January 1998
- Mail from mud Zoran's final Imp Stephen Zepp
- Mail from mud Zoran's final Imp coder@ibm.net
- Mail from mud Zoran's final Imp Shawn Halpenny
- Mail from mud Zoran's final Imp JC Lawrence
- Mail from mud Zoran's final Imp Shawn Halpenny
- Happy new year Marian Griffith
- Totally OT... Marian Griffith
- Totally OT... (Or is it?) s001gmu@nova.wright.edu
- Mud-Dev FAQ Ling
- Mud-Dev FAQ Jon A. Lambert
- Mud-Dev FAQ JC Lawrence
- Mud-Dev FAQ Adam Wiggins
- Who's bugging who? : was- Wild West Jon A. Lambert
- my bio (was Mud-Dev FAQ) Mike Sellers
- request for comments (was: Mud-Dev FAQ) Vadim Tkachenko
- request for comments (was: Mud-Dev FAQ) Jon A. Lambert
- request for comments (was: Mud-Dev FAQ) coder@ibm.net
- request for comments (was: Mud-Dev FAQ) JC Lawrence
- request for comments (was: Mud-Dev FAQ) s001gmu@nova.wright.edu
- request for comments (was: Mud-Dev FAQ) JC Lawrence
- request for comments (was: Mud-Dev FAQ) Vadim Tkachenko
- OT: Suomi Finland Ola Fosheim Grøstad
- OT: Suomi Finland ##Make Nylander
- Totally OT... (Or is it?) (yes it is ;) Marian Griffith
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) Adam Wiggins
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) Jon A. Lambert
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Totally OT... (Or is it?) (yes it is ;) Jon A. Lambert
- Totally OT... (Or is it?) (yes it is ;) Mike Sellers
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Journal of MUD Research, Vol. 3, No. 1 [TEXT] coder@ibm.net
- World Seeding (was Task Parsing) Ling
- World Seeding (was Task Parsing) JC Lawrence
- World Seeding (was Task Parsing) Stephen Zepp
- threaded servers (was request for comments Mike Sellers
- MUD Economy Shawn Halpenny
- MUD Economy Adam Wiggins
- MUD Economy Shawn Halpenny
- MUD Economy Ling
- MUD Economy Brandon J. Rickman
- MUD Economy Marian Griffith
- MUD Economy Shawn Halpenny
- MUD Economy Shawn Halpenny
- MUD Economy JC Lawrence
- MUD Economy Koster, Raph
- MUD Economy Matt Chatterley
- MUD Economy JC Lawrence
- MUD Economy Jon A. Lambert
- OT: Jobs available Koster, Raph
- OT: DCOM and RMI Jon A. Lambert
- OT: DCOM and RMI Vadim Tkachenko
- OT: DCOM and RMI Vadim Tkachenko
- OT: DCOM and RMI Miroslav Silovic
- OT: DCOM and RMI Alex Oren
- OT: DCOM and RMI Chris Gray
- request for comments Miroslav Silovic
- request for comments JC Lawrence
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) Matt Chatterley
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) Vadim Tkachenko
- request for comments JC Lawrence
- Text vs Video; Movies, Books & muds. Nathan Yospe
- Unique items (was: Graphic MUDS/Ultima Online) Vadim Tkachenko
- Unique items (was: Graphic MUDS/Ultima Online) JC Lawrence
- Unique items (was: Graphic MUDS/Ultima Online) Brandon J. Rickman
- Unique items (was: Graphic MUDS/Ultima Online) Adam Wiggins
- Unique items (was: Graphic MUDS/Ultima Online) Brandon J. Rickman
- Unique items (was: Graphic MUDS/Ultima Online) Marian Griffith
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) Chris Gray
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) Adam Wiggins
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Unique items Richard Woolcock
- Unique items Jon A. Lambert
- Unique items Vadim Tkachenko
- Unique items Jon A. Lambert
- Unique items JC Lawrence
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Two Tiers Ling
- MUD Development Digest Dr. Cat
- FAQ Ling
- Clients Matt Chatterley
- Clients JC Lawrence
- Clients Shawn Halpenny
- Clients Matt Chatterley
- Event handling - some definitions Jon A. Lambert
- Event Handling Jon A. Lambert
- Simulations - was: 'A flamewar startingpoint.' Jon A. Lambert
- Formatting apology Stephen Zepp
- OT: Insane Wordwrapping Caliban Tiresias Darklock
- OT: Insane Wordwrapping Alex Oren
- Summary Marian Griffith
- Clients Andrew Wilson
- Vast areas in muds Ling
- Vast areas in muds John G.
