September 1997
- META: Archive report coder@ibm.net
- Virtual World Theory Jon A. Lambert
- Virtual World Theory Jeff Kesselman
- Virtual World Theory Jon A. Lambert
- Virtual World Theory Caliban Tiresias Darklock
- Virtual World Theory Nathan Yospe
- Virtual World Theory Jeff Kesselman
- Virtual World Theory Caliban Tiresias Darklock
- Psychology, psychiatry, and other such coder@ibm.net
- Psychology, psychiatry, and other such Ola Fosheim Grøstad
- OT: Attributions Shawn Halpenny
- OT: Attributions Jeff Kesselman
- OT: Attributions Chris Gray
- OT: Attributions S001GMU@nova.wright.edu
- GURPS v Hero v RuneQuest clawrenc@cup.hp.com
- combat and hit points clawrenc@cup.hp.com
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Modeling spells/skills as collections of affects Travis Casey
- Modeling spells/skills as collections of affects Shawn Halpenny
- Modeling spells/skills as collections of affects Caliban Tiresias Darklock
- Modeling spells/skills as collections of affects Miroslav Silovic
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Modeling spells/skills as collections of affects Miroslav Silovic
- Modeling spells/skills as collections of affects Chris Gray
- Modeling spells/skills as collections of affects S001GMU@nova.wright.edu
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Matt Chatterley
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Caliban Tiresias Darklock
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Matt Chatterley
- Everybody was Kung-Fu fighting.. [was AI and NPCs] Ola Fosheim Grøstad
- Everybody was African fighting.. Jeff Kesselman
- MUD Design Fundamentals (Was: Looking for clawrenc@cup.hp.com
- Critical Hits clawrenc@cup.hp.com
- Critical Hits Jeff Kesselman
- MAGE 2 MAGE Spell System clawrenc@cup.hp.com
- MAGE 2 MAGE Spell System Travis Casey
- ramblings on resets and other random things Travis Casey
- ramblings on resets and other random things Adam Wiggins
- Porn threads clawrenc@cup.hp.com
- Porn threads Jeff Kesselman
- Porn threads Nathan Yospe
- Invitation to mudlist, a mailinglist for concepts in mud design Ola Fosheim Grøstad
- Mud Games Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Matt Chatterley
- Affecting the world ##Make Nylander
- Affecting the world Miroslav Silovic
- Affecting the world Maddy
- Affecting the world Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world Matt Chatterley
- Affecting the world Nathan Yospe
- Affecting the world Matt Chatterley
- Affecting the world Jon A. Lambert
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Caliban Tiresias Darklock
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Matt Chatterley
- Affecting the world Adam Wiggins
- Affecting the world Caliban Tiresias Darklock
- Affecting the world Jon A. Lambert
- Affecting the world Caliban Tiresias Darklock
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Matt Chatterley
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Marian Griffith
- Affecting the world clawrenc@cup.hp.com
- Affecting the world Chris Gray
- Affecting the world Jon A. Lambert
- Affecting the world Chris Gray
- Affecting the world Jon A. Lambert
- Affecting the world Jon A. Lambert
- Affecting the world Marian Griffith
- Affecting the world Derrick Jones
- Affecting the world coder@ibm.net
- Affecting the world Jon A. Lambert
- MUD Development Digest Matthew R. Sheahan
- NPC AI and Learning. Michael Hohensee
- NPC AI and Learning. Travis S. Casey
- NPC AI and Learning. Michael Hohensee
- NPC AI and Learning. Alex Oren
- Getting players to cooperate (was Modeling spells/skills as collections of affects) Maddy
- Problems with admin thru consensus (long) clawrenc@cup.hp.com
- Problems with admin thru consensus (long) Jon A. Lambert
- Mud Games (fwd) Make Nylander
- Resource management Felix A. Croes
- Resource management clawrenc@cup.hp.com
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Adam Wiggins
- PK again (was: Character evolution) Nathan Yospe
- PK again (was: Character evolution) Chris Gray
- PK again (was: Character evolution) Jon A. Lambert
- PK again (was: Character evolution) Matt Chatterley
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Matt Chatterley
- PK again (was: Character evolution) Maddy
- PK again (was: Character evolution) Jon A. Lambert
- PK again (was: Character evolution) Marian Griffith
- PK again (was: Character evolution) Caliban Tiresias Darklock
- PK again (was: Character evolution) clawrenc@cup.hp.com
- PK again (was: Character evolution) Adam Wiggins
- PK again (was: Character evolution) Jon A. Lambert
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- (subject missing) HALE2 Root
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Chris Gray
- Usability and interface and who the hell is supposed to Maddy
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Matt Chatterley
- Usability and interface and who the hell is supposed to Miroslav Silovic
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Travis Casey
- Usability and interface and who the hell is supposed to Miroslav Silovic
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Nathan Yospe
- Usability and interface and who the hell is supposed to coder@ibm.net
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Maddy
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to Ola Fosheim Grøstad
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to be playing, anyway? ##Make Nylander
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Marian Griffith
- Something complete different Brandon J. Rickman
- Something complete different Matt Chatterley
- Something complete different Jon A. Lambert
- Something complete different clawrenc@cup.hp.com
- Something complete different Travis S. Casey
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Nathan Yospe
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Todd Lair
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Nathan Yospe
- Usability and interface and who the hell is suppo Shawn Halpenny
