December 1998
- Hex-grid mapping Matthew R. Sheahan
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Par Winzell
- Hex-grid mapping quzah [sotfhome]
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Ling
- Hex-grid mapping Jon A. Lambert
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Alberto Barsella
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) Nathan F Yospe
- Hex-grid mapping (example from PSL empire) quzah [sotfhome]
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) James Wilson
- ADMIN: Personalities... J C Lawrence
- Hex-grid mapping (fwd) Nathan F Yospe
- Hex-grid mapping (fwd) J C Lawrence
- Electric Communities' E Ola Fosheim Grøstad
- Electric Communities' E Ola Fosheim Grøstad
- mud client development systems Sunny Gulati
- mud client development systems Caliban Tiresias Darklock
- mud client development systems Chris Gray
- mud client development systems greear@cyberhighway.net
- mud client development systems Sunny Gulati
- mud client development systems Benjamin D. Wiechel
- mud client development systems Sunny Gulati
- mud client development systems J C Lawrence
- mud client development systems Per Vognsen
- mud client development systems Sunny Gulati
- mud client development systems Scatter
- mud client development systems Per Vognsen
- mud client development systems Chris Gray
- mud client development systems Jon Leonard
- mud client development systems Bruce Mitchener, Jr.
- mud client development systems Sunny Gulati
- mud client development systems Chris Gray
- Stack-Based NPC AI Eli Stevens {KiZurich}
- Stack-Based NPC AI Mark Gritter
- Stack-Based NPC AI Marc Hernandez
- Stack-Based NPC AI Richard Woolcock
- Stack-Based NPC AI Par Winzell
- Stack-Based NPC AI David Bennett
- Stack-Based NPC AI Mik Clarke
- Stack-Based NPC AI Felix A. Croes
- Introduction Mik Clarke
- Introduction Adam J. Thornton
- Introduction Mik Clarke
- Introduction ApplePiMan@aol.com
- Introduction Mik Clarke
- Thought Treasure Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Nathan F Yospe
- Netscape's "Gecko" Browsing Engine (fwd) Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Bruce Mitchener, Jr.
- Netscape's "Gecko" Browsing Engine (fwd) greear@cyberhighway.net
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams James Wilson
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams Ola Fosheim Grøstad
- ADMIN: (IMPORTNANT) Server down time and possible service interruption J C Lawrence
- [DevMUD] Error tolerant UDP data streams Darren Henderson
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) Michael Willey
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Ling
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis S. Casey
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Marian Griffith
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Sunny Gulati
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Caliban Tiresias Darklock
- Hex grids. quzah [softhome]
- small dev-mud invite Chris Gray
- small dev-mud invite J C Lawrence
- mud client development systems Sunny Gulati
- mud client development systems Jay Carlson
- mud client development systems J C Lawrence
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Jon Leonard
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... Alex Oren
- AFAP: As fast as possible, non linear... Dan Shiovitz
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Greg Connor
- AFAP: As fast as possible, non linear... quzah [softhome]
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Sunny Gulati
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions J C Lawrence
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Jay Carlson
- Graphic design, client questions Ben Greear
- More Laws, was DIS: Client-Server vs Peer-to-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
- More Laws, was DIS: Client-Server vs Peer-t o-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-t o-Peer J C Lawrence
- More Laws Niklas Elmqvist
- More Laws J C Lawrence
- Re[2]:MUD Design doc (long) Michael Willey
- Re[2]:MUD Design doc (long) Adam Wiggins
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- Re[2]:MUD Design doc (long) J C Lawrence
- Re[2]:MUD Design doc (long) Sunny Gulati
- Re[2]:MUD Design doc (long) quzah [softhome]
- Re[2]:MUD Design doc (long) David Bennett
- Re[2]:MUD Design doc (long) quzah [softhome]
- Some useful links Niklas Elmqvist
- Response (Was MUD Design doc (long)) Ola Fosheim Grøstad
- Response (Was MUD Design doc (long)) Chris Gray
- Response (Was MUD Design doc (long)) J C Lawrence
- example custom protocol and its uses Chris Gray
- client stuff... Andrew Wilson
- Developing a MUD for the first time? Alex Oren
- Re[2]:MUD Design doc (long) J C Lawrence
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module T. Alexander Popiel
- [DevMUD] Database module Jay Carlson
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module Felix A. Croes
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- [RRE]AAAI 1999 Fall Symposium: Narrative Intelligence Bruce Mitchener, Jr.
- (fwd) DESIGN: Proposed topic of Discussion (Injecting Pure Signal) J C Lawrence
- Terragen Vadim Tkachenko
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Robin Carey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- META: 1998 Topic Summary Jon A. Lambert
- [RELEASE] Insanity To Infinity (I:I_OS) v.02a Bobby Bailey
- ADMIN: New text formatting rule for MUD-Dev J C Lawrence
- More Laws Jon A. Lambert
- More Laws Travis Casey
- MUD Design doc - Combat Jon A. Lambert
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat cynbe@muq.org
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Adam Wiggins
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Dr. Cat
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat diablo@best.com
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Chris Gray
- MUD Design doc - Combat Scatter
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Travis Casey
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Ling
- Levels versus Skills, who uses them and when. Till Eulenspiegel
----- Original Message -----
From: Ling <K.L.Lo-94@student.lboro.ac.uk>
To: <mud-dev@kanga.nu>
Sent: Tuesday, January 05, 1999 15:53
Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when.
>On Tue, 5 Jan 1999, Andy Cink wrote:
>>
>> I've been giving this a lot of thought lately, because my mud
>> is going to use a levelless system. The problem now becomes,
>> A) How do we show a clear path of advancement? and B) How can
>> players keep track of "where they stand" compared to the other
>> players. I was presently thinking on borrowing a system used by
>> a LP mud I used to play. They call it an "eval" system (maybe
>> they all do, I only found one LP mud I really got addicted to)
>> but the eval system works by making a composite number score
>> based on the stats and skills a person has over what they started
>> at.
>
Heh
That was EOTL.
Did you by chance play an android? That race was one of my mad
hacks. :) I woke up one morning hung over and decided to create
an inorganic race, and then put in the mudlib support to make that
work.
>[eval details snipped]
>
>> The problems are numerous, however. Some players will have a lot
>> of points in less useful skills, and still be granted eval for
>> it. (Or some classes simply have more skills or less powerful
>> skills than others) This leads to a lot of doctor-type class
>> people complaining that a fighter-type of half their eval just
>> kicked their ass in the arena. But a fighter type's eval skill
>> may come from headbutt, and a medic's may come from surgery.
>> This creates a fundamental power imbalance, since eval is really
>> pretty arbitrary, and even fairly easy to manipulate by picking
>> up skill levels in select areas.
>
>How about multiple 'evals'. To take a random pen and paper game off the
>top of my head. FASA's version of Star Trek had three eval numbers for
>each ship, one for defensive, one for offensive and a final combination of
>the two. You could easily extend this for combat, random things and more
>random things (sorry for not being helpful there but I can't think of
>anything). Anyway, I like this system coz I don't think it's fair to
>judge people with one unified scale. It's as Victorian as having an IQ
>rating.
>
>An rpg called Heavy Gear uses four numbers to rate its Gears (mechs).
>Offensive, Defensive, Miscellanous plus Threat Value (which was some weird
>figure involving a cube root I think). I realise both the above examples
>are a bit poo coz they're wargame orientated but you get my drift. :)
>
> | Ling Lo (aka Lethargic Lad)
>_O_O_ kllo@iee.org
>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Justin Robinson
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Alex Oren
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Holly Sommer
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. D. B. Brown
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Vladimir Prelovac
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Nathan F Yospe
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Jon A. Lambert
- Levels versus Skills, who uses them and when. Travis S. Casey
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Petri Virkkula