- Vast areas in muds Nathan Yospe
- Vast areas in muds Mike Sellers
- Vast areas in muds John G.
- Vast areas in muds Nathan Yospe
- META: Web futures for the list JC Lawrence
- OT: Socket programming - platform specific Jon A. Lambert
- OT: Socket programming - platform specific Chris Gray
- OT: Socket programming - platform specific Jon A. Lambert
- OT: Socket programming - platform specific Caliban Tiresias Darklock
- OT: Socket programming - platform specific Chris Gray
- Graphical mud perspectives Richard Woolcock
- Graphical mud perspectives Nathan Yospe
- Graphical mud perspectives Richard Woolcock
Nathan Yospe wrote:
>
> On Thu, 22 Jan 1998, Richard Woolcock wrote:
>
> :Okay I know we have discussed graphical muds a fair bit, but something
> :I've been thinking about while debating if I should code a graphical
> :mud is what sort of perspective view to have. The different types I
> :can think of are:
>
> :* First person perspective: You see what your character sees, like
> : Doom/Quake/Daggerfall/etc.
>
> Problems: Suffers from general sillyness in a non-VR environ, thanks
> to the square shape of your monitor. Works very well when applied to
> VR. Creates problems with periphery views. Really sucks when there's
> a status bar across the bottom of the screen. (With VR test cases, I
> found glowing stats just to the right of forward focus that were not
> visable unless triggered - I eventually hope to allow quick eyeblink
> control triggers for the GURU arcade engine - were both the greatest
> convenience and the least annoyance/distraction of any approach.) If
> used correctly, the most immersive view.
Well thats way beyond anything I could code for the conventional user.
I don't think the 'sillyness' is any worse than any other view however.
> :* As above, except your character is standing forward slightly (as
> : if you are standing behind them). While a little more awkward,
> : this does allow you to see your character performing manoevers -
> : so if you do a backflip, you see your character do it rather than
> : see the screen spin 360 degrees.
>
> Also known as over the shoulder or floating cam view. I've programmed
> engines for this before. It can be rather attractive, and tends to be
> my favorite view for non-VR. (VR, naturally, demands 1st person.) And
> if you are controlling multiple characters in proximity, this is just
> about the best you can do. GURU non-VR uses TOtS - translucent frames
> of your characters with the camera panning around them.
Hmmm can you get away with solid (rather than translucent) frames?
Obviously you'd have to judge the distance between your view point and
your character so that you could quite easily see things in front of
them. This would probably work for combat, but might mess up being
able to pick up objects (ie you couldn't see them past your character).
Perhaps an adjustable viewpoint could help? Could be very strange to
use though.
> :* Overhead view: Like the old Ultima games, or perhaps Gauntlet (hey,
> : anyone for a game of mud-gauntlet? ;). It could also be done in a
> : similar way to WarcraftII/Command and Conquer/Total Annihilation,
> : except with each player controlling a single 'unit'. The trouble
> : with this is that you rapidly start moving away from all social
> : aspects.
>
> I'd guess Raph has something to say about this. I think UOL uses this
> view, no? BTW, I still like the first and third (and portable) Zeldas
> for their approach to this. (The new one is, it would seem, OTS, very
> high polygon count, and extremely detailed.)
Well I didn't want to comment as I've only really played Ultima 6 and
Ultima Underworld, however I believe the more recent Ultima games moved
to an Isametric view (I could be wrong).
> :* Isametric view: Syndicate, Diablo, Dungeon Keeper, etc. Suffers
> : from similar problems to overhead views - although I keep thinking
> : of the way you can 'switch' into creatures in Dungeon Keeper (gaining
> : a first-person perspective view), which could make things a bit more
> : interesting perhaps
>
> Hmmm. What about side-scroller view? *duck* Okay, forget I said that.
Heheh for a mud, that doesn't bare thinking about.
> :I am beginning to favour the idea of an overhead PK-style game, with
> :a form of character customisation similar to Syndicate (except fantasy
> :themed). As long as I don't bother with fancy graphics or computer
> :controlled mobs, it shouldn't be too difficult to get a very simple
> :sort of game running - then its just a matter of adding the mud-server
> :part, and linking the two together. Of course it'll probably take
> :months to get this far, but once I have something simple, its quite
> :easy to build on.
>
> What OS is the clien going to be hosted on? There are a lot of sprite
> animation libraries out there, some of them free (for Dos and MacOS.)