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Brandon J. Rickman
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo Brandon J. Rickman
- Usability and interface and who the hell is suppo Michael Hohensee
- Usability and interface and who the hell is suppo Miroslav Silovic
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Matt Chatterley
- Usability and interface and who the hell is suppo Ola Fosheim Grøstad
- Usability and interface and who the hell is suppo Travis Casey
- Usability and interface and who the hell is suppo coder@ibm.net
- Usability and interface and who the hell is suppo Maddy
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Matt Chatterley
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Adam Wiggins
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Marian Griffith
- Usability and interface and who the hell is suppo Caliban Tiresias Darklock
- Usability and interface and who the hell is suppo Chris Gray
- Usability and interface and who the hell is suppo clawrenc@cup.hp.com
- Usability and interface and who the hell is suppo Jon A. Lambert
- Usability and interface and who the hell is suppo Travis Casey
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) clawrenc@cup.hp.com
- games gender bias (Affecting the world) Caliban Tiresias Darklock
- games gender bias (Affecting the world) Michael Hohensee
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Adam Wiggins
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) clawrenc@cup.hp.com
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) Adam Wiggins
- games gender bias (Affecting the world) Jon A. Lambert
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Ola Fosheim Grøstad
- games gender bias (Affecting the world) Marian Griffith
- games gender bias (Affecting the world) Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Adam Wiggins
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Travis Casey
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Travis Casey
- Usability and interface Alex Oren
- Usability and interface Adam Wiggins
- Usability and interface Dan Shiovitz
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Nathan Yospe
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Jon A. Lambert
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Jon A. Lambert
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Broly
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Maddy
- Usability and interface Maddy
- Usability and interface Adam Wiggins
- Usability and interface Matt Chatterley
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Matt Chatterley
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Shawn Halpenny
- Usability and interface Adam Wiggins
- Usability and interface Shawn Halpenny
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Koster, Raph
- Usability and interface Jon A. Lambert
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Chris Gray
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Caliban Tiresias Darklock
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Jon A. Lambert
- Usability and interface Maddy
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Maddy
- Usability and interface Travis Casey
- Usability and interface Caliban Tiresias Darklock
- Usability and interface Broly
- Usability and interface Nathan Yospe
- Usability and interface Marian Griffith
- Usability and interface Broly
- Usability and interface Marian Griffith
- Usability and interface Matt Chatterley
- Usability and interface Marian Griffith
- Usability and interface Matt Chatterley
- Usability and interface Broly
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Broly
- Usability and interface coder@ibm.net
- Usability and interface Jon Leonard
- Usability and interface Chris Gray
- Usability and interface Todd Lair
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Adam Wiggins
- Usability and interface Maddy
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Jon A. Lambert
- Usability and interface Ola Fosheim Grøstad
- Usability and interface Koster, Raph
- Usability and interface Ola Fosheim Grøstad
- Usability and interface clawrenc@cup.hp.com
- Usability and interface Adam Wiggins
- Usability and interface Chris Gray
- Usability and interface and who the hell is supposed to Chris Gray
- Types of game Matt Chatterley
- Types of game Caliban Tiresias Darklock
- Types of game Koster, Raph
- Types of game Marian Griffith
- Types of game Matt Chatterley
- Types of game Adam Wiggins
- Types of game Travis Casey
- Types of game Travis Casey
- Types of game Marian Griffith
- Types of game coder@ibm.net
- Types of game Ola Fosheim Grøstad
- Types of game clawrenc@cup.hp.com
- To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- To flame or not to flame (was: Usability and ...) Caliban Tiresias Darklock
- To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- To flame or not to flame (was: Usability and ...) Nathan Yospe
- To flame or not to flame (was: Usability and ...) Adam Wiggins
- META: To flame or not to flame (was: Usability and ...) coder@ibm.net
- (fwd) Avios 1.2.0 clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to be Maddy
- META: To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- META: To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- META: To flame or not to flame (was: Usability and ...) clawrenc@cup.hp.com
- META: To flame or not to flame (was: Usability and ...) Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
In <01BCC786.23AD3430.caliban@darklock.com>, on 09/23/97
at 08:35 AM, Caliban Tiresias Darklock <caliban@darklock.com> said:
>Remove the who command, and I log on and see a series of people that
>may or may not be PCs. I try to find out where something is. I can't
>tell who's a PC, who's been here a while, who's high level, who's of
>an appropriate class, it becomes a major pain in the behind. I see
>plenty of NPCs who would be able to help me, *if* they were able to
>understand and respond to the question, which they aren't.
