October 1998
- Storytelling vs. Simulationist (Was Room descriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room descriptions) Brandon J. Rickman
- Storytelling vs. Simulationist (Was Room descriptions) Adam Wiggins
- Storytelling vs. Simulationist (Was Room descriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room descriptions) Adam Wiggins
- Storytelling vs. Simulationist (Was Room descriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room descriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room descriptions) Caliban Tiresias Darklock
- Storytelling vs. Simulationist (Was Room descriptions) Peck, Matthew x96724c1
- Storytelling vs. Simulationist (Was Room descriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room descriptions) Peck, Matthew x96724c1
- Storytelling vs. Simulationist (Was Room descriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room descriptions) Caliban Tiresias Darklock
- Storytelling vs. Simulationist (Was Room descriptions) Caliban Tiresias Darklock
- Storytelling vs. Simulationist (Was Room de scriptions) Koster, Raph
- Storytelling vs. Simulationist (Was Room descriptions) Adam Wiggins
- Storytelling vs. Simulationist (Was Room descriptions) Travis S. Casey
- Storytelling vs. Simulationist (Was Roomdescriptions) ApplePiMan@aol.com
- Storytelling vs. Simulationist (Was Room de scriptions) Koster, Raph
- simulation vs. storytelling is a fallacious distinction James Wilson
- simulation vs. storytelling is a fallacious distinction ApplePiMan@aol.com
- simulation vs. storytelling is a fallacious distinction James Wilson
- simulation vs. storytelling is a fallacious distinction ApplePiMan@aol.com
- [DESIGN] To kill or not to kill? (non-violent conflict) The Wildman
- [DESIGN] To kill or not to kill? (non-violent conflict) Richard Woolcock
- [DESIGN] To kill or not to kill? (non-violent conflict) Marian Griffith
- [DESIGN] To kill or not to kill? (non-violent conflict) The Wildman
- [DESIGN] To kill or not to kill? (non-violent conflict) Robert Woods
- [DESIGN] To kill or not to kill? (non-violent conflict) Marc Hernandez
- Quest engines Koster, Raph
- Quest engines ApplePiMan@aol.com
- Quest engines Michael.Willey@abnamro.com
- Quest engines Hal Black
- [Off-Topic] Patents (Was Storytelling vs. Simulationist) ApplePiMan@aol.com
- Psychopaths Ola Fosheim Grøstad
- Psychopaths Koster, Raph
- Storytelling patents (Storytelling vs. Simulationist) Ola Fosheim Grøstad
- [DESIGN] To kill or not to kill? Michael.Willey@abnamro.com
- [DESIGN] To kill or not to kill? The Wildman
- [DESIGN] To kill or not to kill? Michael.Willey@abnamro.com
- [DESIGN] To kill or not to kill? The Wildman
- [DESIGN] To kill or not to kill? Michael.Willey@abnamro.com
- [DESIGN] To kill or not to kill? The Wildman
- Spoofing (Psychopaths) Ola Fosheim Grøstad
- Spoofing (Psychopaths) Koster, Raph
- Spoofing (Psychopaths) Ola Fosheim Grøstad
- Spoofing (Psychopaths) Richard Bartle
- Spoofing (Psychopaths) Richard Bartle
- Spoofing (Psychopaths) Ola Fosheim Grøstad
- [DESIGN] To kill or not to kill? Michael.Willey@abnamro.com
- [DESIGN] To kill or not to kill? The Wildman
- Terrain/Landmass & GIF/BMP quzah [sotfhome]
- Terrain/Landmass & GIF/BMP Adam Wiggins
- Terrain/Landmass & GIF/BMP Chris Gray
- Terrain/Landmass & GIF/BMP quzah [sotfhome]
- Terrain/Landmass & GIF/BMP Hal Black
- Terrain/Landmass & GIF/BMP John Bertoglio
- Terrain/Landmass & GIF/BMP Petri Virkkula
- Terrain/Landmass & GIF/BMP Caliban Tiresias Darklock
- Terrain/Landmass & GIF/BMP Niklas Elmqvist
- Terrain/Landmass & GIF/BMP quzah [sotfhome]
- Terrain/Landmass & GIF/BMP Marc Hernandez
- Terrain/Landmass & GIF/BMP quzah [sotfhome]
- Terrain/Landmass & GIF/BMP Chris Gray
- Terrain/Landmass & GIF/BMP quzah [sotfhome]
- Terrain/Landmass & GIF/BMP Dominic J. Eidson
- Current Projects Alex Stewart
- Current Projects Caliban Tiresias Darklock
- Current Projects Robert Woods
- Current Projects James Wilson
- Current Projects Peck, Matthew x96724c1
- Current Projects Robert Woods
- Current Projects T. Alexander Popiel
- Current Projects Travis S. Casey
- Current Projects Joel Kelso
- Current Projects The Arrow
- Current Projects Ryan Prince
- Current Projects Wilburn, E.J.
