September 1997
- META: Archive report coder@ibm.net
- Virtual World Theory Jon A. Lambert
- Virtual World Theory Jeff Kesselman
- Virtual World Theory Jon A. Lambert
- Virtual World Theory Caliban Tiresias Darklock
- Virtual World Theory Nathan Yospe
- Virtual World Theory Jeff Kesselman
- Virtual World Theory Caliban Tiresias Darklock
- Psychology, psychiatry, and other such coder@ibm.net
- Psychology, psychiatry, and other such Ola Fosheim Grøstad
- OT: Attributions Shawn Halpenny
- OT: Attributions Jeff Kesselman
- OT: Attributions Chris Gray
- OT: Attributions S001GMU@nova.wright.edu
- GURPS v Hero v RuneQuest clawrenc@cup.hp.com
- combat and hit points clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Shawn Halpenny
- Modeling spells/skills as collections of affects Caliban Tiresias Darklock
- Modeling spells/skills as collections of affects Miroslav Silovic
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Modeling spells/skills as collections of affects Miroslav Silovic
- Modeling spells/skills as collections of affects Chris Gray
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Matt Chatterley
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Caliban Tiresias Darklock
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Matt Chatterley
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Ola Fosheim Grøstad
- Everybody was African fighting.. Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for clawrenc@cup.hp.com
- Critical Hits clawrenc@cup.hp.com
- Critical Hits Jeff Kesselman
- MAGE 2 MAGE Spell System clawrenc@cup.hp.com
- MAGE 2 MAGE Spell System Travis Casey
- ramblings on resets and other random things Travis Casey
- ramblings on resets and other random things Adam Wiggins
- Porn threads clawrenc@cup.hp.com
- Porn threads Jeff Kesselman
- Porn threads Nathan Yospe
- Invitation to mudlist, a mailinglist for concepts in mud design Ola Fosheim Grøstad
- Mud Games Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Matt Chatterley
- Affecting the world ##Make Nylander
- Affecting the world Miroslav Silovic
- Affecting the world Maddy
- Affecting the world Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world Matt Chatterley
- Affecting the world Nathan Yospe
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Caliban Tiresias Darklock
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Matt Chatterley
- Affecting the world Adam Wiggins
- Affecting the world Caliban Tiresias Darklock
- Affecting the world Jon A. Lambert
- Affecting the world Caliban Tiresias Darklock
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Matt Chatterley
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Marian Griffith
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Chris Gray
- Affecting the world Jon A. Lambert
- Affecting the world Chris Gray
- Affecting the world Jon A. Lambert
- Affecting the world Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Derrick Jones
- Affecting the world coder@ibm.net
- Affecting the world Jon A. Lambert
- MUD Development Digest Matthew R. Sheahan
- NPC AI and Learning. Michael Hohensee
- NPC AI and Learning. Travis S. Casey
- NPC AI and Learning. Michael Hohensee
- NPC AI and Learning. Alex Oren
- Getting players to cooperate (was Modeling spells/skills as collections of affects) Maddy
- Problems with admin thru consensus (long) clawrenc@cup.hp.com
- Problems with admin thru consensus (long) Jon A. Lambert
- Mud Games (fwd) Make Nylander
- Resource management Felix A. Croes
- Resource management clawrenc@cup.hp.com
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Adam Wiggins
- PK again (was: Character evolution) Nathan Yospe
- PK again (was: Character evolution) Chris Gray
- PK again (was: Character evolution) Jon A. Lambert
- PK again (was: Character evolution) Matt Chatterley
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Matt Chatterley
- PK again (was: Character evolution) Maddy
- PK again (was: Character evolution) Jon A. Lambert
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Caliban Tiresias Darklock
- PK again (was: Character evolution) clawrenc@cup.hp.com
- PK again (was: Character evolution) Adam Wiggins
- PK again (was: Character evolution) Jon A. Lambert
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Chris Gray
- Usability and interface and who the hell is supposed to Maddy
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Matt Chatterley
- Usability and interface and who the hell is supposed to Miroslav Silovic
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Travis Casey
- Usability and interface and who the hell is supposed to Miroslav Silovic
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Nathan Yospe
- Usability and interface and who the hell is supposed to coder@ibm.net
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Maddy
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Ola Fosheim Grøstad
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to be playing, anyway? ##Make Nylander
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Matt Chatterley
- Something complete different Jon A. Lambert
- Something complete different clawrenc@cup.hp.com
- Something complete different Travis S. Casey
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Nathan Yospe