Bingo. The more interesting fact is that this can be equally argued
as either a Good or Bad Thing, for precisely the same reasons.
The primary effect I see of removing the WHO command, and removing the
global namespace I do both) is that of removing the sense of the
individual players as being a member of a larger group of players all
playing the same game. It removes the sense of an instant social
context, "All of us on the who list are players," and with the removal
of the global namespace removes even the pretense of baing able to
place oneself in any even remote sort of social relevance as a new
player. The result is that it tends to devolve them all into more
isolationist viewpoints where they are alone in a strange and
confusing world without clear ability to identify or locate friends or
allies, or even know who or what might be any of these things.
Temporarily ignoring the thematic question as to the (dis)advatages of
this (both sides are arguable), it does place a premium on experience
and social connections within the world, and as such, also presents a
(daunting?) barrier to entry for new players to the game world. It is
probably worth noting at this point the extremely simplistic and
generalist interfaces in this regard on UOL, DSO, EverDark, M59,
Avalon, MUD2 etc. There is very little barrier to entry for these
commercial efforts to a non-socially connected player. Logon == You
have instant (if minimal) social context (Not quite so true for
Avalon, but that's an implementation detail they've largely overcome
thru other (interesting, impressive, and over-crafted) means(*))
NOTE: I am distinguishing here between ability to _play_
non-socially connected, and the ability to understand and learn about
the world non-socially connected. Solo quests, tasks, and puzzles are
one thing. Understanding the game world without being able to locate
another human to ask about it is another.
If you are new, and have not met other players within the world, then
your ability to progress and learn is hampered. Conversely of course,
if you are experienced, you are at an advantage to the extent that you
have an association of friends and the like to support and forward you
and whose group understanding you can draw on and support for your own
intellectual assult on the game-world.
This also creates an interesting side-effect value for perma-death.
If you character perma-dies then you lose all the social systems and
context which that character had. You still know of the existance of
those structures and people, but you have no idea who and where they
are, or any real way to causitively locate them. Perma-death suddenly
becomes an almost catastrophic occurance -- you lose a lot more than
just your character.
Aside: An interesting side effect of this removal of WHO and global
namespace is that it implicitly encourages the creation of cliques,
exclusive societies, and other "us vs the rest" social forms. It
tends to inculcate FWLIW this is my main complaint against the current
clan and guild system on most current MUDs. They appear and function
as bolt-ons: extra, externally enforced, social constructs which are
imposed on the social world in an attempt to foster a deemed desirable
predetermined structure, which very little else in the world directly
implicate or actually requires the existanfce of clans or guilds.
To put it another way: IRL clans and guilds exist for a reason.
There are forces, physical universe survival threatening forces which
clans and guilds are an attempt to contain and increase survival in
the face of. Putting clans and guilds into a world where such forces
don't exist, or where clans and guilds are not an implicitly requisite
answer grates.
(*) Avalon has a very extensive (over-extensive?) system of guides
which lead new players about the world, showing them how the world
operates, many of its base mechanics, and suggesting how the player
might take social advantage of the various possibilities.
