
- ADMIN: Personalities... J C Lawrence
- Hex-grid mapping (fwd) Nathan F Yospe
- Hex-grid mapping (fwd) J C Lawrence
- Electric Communities' E Ola Fosheim Grøstad
- Electric Communities' E Ola Fosheim Grøstad
- mud client development systems Sunny Gulati
- mud client development systems Caliban Tiresias Darklock
- mud client development systems Chris Gray
- mud client development systems greear@cyberhighway.net
- mud client development systems Sunny Gulati
- mud client development systems Benjamin D. Wiechel
- mud client development systems Sunny Gulati
- mud client development systems J C Lawrence
- mud client development systems Per Vognsen
- mud client development systems Sunny Gulati
- mud client development systems Scatter
- mud client development systems Per Vognsen
- mud client development systems Chris Gray
- mud client development systems Jon Leonard
- mud client development systems Bruce Mitchener, Jr.
- mud client development systems Sunny Gulati
- mud client development systems Chris Gray
- Stack-Based NPC AI Eli Stevens {KiZurich}
- Stack-Based NPC AI Mark Gritter
- Stack-Based NPC AI Marc Hernandez
- Stack-Based NPC AI Richard Woolcock
- Stack-Based NPC AI Par Winzell
- Stack-Based NPC AI David Bennett
- Stack-Based NPC AI Mik Clarke
- Stack-Based NPC AI Felix A. Croes
- Introduction Mik Clarke
- Introduction Adam J. Thornton
- Introduction Mik Clarke
- Introduction ApplePiMan@aol.com
- Introduction Mik Clarke
- Thought Treasure Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Nathan F Yospe
- Netscape's "Gecko" Browsing Engine (fwd) Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Bruce Mitchener, Jr.
- Netscape's "Gecko" Browsing Engine (fwd) greear@cyberhighway.net
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams James Wilson
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams Ola Fosheim Grøstad
- ADMIN: (IMPORTNANT) Server down time and possible service interruption J C Lawrence
- [DevMUD] Error tolerant UDP data streams Darren Henderson
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) Michael Willey
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Ling
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis S. Casey
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Marian Griffith
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Sunny Gulati
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Caliban Tiresias Darklock
- Hex grids. quzah [softhome]
- small dev-mud invite Chris Gray
- small dev-mud invite J C Lawrence
- mud client development systems Sunny Gulati
- mud client development systems Jay Carlson
- mud client development systems J C Lawrence
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Jon Leonard
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... Alex Oren
- AFAP: As fast as possible, non linear... Dan Shiovitz
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Greg Connor
- AFAP: As fast as possible, non linear... quzah [softhome]
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Sunny Gulati
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions J C Lawrence
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Jay Carlson
- Graphic design, client questions Ben Greear
- More Laws, was DIS: Client-Server vs Peer-to-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
- More Laws, was DIS: Client-Server vs Peer-t o-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-t o-Peer J C Lawrence
- More Laws Niklas Elmqvist
- More Laws J C Lawrence
- Re[2]:MUD Design doc (long) Michael Willey
- Re[2]:MUD Design doc (long) Adam Wiggins
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- Re[2]:MUD Design doc (long) J C Lawrence
- Re[2]:MUD Design doc (long) Sunny Gulati
- Re[2]:MUD Design doc (long) quzah [softhome]
- Re[2]:MUD Design doc (long) David Bennett
- Re[2]:MUD Design doc (long) quzah [softhome]
- Some useful links Niklas Elmqvist
- Response (Was MUD Design doc (long)) Ola Fosheim Grøstad
- Response (Was MUD Design doc (long)) Chris Gray
- Response (Was MUD Design doc (long)) J C Lawrence
- example custom protocol and its uses Chris Gray
- client stuff... Andrew Wilson
- Developing a MUD for the first time? Alex Oren
- Re[2]:MUD Design doc (long) J C Lawrence
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module T. Alexander Popiel
- [DevMUD] Database module Jay Carlson
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module Felix A. Croes
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- [RRE]AAAI 1999 Fall Symposium: Narrative Intelligence Bruce Mitchener, Jr.
- (fwd) DESIGN: Proposed topic of Discussion (Injecting Pure Signal) J C Lawrence
- Terragen Vadim Tkachenko
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Robin Carey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- META: 1998 Topic Summary Jon A. Lambert
- [RELEASE] Insanity To Infinity (I:I_OS) v.02a Bobby Bailey
- ADMIN: New text formatting rule for MUD-Dev J C Lawrence
- More Laws Jon A. Lambert
- More Laws Travis Casey
- MUD Design doc - Combat Jon A. Lambert
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat cynbe@muq.org
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
In message: <001201be38ef$fc9dece0$22066520@k6>
"quzah [softhome]" <quzah@softhome.net> writes:
>
>-----Original Message-----
>From: Caliban Tiresias Darklock <caliban@darklock.com>
>Date: Tuesday, January 05, 1999 12:38 PM
>Subject: [MUD-Dev] Re: MUD Design doc - Combat
>
>
>>Thought: This idea comes from MUSH. Whenever you enter a command, you get
>>charged some amount of MUD-money. The person who enters more commands pays
>>more to enter them. If this also scales with personal power and wealth, a
>>command from the powermonger costs more than the same command from the
>>newbie. What is your general reaction to this? Is this a good idea? A bad
>>idea? Where are the pitfalls and problems in it?
>
>
>What happens once you run out of money? Can you no longer type anything
>and thus obsolete your current character? Or perhaps you automatically
>gain tiny amounts of money over time, so that eventually you could get
>enough money back to type another command? (Obviously abusable if so, I
>could just log on and sit there while money slowly collects into a huge
>fortune, at which point I could blaze away with a million inputs.)
Well, in MUSH, very few commands actually cost money; such costs
were originally instituted to curb use of computationally expensive
commands in the days when MUSHes were running on borrowed machines
that were also being used for real work. As such, running out of
money doesn't really keep you from interacting with the game...
it's just that all your nifty little coded objects stop running.
Depending on configuration, you can get more money by begging
wizards, logging into the game (paycheck limited to once every
24 hours), or just wandering around (random chance of picking up
money as you move).
The obvious pitfall to charging money non-uniformly is that people
will build clients to automate using the cheapest method for doing
something, to get around the obvious (but high-cost) method.
The obvious pitfall to charging money for things like 'say' is
that pretty soon most of your players will stop talking to each
other. This makes for a pretty boring game, IMNSHO.
- Alex - MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Adam Wiggins
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Dr. Cat
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat diablo@best.com
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Chris Gray
- MUD Design doc - Combat Scatter
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Travis Casey
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Ling
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Justin Robinson
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Alex Oren
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Holly Sommer
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. D. B. Brown
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Vladimir Prelovac
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Nathan F Yospe
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Jon A. Lambert
- Levels versus Skills, who uses them and when. Travis S. Casey
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Petri Virkkula