January 1998
- Mail from mud Zoran's final Imp Stephen Zepp
- Mail from mud Zoran's final Imp coder@ibm.net
- Mail from mud Zoran's final Imp Shawn Halpenny
- Mail from mud Zoran's final Imp JC Lawrence
- Mail from mud Zoran's final Imp Shawn Halpenny
- Happy new year Marian Griffith
- Totally OT... Marian Griffith
- Totally OT... (Or is it?) s001gmu@nova.wright.edu
- Mud-Dev FAQ Ling
- Mud-Dev FAQ Jon A. Lambert
- Mud-Dev FAQ JC Lawrence
- Mud-Dev FAQ Adam Wiggins
- Who's bugging who? : was- Wild West Jon A. Lambert
- my bio (was Mud-Dev FAQ) Mike Sellers
- request for comments (was: Mud-Dev FAQ) Vadim Tkachenko
- request for comments (was: Mud-Dev FAQ) Jon A. Lambert
- request for comments (was: Mud-Dev FAQ) coder@ibm.net
- request for comments (was: Mud-Dev FAQ) JC Lawrence
- request for comments (was: Mud-Dev FAQ) s001gmu@nova.wright.edu
- request for comments (was: Mud-Dev FAQ) JC Lawrence
- request for comments (was: Mud-Dev FAQ) Vadim Tkachenko
- OT: Suomi Finland Ola Fosheim Grøstad
- OT: Suomi Finland ##Make Nylander
- Totally OT... (Or is it?) (yes it is ;) Marian Griffith
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) Adam Wiggins
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) Jon A. Lambert
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Totally OT... (Or is it?) (yes it is ;) Jon A. Lambert
- Totally OT... (Or is it?) (yes it is ;) Mike Sellers
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Journal of MUD Research, Vol. 3, No. 1 [TEXT] coder@ibm.net
- World Seeding (was Task Parsing) Ling
- World Seeding (was Task Parsing) JC Lawrence
- World Seeding (was Task Parsing) Stephen Zepp
- threaded servers (was request for comments Mike Sellers
- MUD Economy Shawn Halpenny
- MUD Economy Adam Wiggins
- MUD Economy Shawn Halpenny
- MUD Economy Ling
- MUD Economy Brandon J. Rickman
- MUD Economy Marian Griffith
- MUD Economy Shawn Halpenny
- MUD Economy Shawn Halpenny
- MUD Economy JC Lawrence
- MUD Economy Koster, Raph
- MUD Economy Matt Chatterley
- MUD Economy JC Lawrence
- MUD Economy Jon A. Lambert
- OT: Jobs available Koster, Raph
- OT: DCOM and RMI Jon A. Lambert
- OT: DCOM and RMI Vadim Tkachenko
- OT: DCOM and RMI Vadim Tkachenko
- OT: DCOM and RMI Miroslav Silovic
- OT: DCOM and RMI Alex Oren
- OT: DCOM and RMI Chris Gray
- request for comments Miroslav Silovic
- request for comments JC Lawrence
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) Matt Chatterley
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) Vadim Tkachenko
- request for comments JC Lawrence
- Text vs Video; Movies, Books & muds. Nathan Yospe
- Unique items (was: Graphic MUDS/Ultima Online) Vadim Tkachenko
- Unique items (was: Graphic MUDS/Ultima Online) JC Lawrence
- Unique items (was: Graphic MUDS/Ultima Online) Brandon J. Rickman
- Unique items (was: Graphic MUDS/Ultima Online) Adam Wiggins
- Unique items (was: Graphic MUDS/Ultima Online) Brandon J. Rickman
- Unique items (was: Graphic MUDS/Ultima Online) Marian Griffith
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) Chris Gray
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
On 16/02/98 at 02:25 PM, cg@ami-cg.GraySage.Edmonton.AB.CA (Chris Gray)
said: >[Chris L:]
>:Why not hand-design the gross features of the world, its basic terrain,
>:resources characteristics, etc, and _then_ define the rules which govern
>:the use of those resources. Plug it in, flick the switch, bake at 400 for
>:an hour and Voila! Instant world of 12 million rooms (if you're still
>:using rooms). Want cheaper, easier, more interesting? Do allt he same
>:definition work, but skipp the baking step, Just load the raw dough onto
>:your servers and throw your players in like yeasty raisins. As soon as a
>:player opens his virtual eyes, the world creates itself about him. The
>:question of the tree falling in the woods is finally answered: with nobody
>:there, there is no tree, there are no woods, and there are no ears to
>:hear.
>Pant, pant, drool! That's what I'm slowing heading towards, but I'm sure
>the professionals will be there long before I am.
I've spent most of the last 48hours working this one over. Its possible,
its a data structure nightmare, but it can be done given enough horsepower
(and it will need a lot of horsepower).
A key point in the design would be the level at which generation and
prediction takes place. If your world is constantly torn down as players
move out of areas, and then rebuilt when they move back in, something has
to do the predictive work to regenerate the new world. Given the fact
that such probabilistic systems tend also to be complex systmes (made of
simple parts, very complex behaviours) especially over time, its very
encouraging to keep the majority of the world static and only make the
details dynamic.
Side notes:
I've coined the terms, "Self-realising object", and "self-ignorant
object", to specify the difference between objects which can be
dynamically torn down and rebuilt without impact, and those that can't.
Players obviously come into the self-realising camp. However player
controlled robots, avatars, remote cameras, etc etc etc are also
implicitly self-realising as they pick it up by contagion from their
controlling players.
The key datum however is that an area containing (or percieved by) a
self-realising object can't be torn down, whereas an area not containing
only self-ignorant objects can been freely torn down and rebuilt without
impact (presuming your rebuild and prediction tools are good enough)
>I did a quick calculation about Earth itself, and have decided that an
>appropriately sized fractal world is about 16 million tiles squared. For
>my scheme that works out well, since it is a multiple of 16, which is
>what I chose for the size of my hierarchy nodes. Needless to say, the
>vast majority of that world *must* be creatable on demand. One of the
>neat things about fractal generation is that you can create maps of any
>of it, without actually creating the world. So, a wizard flying around
>high over the world can see lots of stuff, without the system actually
>having to generate any of it. Of course, if he insists on flying low, you
>then have to at least temporarily create mobiles, details, etc.
Yup, the whole thing becomes very fractal reminiscent in its endless
descending detail. The problem is that the detail at each level often
bears no consistant relation to the detail at higher and lower levels.
However, I think I'm going to try this. _BUT_, I'll use a mostly
persistant world (fixed terrain, mostly fixed resource maps, fixed major
objects etc), and the make the chaff dynamic.
--
J C Lawrence Internet: claw@null.net
----------(*) Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) Adam Wiggins
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Unique items Richard Woolcock
- Unique items Jon A. Lambert
- Unique items Vadim Tkachenko
- Unique items Jon A. Lambert
- Unique items JC Lawrence
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Two Tiers Ling
- MUD Development Digest Dr. Cat
- FAQ Ling
- Clients Matt Chatterley
- Clients JC Lawrence
- Clients Shawn Halpenny
- Clients Matt Chatterley
- Event handling - some definitions Jon A. Lambert
- Event Handling Jon A. Lambert
- Simulations - was: 'A flamewar startingpoint.' Jon A. Lambert
- Formatting apology Stephen Zepp
- OT: Insane Wordwrapping Caliban Tiresias Darklock
- OT: Insane Wordwrapping Alex Oren
- Summary Marian Griffith
- Clients Andrew Wilson
- Vast areas in muds Ling
- Vast areas in muds John G.
- Vast areas in muds Nathan Yospe
- Vast areas in muds Mike Sellers
- Vast areas in muds John G.
- Vast areas in muds Nathan Yospe
- META: Web futures for the list JC Lawrence
- OT: Socket programming - platform specific Jon A. Lambert
- OT: Socket programming - platform specific Chris Gray
- OT: Socket programming - platform specific Jon A. Lambert
- OT: Socket programming - platform specific Caliban Tiresias Darklock
- OT: Socket programming - platform specific Chris Gray
- Graphical mud perspectives Richard Woolcock
- Graphical mud perspectives Nathan Yospe
- Graphical mud perspectives Richard Woolcock
- Graphical mud perspectives Koster, Raph
- Graphical mud perspectives Mike Sellers
- Graphical mud perspectives Koster, Raph
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads Nathan Yospe
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads Brandon Gillespie
- CORBA, RMI, threads Chris Gray
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads Brandon Gillespie
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads coder@ibm.net
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads Vadim Tkachenko
- CORBA, RMI, threads Caliban Tiresias Darklock
- CORBA, RMI, threads coder@ibm.net
- Clients based on Netscape 5? Greg Munt
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Caliban Tiresias Darklock
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Caliban Tiresias Darklock
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Marian Griffith
- Clients based on Netscape 5? coder@ibm.net
- OT? The impact of the web on muds Mike Sellers
- The Anti-Mac Interface JC Lawrence
- 3D graphics (Was: The impact of the web on muds) Jon Leonard
- 3D graphics (Was: The impact of the web on muds) Caliban Tiresias Darklock
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- 3D graphics (Was: The impact of the web on muds) Mike Sellers
- 3D graphics (Was: The impact of the web on muds) Chris Gray
- 3D graphics (Was: The impact of the web on muds) Caliban Tiresias Darklock
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- VRML Becomes ISO/IEC International Standard (fwd) Nathan Yospe
- Arctic's Project? Brandon Cline
- Arctic's Project? Adam Wiggins
- Arctic's Project? Brandon Cline
- Arctic's Project? Chris Gray
- FAQ Marc Eyrignoux
- Java and Javascript Greg Munt
- Java and Javascript Chris Gray
- Java and Javascript Matt Chatterley
- Java and Javascript coder@ibm.net
- Java and Javascript Matt Chatterley
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Matt Chatterley
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Chris Gray
- Java and Javascript Jon Leonard
- Java and Javascript Matt Chatterley
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Mike Sellers
- Java and Javascript J C Lawrence
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Travis Casey
- Java and Javascript Jon A. Lambert
- Java and Javascript Sauron
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Alex Oren
- Java and Javascript Chris Gray
- Java and Javascript coder@ibm.net
- Java and Javascript Matt Chatterley
- Java and Javascript coder@ibm.net
- MetaVoice, MetaFont Ling
- MetaVoice, MetaFont Richard Woolcock
- MetaVoice, MetaFont Vadim Tkachenko
- MetaVoice, MetaFont JC Lawrence
- MetaVoice, MetaFont Chris Gray
- The MLI Project Vadim Tkachenko
- The MLI Project Marc Eyrignoux
- The MLI Project Vadim Tkachenko
- The MLI Project coder@ibm.net
- The MLI Project Ling
- The MLI Project coder@ibm.net
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Travis Casey
- The MLI Project Travis Casey
- The MLI Project coder@ibm.net
- The MLI Project s001gmu@nova.wright.edu
- The MLI Project Vadim Tkachenko
- The MLI Project Travis Casey
- The MLI Project Stephen Zepp
- The MLI Project coder@ibm.net
- The MLI Project Travis Casey
- The MLI Project Chris Gray
- The MLI Project Ling
- The MLI Project Andrew C.M. McClintock
- The MLI Project Ling
- The MLI Project Chris Gray
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Chris Gray
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Niklas Elmqvist
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Chris Gray
- The MLI Project Ling
- The MLI Project Caliban Tiresias Darklock
- The MLI Project J C Lawrence
- The MLI Project Chris Gray
- The MLI Project Koster, Raph
- The MLI Project J C Lawrence
- The MLI Project Vadim Tkachenko
- Races and stuff (was: FAQ) Vadim Tkachenko
- Races and stuff (was: FAQ) Marc Eyrignoux
- Races and stuff (was: FAQ) Vadim Tkachenko
- OT: I'm moving again! JC Lawrence
- MUD Development Digest Dr. Cat
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Chris Gray
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities coder@ibm.net
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities coder@ibm.net
- Administrative Responsibilities Chris Gray
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Adam Wiggins
- Administrative Responsibilities Greg Munt