- Current Projects Michael.Willey@abnamro.com
- Current Projects David Bennett
- Current Projects chris@realm.zfn.uni-bremen.de
- Current Projects Andrew Wilson
- Current Projects Holly Sommer
- Current Projects Scatter
- Current Projects Michael.Willey@abnamro.com
- Current Projects Niklas Elmqvist
- Red Black Tree ? Valerio Santinelli
- Red Black Tree ? T. Alexander Popiel
- Red Black Tree ? Caliban Tiresias Darklock
- Red Black Tree ? T. Alexander Popiel
- Red Black Tree ? Caliban Tiresias Darklock
- Red Black Tree ? Ben Greear
- MUVE vs. MUD [was Current Projects] Alex Stewart
- Laws of Online World Design Koster, Raph
- Laws of Online World Design Jon A. Lambert
- Laws of Online World Design Ling
- Laws of Online World Design Adam Wiggins
- Laws of Online World Design Michael.Willey@abnamro.com
- Laws of Online World Design J C Lawrence
- Laws of Online World Design ApplePiMan@aol.com
- Laws of Online World Design J C Lawrence
- Laws of Online World Design ApplePiMan@aol.com
- Laws of Online World Design manta@pobox.com
- Laws of Online World Design J C Lawrence
- Laws of Online World Design James Wilson
- Laws of Online World Design J C Lawrence
- Laws of Online World Design ApplePiMan@aol.com
- Laws of Online World Design J C Lawrence
- Laws of Online World Design ApplePiMan@aol.com
- Laws of Online World Design Koster, Raph
- Laws of Online World Design Ola Fosheim Grøstad
- Laws of Online World Design Koster, Raph
- Laws of Online World Design J C Lawrence
- Laws of Online World Design Ola Fosheim Grøstad
- Laws of Online World Design Ola Fosheim Grøstad
- Laws of Online World Design J C Lawrence
- Laws of Online World Design Darrin Hyrup
- Laws of Online World Design Koster, Raph
- Laws of Online World Design Darrin Hyrup
- Laws of Online World Design J C Lawrence
- Laws of Online World Design Hans-Henrik Staerfeldt
- Laws of Online World Design Koster, Raph
- Laws of Online World Design Richard Bartle
- Laws of Online World Design Richard Bartle
- Laws of Online World Design Vadim Tkachenko
- MUVE vs. MUD [was Current Projects] Richard Bartle
- META: Review of FAQ's Bio Section Ling
- META: Review of FAQ's Bio Section Chris Gray
- META: Review of FAQ's Bio Section Benjamin D. Wiechel
- META: Review of FAQ's Bio Section Ling
- META: Review of FAQ's Bio Section J C Lawrence
- META: Review of FAQ's Bio Section Adam Wiggins
- META: Review of FAQ's Bio Section Michael.Willey@abnamro.com
- Advance book review Koster, Raph
- (CDMag) Sosaria Cracked: Why OSI's great social experiment is doomed J C Lawrence
- Ethics & Identity Scatter
- DNS adventure J C Lawrence
- DNS adventure Chris Gray
- DNS adventure Caliban Tiresias Darklock
- DNS adventure Adam J. Thornton
- DNS adventure Vadim Tkachenko
- DNS adventure J C Lawrence
- Trusting the Client (Laws of Online World Design) mark@erdos.Stanford.EDU
- Trusting the Client (Laws of Online World Design) Ola Fosheim Grøstad
- Trusting the Client (Laws of Online World Design) J C Lawrence
- Trusting the Client (Laws of Online World Design) Hal Black
- Trusting the Client (Laws of Online World D esign) Koster, Raph
- Trusting the Client (Laws of Online World Design) Jon Leonard
- Trusting the Client (Laws of Online World Design) J C Lawrence
- Trusting the Client (Laws of Online World Design) Adam J. Thornton
- Trusting the Client (Laws of Online World Design) Marc Hernandez
- Trusting the Client (Laws of Online World D esign) Wilburn, E.J.
