September 1997
- META: Archive report coder@ibm.net
- Virtual World Theory Jon A. Lambert
- Virtual World Theory Jeff Kesselman
- Virtual World Theory Jon A. Lambert
- Virtual World Theory Caliban Tiresias Darklock
- Virtual World Theory Nathan Yospe
- Virtual World Theory Jeff Kesselman
- Virtual World Theory Caliban Tiresias Darklock
- Psychology, psychiatry, and other such coder@ibm.net
- Psychology, psychiatry, and other such Ola Fosheim Grøstad
- OT: Attributions Shawn Halpenny
- OT: Attributions Jeff Kesselman
- OT: Attributions Chris Gray
- OT: Attributions S001GMU@nova.wright.edu
- GURPS v Hero v RuneQuest clawrenc@cup.hp.com
- combat and hit points clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Shawn Halpenny
- Modeling spells/skills as collections of affects Caliban Tiresias Darklock
- Modeling spells/skills as collections of affects Miroslav Silovic
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Modeling spells/skills as collections of affects Miroslav Silovic
- Modeling spells/skills as collections of affects Chris Gray
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Matt Chatterley
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Caliban Tiresias Darklock
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Matt Chatterley
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Ola Fosheim Grøstad
- Everybody was African fighting.. Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for clawrenc@cup.hp.com
- Critical Hits clawrenc@cup.hp.com
- Critical Hits Jeff Kesselman
- MAGE 2 MAGE Spell System clawrenc@cup.hp.com
- MAGE 2 MAGE Spell System Travis Casey
- ramblings on resets and other random things Travis Casey
- ramblings on resets and other random things Adam Wiggins
- Porn threads clawrenc@cup.hp.com
- Porn threads Jeff Kesselman
- Porn threads Nathan Yospe
- Invitation to mudlist, a mailinglist for concepts in mud design Ola Fosheim Grøstad
- Mud Games Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Matt Chatterley
- Affecting the world ##Make Nylander
- Affecting the world Miroslav Silovic
- Affecting the world Maddy
- Affecting the world Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world Matt Chatterley
- Affecting the world Nathan Yospe
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Caliban Tiresias Darklock
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Matt Chatterley
- Affecting the world Adam Wiggins
- Affecting the world Caliban Tiresias Darklock
- Affecting the world Jon A. Lambert
- Affecting the world Caliban Tiresias Darklock
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Matt Chatterley
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Marian Griffith
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Chris Gray
- Affecting the world Jon A. Lambert
- Affecting the world Chris Gray
- Affecting the world Jon A. Lambert
- Affecting the world Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Derrick Jones
- Affecting the world coder@ibm.net
- Affecting the world Jon A. Lambert
- MUD Development Digest Matthew R. Sheahan
- NPC AI and Learning. Michael Hohensee
- NPC AI and Learning. Travis S. Casey
- NPC AI and Learning. Michael Hohensee
- NPC AI and Learning. Alex Oren
- Getting players to cooperate (was Modeling spells/skills as collections of affects) Maddy
- Problems with admin thru consensus (long) clawrenc@cup.hp.com
- Problems with admin thru consensus (long) Jon A. Lambert
- Mud Games (fwd) Make Nylander
- Resource management Felix A. Croes
- Resource management clawrenc@cup.hp.com
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Adam Wiggins
- PK again (was: Character evolution) Nathan Yospe
- PK again (was: Character evolution) Chris Gray
- PK again (was: Character evolution) Jon A. Lambert
- PK again (was: Character evolution) Matt Chatterley
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Matt Chatterley
- PK again (was: Character evolution) Maddy
- PK again (was: Character evolution) Jon A. Lambert
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Caliban Tiresias Darklock
- PK again (was: Character evolution) clawrenc@cup.hp.com
- PK again (was: Character evolution) Adam Wiggins
- PK again (was: Character evolution) Jon A. Lambert
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Chris Gray
- Usability and interface and who the hell is supposed to Maddy
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Matt Chatterley
- Usability and interface and who the hell is supposed to Miroslav Silovic
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Travis Casey
- Usability and interface and who the hell is supposed to Miroslav Silovic
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Nathan Yospe
- Usability and interface and who the hell is supposed to coder@ibm.net
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Maddy
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Ola Fosheim Grøstad
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to be playing, anyway? ##Make Nylander
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Matt Chatterley
- Something complete different Jon A. Lambert
- Something complete different clawrenc@cup.hp.com
- Something complete different Travis S. Casey
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Nathan Yospe
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Todd Lair
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Nathan Yospe
- Usability and interface and who the hell is suppo Shawn Halpenny
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Brandon J. Rickman
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Brandon J. Rickman
- Usability and interface and who the hell is suppo Michael Hohensee
