January 1998
- Mail from mud Zoran's final Imp Stephen Zepp
- Mail from mud Zoran's final Imp coder@ibm.net
- Mail from mud Zoran's final Imp Shawn Halpenny
- Mail from mud Zoran's final Imp JC Lawrence
- Mail from mud Zoran's final Imp Shawn Halpenny
- Happy new year Marian Griffith
- Totally OT... Marian Griffith
- Totally OT... (Or is it?) s001gmu@nova.wright.edu
- Mud-Dev FAQ Ling
- Mud-Dev FAQ Jon A. Lambert
- Mud-Dev FAQ JC Lawrence
- Mud-Dev FAQ Adam Wiggins
- Who's bugging who? : was- Wild West Jon A. Lambert
- my bio (was Mud-Dev FAQ) Mike Sellers
- request for comments (was: Mud-Dev FAQ) Vadim Tkachenko
- request for comments (was: Mud-Dev FAQ) Jon A. Lambert
- request for comments (was: Mud-Dev FAQ) coder@ibm.net
- request for comments (was: Mud-Dev FAQ) JC Lawrence
- request for comments (was: Mud-Dev FAQ) s001gmu@nova.wright.edu
- request for comments (was: Mud-Dev FAQ) JC Lawrence
- request for comments (was: Mud-Dev FAQ) Vadim Tkachenko
- OT: Suomi Finland Ola Fosheim Grøstad
- OT: Suomi Finland ##Make Nylander
- Totally OT... (Or is it?) (yes it is ;) Marian Griffith
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) Adam Wiggins
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) Jon A. Lambert
- Totally OT... (Or is it?) (yes it is ;) Ola Fosheim Grøstad
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Totally OT... (Or is it?) (yes it is ;) Jon A. Lambert
- Totally OT... (Or is it?) (yes it is ;) Mike Sellers
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Totally OT... (Or is it?) (yes it is ;) JC Lawrence
- Journal of MUD Research, Vol. 3, No. 1 [TEXT] coder@ibm.net
- World Seeding (was Task Parsing) Ling
- World Seeding (was Task Parsing) JC Lawrence
- World Seeding (was Task Parsing) Stephen Zepp
- threaded servers (was request for comments Mike Sellers
- MUD Economy Shawn Halpenny
- MUD Economy Adam Wiggins
- MUD Economy Shawn Halpenny
- MUD Economy Ling
- MUD Economy Brandon J. Rickman
- MUD Economy Marian Griffith
- MUD Economy Shawn Halpenny
- MUD Economy Shawn Halpenny
- MUD Economy JC Lawrence
- MUD Economy Koster, Raph
- MUD Economy Matt Chatterley
- MUD Economy JC Lawrence
- MUD Economy Jon A. Lambert
- OT: Jobs available Koster, Raph
- OT: DCOM and RMI Jon A. Lambert
- OT: DCOM and RMI Vadim Tkachenko
- OT: DCOM and RMI Vadim Tkachenko
- OT: DCOM and RMI Miroslav Silovic
- OT: DCOM and RMI Alex Oren
- OT: DCOM and RMI Chris Gray
- request for comments Miroslav Silovic
- request for comments JC Lawrence
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) Vadim Tkachenko
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) Matt Chatterley
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) s001gmu@nova.wright.edu
- Event handling (was: request for comments) JC Lawrence
- Event handling (was: request for comments) Vadim Tkachenko
- request for comments JC Lawrence
- Text vs Video; Movies, Books & muds. Nathan Yospe
- Unique items (was: Graphic MUDS/Ultima Online) Vadim Tkachenko
- Unique items (was: Graphic MUDS/Ultima Online) JC Lawrence
- Unique items (was: Graphic MUDS/Ultima Online) Brandon J. Rickman
- Unique items (was: Graphic MUDS/Ultima Online) Adam Wiggins
- Unique items (was: Graphic MUDS/Ultima Online) Brandon J. Rickman
- Unique items (was: Graphic MUDS/Ultima Online) Marian Griffith
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) Chris Gray
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Unique items (was: Graphic MUDS/Ultima Online) Adam Wiggins
- Unique items (was: Graphic MUDS/Ultima Online) coder@ibm.net
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Unique items Richard Woolcock
- Unique items Jon A. Lambert
- Unique items Vadim Tkachenko
- Unique items Jon A. Lambert
- Unique items JC Lawrence
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Delivery Notification: Delivery has failed PMDF e-Mail Interconnect
- Two Tiers Ling
- MUD Development Digest Dr. Cat
> Date: Wed, 7 Jan 1998 13:49:12 -0600
> From: "Koster, Raph" <rkoster@origin.ea.com>
> Subject: RE: [MUD-Dev] Commercial value of RP
>
> On Tuesday, January 06, 1998 7:18 AM, JC
> Lawrence[SMTP:claw@under.Eng.Sun.COM] wrote:
>
> > > On 29 Dec 97 at 13:39, JC Lawrence wrote:
> >
> > >> Something that just struck me is that all the commercial
> > >> representatives we have on the list seem to espouse their games as
> > >> being RP games, and discuss their values in terms of the RP values
> > >> generated by their games.