- Trusting the Client (Laws of Online World D esign) Jon Leonard
- Trusting the Client (Laws of Online World D esign) Vadim Tkachenko
- Trusting the Client (Laws of Online World D esign) Steve Sparks
- Trusting the Client (Laws of Online World Design) Jon Leonard
- Trusting the Client (Laws of Online World Design) Steve Sparks
- Trusting the Client (Laws of Online World Design) Jon Leonard
- Trusting the Client (Laws of Online World Design) Steve Sparks
- Trusting the Client (Laws of Online World D esign) Vadim Tkachenko
- Trusting the Client (Laws of Online World D esign) Steve Sparks
- Trusting the Client (Laws of Online World D esign) Vadim Tkachenko
- Trusting the Client (Laws of Online World D esign) Steve Sparks
- A Query Regarding Economies in a Text Environment Brandon A Downey
- A Query Regarding Economies in a Text Environment J C Lawrence
- A Query Regarding Economies in a Text Environme nt Koster, Raph
- Trusting the Client (Laws of Online World Design) Chris Gray
- Trusting the Client (Laws of Online World Design) J C Lawrence
- Trusting the Client (Laws of Online World Design) Jon Leonard
- Trusting the Client (Laws of Online World D esign) Wilburn, E.J.
- Trusting the Client (Laws of Online World D esign) J C Lawrence
- [Tech] socket slowdown solved Chris Gray
- [Tech] socket slowdown solved J C Lawrence
- ADMIN: unsubscriptions J C Lawrence
- Trusting the Client (Laws of Online World Design) Chris Gray
- Network float format (RFC 1014) J C Lawrence
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Koster, Raph
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals Elis Pomales
- Bruce Sterling on Virtual Community goals Darrin Hyrup
- Bruce Sterling on Virtual Community goals Bruce Mitchener, Jr.
- Bruce Sterling on Virtual Community goals Darrin Hyrup
- Bruce Sterling on Virtual Community goals Niklas Elmqvist
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Wilburn, E.J.
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals Niklas Elmqvist
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Joel Kelso
- Bruce Sterling on Virtual Community goals Marc Hernandez
- Bruce Sterling on Virtual Community goals Bruce Mitchener, Jr.
- Bruce Sterling on Virtual Community goals Adam J. Thornton
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Marc Hernandez
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals ApplePiMan@aol.com
- Bruce Sterling on Virtual Community goals J C Lawrence
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Jon Leonard
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Bruce Mitchener, Jr.
- Bruce Sterling on Virtual Community goals Adam J. Thornton
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Jon A. Lambert
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Chris Gray
- Bruce Sterling on Virtual Community goals Chris Gray
- OT: TTYQuake Niklas Elmqvist
- OT: TTYQuake Adam Wiggins
- OT: TTYQuake Adam J. Thornton
- Trusting the Client (Laws of Online World Matthew R. Sheahan
- Trusting the Client (Laws of Online World Vadim Tkachenko
- Trusting the Client (Laws of Online World J C Lawrence
- FW: Book? Koster, Raph
- GameStorm Matthew R. Sheahan
- GameStorm J C Lawrence
- Trusting the Client (Laws of Online World Jon A. Lambert
- Trusting the Client (Laws of Online World D esign) Koster, Raph
- Trusting the Client (Laws of Online World D esign) quzah [sotfhome]
- Trusting the Client (Laws of Online World D esign) Steve Sparks
- Trusting the Client (Laws of Online World D esign) Koster, Raph
- Trusting the Client (Laws of Online World D esign) Vadim Tkachenko
- Trusting the Client (Laws of Online World D esign) Koster, Raph
- Trusting the Client (Laws of Online World D esign) J C Lawrence
- Lengthy Palace study Koster, Raph
- Hacks/Diablo/etc (was: Trusting the quzah [sotfhome]
- PDMud (was Bruce Sterling on Virtual Community goals) Niklas Elmqvist
- PDMud (was Bruce Sterling on Virtual Community goals) Darrin Hyrup
- PDMud (was Bruce Sterling on Virtual Community goals) Adam J. Thornton
- PDMud (was Bruce Sterling on Virtual Community goals) Hal Black
- PDMud (was Bruce Sterling on Virtual Community goals) Ola Fosheim Grøstad
- PDMud (was Bruce Sterling on Virtual Community goals) ApplePiMan@aol.com
- PDMud (was Bruce Sterling on Virtual Community goals) Niklas Elmqvist
- Recursive look Ling
- Recursive look Holly Sommer
- Recursive look David Bennett
- Recursive look J C Lawrence
- Recursive look Marc Hernandez
- Recursive look Bruce Mitchener, Jr.
- Recursive look Michael.Willey@abnamro.com
- Recursive look The Wildman
- Recursive look Adam Wiggins
- Recursive look Koster, Raph
- Recursive look Ling
- Recursive look Adam Wiggins
- Recursive look Marian Griffith
- Recursive look Brandon J. Rickman
- Recursive look Marian Griffith
- Recursive look Brandon J. Rickman
- Recursive look Marian Griffith
- Recursive look Ola Fosheim Grøstad
- Recursive look Nathan F Yospe
- Recursive look Darrin Hyrup
- Recursive look Ola Fosheim Grøstad
- Recursive look Jon A. Lambert
- Recursive look Matthew R. Sheahan
- Recursive look Nathan F Yospe
- Recursive look Michael.Willey@abnamro.com
- Recursive look Chris Gray
- Recursive look Chris Gray
- evil - good realism Vladimir Prelovac
- evil - good realism S. Patrick Gallaty
- evil - good realism Adam Wiggins
- evil - good realism Wilburn, E.J.