- Usability and interface and who the hell is suppo Miroslav Silovic
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Matt Chatterley
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo coder@ibm.net
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Matt Chatterley
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Marian Griffith
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Travis Casey
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) clawrenc@cup.hp.com
- games gender bias (Affecting the world) Caliban Tiresias Darklock
- games gender bias (Affecting the world) Michael Hohensee
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Adam Wiggins
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) clawrenc@cup.hp.com
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) Adam Wiggins
- games gender bias (Affecting the world) Jon A. Lambert
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Travis Casey
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Travis Casey
- Usability and interface Alex Oren
- Usability and interface Adam Wiggins
- Usability and interface Dan Shiovitz
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Nathan Yospe
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Jon A. Lambert
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Jon A. Lambert
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Broly
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface Maddy
- Usability and interface Adam Wiggins
- Usability and interface Matt Chatterley
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Matt Chatterley
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Shawn Halpenny
- Usability and interface Adam Wiggins
- Usability and interface Shawn Halpenny
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Koster, Raph
- Usability and interface Jon A. Lambert
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Chris Gray
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Caliban Tiresias Darklock
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Jon A. Lambert
- Usability and interface Maddy
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Maddy
- Usability and interface Travis Casey
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Broly
- Usability and interface Nathan Yospe
- Usability and interface Marian Griffith
- Usability and interface Broly
- Usability and interface Marian Griffith
- Usability and interface Matt Chatterley
- Usability and interface Marian Griffith
- Usability and interface Matt Chatterley
- Usability and interface Broly
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Broly
- Usability and interface coder@ibm.net
- Usability and interface Jon Leonard
- Usability and interface Chris Gray
- Usability and interface Todd Lair
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Adam Wiggins
- Usability and interface Maddy
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Jon A. Lambert
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Koster, Raph
- Usability and interface Ola Fosheim Grøstad
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Adam Wiggins
- Usability and interface Chris Gray
- Usability and interface and who the hell is supposed to Chris Gray
- Types of game Matt Chatterley
- Types of game Caliban Tiresias Darklock
- Types of game Koster, Raph
- Types of game Marian Griffith
- Types of game Matt Chatterley
- Types of game Adam Wiggins
- Types of game Travis Casey
- Types of game Travis Casey
- Types of game Marian Griffith
- Types of game coder@ibm.net
- Types of game Ola Fosheim Grøstad
- Types of game clawrenc@cup.hp.com
- To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- To flame or not to flame (was: Usability and ...) Caliban Tiresias Darklock
- To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- To flame or not to flame (was: Usability and ...) Nathan Yospe
- To flame or not to flame (was: Usability and ...) Adam Wiggins
- META: To flame or not to flame (was: Usability and ...) coder@ibm.net
- (fwd) Avios 1.2.0 clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to be Maddy
- META: To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- META: To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- META: To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- META: To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface Koster, Raph
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface Chris Gray
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface Caliban Tiresias Darklock
- Stranger in a Strange Land (was Usability and interface Miroslav Silovic
- Stranger in a Strange Land (was Usability and interface Caliban Tiresias Darklock
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Broly
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- (fwd) Key, new server code in Java coder@ibm.net
- A place of my own Jon A. Lambert
- A place of my own Shawn Halpenny
- A place of my own Maddy
- A place of my own clawrenc@cup.hp.com
- A place of my own Koster, Raph
- A place of my own Ola Fosheim Grøstad
- A place of my own Caliban Tiresias Darklock
- A place of my own Marian Griffith
On Thu 25 Sep, Jon A. Lambert wrote:
> On 25 Sep 97 at 8:12, Caliban Tiresias Darklock wrote:
> > I for one think there's a BIG need for people to have their own space in a
> > game... potentially something like a barracks, where you the player would
> > log in and create you the character. If you died, you would go back to your
> > barracks and make a new character. If you wanted to log off, you would go
> > back to your barracks and quit. People need a place for their stuff, you
> > know?