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Todd Lair
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Nathan Yospe
- Usability and interface and who the hell is suppo Shawn Halpenny
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Brandon J. Rickman
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Brandon J. Rickman
- Usability and interface and who the hell is suppo Michael Hohensee
- Usability and interface and who the hell is suppo Miroslav Silovic
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Matt Chatterley
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo coder@ibm.net
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Matt Chatterley
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Marian Griffith
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Travis Casey
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) clawrenc@cup.hp.com
- games gender bias (Affecting the world) Caliban Tiresias Darklock
- games gender bias (Affecting the world) Michael Hohensee
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Adam Wiggins
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) clawrenc@cup.hp.com
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) Adam Wiggins
- games gender bias (Affecting the world) Jon A. Lambert
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Travis Casey
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Travis Casey
- Usability and interface Alex Oren
- Usability and interface Adam Wiggins
- Usability and interface Dan Shiovitz
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Nathan Yospe
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Jon A. Lambert
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Jon A. Lambert
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Broly
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface Maddy
- Usability and interface Adam Wiggins
- Usability and interface Matt Chatterley
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Matt Chatterley
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Shawn Halpenny
- Usability and interface Adam Wiggins
- Usability and interface Shawn Halpenny
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Koster, Raph
- Usability and interface Jon A. Lambert
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Chris Gray
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Caliban Tiresias Darklock
- Usability and interface clawrenc@cup.hp.com
In <01BCC8EB.9E05A0D0.caliban@darklock.com>, on 09/24/97
at 10:24 AM, Caliban Tiresias Darklock <caliban@darklock.com> said:
>On Wednesday, September 24, 1997 4:29 AM, clawrenc@cup.hp.com
>[SMTP:clawrenc@cup.hp.com] wrote:
>> 1) There existed in the land a paper bag. The bag internally was
>> comprised of two rooms. Players of sufficient level could "pick up"
>> other players and put them in the bag.
>The kind of brain process which would consider such a thing a Good
>Idea is completely foreign to me.
Yup.
>> Very quickly the bag game changed to:
>> Find as many players as you can and put them in the bag, then get the
>> dragon and drop him in too, peer in the top to watch the
>> slaughter/fun.
>I would prefer allowing other people to voluntarily get into the bag.
> "Sure, I'll take you to Darkmoor Keep. Get in the bag." Of course,
>you could certainly stick the dragon in before the player, allowing
>the same general amount of fun if the player was too trusting.
True, this would add a whole new mechanic. My preference would be to
add possibilities for a player to resist being picked up, to break out
of the bag, to otherwise escape, or in some other way to transform the
previously atomic transaction of "pick up player and put in bag" into
something where the potential victim has the possibility of altering
the outcome. Best would be if the intended victim has the (slight)
chance of putting his attacker in the bag instead of himself.
Aside: In MUD2 the standard reaction upon being picked up was the log
off, and then log back on to attempt to attack the fellow more
directly. As it required a rather high level character to even be
able to pick someone up, this was not often successful. It did tend
to make many enemies for the attempted collector, which also tended to
shorten his life on a perma-death MUD.
> Bob says "Yeah, I can get to Darkmoor."
> Bob drops a bag.
> Bob says "Here, climb in the bag."
> >look in bag
> The bag appears larger on the inside than on the outside. It must be
>ma gical.
> The bag contains:
> A large vicious white dragon foaming at the mouth
> Several hundred corpses
> >tell bob Bugger off!
How about putting Bob in the empty bag, and _then_ dropping the dragon
in after him?
>This is *fair*. I can't *put* you in the bag, but you can certainly
>get in it if I talk you into it... and that's entirely your fault.
>Caveat emptor. ;)
One could easily extend that to MUD2's case. You are playing a game
where such mechanics exist (being put in bags). Ergo, by default you
have agreed to those mechanics...
>> Pushing the button reset the game
>> __without__ logging the button pusher off. This was a significant
>> advantage as logging into SX MUD was a aomewhat lengthy process --
>> during which the game-nuker could have free-reign of the game, gaining
>> all/many of the key objects.