>
> Jon A Lambert<jlsysinc@ix.netcom.com> then engaged in some back n
> forth which I've snipped to get to the next bit:
>
> > Yes, but I'm looking at the more specific point that all of our
> > (active) commercial members strongly espouse the traditional RP values
> > of their games (ie immersive story based strongly characterised etc RP)..
> > JeffK was particularly vehement in this regard, tho Raph and Mike
> > also seem to concentrate on the traditional RP value set. Even Dr Cat
> > (rarely seen here alas) would seem to be pushing a traditional RP
> > positioning for his game per his web pages.
>
> Jeff was indeed quite vehement on it, in that his game is actually
> attempting (noble attempt indeed but boy, scary in a commercial sense)
> to model tabletop AD&D gaming to the smallest detail they can manage.
> Yikes.
>
> Dr Cat is from a MUSH background, and Furcadia is very clearly a
> FurryMUCK in graphics, in many ways. So I'd go beyond "seems to be
> pushing." :)
A few words before I vanish back into my hole. The ISP that I had before
would invariably bounce back any mail I tried to send to this list, our
benevolent list-admin has fixed the problem for me by switching my
subscription to one of my more reliable email accounts. I still won't be
posting to the list often - I'm too busy trying to get startups going &
stuff to talk about the work much, as opposed to just doing it. (See
http://www.timesink.com for the latest, if you're curious.) And I must
confess the amount of list-traffic is way too high for me to find time to
read it all, let alone reply. But hey, I saw my name mentioned. :X)
I'm actually from a MUCK background, and my partner 'Manda is from a MUSH
(and to a lesser extent, MOO) background. And our design goals and focus
for Furcadia are a bit different, though with plenty of overlap.
When I discovered the MUD world, I figured they were divided basically into
combat muds and social muds. Later, it seemed to me I should be putting
them in three categories, rather than two. Combat is one category, but
the "non-combat" group really consists of social and roleplaying. These
are somewhat related - particularly on muds like FurryMUCK, where there
are strong "I want to roleplay" factions and "I just want to chat"
factions that sometimes butt heads over what the world is supposed to be
for, and what conventions for behavior should apply in the main public
gathering spaces.
Anyway, to oversimplify, 'Manda wants mainly to develop, push, and
promote the roleplaying aspects of Furcadia, whereas I mainly want to
push the social aspects. We also try to promote the ability to build
your own areas, put out art and music patches, play around with games and
puzzles other people made, or make your own with the scripting language.
(DragonSpeak is designed to be easy rather than being designed to be
powerful, and has a number of design decisions and tradeoffs worth of a
whole seperate post, I think). There's no one catch phrase that could
really sum up "why you should come play" without it appealing to only
some of the audience that might enjoy it, while turning off others. It's
a tricky marketing challenge.
'Manda has said in the past that out of 10 people, you might get 6
socializers, 3 combat-oriented types, and 1 serious roleplayer. But her
belief is that the roleplayers generate the events, stories, settings,
etc. that entertain and draw in the other 9/10ths of your audience, so
it's important to nurture it.
She's recently modified her theories to split up roleplaying into two
subcategories. There's the kind of roleplaying she's used to from places
like AmberMUSH, and then there's "Persona Play", for people who just want
to play "let's pretend", kind of like kids playing cops and robbers one
day, and cowboys and indians the next. Continuity isn't important, rules
just take time to learn and slow you down when you're trying to play.
These players often shift between their light roleplaying and socializing
in a very fluid fashion, not feeling any need for a sharp division
between the two activities the way serious roleplayers do (using terms
like IC and OOC frequently for clarity, setting aside special areas,
channels, etc. to support/enforce the distinction, etc.)
We're going to revise and extend the worldmaps this year with clearly
labelled areas for roleplaying, socializing, meeting new people (a very
different thing from going to socialize with people you already know), etc.
Hopefully this will work well.
Ok, that's my chatter for 1998, hopefully I can find excuses to stay
quiet for another year now. :X)
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------* - FAQ Ling
- Clients Matt Chatterley
- Clients JC Lawrence
- Clients Shawn Halpenny
- Clients Matt Chatterley
- Event handling - some definitions Jon A. Lambert
- Event Handling Jon A. Lambert
- Simulations - was: 'A flamewar startingpoint.' Jon A. Lambert
- Formatting apology Stephen Zepp
- OT: Insane Wordwrapping Caliban Tiresias Darklock
- OT: Insane Wordwrapping Alex Oren
- Summary Marian Griffith
- Clients Andrew Wilson
- Vast areas in muds Ling
- Vast areas in muds John G.
- Vast areas in muds Nathan Yospe
- Vast areas in muds Mike Sellers
- Vast areas in muds John G.