- evil - good realism quzah [sotfhome]
- evil - good realism Jon A. Lambert
- evil - good realism quzah [sotfhome]
- evil - good realism Orion Henry
- evil - good realism Vadim Tkachenko
- evil - good realism J C Lawrence
- evil - good realism Chris Gray
- evil - good realism Brandon A Downey
- evil - good realism quzah [sotfhome]
- evil - good realism Vladimir Prelovac
- evil - good realism Vadim Tkachenko
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Niklas Elmqvist
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Hal Black
- PDMud (was Bruce Sterling on Virtual Community goals) Felix A. Croes
- PDMud (was Bruce Sterling on Virtual Community goals) Darrin Hyrup
- PDMud thread summary Jon Leonard
- PDMud thread summary Chris Gray
- PDMud thread summary Darrin Hyrup
- PDMud thread summary J C Lawrence
- PDMud thread summary Hal Black
- PDMud thread summary Vadim Tkachenko
- PDMud thread summary Darrin Hyrup
- PDMud thread summary J C Lawrence
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Darrin Hyrup
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Adam J. Thornton
- PDMud thread summary Jon A. Lambert
- PDMud thread summary Jon A. Lambert
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary J C Lawrence
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary Jo Dillon
- PDMud thread summary The Arrow
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Chris Gray
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary Darrin Hyrup
- PDMud thread summary Chris Gray
- PDMud thread summary Jon Leonard
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary Steve Sparks
- PDMud thread summary Jo Dillon
- PDMud thread summary Adam J. Thornton
- PDMud thread summary Jon Leonard
- PDMud thread summary Jo Dillon
- PDMud thread summary Jon Leonard
- PDMud thread summary Vadim Tkachenko
- PDMud thread summary Jo Dillon
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Vadim Tkachenko
- PDMud thread summary Darrin Hyrup
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Chris Gray
- PDMud thread summary Jon A. Lambert
- PDMud thread summary Adam J. Thornton
- PDMud thread summary Chris Gray
- PDMud thread summary Chris Gray
- PDMud thread summary James Wilson
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary James Wilson
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary ApplePiMan@aol.com
- PDMud thread summary Adam J. Thornton
- PDMud thread summary Chris Gray
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary James Wilson
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Chris Gray
- PDMud thread summary Niklas Elmqvist
- PDMud thread summary Jon A. Lambert
- PDMud thread summary Chris Gray
- PDMud thread summary Chris Gray
- PDMud thread summary Alex Oren
- PDMud thread summary Alex Oren
- PDMud thread summary Jon A. Lambert
- PDMud thread summary Bruce Mitchener, Jr.
- PDMud thread summary Jon A. Lambert
- PDMud thread summary Jon A. Lambert
- PDMud thread summary Holly Sommer
- PDMud thread summary Jo Dillon
- PDMud thread summary Adam J. Thornton
- PDMud thread summary Jo Dillon
- PDMud thread summary Adam Wiggins
- PDMud thread summary Jo Dillon
- PDMud thread summary Chris Gray
- PDMud thread summary Chris Gray
- PDMud thread summary Alex Oren
- PDMud thread summary Chris Gray
- PDMud thread summary Alex Oren
- ADMIN: Unsubscriptions J C Lawrence
- DevMUD Event Language Hal Black
- DevMUD Event Language Jon Leonard
- DevMUD Event Language J C Lawrence
- DevMUD Event Language James Wilson
- DevMUD Event Language J C Lawrence
- DevMUD Event Language Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) J C Lawrence
- PDMud (was Bruce Sterling on Virtual Community goals) Niklas Elmqvist
- PDMud (was Bruce Sterling on Virtual Community goals) James Wilson
- PDMud (was Bruce Sterling on Virtual Community goals) Jon Leonard
- PDMud (was Bruce Sterling on Virtual Community goals) ApplePiMan@aol.com
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Niklas Elmqvist
- Crack.Com deceased, Golgotha source released (sorta) J C Lawrence
- Crack.Com deceased, Golgotha source released (sorta) Bruce Mitchener, Jr.