>This reminds me very uncomfortably of the kinds of things that
>inexperienced and/or young and/or immature GMs consider fun. These
>kinds of constructs are just inane and ill-considered; I would have
>done something more suited to *play*, as follows:
Missing data on the Enola Gay feature, was that it required solving a
long and intricate puzzle, many steps of which were prone to being
accidentally prevented by the normal operations of other players. You
needed a specific set of objects, several of which were valuable and
prone to being collected or swamped (destroyed) by other players, you
needed the objects in a particular sequence, and many widely seperated
pieces of the world had to be in an unaltered state. The result was
that it took a LOT of work, and a larger amount of luck to be able to
get the Enola Gray off the ground in the first place. You also had to
be a reasonable level playerjust to get the requisite objects, or to
the parts of the world needed. Then once you pushed the button, the
game was reset (in a reset based game, often a valuable thing), all
the players were kicked off and told who reset the game.
The result was that a player might be forgiven doing the Enola Gray
once, perhaps twice if he found a totally seperate set of players to
kick, but after that he was merely setting himself up as the PK target
of choice for a great many players. Such did not live long.
Note: MUD2 was a perma-death unrestricted PK game.
The result was that it had all the characteristics of an ego toy, but
enough feedback and accountability to keep it as just a very
impressive, tell-stories-about-it-to-others, Wow-isn't-that-neat,
feature that most were happy to know existed without ever using it
themselves. As such it implicitly added flavour without having to be
tasted.
>The button is pressed. (process set in motion)
>Several shortly-spaced emits are sent to all players. (fair warning)
>All players except the button pusher are frozen for a period of five
>minutes. (player advantage)
>Players logging on while other people in the game are frozen are not
>frozen. (balancer)
But this ruins the value of the feature. The value is in the depth
and extent of the effect you are able to create on the world. You've
watered the wine. You've cute the dope. What was an almost
unadulterated nuke now has kiddie wheels.
The kick was in the extent of the effect you could have on the world.
Sure, the Enola Gray was suicidal (perma-death), but it was a fun
suicidal, a, "Wow! Hot dang! You can *do* that? WTF! I *really did
that? Oh sheeeit....I'm for it now...."
>I prefer to think of it as: The construct can be used for lots of
>nifty things. The construct may be useful for nasty things. Let's
>make a nifty list and a naughty list, and compare the two. In fact,
>let's get some other people we trust to make similar lists. Now
>let's stack all the lists together, and consider whether this item
>is nifty or naughty or somewhere in between. If it's somewhere in
>the middle, maybe we can modify it a little and make it nifty. If
>it's clearly naughty, we should probably throw it out. But if it's
>clearly nifty, let's keep it! We can overlook one or two little
>things, provided the nifty outweighs the naughty.
Ahh. My preference has nifty almost automatically always trumping
naughty. I'll acknowledge the naughty by attempting to figure out
other systems to dilute or counter weight the naughty without diluting
the nifty. As such you tend to get layers within layers, which I
consider another benefit.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... - Usability and interface Jon A. Lambert
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Maddy
- Usability and interface Travis Casey
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Broly
- Usability and interface Nathan Yospe
- Usability and interface Marian Griffith
- Usability and interface Broly
- Usability and interface Marian Griffith
- Usability and interface Matt Chatterley
- Usability and interface Marian Griffith
- Usability and interface Matt Chatterley
- Usability and interface Broly
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Broly
- Usability and interface coder@ibm.net
- Usability and interface Jon Leonard
- Usability and interface Chris Gray
- Usability and interface Todd Lair
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Adam Wiggins
- Usability and interface Maddy
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Jon A. Lambert
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Koster, Raph
- Usability and interface Ola Fosheim Grøstad
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Adam Wiggins
- Usability and interface Chris Gray
- Usability and interface and who the hell is supposed to Chris Gray
- Types of game Matt Chatterley
- Types of game Caliban Tiresias Darklock
- Types of game Koster, Raph
- Types of game Marian Griffith
- Types of game Matt Chatterley
- Types of game Adam Wiggins
- Types of game Travis Casey
- Types of game Travis Casey
- Types of game Marian Griffith
- Types of game coder@ibm.net
- Types of game Ola Fosheim Grøstad