Is lack of a social context for new players a Bad Thing? There are
ways to work around much of the initial barrier to entry to the
non-social world problem (cf Avalon's guides), however that doesn't
address the problems of entering the social world, or the question of
social context.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... - Stranger in a Strange Land (was Usability and interface Koster, Raph
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface Chris Gray
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Stranger in a Strange Land (was Usability and interface Caliban Tiresias Darklock
- Stranger in a Strange Land (was Usability and interface Miroslav Silovic
- Stranger in a Strange Land (was Usability and interface Caliban Tiresias Darklock
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Broly
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Adam Wiggins
- Usability and interface and who the hell is supposed to Caliban Tiresias Darklock
- (fwd) Key, new server code in Java coder@ibm.net
- A place of my own Jon A. Lambert
- A place of my own Shawn Halpenny
- A place of my own Maddy
- A place of my own clawrenc@cup.hp.com
- A place of my own Koster, Raph
- A place of my own Ola Fosheim Grøstad
- A place of my own Caliban Tiresias Darklock
- A place of my own Marian Griffith
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- OT: Usability and interface Jon A. Lambert
- OT: Usability and interface clawrenc@cup.hp.com
- more classes (Usability and interface and who the hell is suppo) Ola Fosheim Grøstad
- more classes (Usability and interface and who the hell is suppo) Brandon J. Rickman
- more classes (Usability and interface and who the hell is suppo) clawrenc@cup.hp.com
- more classes (Usability and interface and who the hell is suppo) Brandon J. Rickman
- more classes (Usability and interface and who the hell is suppo) Matt Chatterley
- more classes (Usability and interface and who the hell is suppo) Matt Chatterley
- more classes (Usability and interface and who the hell is suppo) Marian Griffith
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Shawn Halpenny
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Shawn Halpenny
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Broly
- UI Issues: Anti-scripting techniques coder@ibm.net
- UI Issues: Anti-scripting techniques Marian Griffith
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques Adam Wiggins
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Brandon J. Rickman
- UI Issues: Anti-scripting techniques Caliban Tiresias Darklock
- UI Issues: Anti-scripting techniques Brandon J. Rickman
- UI Issues: Anti-scripting techniques Travis Casey
- UI Issues: Anti-scripting techniques clawrenc@cup.hp.com
- UI Issues: Anti-scripting techniques Brian Price
- UI Issues: Anti-scripting techniques Maddy
- UI Issues: Anti-scripting techniques clawrenc@cup.hp.com
- UI Issues: Anti-scripting techniques Maddy
- UI Issues: Anti-scripting techniques coder@ibm.net
- UI Issues: Dealing with Lag Brian Price
- UI Issues: Dealing with Lag clawrenc@cup.hp.com
- Usability and interface and who the hell is supposed to Michael Hohensee
- Usability and interface and who the hell is supposed to Shawn Halpenny
- Usability and interface and who the hell is supposed to Michael Hohensee
- Usability and interface and who the hell is supposed to be playing Shawn Halpenny
- Usability and interface and who the hell is supposed to be Maddy
- Stranger in a Strange Land (was Usability and interface and Maddy
- War and language (Was: Usability and interface and who Matt Chatterley
- Focus (Was: Usability and interface and who the hell is suppo) Matt Chatterley
- Usability and interface and who the hell is suppon Adam Wiggins
- Balance of Character Power Jon A. Lambert
- Balance of Character Power clawrenc@cup.hp.com
- Balance of Character Power Travis Casey
- Balance of Character Power Shawn Halpenny
- What to do with the first summary? Marian Griffith
- NPC AI Brian Price
- Reusable plots for quests Brian Price
- Reusable plots for quests clawrenc@cup.hp.com
- Reusable plots for quests Brian Price
- Reusable plots for quests Travis Casey
- Reusable plots for quests Brian Price
- Reusable plots for quests Travis Casey
- Reusable plots for quests Brandon J. Rickman
- Reusable plots for quests Travis Casey
- Reusable plots for quests Adam Wiggins
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Travis S. Casey
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Adam Wiggins
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Travis S. Casey
- Reusable plots for quests coder@ibm.net
- Reusable plots for quests Derrick Jones
- Stranger in a Strange Land (was Usability and interface and Maddy
- Stranger in a Strange Land Adam Wiggins
- Stranger in a Strange Land clawrenc@cup.hp.com
- Stranger in a Strange Land Adam Wiggins
- Stranger in a Strange Land coder@ibm.net
- Stranger in a Strange Land (was Usability and interface Adam Wiggins
- Dupes coder@ibm.net
- Stranger in a Strange Land (was Usability and interface Ola Fosheim Grøstad