December 1998
- Hex-grid mapping Matthew R. Sheahan
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Jon Leonard
- Hex-grid mapping James Wilson
- Hex-grid mapping Par Winzell
- Hex-grid mapping quzah [sotfhome]
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Ling
- Hex-grid mapping Jon A. Lambert
- Hex-grid mapping Nathan F Yospe
- Hex-grid mapping Alberto Barsella
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- Hex-grid mapping (example from PSL empire) Nathan F Yospe
- Hex-grid mapping (example from PSL empire) quzah [sotfhome]
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
Well, I apologize.
I thought *you* were arguing that there were not 6 neighbors and doing
so in an unkindly way against a poster who I see as being a well
informed and constructive poster.
Consider my comment retracted.
----- Original Message -----
From: quzah [sotfhome] <quzah@softhome.net>
To: <mud-dev@kanga.nu>
Sent: Wednesday, December 02, 1998 2:14 PM
Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
>From: Pericolo DiMorte <choke@sirius.com>
>Date: Wednesday, December 02, 1998 11:06 AM
>Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
>
>
>>
>>----- Original Message -----
>>From: quzah [sotfhome] <quzah@softhome.net>
>>Sent: Tuesday, December 01, 1998 10:32 PM
>>Subject: [MUD-Dev] Re: Hex-grid mapping
>>
>>
>>>From: James Wilson <jwilson@rochester.rr.com> on Tuesday, December 01, 1998
>9:39
>>>PM
>>>Subject: [MUD-Dev] Re: Hex-grid mapping
>>>
>>>
>>>>On Tue, 01 Dec 1998, Jon Leonard wrote:
>>>>>On Tue, Dec 01, 1998 at 07:51:24PM -0500, James Wilson wrote:
>>>
>>>[snip]
>>>>>Would you have been happier if I'd drawn my hexes like this?
>>>>>
>>>>> / \ / \ / \ / \
>>>>> / \ / \ / \ / \
>>>>> | 0,2 | 1,2 | 2,2 | 3,2 |
>>>>> | | | | |
>>>>> / \ / \ / \ / \ /
>>>>> / \ / \ / \ / \ /
>>>>> | 0,1 | 1,1 | 2,1 | 3,1 |
>>>>> | | | | |
>>>>> / \ / \ / \ / \ /
>>>>> / \ / \ / \ / \ /
>>>>>| 0,0 | 1,0 | 2,0 | 3,0 |
>>>>>| | | | |
>>>>> \ / \ / \ / \ /
>>>>> \ / \ / \ / \ /
>>>>>
>>>>>Those are really hexagons... And the six neighbors have the coordinate
>>>>>deltas I specified. The fact that they don't look pretty in ASCII graphics
>>>>>says little about the math.
>>>
>>>[snip]
>>>>nevertheless there are eight neighbors of each node, not six. perhaps he
>>>doesn't
>>>>care about that.
>>>>
>>>>James
>>>
>>>
>>>I'm not sure I follow here. Where are the extra two neighbors that only you
>>>see?
>>
>>look, I don't mind seeing an inordinately large number of fairly uninitiated
>posts
>>by you, quzah - but can you at least be courteous to people who *do* contribute
>>to the list constructively?
>
><sarcasm>Forgive me, father, for I have sinned.</sarcasm>
>>
>>This is the same hex system that PSL Empire used in its final incarnation, by
>>the way. He took what was essentially a 2d array and shifted every even row by
>one
>>so that the displayed map looked like this
>>
>>- 000000000000
>>- 112233445566
>>- 00 X X X X X X
>>- 01 X X X X X X
>>- 02 X X X X X X
>>- 03 X X X X X X
>>- 04 X X X X X X
>>- 05 X X X X X X
>>- 06 X X X X X X
>>
>>Looks like crap with this stupid font. Oh well.
>>
>>Anyhow for example: 2,3 has 6 neighbors which include the 4 hexes at the
>diagonals of each 'cell' plus the one above and one
>>below skipping a row.
>>
>>By the way, I wonder what Peter Langston is up to these days?
>
>
>Thanks for your instructive reply. I did not see the other two neighbors. I
>suppose not all of are as brilliant as you are all of the time. When I was
>seeing it, it was a hex, not a box scooted over. From my vantage point, it
>only had six neighbors, not eight. I suppose next time, as not to clutter
>up the list, I'll just not bother posting, and remain in the dark; not as
>enlightened, but not as rebuked. Enjoy your lack of my clutter from now on.