- Crack.Com deceased, Golgotha source released (sorta ) Koster, Raph
- Crack.Com deceased, Golgotha source released (sorta ) Marc Hernandez
- Crack.Com deceased, Golgotha source released (sorta) Adam J. Thornton
- Crack.Com deceased, Golgotha source released (sorta) Adam Wiggins
- Crack.Com deceased, Golgotha source released (sorta) J C Lawrence
- Crack.Com deceased, Golgotha source released (sorta) J C Lawrence
- Crack.Com deceased, Golgotha source released (sorta) Bruce Mitchener, Jr.
- Game Developers Conference Koster, Raph
- Crack.Com deceased Marc Hernandez
- OT, kinda, but yay :) Koster, Raph
- OT, kinda, but yay :) Jon Leonard
- OT, kinda, but yay :) Nathan F Yospe
- OT, kinda, but yay :) Jon Leonard
- OT, kinda, but yay :) Koster, Raph
- OT, kinda, but yay :) Steve Sparks
- OT, kinda, but yay :) Adam Wiggins
- OT, kinda, but yay :) Chris Gray
- OT, kinda, but yay :) Jo Dillon
- OT, kinda, but yay :) Adam Wiggins
- OT, kinda, but yay :) Jo Dillon
- OT, kinda, but yay :) Jo Dillon
- PDMud (was Bruce Sterling on Virtual Community goals) Petri Virkkula
- Crack.Com deceased, Golgotha source released , (sorta) Holly Sommer
- OT: slashdot Adam Wiggins
- OT: slashdot J C Lawrence
- OT: slashdot J C Lawrence
- Language support Koster, Raph
- PDMud, Gamora and Casbah Bruce Mitchener, Jr.
- PDMud, Gamora and Casbah Caliban Tiresias Darklock
- PDMud, Gamora and Casbah Niklas Elmqvist
- PDMud, Gamora and Casbah Jon Leonard
- PDMud, Gamora and Casbah Darrin Hyrup
- PDMud, Gamora and Casbah Niklas Elmqvist
- PDMud, Gamora and Casbah Adam J. Thornton
- PDMud, Gamora and Casbah ApplePiMan@aol.com
- PDMud, Gamora and Casbah Chris Gray
- PDMud, Gamora and Casbah Darrin Hyrup
- PDMud, Gamora and Casbah Niklas Elmqvist
- UO: Second Age Koster, Raph
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Chris Gray
- PDMud (was Bruce Sterling on Virtual Community goals) Bruce Mitchener, Jr.
- Golgotha as it applies to PDMud (was Crack.Com deceased, Golgotha source , released (sorta)) Niklas Elmqvist
- OpenMUD: bus-based communications James Wilson
- OpenMUD: bus-based communications Chris Gray
- OpenMUD: bus-based communications Niklas Elmqvist
- OpenMUD: bus-based communications Niklas Elmqvist
- OpenMUD: bus-based communications ApplePiMan@aol.com
- I wanna do it OO James Wilson
- I wanna do it OO Chris Gray
- DevMUD - thoughts.1 Chris Gray
- DevMUD - thoughts.1 James Wilson
- DevMUD - thoughts.1 Chris Gray
- DevMUD - thoughts.1 Chris Gray
- DevMUD - thoughts.1 James Wilson
- DevMUD - thoughts.1 Niklas Elmqvist
- DevMUD - thoughts.1 Chris Gray
- CVS and LXR bruce@portland.puremagic.com
- openmud or pdmud or devmud James Wilson
- openmud or pdmud or devmud Chris Gray
- openmud or pdmud or devmud Darrin Hyrup
- openmud or pdmud or devmud Hal Black
- openmud or pdmud or devmud Jon Leonard
- openmud or pdmud or devmud Adam J. Thornton
- openmud or pdmud or devmud Bruce Mitchener, Jr.
- openmud or pdmud or devmud Adam J. Thornton
- openmud: open issues James Wilson
- openmud: open issues Vadim Tkachenko
- openmud: open issues James Wilson
- openmud: open issues Vadim Tkachenko
- MUD verb handling (Was: DevMUD - thoughts.1) Chris Gray
- MUD verb handling (Was: DevMUD - thoughts.1) Adam J. Thornton
- MUD verb handling (Was: DevMUD - thoughts.1) The Arrow
- MUD verb handling (Was: DevMUD - thoughts.1) Jon Leonard
- MUD verb handling (Was: DevMUD - thoughts.1) Niklas Elmqvist
- Missing the point: OpenMUD, Gamora, Casbah, etc. Bruce Mitchener, Jr.
- Missing the point: OpenMUD, Gamora, Casbah, etc. Jon A. Lambert
- Missing the point: OpenMUD, Gamora, Casbah, etc. Niklas Elmqvist
- Missing the point: OpenMUD, Gamora, Casbah, etc. Darrin Hyrup
- Missing the point: OpenMUD, Gamora, Casbah, etc. Bruce Mitchener, Jr.