> > Potential problem: player takes really good character and goes out
> > gathering really good equipment. Leaves equipment and a lot of money in the
> > barracks. Character goes out and gets killed. Player makes new character
> > and gathers up nifty equipment and piles of gold. *Is* this a problem? Is
> > it any less of a problem if player has a friend whose character gives him
> > that same stuff out on the street? Is that somehow prohibited?
It is easy to assume that said equipment is left available in the barrack
as soon as the player leaves, to be used by all other players of the same
affiliation. That way a player can not 'collect' loads of nice equipment
and gold. At least not for herself, unless she wants to play a solitary
character and then she will have to worry about hiding her possessions if
she leaves the game.
> I think this topic deserves it's own little time in the sun.
> I am highly interested in this aspect of virtual worlds and I suspect
> that there may be many others. So off the top-of-me-head a few
> questions:
> Should players have houses, castles, furniture, hirelings, etc.?
Yes. It's an incentive to play that would remain interesting much longer
than amassing experience points by killing mindless creatures.
> How does one go about obtaining this good stuff?
My guess would be by learning the appropriate skill and to start build-
ing. Of course that requires materials, tools and sufficient room. And
then they have to worry about maintenance of the place. Or if they made
themselves some kind of weapon or clothing or whatever, about the wear.
> Can it be built by the player, purchased, rented, designed?
I would consider that the only viable solution. Not many players would
be interested in hiring a house that can not be distinguished from the
other twenty such houses in the same street. And players who are not in
the least interested in learning to build houses should be able to rent
or buy it from a player who learned the craft. If there is enough var-
iety in skills some form of trade becomes inevitable.
> What security mechanisms can a player place in his own space?
Buy a lock from a good locksmith. Or hire guards. Or build a room that
is really well hidden so no thief will find it. If the game is detailed
there should be plenty of ways to protect your property.
> Locks, guards, wards, safes, dungeons, chests, secret passages,
> walls, windows, etc.?
All of the above :)
> How many rooms, locations, lands, gardens, shops, farms, etc. ?
As many as they can afford to maintain. A minor case of taxation by the
system would be in order. It both keeps the number of rooms down and it
keeps the amount of money in the game down. And of course if encourages
a certain amount of economy in the game. Preferably not enough that for
the average players with moderated building desires, maintaining those
becomes impossiple. But the player who wants to own a palace or a city
should have to work very hard at doing so, or find inhabitants she can
tax to pay the upkeep for the palace or town.
> What can a player keep there, how about a family, spouse, kids,
> brothers, sisters, parents?
Anything really. The idea of having a family is very nice and it offers
a wide avenue of roleplaying options, that are absent in the ordinary
mud. It also makes it easy to overcome the main disadvantage of truly
unique equipment, that when the player owning that leaves it is gone.
> How about peasants, slaves and other hirelings? Livestock anyone?
Again, all of the above, with the possible exception of slaves. When
players can have slaves then it would make sense that other players can
be enslaved as well, and that is something that nobody would enjoy in a
game. Livestock probably would be a must, if there is anything remotely
like an economy in the game. Meat (and income) have to come from some-
thing after all.