- Vast areas in muds Nathan Yospe
- META: Web futures for the list JC Lawrence
- OT: Socket programming - platform specific Jon A. Lambert
- OT: Socket programming - platform specific Chris Gray
- OT: Socket programming - platform specific Jon A. Lambert
- OT: Socket programming - platform specific Caliban Tiresias Darklock
- OT: Socket programming - platform specific Chris Gray
- Graphical mud perspectives Richard Woolcock
- Graphical mud perspectives Nathan Yospe
- Graphical mud perspectives Richard Woolcock
- Graphical mud perspectives Koster, Raph
- Graphical mud perspectives Mike Sellers
- Graphical mud perspectives Koster, Raph
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads Nathan Yospe
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads Brandon Gillespie
- CORBA, RMI, threads Chris Gray
- CORBA, RMI, threads Marc Eyrignoux
- CORBA, RMI, threads Brandon Gillespie
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads coder@ibm.net
- CORBA, RMI, threads s001gmu@nova.wright.edu
- CORBA, RMI, threads Vadim Tkachenko
- CORBA, RMI, threads Caliban Tiresias Darklock
- CORBA, RMI, threads coder@ibm.net
- Clients based on Netscape 5? Greg Munt
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Caliban Tiresias Darklock
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Caliban Tiresias Darklock
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Vadim Tkachenko
- Clients based on Netscape 5? Chris Gray
- Clients based on Netscape 5? Marian Griffith
- Clients based on Netscape 5? coder@ibm.net
- OT? The impact of the web on muds Mike Sellers
- The Anti-Mac Interface JC Lawrence
- 3D graphics (Was: The impact of the web on muds) Jon Leonard
- 3D graphics (Was: The impact of the web on muds) Caliban Tiresias Darklock
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- 3D graphics (Was: The impact of the web on muds) Mike Sellers
- 3D graphics (Was: The impact of the web on muds) Chris Gray
- 3D graphics (Was: The impact of the web on muds) Caliban Tiresias Darklock
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- 3D graphics (Was: The impact of the web on muds) coder@ibm.net
- VRML Becomes ISO/IEC International Standard (fwd) Nathan Yospe
- Arctic's Project? Brandon Cline
- Arctic's Project? Adam Wiggins
- Arctic's Project? Brandon Cline
- Arctic's Project? Chris Gray
- FAQ Marc Eyrignoux
- Java and Javascript Greg Munt
- Java and Javascript Chris Gray
- Java and Javascript Matt Chatterley
- Java and Javascript coder@ibm.net
- Java and Javascript Matt Chatterley
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Matt Chatterley
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Chris Gray
- Java and Javascript Jon Leonard
- Java and Javascript Matt Chatterley
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Ben Greear
- Java and Javascript Jon A. Lambert
- Java and Javascript Mike Sellers
- Java and Javascript J C Lawrence
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Travis Casey
- Java and Javascript Jon A. Lambert
- Java and Javascript Sauron
- Java and Javascript Jon A. Lambert
- Java and Javascript Caliban Tiresias Darklock
- Java and Javascript Alex Oren
- Java and Javascript Chris Gray
- Java and Javascript coder@ibm.net
- Java and Javascript Matt Chatterley
- Java and Javascript coder@ibm.net
- MetaVoice, MetaFont Ling
- MetaVoice, MetaFont Richard Woolcock
- MetaVoice, MetaFont Vadim Tkachenko
- MetaVoice, MetaFont JC Lawrence
- MetaVoice, MetaFont Chris Gray
- The MLI Project Vadim Tkachenko
- The MLI Project Marc Eyrignoux
- The MLI Project Vadim Tkachenko
- The MLI Project coder@ibm.net
- The MLI Project Ling
- The MLI Project coder@ibm.net
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Travis Casey
- The MLI Project Travis Casey
- The MLI Project coder@ibm.net
- The MLI Project s001gmu@nova.wright.edu
- The MLI Project Vadim Tkachenko
- The MLI Project Travis Casey
- The MLI Project Stephen Zepp
- The MLI Project coder@ibm.net
- The MLI Project Travis Casey
- The MLI Project Chris Gray
- The MLI Project Ling
- The MLI Project Andrew C.M. McClintock
- The MLI Project Ling
- The MLI Project Chris Gray
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Chris Gray
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Niklas Elmqvist
- The MLI Project Caliban Tiresias Darklock
- The MLI Project Chris Gray
- The MLI Project Ling
- The MLI Project Caliban Tiresias Darklock
- The MLI Project J C Lawrence
- The MLI Project Chris Gray
- The MLI Project Koster, Raph
- The MLI Project J C Lawrence
- The MLI Project Vadim Tkachenko
- Races and stuff (was: FAQ) Vadim Tkachenko
- Races and stuff (was: FAQ) Marc Eyrignoux
- Races and stuff (was: FAQ) Vadim Tkachenko
- OT: I'm moving again! JC Lawrence
- MUD Development Digest Dr. Cat
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Chris Gray
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities coder@ibm.net
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities Greg Munt
- Administrative Responsibilities Jon A. Lambert
- Administrative Responsibilities coder@ibm.net
- Administrative Responsibilities Chris Gray
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Mike Sellers
- Administrative Responsibilities Adam Wiggins
- Administrative Responsibilities Greg Munt