- Types of game clawrenc@cup.hp.com
- To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- To flame or not to flame (was: Usability and ...) Caliban Tiresias Darklock
- To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- To flame or not to flame (was: Usability and ...) Nathan Yospe
- To flame or not to flame (was: Usability and ...) Adam Wiggins
- META: To flame or not to flame (was: Usability and ...) coder@ibm.net
- (fwd) Avios 1.2.0 clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to be Maddy
- META: To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- META: To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- META: To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- META: To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface Koster, Raph
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface Chris Gray
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface Caliban Tiresias Darklock
- Stranger in a Strange Land (was Usability and interface Miroslav Silovic
- Stranger in a Strange Land (was Usability and interface Caliban Tiresias Darklock
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Broly
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- (fwd) Key, new server code in Java coder@ibm.net
- A place of my own Jon A. Lambert
- A place of my own Shawn Halpenny
- A place of my own Maddy
- A place of my own clawrenc@cup.hp.com
- A place of my own Koster, Raph
- A place of my own Ola Fosheim Grøstad
- A place of my own Caliban Tiresias Darklock
- A place of my own Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- OT: Usability and interface Jon A. Lambert
- OT: Usability and interface clawrenc@cup.hp.com
- more classes (Usability and interface and who the hell is suppo) Ola Fosheim Grøstad
- more classes (Usability and interface and who the hell is suppo) Brandon J. Rickman
- more classes (Usability and interface and who the hell is suppo) clawrenc@cup.hp.com
- more classes (Usability and interface and who the hell is suppo) Brandon J. Rickman
- more classes (Usability and interface and who the hell is suppo) Matt Chatterley
- more classes (Usability and interface and who the hell is suppo) Matt Chatterley
- more classes (Usability and interface and who the hell is suppo) Marian Griffith
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Shawn Halpenny
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Shawn Halpenny
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Broly
- UI Issues: Anti-scripting techniques coder@ibm.net
- UI Issues: Anti-scripting techniques Marian Griffith
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Brandon J. Rickman
- UI Issues: Anti-scripting techniques Caliban Tiresias Darklock
- UI Issues: Anti-scripting techniques Brandon J. Rickman
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques clawrenc@cup.hp.com
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Maddy
- UI Issues: Anti-scripting techniques clawrenc@cup.hp.com
- UI Issues: Anti-scripting techniques Maddy
- UI Issues: Anti-scripting techniques coder@ibm.net
- UI Issues: Dealing with Lag Brian Price
- UI Issues: Dealing with Lag clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Michael Hohensee
- Usability and interface and who the hell is supposed to Shawn Halpenny
- Usability and interface and who the hell is supposed to Michael Hohensee
- Usability and interface and who the hell is supposed to be playing Shawn Halpenny
- Usability and interface and who the hell is supposed to be Maddy
- Stranger in a Strange Land (was Usability and interface and Maddy
- War and language (Was: Usability and interface and who Matt Chatterley
- Focus (Was: Usability and interface and who the hell is suppo) Matt Chatterley
- Usability and interface and who the hell is suppon Adam Wiggins
- Balance of Character Power Jon A. Lambert
- Balance of Character Power clawrenc@cup.hp.com
- Balance of Character Power Travis Casey
- Balance of Character Power Shawn Halpenny
- What to do with the first summary? Marian Griffith
- NPC AI Brian Price
- Reusable plots for quests Brian Price
- Reusable plots for quests clawrenc@cup.hp.com
- Reusable plots for quests Brian Price
- Reusable plots for quests Travis Casey
- Reusable plots for quests Brian Price
- Reusable plots for quests Travis Casey
- Reusable plots for quests Brandon J. Rickman
- Reusable plots for quests Travis Casey
- Reusable plots for quests Adam Wiggins
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Travis S. Casey
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Adam Wiggins
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Travis S. Casey
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Derrick Jones
- Stranger in a Strange Land (was Usability and interface and Maddy
- Stranger in a Strange Land Adam Wiggins
- Stranger in a Strange Land clawrenc@cup.hp.com
- Stranger in a Strange Land Adam Wiggins
- Stranger in a Strange Land coder@ibm.net
- Stranger in a Strange Land (was Usability and interface Adam Wiggins
- Dupes coder@ibm.net
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad