December 1998
- Hex-grid mapping Matthew R. Sheahan
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Par Winzell
- Hex-grid mapping quzah [sotfhome]
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Ling
- Hex-grid mapping Jon A. Lambert
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Alberto Barsella
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) Nathan F Yospe
- Hex-grid mapping (example from PSL empire) quzah [sotfhome]
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) James Wilson
- ADMIN: Personalities... J C Lawrence
- Hex-grid mapping (fwd) Nathan F Yospe
- Hex-grid mapping (fwd) J C Lawrence
- Electric Communities' E Ola Fosheim Grøstad
- Electric Communities' E Ola Fosheim Grøstad
- mud client development systems Sunny Gulati
- mud client development systems Caliban Tiresias Darklock
- mud client development systems Chris Gray
- mud client development systems greear@cyberhighway.net
- mud client development systems Sunny Gulati
- mud client development systems Benjamin D. Wiechel
- mud client development systems Sunny Gulati
- mud client development systems J C Lawrence
- mud client development systems Per Vognsen
- mud client development systems Sunny Gulati
- mud client development systems Scatter
- mud client development systems Per Vognsen
- mud client development systems Chris Gray
- mud client development systems Jon Leonard
- mud client development systems Bruce Mitchener, Jr.
- mud client development systems Sunny Gulati
- mud client development systems Chris Gray
- Stack-Based NPC AI Eli Stevens {KiZurich}
- Stack-Based NPC AI Mark Gritter
- Stack-Based NPC AI Marc Hernandez
- Stack-Based NPC AI Richard Woolcock
- Stack-Based NPC AI Par Winzell
- Stack-Based NPC AI David Bennett
- Stack-Based NPC AI Mik Clarke
- Stack-Based NPC AI Felix A. Croes
- Introduction Mik Clarke
- Introduction Adam J. Thornton
- Introduction Mik Clarke
- Introduction ApplePiMan@aol.com
- Introduction Mik Clarke
- Thought Treasure Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Nathan F Yospe
- Netscape's "Gecko" Browsing Engine (fwd) Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Bruce Mitchener, Jr.
- Netscape's "Gecko" Browsing Engine (fwd) greear@cyberhighway.net
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams James Wilson
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams Ola Fosheim Grøstad
- ADMIN: (IMPORTNANT) Server down time and possible service interruption J C Lawrence
- [DevMUD] Error tolerant UDP data streams Darren Henderson
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) Michael Willey
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Ling
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis S. Casey
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Marian Griffith
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Sunny Gulati
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Caliban Tiresias Darklock
- Hex grids. quzah [softhome]
- small dev-mud invite Chris Gray
- small dev-mud invite J C Lawrence
- mud client development systems Sunny Gulati
- mud client development systems Jay Carlson
- mud client development systems J C Lawrence
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Jon Leonard
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... Alex Oren
- AFAP: As fast as possible, non linear... Dan Shiovitz
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Greg Connor
- AFAP: As fast as possible, non linear... quzah [softhome]
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Sunny Gulati
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions J C Lawrence
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Jay Carlson
- Graphic design, client questions Ben Greear
- More Laws, was DIS: Client-Server vs Peer-to-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
- More Laws, was DIS: Client-Server vs Peer-t o-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-t o-Peer J C Lawrence
- More Laws Niklas Elmqvist
- More Laws J C Lawrence
- Re[2]:MUD Design doc (long) Michael Willey
- Re[2]:MUD Design doc (long) Adam Wiggins
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- Re[2]:MUD Design doc (long) J C Lawrence
- Re[2]:MUD Design doc (long) Sunny Gulati
- Re[2]:MUD Design doc (long) quzah [softhome]
- Re[2]:MUD Design doc (long) David Bennett
- Re[2]:MUD Design doc (long) quzah [softhome]
- Some useful links Niklas Elmqvist
- Response (Was MUD Design doc (long)) Ola Fosheim Grøstad
- Response (Was MUD Design doc (long)) Chris Gray
- Response (Was MUD Design doc (long)) J C Lawrence
- example custom protocol and its uses Chris Gray
- client stuff... Andrew Wilson
- Developing a MUD for the first time? Alex Oren
- Re[2]:MUD Design doc (long) J C Lawrence
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module T. Alexander Popiel
- [DevMUD] Database module Jay Carlson
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module Felix A. Croes
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- [RRE]AAAI 1999 Fall Symposium: Narrative Intelligence Bruce Mitchener, Jr.
- (fwd) DESIGN: Proposed topic of Discussion (Injecting Pure Signal) J C Lawrence
- Terragen Vadim Tkachenko
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Robin Carey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- META: 1998 Topic Summary Jon A. Lambert
- [RELEASE] Insanity To Infinity (I:I_OS) v.02a Bobby Bailey
- ADMIN: New text formatting rule for MUD-Dev J C Lawrence
- More Laws Jon A. Lambert
- More Laws Travis Casey
- MUD Design doc - Combat Jon A. Lambert
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat cynbe@muq.org
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Caliban Tiresias Darklock
-----Original Message-----
From: Koster, Raph <rkoster@origin.ea.com>
To: 'mud-dev@kanga.nu' <mud-dev@kanga.nu>
Date: Tuesday, January 05, 1999 11:24 AM
Subject: [MUD-Dev] Re: MUD Design doc - Combat
>> -----Original Message-----
>> From: J C Lawrence [mailto:claw@kanga.nu]
>> Sent: Monday, January 04, 1999 12:29 AM
>> To: mud-dev@kanga.nu
>> Subject: [MUD-Dev] Re: MUD Design doc - Combat
>>
>
>> I *really* dislike generically automated combat. There's a balance
>> there between control and amusement. I'd rather not enter commands
>> for every beat of my character's heart. I'd also rather not see
>> enter-command-and-sit-back-until-desired-state-accomplished.
I've already mentioned my instant-combat method. Enter command, done. ;)
What I'm still primarily stuck with ATM is the problem of how to make team
cooperation desirable. Given the instant combat method, having multiple
people enter the same combat is not really possible. Given the pure "to the
death" combat mode and the semi-permadeath structure, stacking up five
people to go in one by one is not desirable (the first guys in... die).
Clearly, there should be some other method of making the team more than the
sum of its parts.
>There's one darn good reason to have the latter--it's less vulnerable to
>latency. The more interactive, the more vulnerable the player is to loss
>of connection or packet loss or plain old lag which causes them to miss
>or mistime crucial input.
It's a difficult task, but I've been trying to strip out all the time
critical parts of the game. The only thing I can't really resolve is race
conditions between players -- if you want to dock at a port and buy
something, and someone else does too, the faster connect wins. This is
annoying, but can't really be helped. The faster typist or script-automated
ship will always beat the slower, more methodical player.
Query: Do other people see this as a similar problem in their systems, and
how do you resolve it? Is it acceptable to just note the problem and ignore
it, or should the fast-connect people be somehow penalised to level the
playing field? Should some method to reward slow connections be placed?
Thought: This idea comes from MUSH. Whenever you enter a command, you get
charged some amount of MUD-money. The person who enters more commands pays
more to enter them. If this also scales with personal power and wealth, a
command from the powermonger costs more than the same command from the
newbie. What is your general reaction to this? Is this a good idea? A bad
idea? Where are the pitfalls and problems in it?
| Caliban Tiresias Darklock caliban@darklock.com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -ÊBAL::3146=- - MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Adam Wiggins
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Dr. Cat
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat diablo@best.com
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat Chris Gray
- MUD Design doc - Combat Scatter
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Travis Casey
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Ling
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Justin Robinson
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Alex Oren
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Holly Sommer
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. D. B. Brown
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Vladimir Prelovac
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Nathan F Yospe
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Jon A. Lambert
- Levels versus Skills, who uses them and when. Travis S. Casey
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Petri Virkkula