December 1998
- Hex-grid mapping Matthew R. Sheahan
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Par Winzell
- Hex-grid mapping quzah [sotfhome]
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Ling
- Hex-grid mapping Jon A. Lambert
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Alberto Barsella
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) Nathan F Yospe
- Hex-grid mapping (example from PSL empire) quzah [sotfhome]
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) James Wilson
- ADMIN: Personalities... J C Lawrence
- Hex-grid mapping (fwd) Nathan F Yospe
- Hex-grid mapping (fwd) J C Lawrence
- Electric Communities' E Ola Fosheim Grøstad
- Electric Communities' E Ola Fosheim Grøstad
- mud client development systems Sunny Gulati
- mud client development systems Caliban Tiresias Darklock
- mud client development systems Chris Gray
- mud client development systems greear@cyberhighway.net
- mud client development systems Sunny Gulati
- mud client development systems Benjamin D. Wiechel
- mud client development systems Sunny Gulati
- mud client development systems J C Lawrence
- mud client development systems Per Vognsen
- mud client development systems Sunny Gulati
- mud client development systems Scatter
- mud client development systems Per Vognsen
- mud client development systems Chris Gray
- mud client development systems Jon Leonard
- mud client development systems Bruce Mitchener, Jr.
- mud client development systems Sunny Gulati
- mud client development systems Chris Gray
- Stack-Based NPC AI Eli Stevens {KiZurich}
- Stack-Based NPC AI Mark Gritter
- Stack-Based NPC AI Marc Hernandez
- Stack-Based NPC AI Richard Woolcock
- Stack-Based NPC AI Par Winzell
- Stack-Based NPC AI David Bennett
- Stack-Based NPC AI Mik Clarke
- Stack-Based NPC AI Felix A. Croes
- Introduction Mik Clarke
- Introduction Adam J. Thornton
- Introduction Mik Clarke
- Introduction ApplePiMan@aol.com
- Introduction Mik Clarke
- Thought Treasure Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Nathan F Yospe
- Netscape's "Gecko" Browsing Engine (fwd) Adam Wiggins
- Netscape's "Gecko" Browsing Engine (fwd) Bruce Mitchener, Jr.
- Netscape's "Gecko" Browsing Engine (fwd) greear@cyberhighway.net
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams James Wilson
- Error tolerant UDP data streams J C Lawrence
- Error tolerant UDP data streams Ola Fosheim Grøstad
- ADMIN: (IMPORTNANT) Server down time and possible service interruption J C Lawrence
- [DevMUD] Error tolerant UDP data streams Darren Henderson
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) Michael Willey
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Caliban Tiresias Darklock
-----Original Message-----
From: Mik Clarke <mikclrk@ibm.net>
To: mud-dev@kanga.nu <mud-dev@kanga.nu>
Date: Thursday, December 17, 1998 12:33 PM
Subject: [MUD-Dev] Re: MUD Design doc (long)
> if (!object->can_you_be(CMD_SNIFFED))
> send_to_char "It smells of nothing in particular."
The usual smartass message I've seen is:
> smell foo
Smells like foo.
While this is cute the first few times you see it, especially when it
recognises the command and not the objects in the room ("smell teen spirit",
huhuhuhu that was cool), it gets boring rapidly. Same thing with default
messages in general.
Senses present the most challenging array of problems; whenever I want to
smell something, I should be able to even if the game doesn't know what to
do about it. I can smell a door if I really want to, even if "open" and
"close" are all the door itself understands. If I am in a room with a
description that includes flowers, and I try to smell them, it is important
to my suspension of disbelief (SoD) that I be able to do so. If there is no
flower object, I should still get a response back like "You smell the
flowers." or something. If there is nothing there that matches, however, I
should (from a SoD perspective) get a "Smell what?" message or the like.
This is not really feasible; "The room is filled with flowers of every
conceivable type" should theoretically allow me to smell "flower",
"flowers", "tulip", "rose", "daisy" -- but obviously only the first two are
even remotely achievable, and that at some performance expense.
Instead of asking "how do we do X", it's productive in most cases to ask why
X is important in the first place. What does X give you? Why is it
important? If your rationale is "I have a flower and the player should be
able to smell it", you probably want to rethink whether this is important to
the game. It is certainly intuitive to think you can "smell" a flower, so it
might be a good idea to handle for the flower... but in the world as a
whole? Do we legitimately need a "smell" handler for all objects?
Intuitive action is not always correct. It may also be intuitive, if the
flower is in a room with a bonfire, to throw the flower into the bonfire.
Does it need a "burn" handler? A "throw" handler? What if the flower is not
in a room with a bonfire, but can conceivably be put into one? Should the
"burn" handler be on the flower, or the bonfire? Is it a good idea to use
inheritance for this, and give the generic MUDObject type all these
handlers? Wouldn't you get stupid things like trees and doors with "throw"
handlers? Who the hell throws a tree? (Caber throwing notwithstanding.)
(Erasing four further pages of wandering commentary) Dammit, I need to give
up e-mail and just write books. Um, that was basically what I started out to
say. I could (and did) go on for a LONG time about it, but I won't post that
to the list just now. I can certainly expound further at a later date. ;)
| Caliban Tiresias Darklock caliban@darklock.com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -ÊBAL::3146=- - MUD Design doc (long) Thinus Barnard
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Adam Wiggins
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Ling
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis S. Casey
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Marian Griffith
- MUD Design doc (long) Koster, Raph
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Sunny Gulati
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Nathan F Yospe
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) Chris Gray
- MUD Design doc (long) Caliban Tiresias Darklock
- Hex grids. quzah [softhome]
- small dev-mud invite Chris Gray
- small dev-mud invite J C Lawrence
- mud client development systems Sunny Gulati
- mud client development systems Jay Carlson
- mud client development systems J C Lawrence
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Jon Leonard
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... Alex Oren
- AFAP: As fast as possible, non linear... Dan Shiovitz
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Greg Connor
- AFAP: As fast as possible, non linear... quzah [softhome]
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Sunny Gulati
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions J C Lawrence
- Graphic design, client questions J C Lawrence
- Graphic design, client questions Jay Carlson
- Graphic design, client questions Ben Greear
- More Laws, was DIS: Client-Server vs Peer-to-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
- More Laws, was DIS: Client-Server vs Peer-t o-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-t o-Peer J C Lawrence
- More Laws Niklas Elmqvist
- More Laws J C Lawrence
- Re[2]:MUD Design doc (long) Michael Willey
- Re[2]:MUD Design doc (long) Adam Wiggins
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- Re[2]:MUD Design doc (long) J C Lawrence
- Re[2]:MUD Design doc (long) Sunny Gulati
- Re[2]:MUD Design doc (long) quzah [softhome]
- Re[2]:MUD Design doc (long) David Bennett
- Re[2]:MUD Design doc (long) quzah [softhome]
- Some useful links Niklas Elmqvist
- Response (Was MUD Design doc (long)) Ola Fosheim Grøstad
- Response (Was MUD Design doc (long)) Chris Gray
- Response (Was MUD Design doc (long)) J C Lawrence
- example custom protocol and its uses Chris Gray
- client stuff... Andrew Wilson
- Developing a MUD for the first time? Alex Oren
- Re[2]:MUD Design doc (long) J C Lawrence
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module J C Lawrence
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module T. Alexander Popiel
- [DevMUD] Database module Jay Carlson
- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module Felix A. Croes
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- [RRE]AAAI 1999 Fall Symposium: Narrative Intelligence Bruce Mitchener, Jr.
- (fwd) DESIGN: Proposed topic of Discussion (Injecting Pure Signal) J C Lawrence
- Terragen Vadim Tkachenko
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Robin Carey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- META: 1998 Topic Summary Jon A. Lambert
- [RELEASE] Insanity To Infinity (I:I_OS) v.02a Bobby Bailey
- ADMIN: New text formatting rule for MUD-Dev J C Lawrence
- More Laws Jon A. Lambert
- More Laws Travis Casey
- MUD Design doc - Combat Jon A. Lambert
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat cynbe@muq.org
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Adam Wiggins
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Dr. Cat
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat diablo@best.com
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Chris Gray
- MUD Design doc - Combat Scatter
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Travis Casey
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Ling
- Levels versus Skills, who uses them and when. Till Eulenspiegel
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Justin Robinson
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Alex Oren
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Andy Cink
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Marian Griffith
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Koster, Raph
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Holly Sommer
- Levels versus Skills, who uses them and when. Adam Wiggins
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. Matt Wallace
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. D. B. Brown
- Levels versus Skills, who uses them and when. Mik Clarke
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Vladimir Prelovac
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. Nathan F Yospe
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Jon A. Lambert
- Levels versus Skills, who uses them and when. Travis S. Casey
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
- Levels versus Skills, who uses them and when. J C Lawrence
- Levels versus Skills, who uses them and when. Petri Virkkula