- Missing the point: OpenMUD, Gamora, Casbah, etc. Ola Fosheim Grøstad
- Missing the point: OpenMUD, Gamora, Casbah, etc. Bruce Mitchener, Jr.
- Missing the point: OpenMUD, Gamora, Casbah, etc. Ola Fosheim Grøstad
- Missing the point: OpenMUD, Gamora, Casbah, etc. Chris Gray
- Missing the point: OpenMUD, Gamora, Casbah, etc. Bruce Mitchener, Jr.
- Missing the point: OpenMUD, Gamora, Casbah, etc. Ola Fosheim Grøstad
- Missing the point: OpenMUD, Gamora, Casbah, etc. Chris Gray
- DevMUD module configuration Jon Leonard
- DevMUD module configuration James Wilson
- DevMUD module configuration Bruce Mitchener, Jr.
- DevMUD module configuration J C Lawrence
- DevMUD module configuration Chris Gray
- DevMUD module configuration Niklas Elmqvist
- DevMUD module configuration Vadim Tkachenko
- Inheritance model (was PDMud thread summary) Bruce Mitchener, Jr.
- Inheritance model (was PDMud thread summary) Cynbe ru Taren
- Why did it take years? Cynbe ru Taren
- Why did it take years? Adam Wiggins
- Why did it take years? James Wilson
- Why did it take years? Bruce Mitchener, Jr.
- Why did it take years? Niklas Elmqvist
- Why did it take years? Holly Sommer
- Why did it take years? J C Lawrence
- Why did it take years? Jo Dillon
- Why did it take years? Cynbe ru Taren
- Why did it take years? J C Lawrence
- Why did it take years? Adam Wiggins
- Why did it take years? Chris Gray
- Why did it take years? Erik Ostrom
- Gamora: Lessons learned? (fwd) Niklas Elmqvist
- Gamora: Lessons learned? (fwd) Niklas Elmqvist
- resource management (was: Missing the point) Felix A. Croes
- DevMUD: Inheritable modules The Arrow
- DevMUD: Inheritable modules Bruce Mitchener, Jr.
- DevMUD: Inheritable modules Jon Leonard
- DevMUD: Inheritable modules The Arrow
- DevMUD: Inheritable modules Jon Leonard
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules Jon Leonard
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules Jo Dillon
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules Niklas Elmqvist
- DevMUD: Inheritable modules Jon Leonard
- DevMUD: Inheritable modules Niklas Elmqvist
- DevMUD: Inheritable modules Jo Dillon
- DevMUD: Inheritable modules Robert Brady
- DevMUD: Inheritable modules J C Lawrence
- DevMUD: Inheritable modules Darrin Hyrup
- DevMUD: Inheritable modules Jo Dillon
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Adam J. Thornton
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules Jon A. Lambert
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules Jon A. Lambert
- DevMUD: Inheritable modules Cynbe ru Taren
- DevMUD: Inheritable modules Jon A. Lambert
- DevMUD: Inheritable modules Jo Dillon
- DevMUD: Inheritable modules Vadim Tkachenko
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules Adam J. Thornton
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules The Arrow
- DevMUD: Inheritable modules The Arrow
- DevMUD: Inheritable modules Thandor
- DevMUD: Inheritable modules The Arrow
- DevMUD: Inheritable modules Thandor
- DevMUD: Inheritable modules Jon A. Lambert
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules Chris Gray
- DevMUD: Inheritable modules James Wilson
- DevMUD: Inheritable modules J C Lawrence
- [DevMUD] driver implementation language Hal Black
- META/ADMIN: CVS for DevMUD security J C Lawrence
- META/ADMIN: CVS for DevMUD security Jon Leonard
- META/ADMIN: CVS for DevMUD security James Wilson
- DevMUD Objectives? Thandor
- DevMUD Objectives? Koster, Raph
- DevMUD Objectives? Ola Fosheim Grøstad
- DevMUD Objectives? Petri Virkkula
- DevMUD Objectives? Thandor
- DevMUD Objectives? Niklas Elmqvist
- DevMUD Objectives? Thandor
- DevMUD Objectives? Darrin Hyrup
- DevMUD Objectives? Travis Casey
- DevMUD Objectives? Chris Gray
- DevMUD Objectives? Chris Gray
- DevMUD Objectives? Hal Black
- DevMUD Objectives? Thandor
- Why modules? (Was: Inheritable modules) Ola Fosheim Grøstad
- Why modules? (Was: Inheritable modules) Chris Gray
- Why modules? (Was: Inheritable modules) Chris Gray
- Why modules? (Was: Inheritable modules) Thandor
- Why modules? (Was: Inheritable modules) James Wilson
- Why modules? (Was: Inheritable modules) Adam J. Thornton
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) Ola Fosheim Grøstad
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) Ola Fosheim Grøstad
- Why modules? (Was: Inheritable modules) Thandor
- Why modules? (Was: Inheritable modules) James Wilson