> Does a players property produce stuff or resources?
Depending on the skill involved in operating it I think. To own a farm
it makes sense if the player is skilled in farming, and makes an income
from that, enough to pay the upkeep or the taxes, and hopefully enough
to put a little money aside to enlarge the farmstead in the future.
> How much maintenance and upkeep is required?
That is a difficult question. It should be there but not enough that it
becomes a drudgery. And players should be able to hire others to do the
maintenance. In my thinking that is not the same. The game should tax
some money to keep houses and unique equipment around, just to prevent
players from hoarding it. Everyday usage should slowly destroy things,
unless they are being repaired regularly.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- OT: Usability and interface Jon A. Lambert
- OT: Usability and interface clawrenc@cup.hp.com
- more classes (Usability and interface and who the hell is suppo) Ola Fosheim Grøstad
- more classes (Usability and interface and who the hell is suppo) Brandon J. Rickman
- more classes (Usability and interface and who the hell is suppo) clawrenc@cup.hp.com
- more classes (Usability and interface and who the hell is suppo) Brandon J. Rickman
- more classes (Usability and interface and who the hell is suppo) Matt Chatterley
- more classes (Usability and interface and who the hell is suppo) Matt Chatterley
- more classes (Usability and interface and who the hell is suppo) Marian Griffith
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Shawn Halpenny
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Shawn Halpenny
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Broly
- UI Issues: Anti-scripting techniques coder@ibm.net
- UI Issues: Anti-scripting techniques Marian Griffith
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Brandon J. Rickman
- UI Issues: Anti-scripting techniques Caliban Tiresias Darklock
- UI Issues: Anti-scripting techniques Brandon J. Rickman
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques clawrenc@cup.hp.com
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Maddy
- UI Issues: Anti-scripting techniques clawrenc@cup.hp.com
- UI Issues: Anti-scripting techniques Maddy
- UI Issues: Anti-scripting techniques coder@ibm.net
- UI Issues: Dealing with Lag Brian Price
- UI Issues: Dealing with Lag clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Michael Hohensee
- Usability and interface and who the hell is supposed to Shawn Halpenny
- Usability and interface and who the hell is supposed to Michael Hohensee
- Usability and interface and who the hell is supposed to be playing Shawn Halpenny
- Usability and interface and who the hell is supposed to be Maddy
- Stranger in a Strange Land (was Usability and interface and Maddy
- War and language (Was: Usability and interface and who Matt Chatterley
- Focus (Was: Usability and interface and who the hell is suppo) Matt Chatterley
- Usability and interface and who the hell is suppon Adam Wiggins
- Balance of Character Power Jon A. Lambert
- Balance of Character Power clawrenc@cup.hp.com
- Balance of Character Power Travis Casey
- Balance of Character Power Shawn Halpenny
- What to do with the first summary? Marian Griffith
- NPC AI Brian Price
- Reusable plots for quests Brian Price
- Reusable plots for quests clawrenc@cup.hp.com
- Reusable plots for quests Brian Price
- Reusable plots for quests Travis Casey
- Reusable plots for quests Brian Price
- Reusable plots for quests Travis Casey
- Reusable plots for quests Brandon J. Rickman
- Reusable plots for quests Travis Casey
- Reusable plots for quests Adam Wiggins
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Travis S. Casey
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Adam Wiggins
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Travis S. Casey
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Derrick Jones
- Stranger in a Strange Land (was Usability and interface and Maddy
- Stranger in a Strange Land Adam Wiggins
- Stranger in a Strange Land clawrenc@cup.hp.com
- Stranger in a Strange Land Adam Wiggins
- Stranger in a Strange Land coder@ibm.net
- Stranger in a Strange Land (was Usability and interface Adam Wiggins
- Dupes coder@ibm.net
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad