July 1997
- A simple political/social system? Jon A. Lambert
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Marian Griffith
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Jon A. Lambert
- Wounds and trauma Adam Wiggins
- Wounds and trauma clawrenc@cup.hp.com
- Wear Location System Jon A. Lambert
- Level abstractions clawrenc@cup.hp.com
- (fwd) Popularity of text-based MUDS clawrenc@cup.hp.com
- trying again Chris Gray
- My page, such as it is. Michael A. Hohensee
- What happened? Michael Hohensee
- Testing coder@ibm.net
- > Integrating PK Matt Chatterley
- Level abstractions / Game realism issues Matt Chatterley
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Nathan Yospe
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Marian Griffith
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- not about pk anymore Marian Griffith
- not about pk anymore Huibai
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- not about pk anymore Alex Oren
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- natural language parser (Output) Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Michael Hohensee
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
On Mon, 11 Aug 1997 clawrenc@cup.hp.com wrote:
> at 03:09 PM, Matt Chatterley <root@mpc.dyn.ml.org> said:
>
> >On Wed, 30 Jul 1997 clawrenc@cup.hp.com wrote:
>
> >> First thoughts on a representational model:
> >>
> >> Create a coordinate system.
> >> The axis of the coordinate system are the principles of your
> >> alchemy system (yes, lotsa dimensions).
> >> The purpose of the coordinate system is to define the
> >> behaviour of a substance.
> >> Given a substance, a coordinate location can be computed from
> >> its components.
> >> Given a coordinate location, the effect of the substabce can
> >> be derived.
>
> >I was initially unsure about this, but the more I thought - the more
> >I liked it, and, for what I want to create, it makes perfect sense,
> >and seems to work nicely (at least theoretically).
>
> FWIW I'd strongly recommend using a sparse array and interpolating the
> missing chunks at runtime.
Especially if you have a lot of coordinates. I'm probably going to set it
up so you can leave anything that counts as 'normal' undefined, and will
be set as 0+/- a small variance for magical flux (or somesuch). For
instance there is no need to implicitly declare neutral Ph, or Nil magical
capacitance in a substance.
There will also be basic defines that can be copied, for instance ({
"water" }) would be treated as the stored composition of water, rather
than each person having to actually enter the appropriate coordinates.
> >> Thus the leaves of the herb WaggaWagga might have a coodinate weight
> >> of (-5, 8, 3) presuming the simplistic case of only 3 principles. The
> >> root of the UmbaUmba plant might have a value of (2, 9, -10). Mix
> >> then together with GooGoo mud (0, 0, 2), and you get a substance (-3,
> >> 17, -5). That location can be plotted in the coordinate system and a
> >> result computed:
> >>
> >> A minor weakening agent (-3) that also a *really* effective sleeping
> >> draught (17), and reduces physical dexterity (-5).
>
> >Yup. Of course, you'd need many more properties tracked.. but still,
> >we have the basic spirit captured here. First things which came to
> >mind were properties to track reactivity of substances, acidity, and
> >magical capacitance. More general things with relevant to the mixing
> >of chemicals. A question rose subsequently here - what about by
> >products? How do we tell if a by product should be produced? I have
> >yet to answer that one.
>
> Yeah, the above example is deliberately simplistic and trivial.
Well, you can't explain something like this if you do it in a complex
fashion. Discussion of this idea (or something vaguely resembling it) on
my mud's development list quickly descended into some quite complicated
overlays - for instance set patterns in which rituals and other effects
can be applied to anything to modulate their behaviour. For instance,
contact with enchanted gold while solid may always increase acidity
slightly.
> By products are really a side effect of standard combinations. Some
> sort of indexed reaction is needed. If you further extend the array
> as follows, it can be done:
Yeah. This helps pave the way for easier multi-part mixes, too.
> Each substance has a unique ID value in its array.
>
> Each substance array also encludes a member which is a list of
> arrays (maps really) which represents what quantities of what products
> are produced when the current substance is mixed with the named (by
> ID) substances.
Heh, yeah. It might also be possible to use a simpler system, and say that
the byproduct is always a pre-set function of the combination (for
instance f(x)=x/2).
> >Incidentally, bringing in the concept of tracking state produces a
> >flaw in the design of many stock (LP) bases - you have a drink
> >inheritable, which all drinkable substances must include, defining
> >alchoholic properties etc (this is pretty standard accross LP,
> >excepting very different games). Of course, this is not going to
> >really work with liquids - in theory you can drink any liquid, but
> >you don't want to inherit drink into all of them!
>
> The problem is a bad object model. They should have a state base
> class from which a liquid class is descended (or is a base class).
Yes. What is rather remarkable about the model is its apparent popularity
- probably because of the heavy and widespread influence of the Nightmare
libraries.
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Speak softly and carry a big stick." -Theodore Roosevelt - Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Brandon Van Every
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Huibai
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Huibai
- Virtual Chemistry Marian Griffith
- Virtual Chemistry clawrenc@cup.hp.com
- Combat Adam Wiggins
- Attn JCL: A scenario for you Alex Oren
- Combat messages Marian Griffith
- Combat messages Adam Wiggins
- Combat messages Martin Keegan
- Combat messages Matt Chatterley
- What about drugs? Nathan Yospe
- What about drugs? Adam Wiggins
- What about drugs? Jon A. Lambert
- What about drugs? Martin Keegan
- coord-based recap? Huibai
- coord-based recap? clawrenc@cup.hp.com
- Docs uploaded Chris Gray
- What are the elements of playabilty? clawrenc@cup.hp.com
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- Longbows and such. Cynbe ru Taren
- R-trees &kin Cynbe ru Taren
- R-trees &kin Martin Keegan
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- META: Making the list public? clawrenc@cup.hp.com
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- Source data on Crossbows clawrenc@cup.hp.com
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Caliban Tiresias Darklock
- Source data on Crossbow Marian Griffith
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Orion Henry
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Michael Hohensee
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow daggers@iquest.net
- Source data on Crossbow Rudy Neeser
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- Source data on Crossbow Daniel Carruth
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- Source data on Crossbow Travis Casey
- Source data on Crossbow Bobby Martin
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- Source data on Crossbow Bobby Martin
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- Source data on Crossbow andy.wharton@ascentialsoftware.com
- Source data on Crossbow Skaei@aol.com
- Source data on Crossbow rayzam
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- Evil coders from beyond the grave Matt Chatterley
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- Graphical MUDs Michael Hohensee
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- Graphical MUDs clawrenc@cup.hp.com
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- Brief bio Niklas Elmqvist
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- Multi-threaded programming under Linux Greg Munt
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- Multi-threaded programming under Linux S001GMU@nova.wright.edu
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- Multi-threaded programming under Linux Jon A. Lambert
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- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- (fwd) LP: How does it work? coder@ibm.net
- Collision detection coder@ibm.net
- OT: Multi-threaded programming under Linux coder@ibm.net
- Motivating people Greg Munt
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- Motivating people clawrenc@cup.hp.com
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- OT: Multi-threaded programming under linux Orion Henry
- Graphic MUDS. Jeff Kesselman
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
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- Graphic MUDS/Ultima Online Matt Chatterley
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
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- Graphic MUDS/Ultima Online Matt Chatterley
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
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- Graphic MUDS/Ultima Online Matt Chatterley
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- OT: Mail not getting to the list clawrenc@cup.hp.com
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- DESIGN: The purpose of MUDding? coder@ibm.net
- DESIGN: The purpose of MUDding? Brandon Van Every
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