- Why modules? (Was: Inheritable modules) Jon A. Lambert
- Why modules? (Was: Inheritable modules) Thandor
- Why modules? (Was: Inheritable modules) Jon A. Lambert
- Why modules? (Was: Inheritable modules) Ola Fosheim Grøstad
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) Ola Fosheim Grøstad
- Why modules? (Was: Inheritable modules) Jon A. Lambert
- Why modules? (Was: Inheritable modules) Ola Fosheim Grøstad
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) Jon A. Lambert
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) Vadim Tkachenko
- Why modules? (Was: Inheritable modules) J C Lawrence
- MUD-Dev's DevMUD: a word of caution Greg Munt
- MUD-Dev's DevMUD: a word of caution Cynbe ru Taren
- MUD-Dev's DevMUD: a word of caution Ola Fosheim Grøstad
- MUD-Dev's DevMUD: a word of caution Chris Gray
- MUD-Dev's DevMUD: a word of caution ApplePiMan@aol.com
- MUD-Dev's DevMUD: a word of caution Jon A. Lambert
- MUD-Dev's DevMUD: a word of caution Chris Gray
- MUD-Dev's DevMUD: a word of caution Ola Fosheim Grøstad
- MUD-Dev's DevMUD: a word of caution Cynbe ru Taren
- MUD-Dev's DevMUD: a word of caution Ola Fosheim Grøstad
- MUD-Dev's DevMUD: a word of caution Adam J. Thornton
- MUD-Dev's DevMUD: a word of caution Ola Fosheim Grøstad
- MUD-Dev's DevMUD: a word of caution James Wilson
- MUD-Dev's DevMUD: a word of caution Ola Fosheim Grøstad
- MUD-Dev's DevMUD: a word of caution Niklas Elmqvist
- MUD-Dev's DevMUD: a word of caution The Arrow
- MUD-Dev's DevMUD: a word of caution Thandor
On Sat, Oct 31, 1998 at 02:52:45PM -0100, Greg Munt wrote:
> Firstly, I am somewhat concerned about the impact that the DevMUD (only a
> programmer could have thought that name up, but that's by the by - and
> yes, I do consider myself to be a programmer) thread has had on this list.
> We are in danger of MUD-Dev becoming a mailing list for the development of
> a single mud project. That's sort of bad, really - and quite definitely
> not what this list was set up to achieve.
Yes, I agree that it would be bad if the only thing that ever got discussed
was a single mud project. On the other hand, it's the only thread of any
length on this list that has really managed to grab and hold my interest.
I'm sure there are other people who are equally enthused by it.
> Secondly, I am disturbed by what is being discussed. Already we have
> decided on the implementation language (people are even posting code!),
> and on various really low-level technical/implementation issues.
I agree that this is A Bad Thing (tm).
> Admittedly, I have not paid too much attention to the thread (to be
> honest, it's NOT the sort of thread that I subscribe for), but I have not
> seen any discussion of the purposes of developing this software, of what
> requirements it is being designed to meet, of ANY high-level design at all!
> If the project is to move forward into something more than the discussion
> of ideas, (I actually have reservations about whether that is actually a
> good idea - these are described below), it needs to have a concrete
> foundation. A foundation which minimally consists of a full requirements
> analysis, and full documentation of EVERY facet of the software, and of
> every decision made and why it was made.
Again, I agree. I think this is what I have been touching on with my posts.
Such a formal design process as you suggest is probably going to be hard to
regulate in a project of this nature, I'm thinking. But you're right in
that there should at least be a high-level design process of some
description.
> This project is in danger of becoming nothing more than some hacked-up
> piece of junk that is the exclusive property of the more code-oriented
> list members. I have seen little or no input from the designers on this
> list - and that must change if the project is to become more than a pipe
> dream.
Heh, I don't think being code-oriented and being a designer are mutually
exclusive. I consider myself to have a foot in both camps (and maybe that's
why I do neither as well as I'd like toi *shrug*). I do think the coming in
with the heavy technical and difficult to understand details from the start
has scared anyone not particuarly interested in coding the DevMUD system
away though. So you may be right (even if I do resent the suggestion that
coders can't be designers).
> Think to yourselves: why do I want to do this? When it's finished,
> what will it be used for? Will people want to use it? Why?