> Give it a look-around. BTW, if anyone wants to port something from NT
> or 95 to MacOS, and is using the (thankfully unixlike) sockets, I did
> write and make freely available a win32->OT(MacOS) porting library. I
> also wrote one for posix/unix->OT(MacOS)
Okay well I admit that I have done very little graphics, however I did
study graphical theories at University, and have a pretty good idea
what things I need to read up on to get a half-decent animation working
(certainly a lot better than the simple sprite animations I used to do
on my Amiga when I was still at school).
Being a !Win95/NT type person, I only use Win3.11 (when I'm not using
Linux), and obviously I want the client to be usable by me ;) Am I
correct in assuming that Win3.11 stuff will also work on Win95/NT as
long as I am careful?
KaVir. - Graphical mud perspectives Koster, Raph
- Graphical mud perspectives Mike Sellers
- Graphical mud perspectives Koster, Raph
- Graphical mud perspectives Richard Woolcock
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads Nathan Yospe
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads Brandon Gillespie
- CORBA, RMI, threads Chris Gray
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads Brandon Gillespie
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads coder@ibm.net
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads Vadim Tkachenko
- CORBA, RMI, threads Caliban Tiresias Darklock
- CORBA, RMI, threads coder@ibm.net
- Clients based on Netscape 5? Greg Munt
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Caliban Tiresias Darklock
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Caliban Tiresias Darklock
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Marian Griffith
- Clients based on Netscape 5? coder@ibm.net
- OT? The impact of the web on muds Mike Sellers
- The Anti-Mac Interface JC Lawrence
- 3D graphics (Was: The impact of the web on muds) Jon Leonard
- 3D graphics (Was: The impact of the web on muds) Caliban Tiresias Darklock
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- 3D graphics (Was: The impact of the web on muds) Mike Sellers
- 3D graphics (Was: The impact of the web on muds) Chris Gray
- 3D graphics (Was: The impact of the web on muds) Caliban Tiresias Darklock
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- VRML Becomes ISO/IEC International Standard (fwd) Nathan Yospe
- Arctic's Project? Brandon Cline
- Arctic's Project? Adam Wiggins
- Arctic's Project? Brandon Cline
- Arctic's Project? Chris Gray
- FAQ Marc Eyrignoux
- Java and Javascript Greg Munt
- Java and Javascript Chris Gray
- Java and Javascript Matt Chatterley
- Java and Javascript coder@ibm.net
- Java and Javascript Matt Chatterley
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Matt Chatterley
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Chris Gray
- Java and Javascript Jon Leonard
- Java and Javascript Matt Chatterley
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Mike Sellers
- Java and Javascript J C Lawrence
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Travis Casey
- Java and Javascript Jon A. Lambert
- Java and Javascript Sauron
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Alex Oren
- Java and Javascript Chris Gray
- Java and Javascript coder@ibm.net
- Java and Javascript Matt Chatterley
- Java and Javascript coder@ibm.net
- MetaVoice, MetaFont Ling
- MetaVoice, MetaFont Richard Woolcock
- MetaVoice, MetaFont Vadim Tkachenko
- MetaVoice, MetaFont JC Lawrence
- MetaVoice, MetaFont Chris Gray
- The MLI Project Vadim Tkachenko
- The MLI Project Marc Eyrignoux
- The MLI Project Vadim Tkachenko
- The MLI Project coder@ibm.net
- The MLI Project Ling
- The MLI Project coder@ibm.net
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Travis Casey
- The MLI Project Travis Casey
- The MLI Project coder@ibm.net
- The MLI Project s001gmu@nova.wright.edu
- The MLI Project Vadim Tkachenko
- The MLI Project Travis Casey
- The MLI Project Stephen Zepp
- The MLI Project coder@ibm.net
- The MLI Project Travis Casey
- The MLI Project Chris Gray
- The MLI Project Ling
- The MLI Project Andrew C.M. McClintock
- The MLI Project Ling
- The MLI Project Chris Gray
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Chris Gray
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Niklas Elmqvist
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Chris Gray
- The MLI Project Ling
- The MLI Project Caliban Tiresias Darklock
- The MLI Project J C Lawrence
- The MLI Project Chris Gray
- The MLI Project Koster, Raph
- The MLI Project J C Lawrence
- The MLI Project Vadim Tkachenko
- Races and stuff (was: FAQ) Vadim Tkachenko
- Races and stuff (was: FAQ) Marc Eyrignoux
- Races and stuff (was: FAQ) Vadim Tkachenko
- OT: I'm moving again! JC Lawrence
- MUD Development Digest Dr. Cat
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Chris Gray
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities coder@ibm.net
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities coder@ibm.net
- Administrative Responsibilities Chris Gray
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Adam Wiggins
- Administrative Responsibilities Greg Munt