>
>Quzah.
>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
> - Hex-grid mapping (example from PSL empire) James Wilson
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
- ADMIN: Personalities... J C Lawrence
- Hex-grid mapping (fwd) Nathan F Yospe
- Hex-grid mapping (fwd) J C Lawrence
- Electric Communities' E Ola Fosheim Grøstad
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- mud client development systems Sunny Gulati
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- Introduction Mik Clarke
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- Thought Treasure Adam Wiggins
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- [DevMUD] Error tolerant UDP data streams Darren Henderson
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- MUD Design doc (long) Ling
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- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Mik Clarke
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Emil Eifrem
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- MUD Design doc (long) Travis Casey
- MUD Design doc (long) Emil Eifrem
- MUD Design doc (long) Travis S. Casey
- MUD Design doc (long) Caliban Tiresias Darklock
- MUD Design doc (long) Marian Griffith
- MUD Design doc (long) Koster, Raph
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- MUD Design doc (long) J C Lawrence
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- MUD Design doc (long) Benjamin D. Wiechel
- MUD Design doc (long) J C Lawrence
- MUD Design doc (long) Nathan F Yospe
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- MUD Design doc (long) Emil Eifrem
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- MUD Design doc (long) Caliban Tiresias Darklock
- Hex grids. quzah [softhome]
- small dev-mud invite Chris Gray
- small dev-mud invite J C Lawrence
- mud client development systems Sunny Gulati
- mud client development systems Jay Carlson
- mud client development systems J C Lawrence
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Jon Leonard
- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Mik Clarke
- AFAP: As fast as possible, non linear... Alex Oren
- AFAP: As fast as possible, non linear... Dan Shiovitz
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- AFAP: As fast as possible, non linear... quzah [softhome]
- AFAP: As fast as possible, non linear... Greg Connor
- AFAP: As fast as possible, non linear... quzah [softhome]
- Graphic design, client questions Thinus Barnard
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
- Graphic design, client questions Caliban Tiresias Darklock
- Graphic design, client questions Jo Dillon
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- Graphic design, client questions J C Lawrence
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- More Laws, was DIS: Client-Server vs Peer-t o-Peer Koster, Raph
- More Laws, was DIS: Client-Server vs Peer-t o-Peer J C Lawrence
- More Laws Niklas Elmqvist
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- Re[2]:MUD Design doc (long) Michael Willey
- Re[2]:MUD Design doc (long) Adam Wiggins
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
- Re[2]:MUD Design doc (long) J C Lawrence
- Re[2]:MUD Design doc (long) Sunny Gulati
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- Developing a MUD for the first time? Alex Oren
- Re[2]:MUD Design doc (long) J C Lawrence
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- [DevMUD] Database module cynbe@muq.org
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- [DevMUD] Database module cynbe@muq.org
- [DevMUD] Database module T. Alexander Popiel
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- [RRE]AAAI 1999 Fall Symposium: Narrative Intelligence Bruce Mitchener, Jr.
- (fwd) DESIGN: Proposed topic of Discussion (Injecting Pure Signal) J C Lawrence
- Terragen Vadim Tkachenko
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Robin Carey
- [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
- META: 1998 Topic Summary Jon A. Lambert
- [RELEASE] Insanity To Infinity (I:I_OS) v.02a Bobby Bailey
- ADMIN: New text formatting rule for MUD-Dev J C Lawrence
- More Laws Jon A. Lambert
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- MUD Design doc - Combat Jon A. Lambert
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- MUD Design doc - Combat cynbe@muq.org
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- MUD Design doc - Combat Caliban Tiresias Darklock
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- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat J C Lawrence
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- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat quzah [softhome]
- MUD Design doc - Combat Dr. Cat
- MUD Design doc - Combat T. Alexander Popiel
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat J C Lawrence
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat James Wilson
- MUD Design doc - Combat Nathan F Yospe
- MUD Design doc - Combat diablo@best.com
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Chris Gray
- MUD Design doc - Combat Scatter
- MUD Design doc - Combat Koster, Raph
- MUD Design doc - Combat Kristen Koster
- MUD Design doc - Combat Caliban Tiresias Darklock
- MUD Design doc - Combat T. Alexander Popiel
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