That's exactly what I've been asking of the list. I'm not sure I like the
answer from many people that it should be so generic as to not even be
recognisable as a mud. I get the feeling that if you try to make it
universally useful, you're more likely to make it universally useless.
> It's all well
> and good to say you are doing it for the fun and enjoyment of doing it -
> but it won't result in anything worthwhile unless you have some strict
> rules in place. The importance of analysis, design and documentation is
> so high that it cannot be measured - particularly in a team effort, and
> particularly when the team is potentially large. The way that things are
> going, these important elements are going to be ignored, because those
> involved just do not want to do those things. Many contributors to the
> thread seem more interested in how it will be implemented than whether it
> will be usable, whether it will satisfy the needs of anyone outside those
> developing it, and whether anyone else will be able to work out what the
> hell is going on.
*cheers in applause* Yet again someone else has said what I was trying to
say but managed to confuse in my verbosity!
> Simply: if you want to develop a mud for your own pure selfish pleasure
> (most of us are doing that, and it is probably the main reason for most
> of us subscribing to this list), develop your own mud.
Pure selfish pleasure? Hmm, would anyone even put their mud up on the net
if it was only intended for their pure selfish pleasure? Not to mention
release the source code. No, I think the intentions are good, but are just
a little ill-directed at the moment.
> But until then, think about what you are doing a little bit. The
> consideration of social issues (relevant to ALL muds, since ALL muds
> cause the development of a community) needs to be an integral part of this
> thinking.
Social issues? I'm a fan of considering the social issues when deciding how
things are handled in a running mud. But I'm not sure how you mean to say
they apply when making a mud framework/library or whatever it is DevMUD is
supposed to be doing. Do you mean social issues as in interactuion between
list members?
> Ok, here's the next part of a post that will probably be mostly ignored
> (and this is a part that will almost definitely be ignored most of
> all!)..
Well, I've replied this far, I'm not about to start ignoring you now. Hang
in there. :)
> I want us to think about what will happen to the product of all
> this development (hard, because we have done no requirements analysis,
> and certainly no documentation of it). From what I have read in the
> thread, it appears that the project will produce modules for other mud
> developers to use in their own endeavours. While a noble goal, I feel it
> is a rather naive one.
I think I might agree with you. I'm not sure if I'm understanding what
you're saying, or I'm reading it the way I want to read it. Making modules
that will work in the DevMUD framework and that can be mixed and matched
seems a reasonable enough goal to have. Making modules that will be useful
outside that framework seems to be a pointless one. That's my feeling on
the matter, and I'm not sure if that's what you're trying to say, or
whether you're trying to say making a generic platform for others to use is
naive. I'm assuming it's the first, since building on other's platforms is
how 99% of the muds out there today were built.
> Looking at the history of the free mudding field, we see a flagrant
> disrespect for the intentions of the original developers of a mud branch
You think so? I don't see it as such. If I released a mud today and in 8
years it grew to even 1/10th of what diku has, in terms of both the number
of people using it and what they've done with it, then I'd be damn proud.
> (cf Keegan's Tree). Mud developers release code to the Internet in the
> hope that it will help and assist further development of new muds, and
> indirectly, the field itself. As we all know, in the majority of cases,
> this just does not happen. (Yes, we are coming to my pet topic.) Let's
> use an easy example. Let's look at DIKU. In its day, I'm sure it was
> good. But its reputation today is very poor - having been sullied by the
> ignorant. I assume I do not need to explain further here?
It's reputation amoungs the "Joe Sixpack" mudder is very good. It's only in
elitist circles (such as this) that diku has a poor reputation. I don't
think it has at all been sullied by the ignorant - sure, the number of
stock muds probably hasn't been good for it, but on the other hand, the
newer releases of diku derivatives have ensured that diku has lived on as a
great mud base. Very little of that 8 year old diku code is in the
diku-derivative muds being released today, but diku still gets much credit.
I think releasing the source code to your mud is the best possible thing
you can do for your mud's reputation. It attracts people to come and play
your mud, if only because it's the "reference" implementation of the code.
It promotes goodwill - what goes around comes around and all. And perhaps
most importantly, it gives you a shot of longer lasting fame, long after
your mud is dead. If diku never released their code, do you think people
would remember it? Probably not.
I think releasing the source code does a great service to the mudding
field. In fact, if I was the one to chose the DevMUD licence, I'd have a
clause requiring that you release your source code (that doesn't
necessarily mean you have to release your database and the like). Simply
because I don't think people should be reinventing the wheel 100 different
times on 100 muds.
- Shane King.
- DevMUD: Module message passing The Arrow
- DevMUD: Module message passing Vadim Tkachenko
- Why mudules and some other questions. Ben Greear
- Why mudules and some other questions. Vadim Tkachenko
- Reminiscing Jon A. Lambert